Every enemy in Enter the Gungeon with health and behaviour notes. Filter by boss or normal to read what each one does before it shoots back.
218 enemies · 38 bosses · normal.
Advanced Dragun
Boss
The Advanced Dragun is a boss in Enter the Gungeon that serves as a third, more powerful phase of the High Dragun's boss-fight. It is the sole 'Advanced Boss' in Enter the Gungeon, and defeating it unlocks the Achievement.
Agunim
Boss
"Dark Magician"
This evil vizier was the head of a coup to seize control of the Gungeon from its true Master. He appeared in fair and friendly form to the Bullet Kin and promised them prosperity.
Ammoconda
Boss
"Shell Serpent"
The Ammoconda is composed of segments, each capable of firing independently.
Beholster
Boss
"Sphere of Many Guns"
A fiend from the deep. The Beholster wields six guns simultaneously, with each more fearsome than the last.
Black Stache
Boss
"Traitorous Dog"
The Hegemony official that betrayed the criminal mastermind Laser Lily, crippling her organization.
Blobulon Queen
Boss
"Crawl Nowhere Fast"
The Blobulon Queen is the final boss of Enter the Gungeon: House of the Gundead, and sole boss of the Blobulonian Lair.
Blobulord
Boss
"Four-Star General"
The ranking officer of the Blobulon Army in the Gungeon. Blobulon Generals are ranked according to the number of stars they have absorbed.
Blockner
Boss
"The Betrayer"
Formerly Ser Blockner, this traitorous rat betrayed his friend and sought glory alone in the Gungeon.
Bolt Python
Boss
The Bolt Python is a boss in Exit The Gungeon. It is an upgraded version of the Ammoconda from Enter The Gungeon.
Buffammo
Boss
The Buffammo is a Boss in Exit the Gungeon. It is a large, muscular man-buffalo with resemblance to the [https://en.wikipedia.org/wiki/Minotaur Minotaur] of Greek myth.
Bullet King
Boss
"A Blast of Bullets"
Seated atop the Lead Throne, the Bullet King rules over the Leadfort's Gundead. He will hold court with any brave enough to reach his sanctum.
Bunker
Boss
"Forward Operating Base"
This bunker's walls are several feet thick, and it is too dark to make out what is operating its turrets.
Cannon
Boss
"Evil King"
Many years ago a charismatic sorcerer came to the Gungeon, promising prosperity and ammunition to all who accepted his master: the mysterious demon, Cannon.
Cannonbalrog
Boss
"Guns in the Deep"
The leader of the Skusket, this massive skull is wreathed in dark clouds of gunpowder and hatred.
Door Lord
Boss
"Mimic Master"
A massive door Mimic that actively hunts Gungeoneers.
Dr. Wolf's Monster
Boss
"Bad Science"
Studying ancient texts and third-hand accounts, the Hunter finally discovered the location of the relic. Unfortunately, she didn't know that the Blacksword organization had been following her, and had moved to recover the relic just before she could reach it.
Eyebalrog
Boss
"Beholstered"
Wounded from many battles, the Beholster has taken refuge in the hollow skull of the Cannonbalrog.
Fallmonger
Boss
"Going Down"
Seeking further thrills, Gundead who inhabit the Hollow have built a Demon Elevator from the dilapidated Wallmonger.
Gatling Gull
Boss
"Rapid Fire Raptor"
Nesting in the first Chamber, this bird repels intruders with its signature weapon.
High Dragun
Boss
"Ancient and Venerable"
Until disturbed, Draguns prefer to sit atop mountains of ammo, jealously guarding their hoard.
High Priest
Boss
"First of the Order"
The avatar of Kaliber in the mortal plane, the High Priest leads the Order of the True Gun.
His Majesty's Chancellor
Boss
His Majesty's Chancellor, also known more simply as the Chancellor, is a recurring character in both Enter the Gungeon and Exit the Gungeon. In Enter the Gungeon he appears as a minor enemy in the Bullet Kings bossfight, whereas in Exit the Gungeon he is a fully fledged boss, having usurped the throne of the late Lead Lord.
HS Absolution
Boss
"Hegemony Battleship"
The massive dreadnaught that cornered the Pilot and his mate while they salvaged a derelict space hulk in Hegemony space.
Interdimensional Horror
Boss
"Abyssal Fiend"
With great hubris, the Primerdyne science team opened a transdimensional portal. They were unprepared for what awaited them on the other side, however. Shortly after the rift was created, horrors spilled forth in legion. The security detail did their best to suppress the flow of darkness, but many were slain or driven mad with fear before they could close the portal.
Kill Pillars
Boss
"Hearts of Stone"
Ancient effigies of discharged Gundead heroes animated by vengeful spirits.
Killinder
Boss
The Killinder (also known as the 'Chamber of Flame) is a boss in Exit the Gungeon. It appears to be a [https://en.wikipedia.org/wiki/Cylinder_(firearms) gun cylinder] made of fire, and with bulbous eyes replacing its chambers.
