Antewise

Best Crew in SteamWorld Heist 2

Updated 30 Oct 2026 Source The full ten-member roster with both personal skills each and their unlock conditions, the S/A/B/C tier list (S: Daisy, Wesley; A: Chimney, Crowbar, Poe; B: Tristan, Beacon, Sola; C: Cornelius, Dame) and the framing note that crew members start to feel increasingly similar as the game progresses because of job-skill proliferation from job switching, that the fatigue system forces you to use everyone for good bounty rewards, that you can mostly use whatever jobs on whatever characters you like, that above Experienced difficulty the job-and-character pairing deserves real consideration, and that the Brawler's limits become apparent in the final zone because of the sharp increase in flying enemies — all from KosGuides' SteamWorld Heist II crew members and classes page; the 1-to-10 ranking (1 Wesley, 2 Chimney, 3 Poe, 4 Cornelius, 5 Beacon, 6 Judy, 7 Sola, 8 Tristan, 9 Daisy, 10 Crowbar) with the per-crew reasoning, the Scram-to-Sneakstrike progression, the Invisible-buff caveat that indirect damage still hits, the boss-stun-once rule for Daisy, and the Eldritch Beam bounce-positioning advice from TheGamer's every crewmate ranked; the supplementary picks of Judy, Cornelius, Tristan and Sola with the Harsh Language no-aim 3-damage and Eldritch Beam penetration details from Siliconera's best recruits. The two rankings are presented side by side with their reasoning rather than reconciled, because they measure different things — KosGuides measures the post-second-skill ceiling, TheGamer measures practical availability and early usefulness. Verified 30 October 2026. By
Data status: The facts on this page were checked against the source named above. Game values can still shift with a patch, so re-check anything that looks off.

The two lists rank the same ten bots backwards

If you look up a SteamWorld Heist 2 crew tier list, you will find two of them, and they do not agree. They are close to inverted.

CrewKosGuides tierTheGamer rank
Daisy ClutchS9th
Wesley HotchkissS1st
ChimneyA2nd
CrowbarA10th
Poe PhroggiA3rd
Tristan TorqueB8th
Beacon PottsB5th
Sola FathomB7th
Cornelius ColumnC4th
Dame Judy WrenchC6th

Daisy is S-tier in one and ninth in the other. Crowbar is A-tier in one and dead last in the other. Cornelius is C-tier in one and fourth in the other.

They are both right, because they are measuring different moments.

The S/A/B/C list measures the post-second-skill ceiling — what each bot becomes once you have ground out their second personal upgrade. At that point Daisy’s Studious reduces every Cog cost by 1, letting her stack skills from every job in combinations nobody else can afford, and Crowbar’s Bad Vibes turns every hit into 4 armour-ignoring damage on everything nearby.

The 1-to-10 list measures practical availability — what each bot is worth while you are actually playing. At that point Daisy is a generalist with no niche that needs an expensive grind to fix, and Crowbar’s first skill, Hollow Frame, only matters on maps with high platforms and does nothing on the horizontal ones.

The practical reading: use the 1-to-10 list for who to bring, and the S/A/B/C list for who to invest in.

When the tier list stops mattering at all

Here is the thing both sources quietly agree on, and it is more important than either ranking.

Because you can switch jobs by swapping weapons and then buy skills from other jobs with Cogs, your crew members become increasingly similar as the game goes on. The personal skills are the only thing that still separates them.

On top of that, the fatigue system forces you to use everyone if you want the good bounty rewards. You do not get to run a fixed squad of four.

So the honest advice is: use whatever jobs on whatever characters you like. The tier list only starts to earn its keep in two situations:

  1. Above Experienced difficulty, where job-and-character pairing is worth real thought.
  2. In the final zone, where the sharp increase in flying enemies exposes the Brawler’s limits badly.

All ten, with their exact skills

1. Wesley Hotchkiss — the one both lists agree on

SkillEffect
GrenadierThe first Grenade-type utility item used each turn is a free action
Veteran WardogOn kill: +1 damage for the remainder of the turn. Stacks up to 3 times, for +3 total

He is the only bot both lists put at the top, and the reason is that his two skills feed each other. Toss a grenade as a free action, kill two or three things with it, and then fire your main weapon with +2 or +3 damage already stacked.

He works best as a Reaper or Boomer, because those jobs’ attributes and passives suit Veteran Wardog.

The loop: grenade (free) → kill → fire main weapon buffed. It is hard to argue with it.

2. Rosa “Chimney” Rivets

SkillEffect
Tit-For-TatWhenever she takes damage, she immediately deals 2 damage back to the attacker
Double DownAttack twice with her primary weapon every few turns

She starts as a Brawler, so she has armour abilities already. Keep her healed with something like Adrenaline and just keep charging in — every hit she takes pays 2 back.

3. Poe Phroggi

SkillEffect
HastyUnconditional +2 Move
Slippery50% chance to evade any enemy projectile. On a success the projectile keeps flying as if she were not there

Her passives are simple and incredibly strong on any class — you cannot pick wrong with her. Late game she becomes an unconventional tank: do not rely on the coin flip, but a hot streak at the right moment wins a mission.

4. Cornelius “Hightower” Column

SkillEffect
Abs of SteelInvulnerable to all damage until the start of his next turn, and taunts all enemies until then. Ends his turn. 1 charge
Body ButterUpgrades it: free action, +1 charge, 3-turn cooldown

Cornelius is the panic button. The taunt gives you a free turn of breathing room when the rest of your team is caught out of position — enemies will try to attack him no matter what they were doing. Note the trade-off: Abs of Steel ends his turn, so you are buying a turn, not making a play.

