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Enter the Gungeon Gun Types — What Each Shooting Style Does

Updated 1 Nov 2026 Source The five shooting-style definitions parsed verbatim from enterthegungeon.wiki.gg Guns page (fetched 1 November 2026). All 243 guns are tagged with exactly one of these styles. By
Data status: The facts on this page were checked against the source named above. Game values can still shift with a patch, so re-check anything that looks off.

Five styles, one trigger behavior each

The wiki is explicit: all guns fit into five different shooting styles which control how they behave. The style is the single most important thing to read on a gun before you commit a slot, because it tells you how the trigger works.

StyleHow it behaves
AutomaticAutomatically fires bullets at a constant rate while the fire key is held.
Semi-AutomaticFires bullets at a constant rate while the fire key is held — but tapping the fire key lets it fire faster.
ChargedRequires the fire button to be held for a time and released to fire a single volley. Some charged guns have multiple tiers of charge that change the projectile depending on how long the key was held.
BeamFires a continuous beam as long as the fire key is held.
BurstFires bullets while the fire key is held, but in set bursts of multiple projectiles, and consumes more than one unit of ammunition in a single trigger pull.

What the style changes in practice

  • Automatic is the safest default — hold and it keeps firing, so it rewards movement and rolling without trigger management.
  • Semi-Automatic hides extra fire rate behind tapping. If you mash the fire key you out-DPS the same gun on Automatic; if you hold, you do not.
  • Charged punishes panic firing. The volley only happens on release, and longer holds can change the projectile entirely — so a charged gun is a timing weapon.
  • Beam gives continuous damage but usually ties your aim to a held beam; you cannot easily “burst” a window the way you can with hitscan taps.
  • Burst spends multiple ammo per pull, so its effective ammo economy is worse than the per-shot count suggests — plan around the consumption.

Fit the style to the run

When you scan a new gun in the how to get good guns guide, read the style before the damage number. A high-damage Charged gun is dead weight if you panic-fire; a modest Automatic gun carries a run where you are rolling constantly. Quality tier (D–S) sets the ceiling, but style sets whether you can actually use the gun under pressure.

Frequently asked questions

How are Enter the Gungeon guns categorized?

By shooting style, not by real-world class. Every one of the 243 guns fits into exactly one of five styles: Automatic, Semi-Automatic, Charged, Beam, or Burst. The style decides how the trigger behaves.

Which style is best?

None is best in the abstract. Automatic and Beam reward holding fire; Semi-Automatic rewards tapping fast; Charged rewards patience; Burst rewards trigger discipline. Pick the style that matches how you already play.

More Enter the Gungeon guides

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.