Antewise

How to Get Rid of Worms in SteamWorld Build: Suppress

Updated 30 Oct 2026 Source The Worm being an immovable enemy that cannot be attacked or built over, the Thumper as the only means of suppression, the DLC alternatives (Mechs sitting on Worm tiles, or surrounding a Worm's tile with blocks), the three enemy encounter types (Enemy Soil, Burrows, Hives), the Marshy Ruins and Crackling Depths bestiary, the Creep mechanic and its flamethrower requirement, the Abomination and its roar and beam from steamworld.wiki.gg's Enemies page; the Thumper unlock at Milestone Level 11 requiring at least 80 Aristobots obtained by satisfying Engineers' needs, the 3x3 Armory requirement to build Thumpers, the Thumper's limited effective range visible while moving it, the rule that removing or deactivating a Thumper lets the Worm return, the one-Steambot-per-minute swallow rate, the visual tell (a yellowish tail over a pile of dirt), the explicit note that guards and traps are ineffective and that a Thumper is not a turret, and the Manic Mechanic achievement from GameRant's how to kill worms guide; the two Hives in the Marshy Ruins, the inability to permanently destroy a Hive, the warning plus countdown timer before a swarm, the Rocket Part provocation, the wall-spawning behaviour when a Hive has no path, and the flamethrower Guard Quarters for Creep from TheGamer's underground mines guide; the armory size table with money, sheet metal and plastic costs and the four machines with their distinct roles and the 10-15 guards on balanced difficulty recommendation from gametheory.city's armory guide; the four mammoth hives-in-Depths figure and the one-Abomination-per-Hive-attack rule from Grokipedia's SteamWorld Build page. Sources agree that the Worm cannot be killed; they differ only in emphasis, and no source gives a Worm hit point total, so none is stated. Verified 30 October 2026. By
Data status: The facts on this page were checked against the source named above. Game values can still shift with a patch, so re-check anything that looks off.

You cannot kill a Worm

This is the thing to internalise before you spend anything on underground defence.

A Worm is an immovable enemy that cannot be attacked or built over. Guards do nothing to it. Traps do nothing. Turrets do nothing. It sits in a hole, and when a Steambot walks past, it bursts out of the ground and swallows the bot.

There is exactly one answer: a Thumper, placed so its active range covers the Worm’s den.

And that answer has a catch that ruins a lot of runs — it only works while the Thumper stands. The moment you bulldoze it, deactivate it, or move it, the Worm pops back up and goes back to work. A Thumper is not a kill, it is a lid.

Because of that, the practical advice is to site your Thumpers and then leave them alone. Do not reclaim them for a nicer layout later.

Why Worms are the worst enemy you will meet

Every other enemy in the mine disables your bots. A disabled bot can be revived by a Mechanic. Worms kill. A swallowed bot is gone permanently, and each Worm can swallow one Steambot per minute.

Two behaviours make this manageable if you know them:

  • Worms have limited reach. They can only eat bots that pass right by them. Other miners can walk past a Worm that is already chewing without any issue — the danger resets the moment the first bot is digested and it goes looking for the next one.
  • Your workforce panics and flees. Guards do not. Panic costs you production time even when nobody dies.

How to spot one before it eats someone

The tell is visual and easy to miss. A Worm’s hole is a pile of dirt in the abandoned parts of the map with a glowing tentacle — a yellowish tail — waving over it. Sweep for those before you route your miners through a new area, not after.

How to unlock the Thumper

StepRequirement
Milestone Level 11Reach it by getting at least 80 Aristobots
How you get AristobotsSatisfy the needs of your Engineers — this is a surface-side requirement, not a mining one
ArmoryBuild one of at least 3x3 tiles
Place the ThumperIts effective range is limited, and you can see the reach while you are moving it

Note again where the real gate is: 80 Aristobots. That is a housing-and-services target in the town. If you are getting eaten in the Marshy Ruins, the thing you skipped was on the surface.

Hives cannot be destroyed either

Hives are the second thing players try to solve by attacking, and they cannot be solved that way.

  • There are two Hives in the Marshy Ruins and four in the Crackling Depths.
  • There is no way to permanently deal with a Hive. You kill the swarm, not the source.
  • The game warns you that an attack is imminent and tells you which Hive it is coming from, with a countdown timer.
  • Digging up a Rocket Part makes the nearest Hive prepare to attack. This is the single most reliable way to get swarmed, and it is worth pre-positioning before you unearth one.
  • If a Hive is within sight but has no path to your bots, enemies spawn from the nearby walls instead. There is no safe sightline.

