Antewise

Enter the Gungeon Guns — All 358 Weapons, Stats and Tiers

Updated 19 Oct 2026 Source Synthesized from published Enterthegungeon guides and game mechanics; rewritten in original wording on 20 October 2026 By
Data status: The facts on this page were checked against the source named above. Game values can still shift with a patch, so re-check anything that looks off.

Every gun in Enter the Gungeon with its type, quality, damage and DPS. Filter by gun type or quality to find what fits your run.

284 guns · type · quality · damage · DPS.

Type
Quality

38 Special

Semiautomatic · D

Dmg 5 DPS 26.5 Clip 6 Ammo 350

The sidearm of choice for investigative efforts.

3rd Party Controller

Automatic · A

Dmg 2.5 DPS 4.7 Clip 32 Ammo 200

Allows for direct control of foes.

A.W.P.

· A

An extremely powerful rifle. Banned in some sectors, its ease of use caused it to be the weapon of choice for thousands of unskilled marksmen. Only handicapped by its long chambering time. Some say that it will fire faster if you put it in your backpack after every shot...

Abyssal Tentacle

Beam · A

Dmg 22.5/s DPS 22.5 Clip 500 Ammo 500

A horrifying tentacle, cloven from some abyssal fiend.

AC-15

Automatic · B

Clip 40 Ammo 300

Becomes more powerful while its bearer is armored. The engineers behind this gun originally tried to devise a system to see if any specific bullet would hit its target, but the math was so unintuitive that they gave up entirely. A few no longer speak to each other!

AK-47

Automatic · B

Clip 30 Ammo 500

The AK-47 is in many ways the gun against which all other guns are judged. This affordable and reliable piece of hardware has proven itself in nearly any terrain or situation. Desert, jungle, snow, and dungeon were all accounted for in its timeless design. It can even fire underwater.

AKEY-47

Automatic · S

Dmg 5.5 DPS 44.7 Clip 30 Ammo 500

Can unlock chests.

Alien Engine

Automatic · B

Dmg 10 DPS 160.4 Clip 400 Ammo 1000

The engine of a crashed starship that has been converted into an energy weapon.

Alien Sidearm

· D

The Hegemony of Man has fought, and won, three major wars with alien races. Hundreds of these pistols were salvaged after the second of these wars.

Anvillain

Charged · C

Dmg 35

Fires anvils! A hometown favorite! The Anvillain has been shown to be the safest and most effective means of dispatching foes with an anvil.

AU Gun

Semiautomatic · S

Dmg 100 DPS 80.0 Clip 1 Ammo 22

Legends tell of a gun that can kill anything with a single shot.

Bait Launcher

Charged · C

Dmg 10 (Steak) + 50 (Tiger) Clip 1 Ammo 50

Launches meat that attracts carnivores.

Balloon Gun

· C

Dmg 12 Clip 10

Grants flight while held, but pops when damage is taken. Can be reinflated with an ammo box. A common party favor at Gungeon parties. Gungeon parties are, to be fair, fairly uncommon.

Banana

Charged · C

Dmg 30 (impact)<br> 10 (extra hits) DPS 15.0 (no extras) Clip 7 Ammo 50

Bananas resemble guns, and are high in potassium. A convenient snack and/or weapon for Gungeoneers.

Barrel

Semiautomatic · C

Dmg 8 DPS 30.3 Clip 9 Ammo 300

Even mentioning guns in the Gungeon can have strange effects. This is an old idiom that has been given physical form through simple repetition. Note: Words are the Gungeon's second language, so slight inaccuracies may occur.

Bee Hive

Automatic · B

Dmg 3

Shoots bees. A beehive is nature's gun! Give it a good shake and let the bullets fly.

Betrayer's Shield

Automatic · B

Dmg 7 DPS 32.3 Clip 12 Ammo 350

Generates a protective shield upon reload. Blockner lost his knighthood when he betrayed Ser Manuel, but he did not lose his gun. He did that much later.

Big Iron

· B

Clip 6

The Big Iron is a strange revolver, created by attaching additional barrels to a magnum. The barrels are not actually connected to the chamber, but they fire nonetheless. Decades ago, Bullet Kin learned of the existence of human gunsmiths. In the intervening years, they have attempted to replicate the art of guncraft with mixed results.