Lich
Boss
"Gungeon Master"
Though banished to Bullet Hell, the Gundead know him to be the immortal master of the Gungeon.
Medusalier
Boss
Medusalier is a Boss in Exit the Gungeon.
Meowitzer
Boss
"Egg Nyan"
This scientifically minded cat-like creature hails from another dimeownsion. It has used its portal-hopping ship to collect shiny objects all across the multiverse.
Mine Flayer
Boss
"Sinister Bell"
An unfathomable horror from the abyss, feared by even the strongest Gundead.
Old Chancellor
Boss · 1000 HP
The Old Chancellor is an enemy in Enter the Gungeon, where he appears accompanying the in his bossroom in the Abbey of the True Gun. He does not have an entry in the Ammonomicon.
Old King
Boss
"Eternal Warrior"
The ancient King, protector of the crypt, lives on forever as a demigod.
The Gorgun
Boss
"Vengeful Gunwitch"
The Gorgun, Meduzi, has been the end of many novice Gungeoneers.
The Last Dragun
Boss
The Last Dragun is the final boss in Exit the Gungeon, encountered in the skies above the collapsing Gungeon just after the player passes through the Keep of the Lead Lord. It is the animated skeletal remains of the High Dragun from Enter the Gungeon.
The Last Human
Boss
"Transistor Resistor"
Name: Human #7,868,929
Treadnaught
Boss
"100% Weapon"
The Gundead have learned to control this powerful piece of military hardware, and are capable of launching themselves from its powerful turret.
Trigger Twins
Boss
"Good Bullet"
A little younger and more carefree than his brother, Smiley is in charge of training young Bullet Kin.
Wallmonger
Boss
"Demon Mortar"
An infernal barrier preventing passage to the Forge.
Advanced Dragun Knifeguy
Enemy · 60 HP
Advanced Dragun Knifeguys are an enemy in Enter the Gungeon. They exclusively appear in the Forge, where they are summoned by the Advanced Dragun throughout its bossfight.
Aged Gunsinger
Enemy
"Bullet Bard"
Gunsingers are capable of inspiring greatness from even the most pitiful of Gundead.
Agonizer
Enemy · 50 HP
"Mask of Death"
The suffering of those lost to Bullet Hell given form.
Ammoconda Ball
Enemy · 75 HP
Ammoconda Balls are an enemy in Enter the Gungeon. They exclusively appear in the Gungeon Proper, where they are summoned by the Ammoconda throughout its bossfight.
Ammomancer
Enemy · 20 HP
"Crypt Lord"
Ammomancers are dark Gunjurers who have been banished from the upper levels of the Gungeon.
Angry Necronomicon
Enemy · 35 HP
Angry Necronomicons are a Bookllet enemy variant that appear exclusively in the R&G Dept. Like all enemies in the R&G Dept, they do not have an entry in the Ammonomicon. They appear to be large leather-bound Bookllets.
Angry Tablet
Enemy · 25 HP
Angry Tablets are a Bookllet enemy variant that appear exclusively in the R&G Dept. Like all enemies in the R&G Dept, they do not have an entry in the Ammonomicon. They appear to be large stone tablets capable of manifesting a face when preparing to attack.
Apprentice Gunjurer
Enemy
"Bullet Shaper"
Less experienced than their fellow Ammomancers, Apprentice Gunjurers must hone their craft by ordering bullets into a variety of simple shapes.
Arrowkin
Enemy · 15 HP
"Cave Bullet"
Arrowkin are primitive Bullet Kin from ancient days. Paintings found on cave walls have led credibility to the theory that ancient Gungeoneers were bison-like in appearance.
Ashen Bullet Kin
Enemy · 15 HP
"Cinder Fella"
Charred into ash by some great flame, these Bullet Kin can remain dormant for decades unless disturbed.
Ashen Shotgun Kin
Enemy · 20 HP
"Pale Shell"
Charred to ash by a great flame, these Shotgun Kin are animated by some external will.
Bandana Bullet Kin
Enemy · 15 HP
"Strapped"
Aggressive Bullet Kin that fearlessly charge their targets, spraying bullets from their machine pistols with reckless abandon.
Bat
Enemy · Unknown HP
Bats were an enemy from the Pre-Alpha of Enter the Gungeon. They were replaced by Bullats before release.
Beadie
Enemy · 20 HP
"Trouble Vision"
A thrall to the will of the Beholster.
Blizzbulon
Enemy
"Best Served Cold"
Beware the Blizzbulon's circular spray, for it always precedes several targeted assaults.
Blobulin
Enemy · 1 HP
"Quantity over Quality"
Blobulins form the lowest ranks of the Blobulonian Army.
Blobuloid
Enemy · 10 HP
"Divide and Conquer"
When a Blobulon dies, it immediately spawns two vengeful Blobuloids.
Blobulon
Enemy · 20 HP
"Victory through Numbers"
An assault trooper in the Blobulonian Army, 3rd Division. Capable of subdividing upon death, and overwhelming their foes with numbers.
