Antewise

Enter the Gungeon Guides — Guns, Enemies and Bosses

Enter the Gungeon guides built around the gun stats and the bestiary: all 358 guns, the full enemy list, boss plans, and how the dodge roll works.

Where the numbers come from. The gun and enemy tables are built from the game wiki's own data, not from memory. The guides are judgements about that data: where a page needs an exact figure, we mark it and check it before we call it fact.

Start here

Enter the Gungeon is a bullet-hell roguelite. Most runs end for one of three reasons: walking instead of rolling, burning blanks early, or greed for loot. Read the beginner guide first, then the dodge roll guide.

All Enter the Gungeon guides

Start here Beginner guide

What to do in the first minutes, how a run flows, and the habits that get you past the first floors instead of back to the Breach.

Tier list Best guns tier list

How to read all 358 guns: what makes a gun worth a slot, and how to use the database to find guns that fit your run.

Guns Gun types guide

Semiautomatic, automatic, beam, charged, burst — what each type does to your timing, positioning and dodge rhythm.

Guns How to get good guns

Where better guns come from: shops, chests, shrines and drops, and how to raise your odds without wasting a run.

Enemies Enemy guide

What every enemy does and how to read a room before it shoots back. The full bestiary, by health and behaviour.

Bosses Boss guide

The floor guardians and how to beat them: save blanks, learn the tell, punish the window.

Progression Floors guide

How the floors chain together, what changes as you go deeper, and how Breach shortcuts work.

Risk Shrines and altars guide

What shrines and altars trade, and when a gamble on your loadout is worth the risk.

Loot Chests and loot guide

How the dodge-roll smash works, and how to get the most from every chest on a floor.

Mechanic Dodge roll guide

The core mechanic: i-frames, reload-on-contact, and chest smash, all from one input.

Co-op Co-op guide

How two rollers cover more lanes and revive each other, and why spreading out matters.

Characters How to unlock characters

Starter guns, unlocks, and how different characters teach different gun rhythms.

Tier list Best characters tier list

Rank the seven Gungeoneers by how they open a run — The Marine, The Robot, The Bullet and where the rest land.

Build Best synergies guide

The strongest combos — Knight Time, Keeping the Beat, Ice Water and more — with the exact items or guns that trigger each.

Mistakes Common mistakes

The habits that end more runs than bad luck: walking instead of rolling, burning blanks, loot greed.

Edges Tips and tricks

Low-effort habits that compound: roll to reload, read health bands, use the databases as memory.

Reference tables

Every gun and enemy in Enter the Gungeon, one filterable table each. The gun table shows type, quality, damage and DPS. The enemy table shows health and behaviour, with bosses flagged.

Data notes

The tables above are built from the game wiki's own gun and enemy infoboxes. Where a figure matters, we mark it and check it before publishing it as fact.

Found something wrong? Tell us. Corrections are the fastest way this hub improves.

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.