Big Shotgun

· A

Clip 4

A big shotgun. In comparison with the Regular Shotgun, this one is bigger.

Black Hole Gun

Charged · A

Dmg /s <!-- hits ones similar to beam weapons, treat it the same with damage = x/s --> DPS (single black hole) Clip 1 Ammo 30

Shoots Black Holes.

Black Revolver

Semiautomatic

is an unused gun cut from Enter the Gungeon.

Blasphemy

Semiautomatic

Ammo ∞

Betrayer!

Blasphemy (Wooden)

Semiautomatic · N

Dmg 14 DPS 28 Clip 6 Ammo ∞

Betrayer!

Blessed Gun

The Blessed Gun is the only weapon available to gungeoneers in the Blessed Mode of Enter the Gungeon and the regular mode of Exit the Gungeon. It is also the primary weapon of Arsenal Mode , although the player is not forced to rely solely upon it.

Blooper

Semiautomatic · B

DPS 58.3 Clip 5 Ammo 80

Extremely high knockback. A poor facsimile of the Gun That Can Kill The Past. Seeking an alternate route to past modification, time travelers would use these guns to eliminate their past selves and take their place. Unfortunately, without the power of the true Gun, this always resulted in ironic consequences.

Blunderbuss

· D

Used mostly by farmers who seek to defend their farms from hungry giants, the Blunderbuss fires anything you put into it. Hold to charge and launch projectiles in an inaccurate short spray. Not as effective against sly dragons.

Bow

Charged · C

Dmg 7.5 <span style="color:grey;">(Uncharged)</span><br>30 <span style="color:grey;">(Charged)</span> DPS 26.8 Clip 1 Ammo 100

The classic Bow will never go out of style.

Boxing Glove

Charged · C

Dmg 12 <span style="color:grey;">(Regular)</span><br>200 <span style="color:grey;">(Super)</span> DPS 30.0 (Without Super Punches) Clip 350 Ammo 350

Shoots a boxing glove, sort of. Crafted by the Resourceful Rat as a way to cheat at fisticuffs, this boxing glove has been modified to spring out in a humorous manner.

Brick Breaker

· C

Clip 5

Legends tell of a mysterious alchemist who could turn bricks into coins, turtles, mushrooms, and a wide variety of other things. If true, this gun is a poor facsimile of his abilities, but is still useful nonetheless.

BSG

Charged · S

Dmg Impact: 50<br>Explosion: 70x2 (140) DPS 47.5 (assuming projectile impacts enemy before exploding) Clip 1 Ammo 25

Charge to clear rooms. A Gungeon classic, and one of the first to be imported through the Gungeon Acquisitions Dept. The BSG's powerful blast will make short work of nearly any Gundead.

Bubble Blaster

Automatic · C

Dmg 12 DPS 105.3 Clip 100 Ammo 500

Shoots bubbles. Uniquely effective under the right circumstances. Doubles as an amusing toy for babies.

Budget Revolver

· N

Ammo ∞

This Budget Revolver was brought to the Gungeon by an infamous fugitive.

Bullet

This strange gun, shaped like a bullet, fires bullets that are shaped like guns. Those gun-shaped bullets continue to fire bullets in-flight, but those bullets look like bullets. Straightforward Gungeon engineering!

Bullet Bore

Semiautomatic · A

Dmg 10 (Impact) + 25 (Explosion) DPS 23.3 Clip 1 Ammo 75

The explosive drills this gun fires will stun enemies before exploding.

Bundle of Wands

Semiautomatic · C

Dmg 7x3 (21) DPS 42 Clip 6 Ammo 150

Triple magic burst.

Buzzkill

Semiautomatic · C

Dmg 7 Clip 12 Ammo 350

Fires sawblades. The marketing team assigned to the Saw Blader wanted to call it the Sawed-On Shotgun, but were overruled by the gun's designer. It's more of a handgun, anyway.

Cactus

Automatic · C

Dmg 2.5 DPS 25.0 Clip 1000 Ammo 1000

Low damage, high rate of fire. Spiny!

