The goal
You are a misfit trying to shoot your way to the legendary gun that can kill the past. A run descends through five chambers — Keep of the Lead Lord, Gungeon Proper, Black Powder Mine, Hollow, and the Forge — each ending in a boss that guards the elevator down.
You will die a lot. That is the game. Every death teaches you a room layout, a bullet pattern, or a gun that fits your style.
How a run flows
Clear the rooms of a floor, beat its boss, take the elevator down. Between fights you loot chests, buy from shops, and take shrine gambles to improve your guns.
The one habit that matters
Learn the dodge roll before anything else. It lasts about 0.7 seconds with an invulnerable first half, and it is how you open chests — roll into them. Walk into a pattern and you die; roll through it and you live. (Despite a common myth, the roll does not reload your gun unless you carry the Easy Reload Bullets item.)
What to do first
- Pick a starter Gungeoneer and learn their starting gun. See how to unlock characters for the roster.
- Roll through bullets; do not walk.
- Clear a room before looting it.
- Read the boss guide before your first chamber-5 fight.