How co-op starts
With a controller connected, The Cultist appears alongside the main Gungeoneers in The Breach. Player one can enlist the Cultist as player two. Co-op is the only way to access the Cultist’s past.
What changes
- Enemy health +40%. The Gungeon does not go easy just because there are two of you.
- Doors need both players. Both must press against a door to open it, which prevents one player from being sealed out of a combat room.
- More drops. The chance of a pickup dropping on room clear goes up.
- NPC dialogue shifts. Most NPCs talk down to the Cultist and refuse service until player one steps in.
Death and ghosts
Players do not share a health pool, so you can die independently. When one player dies, the survivor keeps going while the dead player follows as a translucent ghost. On death you drop all items and guns on the ground, so the survivor must grab them before the Resourceful Rat does. A ghost can fire a reusable miniature blank (small cooldown) to bail out the living player — blue when ready, grey on cooldown.
Playing it well
Spread your lanes. If both players roll the same direction into the same pattern, one volley ends two runs. Cover different angles, call the boss tell, and revive fast.