Bloodbulon
Enemy · 30 HP
"Battle Gorger"
An elite knight of the Blobulonian Army, 1st Division. Feasts upon combat.
Blue Bookllet
Enemy · 25 HP
"Ammomancy 201"
These watery tomes are required reading for Ammomancy 201.
Blue Shotgun Kin
Enemy · 40 HP
"Blue, Dead."
Shells of the Blue Kin fire more rapidly than their Red brethren, though they are similar in most other respects.
Bomb Bot
Enemy · 10 HP
Bomb Bots or Fusebots are an enemy that appear in Enter the Gungeon, exclusively being summoned by throughout its miniboss fight. They do not have an entry in the Ammonomicon.
Bombshee
Enemy · 45 HP
"Shriek and Awe"
Forever seeking revenge, these creatures emit shrieks that match the frequency of Blanks - negating Gungeoneer projectiles.
Bookllet
Enemy · 25 HP
"Gunjuration 101"
These fiery tomes are required reading for initiate Gunjurers.
Boss Template
Enemy
The Boss Template is a debug boss entity present in Enter the Gungeon. It is impossible to encounter the Boss Template in a regular run, but it may be spawned in using a modified game. It re-uses the sprites and boss card of the High Priest.
Brollet
Enemy · 15 HP
Brollets or Vest Bullet Kin are a Bullet Kin enemy variant that appear exclusively in the R&G Dept. Like all enemies in the R&G Dept, they do not have an entry in the Ammonomicon. They appear to be Bullet Kin with darker slugs, wearing bomb vests constructed out of sticks of dynamite.
Bullat
Enemy · 1 HP
"A Bat Bullet"
The bats that once nested here have been transformed by the great Bullet.
Bullat Gargoyle
Enemy · 45 HP
Bullat Gargoyles or Bullet Gargoyles are enemies that appear exclusively in the R&G Dept in Enter the Gungeon. While not immediately apparent based on their appearance, internal names of the enemy label it as a variant of the .
Bullet Bishop
Enemy
The Bullet Bishop is an unused boss in Enter the Gungeon. They appear to be a large version of the possessing a scepter and censer.
Bullet Fish
Enemy · 15 HP
Bullet Fish are a Bullet Kin enemy variant that appear exclusively in the R&G Dept. Like all enemies in the R&G Dept, they do not have an entry in the Ammonomicon. They appear to be large green fish in the shape of Bullet Kin.
Bullet Gal Titan Boss
Enemy · 80 HP
Bullet Gal Titan Bosses, also known as Bullet Titanesses, are Bullet Kin Titan variant enemies that appear exclusively in the R&G Dept. in Enter the Gungeon. Like all enemies in the R&G Dept, they do not have an entry in the Ammonomicon.
Bullet Hornet
Enemy
"Sting of Defeat"
A gargantuan insect that has evolved a projectile sting.
Bullet Kin
Enemy · 15 HP
"Standard Issue"
Bullet Kin are the most common Gundead.
Bullet Kin Titan
Enemy · 80 HP
Bullet Kin Titans, also known as Bullet Titans are a giant enemy that appear exclusively in the R&G Dept. in Enter the Gungeon. Like all enemies in the R&G Dept, they do not have an entry in the Ammonomicon.
Bullet Kin Titan Boss
Enemy · 100 HP
Bullet Kin Titan Bosses, also known as Bullet Titan Bosses or Bullet Bosses are Bullet Kin Titan variant enemies that appear exclusively in the R&G Dept. in Enter the Gungeon. Like all enemies in the R&G Dept, they do not have an entry in the Ammonomicon.
Bullet Mech
Enemy · 60 HP
Bullet Mechs are an enemy that appear exclusively in the R&G Dept. Like all enemies in the R&G Dept, they do not have an entry in the Ammonomicon. They appear to large bullet-shaped mech-suit piloted by a Bullet Kin.
Bullet Shark
Enemy · 15 HP
"No Accident"
Leaves a wake of bullets.
Bullet Shark (Exit the Gungeon)
Enemy
"No Accident"
Leaves a wake of bullets.
Cactus (Enemy)
Enemy · 30 HP
Cacti or Cactus Guys are an enemy that appear exclusively in the R&G Dept. Like all enemies in the R&G Dept, they do not have an entry in the Ammonomicon. They appear to be living cacti in the vague cylindrical shape of a bullet or shotgun shell.
Canary
Enemy · Unkown HP
Canaries are unused animals cut from Enter the Gungeon. They exist solely in the form of unused sprites and animations.
Candle Guy
Enemy · 15 HP
Candle Guy are an enemy that appear exclusively in the R&G Dept. Like all enemies in the R&G Dept, they do not have an entry in the Ammonomicon. They appear to be living candles in the shape of Bullet Kin.
Cardinal
Enemy
"Of the Gun"
A high-ranking member of the Order of the True Gun.