Camera

Charged · C

Dmg 10 DPS 15.4 Clip 4 Ammo 60

A camera brought to the Gungeon by a journalist. The camera is shaped enough like a gun to survive in the Gungeon's depths.

Casey

Charged · D

Dmg 100 DPS 50 Clip 1 Ammo ∞

A standard baseball bat, modified to hit bullets instead of balls. Launches enemy projectiles back with a vengeance!

Cat Claw

Automatic · A

Dmg 2 <span style="color:grey;">(Dart)</span><br>10 <span style="color:grey;">(Explosion)</span> DPS 65.5 Clip 33 Ammo 400

Fires explosive homing darts.

Chamber Gun

· C

Transforms based on Chamber. This gun uses an advanced shape-memory alloy. When exposed to different environmental stimuli it reacts with the salts in Gungeoneer’s bodies and transforms into a location-specific gun. Master rounds can also influence the shape of this curious weapon.

Charge Shot

Charged · B

Dmg 30 DPS (normal hit) (bounced hit) (hit then bounced hit) (all three hits rare) Clip 5 Ammo 75

The Charge Shot is a weapon from Distant Lands.

Charmed Bow

Charged · B

Dmg 7.5 <span style="color:grey;">(Uncharged)</span><br>14 <span style="color:grey;">(Charged)</span> DPS 37.5 (Uncharged) 20 (Charged) Clip 1 Ammo 150

Charms enemies temporarily.

Chromesteel Assault Rifle

Burst · N

Dmg 8 Clip 30 Ammo 250

The Chromesteel Assault Rifle was used as the last line of defense against a viscous Blobulonian incursion. Despite such a mighty weapon, greater numbers prevailed.

Cobalt Hammer

Charged · A

Dmg Uncharged: 26<br>Charged: 36 DPS 57.8 (uncharged) 83.1 (charged) Clip 6 Ammo 60

Shoots streaks of blue. Chargeable.

Cold 45

Freezes enemies. This gun's manufacture was outsourced, and due to a typographical error turned out better than expected.

Colt 1851

Burst · C

Dmg 6 DPS 28.2 Clip 12 Ammo 350

An ancient example of fine guncraft, the Colt 1851 has been the gun of choice for many a nameless gunslinger.

Com4nd0

Semiautomatic · B

Dmg 20 <span style="color:grey;">(Impact)</span><br>25 <span style="color:grey;">(Explosion)</span> DPS 54.6 Clip 4 Ammo 40

Standard box rocket. Capacity: 4. Often found atop military transports or mechanized walkers, this box rocket can be fired manually by the strongest Gungeoneers.

Combined Rifle

Automatic · B

Dmg 5 <span style="color:grey;">(Rifle)</span><br>100 <span style="color:grey;">(Energy ball)</span> DPS 36.6 (Rifle) Clip 30 <span style="color:grey;">(Rifle)</span><br>1 <span style="color:grey;">(Energy ball)</span> Ammo 500

Alternates between firing pulse blasts and an extremely powerful ball of dark energy. Alien technology, co-opted by the Hegemony of Man after the successful liberation of Planet 17.

Composite Gun

Charged · S

Dmg Uncharged: 40<br>Charged: 100 DPS Uncharged: 100 Clip 2 Ammo 50

This gun is made entirely from composite materials and only holds two rounds. It was brought to the Gungeon by a thoughtless agent, not realizing the affront to the Gun that such a thing implied.

Compressed Air Tank

Charged · A

Dmg 150 DPS 125 Clip 1 Ammo 50

Shoots sharks. Really.

Corsair

Charged · C

Dmg 10 (bullet)<br>40 (explosion) DPS |class=CHARGE} Clip 1 Ammo 200

Circumnavigates the room, then explodes.

Crescent Crossbow

Charged · A

Dmg 22 <span style="color:grey;">(Large)</span><br>8 <span style="color:grey;">(Medium)</span><br>3 <span style="color:grey;">(Small)</span> DPS 19.5+ (Varies heavily) Clip 12 Ammo 150

Fires shattering starlight. A crossbow that shines in the moonlight of Gunymede. Charge it up, and watch the shooting stars fly.

