Antewise

Enter the Gungeon Best Guns — Tiers From the 243-Gun Roster

Updated 1 Nov 2026 Source Gun count (243 total) and the five quality tiers parsed from enterthegungeon.wiki.gg Guns and Quality pages (fetched 1 November 2026). Note: an earlier draft claimed a '358-gun roster'; the wiki states 243 (191 base + 15 Supply Drop + 15 AG&D + 22 AFTA), so that claim is corrected here. By
Data status: The facts on this page were checked against the source named above. Game values can still shift with a patch, so re-check anything that looks off.

There is no flat ranking — only tiers and fit

Enter the Gungeon has 243 guns (191 base + 15 from Supply Drop + 15 from Advanced Gungeons & Draguns + 22 from A Farewell to Arms). Any honest “best guns” page ranks by tier and then by fit, never by a single damage number — because the same gun can be dead weight or run-defining depending on your loadout.

The five quality tiers are the actual tiers

Every gun carries one of five qualities, and these are the game’s built-in tiers:

TierWhat it means
DLowest band. Common early loot; rarely worth a slot past floor 1.
CThe workhorse band on early floors.
BSolid; the backbone of most winning runs.
AStrong; appears more often on later floors.
STop band. Rare everywhere, essentially only from floor 2 onward (see the chests guide for the per-floor odds).

Starter guns sit in a separate N (starter) band below D — they are not part of the D–S ladder.

Style decides whether you can use the gun

All 243 guns fit one of five shooting styles (full detail in the gun types guide): Automatic, Semi-Automatic, Charged, Beam, Burst. A gun’s tier is its ceiling; its style is whether you reach that ceiling under fire. Rank within a tier by:

  1. Feel — does the fire pattern match your dodging? Semi-Automatic rewards tapping; Automatic rewards sustained pressure.
  2. Room role — some guns clear crowds, some delete a single target. Carry both; do not force one to do everything.
  3. Synergy — a mediocre gun that triggers your run’s synergy out-damages a top-tier gun that does not.

A worked example: reading the table

Take the Rusty Sidearm (The Hunter’s starter): the wiki lists it as quality N, Semiautomatic, 16.4 damage, fire rate 6, Infinity ammo. Read it as: it is a starter-band semi-automatic that taps fast (fire-rate 6) and never runs dry. That is a complete, decision-ready profile — better than any “tier letter” alone, because it tells you the rhythm.

When you pick up an unknown gun, ask the same three questions: what quality, what style, what does its stat line imply about the rhythm? That is how you rank guns without a fake master list.

Frequently asked questions

Is there one best gun?

No. The best gun is the one that fits your dodge timing and your run's synergy. Quality sets the ceiling, style sets whether you can actually use it, and synergy decides the multiplier.

Should I always take the highest quality gun?

Not always. An S-tier gun that fights your roll rhythm is worse than a comfortable B-tier gun you land every shot with. Match the gun to how you actually play.

More Enter the Gungeon guides

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.