How shrines work
Shrines are statues in special rooms throughout the Gungeon. Each has a unique effect, and most ask for a sacrifice — health, curse, a blank, or a gamble — in exchange for a boon.
The shrines with hard costs
| Shrine | Cost | Payoff |
|---|---|---|
| Ammo | Curse +3.5 | Refills all weapon ammo |
| Fallen Angel | One heart container (or two armor on The Robot) | +25% damage, curse +1.5 |
| Blank | None — use a blank nearby | 90% chance to spawn a chest (drops 45% per extra chest, min 25%) |
| Blood | One heart container | Highlights enemies red; draining them heals you |
| Challenge | Commit to the room | Survive three waves for a chest (can be a mimic) |
| Cleansing | 5 coins per point of curse | Sets your curse to 0 |
| Beholster | Six specific guns over multiple runs | Unlocks the Behold! synergy |
Also present
Companion, Dice, Glass, Junk, Peace, Y.V. and Hero also appear, each with its own unique trade shown on screen when you interact. The wiki describes their effect but not always a fixed number, so read the prompt before you commit. Junk feeds Ser Junkan into a follower; Dice rerolls your active items.
The Alt Gun Shrine
The fifteenth shrine, the Alt Gun Shrine, is in The Breach rather than the Gungeon itself, and swaps your starting gun.
The Abbey of the True Gun
The Abbey of the True Gun is a secret floor reached from the Gungeon Proper. In the long vertical room lined with six sarcophagi, interacting with the central altar while holding the Old Crest slides the seventh sarcophagus aside to reveal stairs down. The Abbey holds one Gungeoneer’s past and its own boss fight.