Crestfaller

Semiautomatic · C

Dmg 10 DPS 18.4 Clip 8 Ammo 250

Freezes enemies.

Crossbow

Semiautomatic · D

Dmg 22 DPS 29.3 Clip 1 Ammo 100

One of the earliest examples of trigger fired projectiles.

Crown of Guns

Automatic · C

Dmg 5.5 DPS 220 Clip 3000 Ammo 3000

Fires rapidly in all directions. This unwieldy crown signifies sovereignty over bullets.

Crusader's Blade

Semiautomatic · N

Ammo ∞

Can remove enemy bullets and has a chance to reflect them.

Dark Marker

Semiautomatic · S

Dmg 13.5 <span style="color:grey;">(Uncharged)</span><br> <span style="color:grey;">(Charged)</span><br>50 <span style="color:grey;">(Explosion)</span><br>10 <span style="color:grey;">(Blank)</span> DPS 38.6 (Uncharged) Clip 12 Ammo 250

Fires two projectiles. If they meet... Matter is composed largely of strong particles, and antimatter is composed of weak particles. When they meet, the strong particles overwhelm the weak particles and then explode in satisfaction. This gun is the favorite gun of the Gunsling King, who somewhat inscrutably says it reminds him of his servant.

Dart Gun

Semiautomatic · N

Dmg 6 DPS 18.0 Clip 6 Ammo ∞

Just because children are young, doesn't mean they don't have pasts they would like to change. Perhaps some young soul wished to make sure his or her sibling took the blame for spilling grape juice on the couch. Much less worthy causes have been championed in the Gungeon.

Deck4rd

Semiautomatic · A

Dmg 5 (Bullet) + 35 (Explosion) DPS 47.1 Clip 2 Ammo 60

Fires massive explosive rounds.

Demon Head

Beam · B

Dmg 31/s DPS 31 Clip 500 Ammo 500

Fires a superheated beam that can ignite enemies. The Order of the True Gun tells three tales of the demons that dwell beneath the Gungeon. All end in fire.

Derringer

Semiautomatic · D

Dmg 10 Clip 2 Ammo 200

This tiny pistol packs a correspondingly small punch, but it is well-known for getting its wielders out of tight spots.

Devolver

Semiautomatic · C

Dmg 6 DPS 24.1 Clip 6 Ammo 100

Can reduce any target (or situation) to a more debased state. Smells of rum.

Directional Pad

Burst · B

Dmg Normal: 8<br>Fireball: 45<br>Grappling Hook: 10|sold=30|dps=One Row, no Fireball: 20.7<br>All Rows, no Fireball: 82.8<br>One Row, Fireball: 52.6<br>All Rows, Fireball: 210.3|firerate=1.0|reload=1.6|class=PISTOL} Clip 30 Ammo 120

When this gun runs out of ammo, it is destroyed, creating a chest.

Disintegrator

Beam · S

Dmg 1 DPS 70 Clip 500 Ammo 500

Fires a beam that decoheres matter into its constituent particles.

Dragunfire

Automatic · A

Dmg 6.5 DPS 43.3 Clip 30 Ammo 600

Finely balanced, rapid fire. Can ignite foes.

Dueling Laser

Semiautomatic · B

Dmg 100 DPS (ignoring recharge) Clip 1 Ammo ∞

Uses no ammo, but recharges like an item.

Dueling Pistol

Semiautomatic · D

Dmg 10 Clip 1 Ammo 120

Fires ricocheting musket balls.

Dungeon Eagle

Charged · C

Dmg 10 <span style="color:grey;">(Uncharged)</span><br>20 <span style="color:grey;">(Charged)</span> DPS 32.1 (Uncharged) 26.5 (Charged) Clip 9 Ammo 200

A powerful, unwieldy handgun. A favorite more for its image than its efficiency, the Dungeon Eagle is capable of delivering massive damage. Not terribly accurate, but highly memorable.

El Tigre

Semiautomatic

Dmg 0 (Impact) +<br>6 (Explosion) Clip 12 Ammo 200

Emmitt Calx was renowned for his hunting prowess and his creative guncraft. El Tigre’s fangs seek prey relentlessly, with each bite more painful to the victim.

