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Enter the Gungeon How to Get Good Guns

Updated 1 Nov 2026 Source Gun count (243 total: 191 base + 15 Supply Drop + 15 Advanced Gungeons & Draguns + 22 A Farewell to Arms) and quality/magnificence mechanics parsed from enterthegungeon.wiki.gg Guns and Quality pages (fetched 1 November 2026). By
Data status: The facts on this page were checked against the source named above. Game values can still shift with a patch, so re-check anything that looks off.

There are 243 guns, and you see a sliver per run

The full roster is 243 guns: 191 from the base game, 15 added in the Supply Drop update, 15 in Advanced Gungeons & Draguns, and 22 in A Farewell to Arms. You will never hold more than a handful in one run, so “getting good guns” is really about raising the odds and recognizing fit — not farming a single secret weapon.

The five quality tiers

Every gun belongs to one of five qualities: D, C, B, A, S. Quality is the ceiling on how strong a roll can be, and the floor you are on decides how often each tier appears (see the chests guide for the exact per-floor percentages). S is rare everywhere and essentially only appears from floor 2 onward.

Where guns actually come from

  • Shops — spend shells on a gun you will use, not the shiniest tier. A shop gun is a known purchase, so it is the safest way to fill a gap in your loadout.
  • Chests — dodge-roll them open; the chest color sets the quality ceiling, and deeper floors roll better. Rainbow chests give the best top-tier odds.
  • Shrines and altars — gamble mechanics that can upgrade, swap, or reroll your loadout (covered in the shrines and altars guide).
  • Drops — bosses and enemies occasionally drop what they were holding; this is the least controllable source.

Magnificence quietly caps your best loot

The game tracks a hidden magnificence value so you cannot stack A and S gear in a single run. Two things feed it:

  • Item magnificence — picking up any A or S gun or item adds 1. It persists across floors and cannot be reduced by dropping or selling.
  • Generated magnificence — set to the number of red and black chests when a floor is generated; opening or destroying one subtracts 1.

When the game is about to give you an A or S reward, those combine into a logarithmic downgrade chance. Practical upshot: opening every red and black chest early quietly raises the odds your later rewards get downgraded, so sometimes leaving a chest is the better play.

Raising your odds without wasting a run

Loot every room before moving on, and check a gun’s real profile in the gun types guide before committing a slot. Spend shells on fit over tier, and only take a shrine gamble when your current gun is actively holding you back.

Frequently asked questions

How many guns are in Enter the Gungeon?

243 in total — 191 from the base game, plus 15 from the Supply Drop update, 15 from Advanced Gungeons & Draguns, and 22 from A Farewell to Arms. The roster is large enough that no single run sees most of it.

Are higher-quality guns always better?

Quality is a band, not a guarantee. An S-tier gun that fights your run's synergy can underperform a B-tier gun that fits. Fit beats tier.

More Enter the Gungeon guides

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.