Chain Gunner
Enemy · 90 HP
"Weak, Link"
The Chain Gunners are the remnant of a lost legion of Gun Nuts, famous for their unique weaponry.
Chance Kin
Enemy · 15 HP
"No seconds"
A relative of the Keybullet Kin, the Chance Kin can hide a variety of useful goods within their boxy heads.
Chancebulon
Enemy · 50 HP
"Blobserker"
Chancebulons are the berserker class of the Blobulonian imperial shock troops.
Chicken
Enemy · 40 HP
Chickens are harmless animals in Enter the Gungeon. They do not appear in any rooms naturally, only being encountered when the player transmogrifies a regular enemy into a chicken with with , , , , or
Claymore
Enemy · 15 HP
Claymores are an enemy that appear in Enter the Gungeon, exclusively being summoned by the throughout its boss fight. They do not have an entry in the Ammonomicon.
Coaler
Enemy
"I'm Burning Up!"
The Coaler is an unrefined piece of coal that has taken up arms, though it is unclear that they are as purposeful as the Gundead.
Confirmed
Enemy · 45 HP
"Esoteric Order"
These robed Bullet Kin have taken steps to hide their transformation as they shamble madly through the gungeon.
Creech
Enemy · 20 HP
"A Shotgun?"
The Creech is a demonic parody of the Shotgun Kin. Its false casing conceals a mass of pulsing eyes.
Cubulead
Enemy
"Magnetic Death"
Immune to damage when hardened.
Cubulon
Enemy · 30 HP
"Fearful Symmetry"
Ascendant Blobulons who have achieved flight. The force of their slam attack violently expels ammunition they store in their gelatinous body.
Cult of the Gundead
Enemy
with one taking cover behind a flipped table.
Cult of the Gundead/Enter the Gungeon 2
Enemy
The Cult of the Gundead reprise their roles as enemies in the game Enter the Gungeon 2, based on their brief appearance in the games teaser trailer. A full cast of enemies has yet to be revealed, but as Enter the Gungeon 2 is in active development, expect this list to be updated as more information becomes avaliable.
Cylinder
Enemy · 15 HP
Cylinders are an enemy that appear exclusively in the R&G Dept. Like all enemies in the R&G Dept, they do not have an entry in the Ammonomicon. They appear to be floating metal cylinders with a large red triangle-shaped 'eye'.
Dead Blow
Enemy
"Iron Hurtin"
These superheated hammers fill the great Forge, forming an integral step in the production of Bullet Kin.
Det
Enemy · 18 HP
"Add And Multiply"
Fires lasers in four directions and explodes on death.
Det (Exit the Gungeon)
Enemy
"Add And Multiply"
Fires lasers in four directions and explodes on death.
Dr. Wolf
Enemy · 4 HP
Dr. Wolf (full name Wolfenclaw) is a singular enemy in Enter the Gungeon, found exclusively in Blacksword Manor during the events of The Hunters Past. He does not appear inside The Gungeon.
Dragun Knifeguy
Enemy · 60 HP
Dragun Knifeguys are an enemy in Enter the Gungeon. They exclusively appear in the Forge, where they are summoned by the High Dragun throughout its bossfight.
Dread Book
Enemy
"Klaatu Beretta Nikto"
Once the Ammonomicon of a fallen Gungeoneer, this tome has been inked in gun grease and rebound in Gundead flesh.
Executioner
Enemy · 55 HP
"Killer Kin"
Unlike other Shotgun Kin, these hooded shells have been granted minor Ammomantic powers.
Fallen Bullet Kin
Enemy · 20 HP
"Devilish"
These denizens of the Sixth Chamber delight in torment, pain, and costume parties.
Flesh Cube
Enemy · ''N/A'' HP
"Pound of Flesh"
These infernal machines appear to be covered in the flesh of once living creatures.
Flying Fungun
Enemy
Flying Funguns are Fungun variant enemies that appear exclusively in Exit the Gungeon. Equipped with aviator goggles, they appear to use their wide mushroom caps as parachutes to catch and hover in the air.
Fungun
Enemy · 15 HP
"Pop Caps"
The mushroom child. These myconids have adapted to the Gungeon, launching a deadly cloud of bullets in place of spores.
Fuselier
Enemy · 450 HP
"Hot Fuse"
A terrible fusion of wick and bomb, this floating creature makes its home inside of a giant bomb.
Gat
Enemy · 12 HP
"The Best Offense"
Gats are mechanized sentries, built by some savvy adventurer in years past.
Gigi
Enemy · 12 HP
"Blech!"
Gigi are a strange species of bird that lays eggs filled with bullets.
Gloctopus
Enemy
Gloctopus is an optional final Boss in Exit the Gungeon.
Great Bullet Shark
Enemy
"Bigger Bullet"
A bullet shark that has grown larger and faster.
Green Bookllet
Enemy · 25 HP
"Bulliteracy"
These tomes are only studied by students of Advanced Gunjuration.
Grenade Rat
Enemy · Unknown HP
Grenade Rats are an unused enemy from Enter the Gungeon that would have been summoned by the .