Elephant Gun

An inelegant weapon for a less civilized age. These guns were once used to make pianos out of teeth.

Elimentaler

Semiautomatic · S

Dmg Cheese ball: 5.5<br>Pointy cheese: 8<br>Cheese wheel: 15<br>Average damage: 7.92 DPS 29.0 Clip 15 Ammo ∞

Encheeses enemies.

Encircler

A last resort of sustinence.

Especial de Piloto

Semiautomatic · N

Dmg 5 DPS 12.5 Clip 8 Ammo ∞

Munición infinita. No revela muros ocultos. Este arma fue un regalo al Piloto de su socio. Nunca lo ha dejado tirado.

Evolver

· C

This gun adapts.

Excaliber

Burst · B

Dmg 7 DPS 43.7 Clip 32 Ammo 280

Reload to clear the air of bullets. This abominable weapon angers the Jammed. The weapon of a mythical hero, said to have mastered the Gungeon. Reloading initiates a defensive flurry of slashes, each positioned to carve a bullet from the air.

Eye of the Beholster

Semiautomatic · B

Dmg 6 DPS 23.2 (not counting the Beadie) Clip 12 Ammo 300

The reproductive gun of the terrible Beholster.

Face Melter

Automatic · B

Dmg 4 DPS 40 (Assuming an enemy is only hit by one stream of notes) Clip 600 Ammo 600

A normal electric guitar. Drops an amplifier on reload for double the power! Unfortunately, musical talent and Gungeoneering skill do not often overlap. Any damage caused by this "gun" has little to do with the Gungeon.

Fightsabre

Automatic · S

Dmg 6 DPS 29.4 Clip 25 Ammo 500

Reload to reflect nearby bullets.

Finished Gun

Semiautomatic · D/S

Dmg 14<br>25 (final shot) DPS 84.1 Clip 6 Ammo 500

A gun to rule them all.

Flame Hand

Semiautomatic · B

Dmg Varying (11.7 on average) DPS 23.6 Clip 100 Ammo 200

Sets enemies aflame.

Flare Gun

Semiautomatic · D

Dmg 13 DPS 17. 3 Clip 1 Ammo 165

Sets targets aflame! Unfortunately, deep in the Gungeon, no one will see this flare but you.

Flash Ray

Semiautomatic · D|sold = 16|dps=23.1|class=PISTOL}

Dmg 7.5 Clip 8 Ammo 350

The trusty sidearm of a spacefaring hero.

Flying Disc

A shield brought by either Blockner or Ser Manuel to the Gungeon.

Fossilized Gun

Beam · D

Dmg 15/s DPS 15.0 Clip 500 Ammo 500

Reloading this skull produces a gout of flame that can ignite oil.

Freeze Ray

Beam · A

Dmg 20/s DPS 20 Clip 500 Ammo 500

Freezes enemies in their tracks.

Frost Giant

Semiautomatic · B

Dmg 12 DPS < 80.0 (depends on firing speed of player) Clip 12 Ammo 130

The arctic blast this gun emits can freeze enemies at close range.

Gamma Ray

Beam · C

Dmg 16/s DPS 16.0 Clip 800 Ammo 800

This archaic laser has been studied for centuries. Gungeonologists can only conclude that it was used by primitive people to poison each other with radiation.

Gilded Hydra

Semiautomatic · S

Dmg 7.5x8 (60) DPS 30 (full health) 64.3 (missing 1 full heart) 83.3 (missing 2 full hearts) Clip 1+ Ammo 50

Increased clip capacity with damage taken.

Glacier

Automatic · A

Dmg 8 (Impact)<br>+ 6 (Explosion) DPS 24 Clip 12 Ammo 120

Projectiles shatter and freeze enemies.

Glass Cannon

Charged · C

Dmg 140 DPS 50 Clip 1 Ammo 25

Powerful, but shatters upon taking damage. Normally, a gun made of glass would shatter instantaneously, but the Gungeon's energies have reinforced this inadvisable device to the point of near usability.

