Tools come from a chain that starts before you have any
Tools are needed for buildings, machines, roads and quarters — everything. So the temptation when you run short is to go dig.
Do not. Tools are inside mine blocks, the same way rubies and gold are, and a Miner can dig them out. But that is explicitly not a viable way to raise your Tool balance. It is a supplement at best.
The real source is a Toolmaker, and getting one running is a seven-step chain:
- Build Miner Quarters to unlock Miners.
- Dig underground to find resources.
- Find a Scrap Vein.
- Build Prospector Quarters — someone has to carry the resources.
- Build Mechanic Quarters — extractors can only be installed by Mechanics.
- Build a Workshop with a free extractor slot.
- Place an extractor on the Scrap Vein, and only then build the Toolmaker.
The step people skip is 5. An extractor sitting in your build menu that nobody can install is not a Scrap supply.
The Toolmaker
| Build cost | 3,000 dollars, 10 boards |
| Upkeep | 9 dollars, 15 Engineers |
| Conversion | 1 Scrap → 1 Tool, every 15 seconds |
| Unlocks at | Milestone 6 — 70 Engineers |
Run two of them, at least until you reach the Aristobot phase. From Milestone 6 onward Tools go into roads, buildings and every underground facility, and one Toolmaker will not keep up.
A Tool shortage is a housing shortage
This is the part that is not obvious from the tooltip.
A Toolmaker needs 15 free Engineers, and Engineers only exist if you have upgraded Worker Residentials into Engineer Residentials. So when production stalls, the cause is almost never Scrap — it is that you do not have 15 spare Engineers.
The order of operations when you are short on Tools:
- Check your workforce readout. If Engineers are negative, nothing downstream will work.
- Build and satisfy more Engineer housing. This is the actual fix.
- Only then look at Scrap supply and the Toolmaker itself.
There is one mercy in the early game: at Milestone 4, when you are first tasked with upgrading a Residential to house Engineers, the game hands you free Tools to get through it. After that, you are on your own.
Two ways to speed it up
1. Items on the Toolmaker. Buy the Production Speed item from the Train Station and apply it to the Toolmaker. There is also a Production Chance item, which makes the Toolmaker produce an extra item from time to time and raises overall production speed. Both are pointless without Scrap in storage first — throughput is not the bottleneck if the input is empty.
2. Trade for them passively. At the Train Station you can set a trade that gives away a resource or money and receives Tools. When the train comes, it delivers the Tools and takes your export.
The trade route is genuinely passive and worth setting up early, with one number to remember: you can have five ongoing trades at once, they repeat every time the train arrives, and you can cancel or modify any of them at any time. If you are sitting on a surplus of anything, that is a permanent Tool income for the rest of the run.
Related guides
- steamworld build milestones
- steamworld build guide: best city layout
- steamworld build granite
- steamworld build money
- steamworld build storage
- steamworld build worms
- tips and tricks
- beginner guide
- common mistakes
- upgrades guide
- steamworld dig guide
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- steamworld heist guide
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