Grenat
Enemy · 3 HP
"A Bat Grenade"
Grenats explode on impact.
Gripmaster
Enemy · 30 HP
"Hand Seeking Gun"
This strange creatures possesses a small fraction of the Gungeon's mysterious time manipulation abilities.
Gudetama Crawler
Enemy · 1 HP
Gudetama Crawlers also known as Yolks or Yolk Creatures are harmless creatures in Enter the Gungeon. They do not appear in any rooms naturally, only being encountered when the player drops and shoots the before having carried it far enough for it to drop an item.
Gummy
Enemy
"Wrapped Up"
Beware their dark incantations, which guide living bullets to their prey.
Gun Cultist
Enemy
"Last of the Order"
Forgoing the desire to leave or change the past, these fanatical worshippers of the Gun are erratic and unpredictable.
Gun Fairy
Enemy · 15 HP
"Pot Mimic"
This malevolent spirit lives inside pots found in the Gungeon.
Gun Nut
Enemy · 100 HP
"Dark Knight"
The Gun Nut commands lesser Gundead with the authority of the Bullet King, and patrols the halls of the Gungeon with a mighty blade forged from pure bullets.
Gungamesh
Enemy
Gungamesh is a boss in Exit the Gungeon. He appears similar in garb to The Gunslinger from Enter the Gungeon, except dressed all in red, with four arms, red eyes, and blue skin.
Gunjurer
Enemy
"Red Mage"
The School of Gunjuration teaches a mysterious form of Ammomancy, the art of producing bullets from beyond the Curtain.
Gunneph
Enemy · 150 HP
Gunneph are powerful Gun Nut variant enemies that appear exclusively in Exit the Gungeon.
Gunreaper
Enemy
"Shell's Angel"
Death waits for us all.
Gunsinger
Enemy · 15 HP
"Bullet Chronicler"
An applicant to the School of Gunjuration, these neophyte mages crave the favor of their superiors.
Gunzockie
Enemy · 15 HP
"Bubbling Hot"
The immature spawn of some great beast.
Gunzookie
Enemy · 15 HP
"Bubble Bullet"
The immature spawn of some great beast.
Gurpy
Enemy
"Familiar Face"
A guardian of Bullet Hell. Will viciously attack any mortal being that passes to the Sixth Chamber.
High Gunjurer
Enemy · 24 HP
"Blue Mage"
The High Gunjurers know exactly one more type of magic than their Red-robed siblings, and never let them forget it.
High Priest Candle Man
Enemy · 1 HP
High Priest Candle Men or Candleguys are an enemy that appear in Enter the Gungeon, exclusively being summoned by the challenge modifier in Challenge Mode. They do not have an entry in the Ammonomicon.
Hollowpoint
Enemy · 25 HP
"Undead Gundead"
Able to dematerialize and rematerialize at will, these spirits still cling to the combat they knew in life.
Imp
Enemy · 25 HP
Imps are enemies in Enter the Gungeon, found exclusively in Primerdyne R&D during the event of The Marines Past. They are summoned by the Interdimensional Horror, and do not appear inside The Gungeon.
Infested Shotgun Kin
Enemy
Infested Shotgun Kin are Shotgun Kin variant enemies that appear exclusively in Enter the Gungeon: House of the Gundead.
Jamerlengo
Enemy · 15 HP
"Blood Mage"
The Jamerlengo is the grotesque pinnacle of Gunsinger magic. These bloated toadies can turn every enemy in a room into a Jammed.
Jammomancer
Enemy · 15 HP
"The Lost Art"
A practitioner of a forbiddern branch of Ammomancy, these accursed priests can covert a normal denizen of the Gungeon into one of the horrific Jammed.
Kalibullet
Enemy · 20 HP
Kalibullet or Kaliber Bullet Men are an enemy that appear exclusively in the R&G Dept. Like all enemies in the R&G Dept, they do not have an entry in the Ammonomicon. They appear to large bullet-shaped cephalopod creatures with a single central eye.
Keybullet Kin
Enemy · 15 HP
"GET HIM!"
The Keybullet Kin are impish bullets who have abandoned malevolence for playful whimsy. They taunt Gungeoneers with their shiny case and key shaped slugs, daring them to chase them during a firefight.
Killithid
Enemy · 45 HP
"Tactical Eldritch Action"
The Killithid exists in a dimension of psychic gunplay, where the need for a gun is superfluous.
King Bullat
Enemy · 26 HP
"A Big Bat Bullet"
The largest known species of Bullat.
Knight Bullet Kin
Enemy · 15 HP
Knight Bullet Kin or Armor Bullet Kin are a Bullet Kin enemy variant that appear exclusively in the R&G Dept. Like all enemies in the R&G Dept, they do not have an entry in the Ammonomicon. They appear to be Bullet Kin wearing rusty suits of full platemail armor.
Land Mine
Enemy · Unknown HP
Land Mines are an unused enemy from Enter the Gungeon that would have been summoned by the .
