Antewise

Enter the Gungeon Beginner Guide — Your First Run

Updated 1 Nov 2026 Source enterthegungeon.wiki.gg — Enter the Gungeon, Dodge Roll (Move), 2026-11-01 By
Data status: The facts on this page were checked against the source named above. Game values can still shift with a patch, so re-check anything that looks off.

The goal

You are a misfit trying to shoot your way to the legendary gun that can kill the past. A run descends through five chambers — Keep of the Lead Lord, Gungeon Proper, Black Powder Mine, Hollow, and the Forge — each ending in a boss that guards the elevator down.

You will die a lot. That is the game. Every death teaches you a room layout, a bullet pattern, or a gun that fits your style.

How a run flows

Clear the rooms of a floor, beat its boss, take the elevator down. Between fights you loot chests, buy from shops, and take shrine gambles to improve your guns.

The one habit that matters

Learn the dodge roll before anything else. It lasts about 0.7 seconds with an invulnerable first half, and it is how you open chests — roll into them. Walk into a pattern and you die; roll through it and you live. (Despite a common myth, the roll does not reload your gun unless you carry the Easy Reload Bullets item.)

What to do first

  • Pick a starter Gungeoneer and learn their starting gun. See how to unlock characters for the roster.
  • Roll through bullets; do not walk.
  • Clear a room before looting it.
  • Read the boss guide before your first chamber-5 fight.

Frequently asked questions

What is the goal?

Reach the bottom of the Gungeon and defeat your past to escape it. A run is five chambers, each ending in a boss, on the way down.

What must I learn first?

The dodge roll. It is your only reliable way through bullet patterns, and it is how you open chests.

More Enter the Gungeon guides

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.