5. Beacon Potts

SkillEffect
ScramTeleport anywhere the crew can see
SneakstrikeScram becomes a free action and grants Invisible after teleporting

Beacon is one of only two crew who start with Sniper levels, which alone makes him worth recruiting. Scram gets him out of danger or into a perfect headshot position.

With Sneakstrike the whole turn opens up: Scram, reload and fire the sniper rifle, all in one turn.

One caveat on Invisible: it stops enemies targeting him, but he can still be hit by explosions and other indirect effects.

6. Dame Judy Wrench

SkillEffect
Harsh LanguageInstant 3 true damage (ignores armour) to any target on the map. 1 AP. 3-turn cooldown
Sick BurnUpgrades it: +1 damage, free action, inflicts Burn, and hits all grounded targets within 2 tiles of the primary target (range affected by Aura)

The first version is merely fine — 3 chip damage that costs an action point. Sick Burn is a different story: free, area, and it sets everything it touches on fire. That makes her essential late, thinning hordes and wearing down bosses on turns when you have no time to attack directly.

Her Aura boosts apply to it, so she pairs with Engineers especially well.

7. Sola Fathom

SkillEffect
Eldritch BeamA penetrating laser with a full aimline — 5 damage, 10-turn cooldown, cooldown reduced by 1 per kill
Secrets of the DeepBecomes a free action, 10 damage, and she heals 1 HP per enemy scrapped

Potentially the most devastating single attack you have, and it is entirely a positioning puzzle. Bounce the beam so it crosses as many targets as possible, and then scrap things quickly afterwards, because every kill knocks a turn off the cooldown.

8. Tristan Torque

SkillEffect
Always PreparedUse Repair items as a free action
Believe ItAttacking no longer ends his turn, as long as he still has AP

The closest thing the game has to a dedicated healer. Always Prepared covers items like the Air Stim and Jazzy Repair Record, which can target any ally on the map — but not job abilities like the Engineer’s Maintenance Protocol. He also recovers 1 HP whenever he heals someone else by any means, so every heal is also a self-heal.

9. Daisy Clutch

SkillEffect
Stun GunAn auxiliary sidearm. 1 damage, 2 charges, stuns most enemies on hit
StudiousAll Cog costs reduced by 1, to a minimum of 1

Early on she is unremarkable. With Studious she becomes arguably the strongest and most versatile bot in the crew, because she can mix and match job skills to a degree nobody else can afford.

Her Stun Gun also has a specific boss use: bosses can be stunned once per encounter, after which they are immune. Save it for the moment that matters.

10. Barbara “Crowbar” Crowe

SkillEffect
Hollow FrameCan jump to high platforms others would need a ladder for
Bad VibesWhenever she damages an enemy, all ground enemies within 2 spaces take 4 damage, ignoring armour

She starts as a Flanker, so she is exceptionally mobile. Her first skill is situational — superb on vertical maps, near-useless on horizontal ones.

Bad Vibes is what flips her value, and it is why one list has her A-tier. But it takes a long time to unlock, so the practical advice is to save her for one of your last crew slots.

The one that catches everyone out

Whatever list you follow, know this before the final zone: the Brawler’s limits become obvious there.

A large number of enemies are functionally immune to melee — flying drones, ceiling-mounted turrets and the like — and their numbers rise sharply at the end. If you have built a Brawler-heavy crew, that is where it stops working.

Frequently asked questions

Who is the best crew member in SteamWorld Heist 2?

Wesley Hotchkiss, by the one point both lists agree on. His Grenadier skill makes the first grenade each turn a free action, and his Veteran Wardog skill stacks +1 damage per kill up to +3 for the rest of the turn. Toss a grenade to clear a group, then fire with your main weapon already buffed.

Why do the tier lists for SteamWorld Heist 2 disagree so much?

They measure different moments. One ranks the post-second-skill ceiling, where Daisy's Studious ability makes her the most versatile bot in the game and Crowbar's Bad Vibes makes her an area-damage threat. The other ranks practical availability, where Daisy is a late grind and Crowbar's first skill is situational.

Does the crew tier list matter in SteamWorld Heist 2?

Less than you would think. Because you can switch jobs and buy skills from other jobs with Cogs, crew members start to feel increasingly similar as the game goes on, and the fatigue system forces you to use everyone anyway. It begins to matter above Experienced difficulty and in the final zone.

Who is the worst crew member in SteamWorld Heist 2?

It depends entirely on which list you read. One ranks Barbara 'Crowbar' Crowe last, because her Hollow Frame jump is situational on horizontal maps. Another puts her second-best, because her late Bad Vibes skill deals 4 damage ignoring armour to everything within two spaces. She is the clearest example of a bot whose value depends on when you are measuring.

What is the best job in SteamWorld Heist 2?

The Flanker, for overall offence, and the Sniper for safety. The six jobs are Sniper, Reaper, Boomer, Brawler, Engineer and Flanker, and your job is determined by the weapon you hold. See the jobs guide for the six best skill combinations.

How many crew members are in SteamWorld Heist 2?

Ten: Wesley, Chimney, Poe, Cornelius, Beacon, Dame Judy, Sola, Tristan, Daisy and Crowbar.

More SteamWorld guides

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.