Lead Cube
Enemy · 20 HP
"Juggernaut"
These great Lead Cubes cannot be killed or halted. Only when the sounds of gunplay have ceased will they go dormant.
Lead Maiden
Enemy · 60 HP
"Daughter of Slaughter"
Impenetrable when closed.
Leadbulon
Enemy
"L-1000"
Leadbulons form the heavy infantry of the Blobulonian Army.
Lord of the Jammed
Enemy
"Ceaseless"
When the screams of the Jammed reach a fevered pitch, this sentinel will be called forth from beyond the Curtain.
Lore Gunjurer
Enemy · 30 HP
"Storytime!"
Unlike their active brethren, the Lore Gunjurers prefer to study ancient texts over practicing Ammomancy.
Low Priest
Enemy
This page refers to the boss in Exit the Gungeon. For the unused boss in Enter the Gungeon, see Vampire Mantis.
Meatbulon
Enemy
"Solid Steak"
Few confirmed reports of these fearsome operatives exist, as the Blobulonian Empire only deploys them for the most delicate of wetwork.
Mimic
Enemy
"Surprise!"
Mimics are very dangerous, as many Gungeoneers foolishly drop their guard around treasure chests.
Mine Flayer Bell
Enemy · 15 HP
"The planar lord of rings... his hostage bell serves his whims... reluctantly." - Drunkard
Minelet
Enemy · 15 HP
"Short and Stout"
Minelets take cover under their hard hat to prepare for a quick burst of gunfire.
Misfire Beast
Enemy · 48 HP
"Out of Place"
Misfire Beasts are invisible predators who use deadly bullet whips to attack their prey.
Mountain Cube
Enemy
"Avalanche Warning"
These stout defenders assault intruders in any direction that can be described as horizontal or vertical.
Mouser
Enemy · 1 HP
Mousers are enemies that appear exclusively in the Resourceful Rat's Lair in Enter the Gungeon.
Musket Ball Guy
Enemy · 12 HP
Musket Ball Guys or Musketball Men are an enemy that appear exclusively in the R&G Dept. in Enter the Gungeon. Like all enemies in the R&G Dept, they do not have an entry in the Ammonomicon.
Mutant Bullet Kin
Enemy · 20 HP
"Old Filthful"
Living sealed in the filthy depths of the Gungeon's Oubliette has caused these Gundead to mutate.
Mutant Shotgun Kin
Enemy · 32 HP
"Gats Don't Shiv!"
Like their mutant brethren, these malformed Shotgun Kin have been changed by the depths.
Mutread Head
Enemy
The Mutread Head is a boss in Exit the Gungeon. It is a giant robotic bullet with heavily muscled arms, attached at the waist to an elevator.
Muzzle Flare
Enemy
"Blazing Blue"
These luminous orbs are not to be underestimated. Burning hotter than other Wisps, few who witness their glorious incandescence survive.
Muzzle Wisp
Enemy · 19 HP
"Fast Flash"
When the largest of guns are fired, the brilliant muzzle flash calls these Wisps into existence.
Muzzle Wisp (Exit the Gungeon)
Enemy
"Fast Flash"
When the largest of guns are fired, the brilliant muzzle flash calls these Wisps into existence.
Nitra
Enemy · 10 HP
"Peace Surprise"
These tubular menaces signal airstrikes with the light of their lit fuses.
Office Bullet
Enemy · 20 HP
Office Bullets are a Bullet Kin variant enemy that appear exclusively in the R&G Dept. Like all enemies in the R&G Dept, they do not have an entry in the Ammonomicon. They appear to be Bullet Kin wearing formal office attire, namely a suit and tie.
Office Bullette
Enemy · 20 HP
Office Bullettes are a Bullet Kin variant enemy that appear exclusively in the R&G Dept. Like all enemies in the R&G Dept, they do not have an entry in the Ammonomicon. They appear to be Bullet Kin wearing formal office attire, namely a neat purple suit jacket.
Parrot
Enemy · 12 HP
Parrots are a Gigi variant enemy that appear exclusively in the R&G Dept. in Enter the Gungeon. Like all enemies in the R&G Dept, they do not have an entry in the Ammonomicon. They appear to be of a similar species to the Gigi, but with vibrant red and blue plumage reminiscent of a [https://en.wikipedia.org/wiki/Scarlet_macaw Scarlet Macaw].
Pedestal Mimic
Enemy · 180 HP
"Surprise!"
Mimics are very dangerous, as many Gungeoneers foolishly drop their guard around treasure chests.
Phaser Spider
Enemy · 60 HP
"Set Spiders To Gun"
The phaser spider combines two worrying features: the ability to fire bullets, and being a spider.
Pinhead
Enemy · 13 HP
"Explosive Personality"
Pinheads live for the moment before their own brilliant combustion. Beware their leap!