Goozi

Automatic · C

Clip 21 Ammo 150

The Goozi is a gun in Enter the Gungeon: House of the Gundead. It fires rapidly, and has a chance to poison enemies.

Grasschopper

Semiautomatic

Dmg 40 Clip 1 Ammo 30

This petite weapon packs a punch, and the recoil can knock the user backwards.

Grenade Launcher

Semiautomatic · B

Fires grenades that can bounce. A difficult weapon to use effectively, but powerful in the right hands. The distinctive noise this gun makes is beloved by Pinheads.

Grey Mauser

Semiautomatic · B

Dmg 8 DPS 43.3 (assuming invisibility at start of magazine) Clip 10 Ammo 100

Renders the wielder invisible when reloading an empty clip. Extra damage while stealthed.

Gummy Gun

Automatic · N

Dmg 1.2 DPS 22 Clip 32 Ammo 900

The or Mummy Gun is an unobtainable gun in Enter the Gungeon. It solely appears wielded by .

Gun That Can Kill The Past

Charged · N

Clip 1 Ammo N

"Praise the Gun!" - Gun Cultist

Gunbow

Charged · A

Dmg 35 (initial)<br> 17.5 (after piercing) Clip 1 Ammo 60

Fires a large ricochet round.

Gunderfury

· A

Blessed Gun of the Gunseeker.

Gundertale

Clip 7 Ammo 7

Doesn't shoot. Slowly befriends your enemies.

Gungeon Ant

Semiautomatic · C

Dmg <span style="color:grey;">(Oil)</span><br> <span style="color:grey;">(Fire)</span> DPS 8.51 (Excluding fire damage) Clip 6 Ammo 100

Alternates between oily bursts and fiery blasts.

Gungine

Automatic · S

Dmg 5 DPS 80.7 Clip 100 Ammo 800

Move faster. Reloading converts goop into ammo. Old technology, but reliable. The Gungine, once revved up, emits 40x more bullets than it was rated for.

GuNNER

Semiautomatic · B

Dmg 13.5 DPS 27.5 Clip 12 Ammo 200

This brightly colored gun changes shape at regular intervals, making it a little hard to hold onto. That said, you're sure to have a whale of a time firing it!

Guns

For items which aren't weapons, see; Items. For weapons cut from the game or unused, see; Unused and Cut Content#Guns.

Gunslinger's Ashes

Semiautomatic · C

Dmg 12 <span style="color:grey;">(Ghost)</span><br>5 <span style="color:grey;">(Ghost Shots)</span> Clip 6 Ammo 80

Releases a vengeful, and armed, spirit. The precise methods needed to preserve a body with gun intact have been lost to time, but the High Priest, First of the Gun, still remembers...

Gunther

Semiautomatic · S

Dmg First Stage: 6<br>Second Stage: 9<br>Third Stage: 12 DPS First Stage: 34.6 Second Stage: 51.9 Third Stage: 69.2 Clip 15 Ammo ∞

Grows more powerful with each room cleared.

Gunzheng

Automatic · B

Dmg 6 DPS 85.7 Clip 350 Ammo 800

An ancient zither instrument possessed by vengeful spirits. Difficult to play, but deadly in the hands of a master.

H4mmer

Automatic

Originally crafted by a gunsmith who favored revolvers but was envious of of the automatic weaponry being developed by his peers. It seems like he accidentally left one of his tools in the clip...?

Heck Blaster

Automatic · B

Dmg 2.2 DPS 31.4 Clip 999 Ammo 999

Extremely rapid fire. Used by a wiggly hero in the early days of the Gungeon.

Hegemony Carbine

Automatic · C

Dmg 3.5 DPS 23.0 Clip 25 Ammo 600

An advanced issue rifle for Hegemony troops. Primarily wielded by elite human soldiers, as the Hegemony combat robots have superior weaponry.

Hegemony Rifle

Semiautomatic · B

Dmg 10 DPS 31.9 Clip 15 Ammo 250

The standard issue rifle for all Hegemony of Man soldiers. Packs a decent punch, but the accuracy leaves much to be desired. Typical Hegemony work.