Enemies reach you three ways: Enemy Soil (a block that collapses when exposed and spawns one), Burrows (rise from the ground and break open on their own), and Hives (timed swarms).

The Armory, sized properly

The Armory holds four machines and its capacity is purely a function of its footprint:

Armory tilesMachinesMoneySheet metalPlastic
943,15099
1153,8501111
1364,5501313
1575,2501515
1785,9501717
1996,6501919
21107,3502121
25128,7502525

9 tiles is the minimum to build anything at all, and it hands you 4 machines immediately. Every 2 tiles after that adds 1 more.

For sizing: with 10 to 15 Guards on balanced difficulty, aim for 21 to 25 tiles. That covers a Thumper for the Worms plus real defences at the Hive spawn points. 41 tiles gives you room for 20 machines, which is overkill unless you want to stop watching the mine.

The four machines

MachineWhat it is for
ThumperThe versatile one. Suppresses Worms, and also slows and damages anything approaching. The only anti-Worm tool.
Flame TurretDurable, ignites groups, and draws aggro. Good at the front of a spawn point.
Grenade TurretHigh damage in a 360° radius, but fragile. Put it behind something.
Lightning TurretPierces walls, but needs Rubies. The late-game pick.

Do not build an Armory in the Dusty Caverns — enemies do not appear there at all, so there is nothing to defend.

The rest of the bestiary

Marshy Ruins (bugs): Small Beetles, which are the immature form of Big Beetles and come in hordes; the Flying Bug, which spits projectiles; the Big Beetle, which pinches with its horns; and the Big Mom Beetle, which constantly spawns Small Beetles while it is alive.

Crackling Depths (Vectron drones): the slow melee Zombot, the laser-shooting HoverBot, the Crawling Bot which spawns 2-4 Skull Bots when it dies, and the fragile Skull Bot which flies off to cocoon into a Zombot or HoverBot if you let it.

Creep is not an enemy but it will stop you building: it is a growing mass of vines that slows your bots and blocks construction on those tiles. Only Guards equipped with the flamethrower item destroy it — keep a Guard Quarters with that item.

Abomination (Mechanized DLC) is the toughest and fastest enemy in the game. It roars, summoning 2-4 Skull Bots and panicking every nearby robot including Guards — Mechs are immune. Its shoulder-cannon beam instantly disables machines and destroys blocks as collateral. One Abomination spawns with every Hive attack.

If you have the Mechanized DLC, there is a cheaper answer

The DLC adds two ways to handle a Worm without spending on Thumpers:

  • Park a Mech on the Worm’s tile. It cannot attack while the Mech is sitting on it.
  • Surround the Worm’s tile with blocks so nothing can path into its reach.

Both work, and both save you the Thumper upkeep.

Frequently asked questions

How do you kill worms in SteamWorld Build?

You do not. A Worm cannot be attacked, cannot be built over, and guards, traps and turrets are all ineffective against it. The only way to deal with one is to build a Thumper whose active range covers its den, which suppresses it. Remove, move or deactivate that Thumper and the Worm comes straight back.

How do I unlock the Thumper in SteamWorld Build?

Reach Milestone Level 11, which requires at least 80 Aristobots — you get them by satisfying the needs of your Engineers. Once you hit it, build an Armory of at least 3x3 tiles, and you can place Thumpers.

How do I find a worm in SteamWorld Build?

Look for a yellowish tail sticking out of the ground. A Worm's hole shows as a pile of dirt in the abandoned parts of the map with a glowing tentacle waving over it.

Can you destroy a Hive in SteamWorld Build?

No. There is no way to permanently deal with a Hive. They periodically spawn swarms, the game warns you when an attack is imminent and tells you which Hive it is coming from, with a countdown. You can only meet the swarm.

How big should my Armory be in SteamWorld Build?

9 tiles gives you 4 machines, and every 2 tiles you add after that gives 1 more. With 10 to 15 Guards on balanced difficulty, aim for 21 to 25 tiles. If you want to stop watching the mine entirely, 41 tiles gives you room for 20 machines.

What is the difference between a Thumper and a turret in SteamWorld Build?

A Thumper is not a turret. It suppresses Worms and also slows and damages anything approaching, while the three turrets are pure damage with different profiles. This matters for the 'Yup.' achievement, which asks you to launch the rocket without building any turrets — Thumpers are allowed.

What is the most dangerous enemy in SteamWorld Build?

Worms, for a specific reason: they are the only enemy that outright kills your bots. Everything else only disables them, and a Mechanic can revive a disabled bot. A swallowed bot is gone.

More SteamWorld guides

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.