Pirate Bullet Kin
Enemy · 15 HP
Pirate Bullet Kin are a Bullet Kin enemy variant that appear exclusively in the R&G Dept. Like all enemies in the R&G Dept, they do not have an entry in the Ammonomicon. They appear to be Bullet Kin wearing bicorne hats, and two eyepatches (one over each eye).
Pirate Shotgun Kin
Enemy · 30 HP
Pirate Shotgun Kin are a Shotgun Kin enemy variant that appear exclusively in the R&G Dept. Like all enemies in the R&G Dept, they do not have an entry in the Ammonomicon. They appear to be Red Shotgun Kin wearing an antiquated sailor's uniform, a bicorne hat, and a long powdered wig.
Poisbulin
Enemy · 1 HP
"Poised and Ready"
Poisbulins, finally free of the excrutiating experience of being a Poisbuloid, march to the song of freedom and attack with abandon.
Poisbuloid
Enemy
"Toxic Relationship"
The genetic process by which Poisbulons are created introduced a flaw in their replication.
Poisbulon
Enemy
"Chemical Warfare"
Poisbulons represent a terrifying advancement in Blobulonian warfare, leaving a toxic trail in their wake.
Poopulon
Enemy · 20 HP
"Great Mighty"
A disgusting glob of waste. A Blobulon corrupted by decades spent in Bullet Hell.
Professional
Enemy · 21 HP
"EVERYONE!"
Only the most talented Sniper Shells are called Professionals.
Red Bullet Fish
Enemy · 15 HP
Red Bullet Fish (Also known as Blue Bullet Fish) are a Bullet Kin enemy variant that appear exclusively in the R&G Dept. Like all enemies in the R&G Dept, they do not have an entry in the Ammonomicon. They appear to be large blue fish in the shape of Bullet Kin, and a recoloured version of the regular .
Red Cylinder
Enemy · 15 HP
Red Cylinders are an enemy that appear exclusively in the R&G Dept. Like all enemies in the R&G Dept, they do not have an entry in the Ammonomicon. They appear to be floating red cylinders with a large blue triangle-shaped 'eye'.
Red Shotgun Kin
Enemy · 30 HP
"Red, Dead."
Shells of the Red Kin are the beefiest and most durable of the Shotgundead.
Red-Caped Bullet Kin
Enemy · 15 HP
Red-Caped Bullet Kin are harmless Bullet Kin variants that appear in Enter the Gungeon, where they are an integral part of unlocking The Bullet. They do not have an entry in the Ammonomicon.
Resourceful Rat (Boss)
Enemy
"Say cheese and die!"
This rat-creature never sought the Gungeon for its treasures, but instead found himself cast here upon the tides of fate.
Revolvenant
Enemy · 90 HP
"Lich Acolyte"
Dread sorcerer knights who studied Ammomancy under the creator of the Gungeon himself.
Rubber Kin
Enemy · 13 HP
"Non-Issue"
Rubber Kin will attempt to knock their targets around, though they have no ability to deal direct damage.
Sepulchergeist
Enemy
The Sepulchergeist is a boss in Exit the Gungeon. It is the Challenge Shrine from Enter the Gungeon having been possessed by the mischievous spirits that once haunted the Kill Pillars.
Ser Manuel
Enemy
fool of an assistant Manfred Tut Knight
Shadow Magician
Enemy · 450 HP
"Shades of Evil"
Seemingly controlled by an unseen master, this mysterious form recently began stalking the Chambers of the Gungeon.
Shambling Round
Enemy · 96 HP
"Animated Idol"
A totemic offering to the seven armed Goddess of Bullets.
Shelleton
Enemy · 78 HP
"Grave Lord"
Shelletons are hellish servants to the dark power that was banished to the 6th Chamber.
Shotgat
Enemy · 2 HP
"A Bat Shell"
Shotgats split themselves in two, firing in a V shape. Their aim can be foiled by remaining still.
Shotgrub (Enemy)
Enemy · 20 HP
"Horror From Below"
Nightmarish versions of Shotgun Kin formed in the Sixth Chamber.
Shotgun Kin
Enemy
Shotgun Kin, also known as Shotgundead, are a series of high-ranking bullet based enemies found throughout all chambers. Their attacks mostly consist of wide bursts of bullets at the cost of having a generally low fire rate. Unlike Bullet Kin all variants of Shotgun Kin have unique names or adjectives, and as such there is no enemy simply called a 'Shotgun Kin'. The closest to a generic shotgun kin enemy is the Red Shotgun Kin, due to its simple appearance and basic attacks.
Shroomer
Enemy · 30 HP
"Defective"
Shroomers are malformed Bullet Kin, prematurely fired, but somehow still functional. Prone to paranoia.
Skullet
Enemy
"Bare Bones"
Skullets are Gundead that have been reloaded through dark Ammomancy.
Skullmet
Enemy
"Armed and Ready"
Skullmets are armored Skullets, and are consequently more threatening.
Skusket
Enemy · 13 HP
"Gunpowder Skull"
Skulls of forgotten adventurers packed with black powder from the Gungeon's Mines.
Snake
Enemy · Unknown HP
Snakes are harmless animals in Enter the Gungeon. They do not appear in any rooms naturally, only being encountered when the player transmogrifies a regular enemy into a snake with with the .
Snakeshooter
Enemy
"Sheds Shells"
The spawn of the great Ammoconda, each Snakeshooter will shed its shells thousands of times before maturing.
Sniper Shell
Enemy
"Take The Shot"
The sharp-eyed Sniper Shells are easy to deal with on their own, but can pose quite a threat when providing backup to other Gundead.
Spectral Gun Nut
Enemy · 54 HP
"From Beyond"
High-ranking Gun Nuts who continue to serve, though their armor has fallen to disrepair.
Spectre
Enemy
"Drifter"
This vengeful Hollowpoint locks on to foes and launches a fearful barrage.
Spent
Enemy
"Empty Chamber"
The Spent are soulless Gundead, reloaded with no spirit inside.
Spent Bullat
Enemy
"Two-Pronged"
Spent Bullats split themselves in two, firing in a V shape. Their aim can be foiled by remaining still.
Spirat
Enemy · 5 HP
"A Bat Ghost"
The ghosts of Bullats who died valiantly, returned from beyond the Curtain.
Spogre
Enemy · 60 HP
"Blast Caps"
The mushroom parent. Spogres tower over their Fungun children, and their bullet clouds are correspondingly large.
Sword Rubber Bullet
Enemy · Unknown HP
Sword Rubber Bullets are Rubber Kin variant enemies from Pre-Alpha versions of Enter the Gungeon. They were replaced by Tazies before release.
Tanker
Enemy
"Regimented!"
Tanker Bullet Kin are highly-disciplined hard-casings.
Tarnisher
Enemy · 30 HP
"Rust Belt"
Half-holster, half-monster, the Tarnisher subsists on a diet largely consisting of guns. Strangely, this makes it both a bottom-feeder and an apex predator within the Gungeon.
Tazie
Enemy · 12 HP
"In a Taze"
Tired of being pushed around, Tazies are Rubber Gundead that have developed offensive capability.
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Enemy
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The Cultist
Enemy · 25 HP
* Guy next to the protagonist
The Jammed
Enemy
The Jammed are special enemy variants in Enter the Gungeon and Exit the Gungeon, easily identified by their signature crimson shader and billowing clouds of black smoke.
Tombstoner
Enemy · 20 HP
"Peacemaker"
These marbled minions of the Lich serve as his personal guard, and stand vigilantly to protect him, tombstone to a grave.
Vampire Mantis
Enemy
The Vampire Mantis is an unused boss in Enter the Gungeon.
Veteran Bullet Kin
Enemy · 15 HP
"Deadeye"
More experienced than their standard Bullet Kin brethren, Veterans have a better understanding of gunplay.
Veteran Shotgun Kin
Enemy
"Deadeye"
These mighty soldiers combine a sharpshooter's prediction with the area denial of a shotgun. Can be confused by erratic movements.
Wall Mimic
Enemy · 80 HP
"Surprise!"
Mimics are very dangerous, as many Gungeoneers foolishly drop their guard around treasure chests.
Western Bros
Enemy
The Western Bros are an unused group of three bosses cut from the Farewell to Arms update. They were presumably an original concept for the cut Old West floor, planned to be brought back for the R&G Dept. before ultimately being scrapped for the second time.
Western Bullet Kin
Enemy
Western Bullet Kin are a Bullet Kin enemy variant that appear exclusively in the R&G Dept. Like all enemies in the R&G Dept, they do not have an entry in the Ammonomicon. They appear to be Bullet Kin with poor dental hygiene, wearing wide brimmed hats.
Western Shotgun Kin
Enemy · 40 HP
Western Shotgun Kin are a Shotgun Kin enemy variant that appear exclusively in the R&G Dept. Like all enemies in the R&G Dept, they do not have an entry in the Ammonomicon. They appear to be Red Shotgun Kin with a hat brim around the base of their large red shell, and a droopy mustache.
Wizbang
Enemy · 25 HP
"Astral Projectile"
Wizbangs are known for their astral projections, deadly bullets that can traverse the ethereal planes.
Zombullet
Enemy · '''Base:''' <br>'''Jammed:''' HP
Zombullets, also known as Cursebullets, Large Spent, or Gummy Spent, are enemies that appear in Enter the Gungeon. They are larger versions of the Spent, and appear solely when summoned by Gummies.
Enter the Gungeon enemy questions players ask
Where do the enemy entries come from?
Enemy names, health values and descriptions are pulled from the Enter the Gungeon wiki enemy pages via the MediaWiki API. Bosses are flagged from the Bosses category.
What is the difference between a normal enemy and a boss?
Normal enemies fill the rooms. Bosses are the floor guardians with far more health and telegraphed, multi-phase patterns you have to learn.
How should I read an enemy before it reaches me?
Check the health first; it tells you whether this is a trash mob or a wall. Bosses reward patience and pattern reading over raw damage.