Helix

Semiautomatic

Clip 12 Ammo 250

Fires two wave projectiles.

Hero Sword

was an unused gun that was updated in the Farewell to Arms update to an unused active item. Using it as an active item sticks the sword out in the direction of your crosshair, doing 100 damage every frame for a second. Despite this, its recharge is less than a second.

Heroine

Charged · B

Dmg Level 1: 5<br>Level 2: 10<br>Level 3: 70 DPS Level 1: 33.7 Level 2: 15.4 Level 3: 47.2 Clip 6 Ammo 200

The arm of a famous bounty hunter.

Hexagun

Semiautomatic · B

Dmg 35 Clip 1 Ammo 75

The Hexagun was created by a vengeful Gunjurer after his apprentices were slain by a Gungeoneer wielding the humble Bundle of Wands. The stock is formed from what was once his staff, and each piece of metal was enchanted thrice before assembly. His revenge came swiftly, and from a great distance.

High Dragunfire

Automatic · S

Dmg 5 DPS 42.5 Clip 30 Ammo 600

Immaculately balanced, rapid fire. Will ignite foes.

High Kaliber

Semiautomatic · A

Dmg 15 DPS 33.0 (no souls collected) 210.0 (souls collected on bosses) (souls collected non-boss) Clip 66 (11 shots) Ammo 666 (111 shots)

Can sever enemies' souls.

Hot Dog

Unknown · ?

Dmg ? DPS ? Clip ? Ammo ?

The Hot Dog is an unused gun cut from Enter the Gungeon.

Huntsman

Semiautomatic · C|sold = 21|class=FULLAUTO}

Dmg 3.5x6 (21) DPS 28.3 Clip 6 Ammo 150

Reload for momentary safety.

Hyper Light Blaster

Semiautomatic · B

Dmg 20 DPS 85.1 (with full ammo) Clip 12 Ammo 12

Shots that impact foes are refunded.

Ice Breaker

Semiautomatic · B

Dmg <span style="color:grey;">(Ice Bullets)</span><br>35 <span style="color:grey;">(Slug)</span> DPS 32.4 Clip 3 Ammo 200

Alternates between frigid blasts and explosive slugs. The Ice Breaker was designed by Edwin, the legendary gunsmith. The only gun to combine freezing and shattering technology into one convenient package!

Ice Gun

Semiautomatic

Clip ∞ Ammo 60

The Ice Gun was a gun in Pre-Alpha versions of Enter the Gungeon. It was absent from the game upon release, although it may have been replaced by the , as the Glacier is called the Ice Gun internally.

Ice Ogre Head

Automatic

Ammo 500

Freezes enemies. Ice Ogre Head still produces a bitterly cold breath. A favorite of the adventurer Frifle.

Jail NPC Shotgun

Unknown · ?

Dmg ? DPS ? Clip ? Ammo ?

The Jail NPC Shotgun is an unused gun cut from Enter the Gungeon.

JK-47

Automatic · C

Dmg 5.5 DPS 18.9 Clip 30 Ammo 500

Noodle shaped like a gun. Frightens enemies.

Jolter

Clip 12

Originally built to kill thick-skinned space mutants, the Jolter fires unreasonably large shells.

Katana

Swordplay is forbidden, and only the most powerful or most ignorant individuals can get away with using any melee weaponry.

Klobbe

Automatic · D

Dmg 1.2 DPS 11.9 Clip 32 Ammo 900

Gungeonologists have long debated what is truly the worst gun in the Gungeon. More Gungeoneers have perished with Klobbes in their inventory than any other gun. Coincidence?

Knight's Gun

Semiautomatic · A

DPS 64.9 Clip 6 Ammo 180

Unloads firepower at foes, digs. This trusty shovel was gifted to one of the first Gungeoneers, by a traveling race of sentient yachts.

Kruller Glaive

Charged · B

Dmg 25 DPS 20.8 Clip 1 Ammo 100

This shiny piece of die-cast metal was purchased from an ancient mall kiosk. The buyer’s mom sold it at a flea market when they moved out to a middle-aged collector. That person swore it would eventually be worth many times what he paid for it. Unfortunately, he was disappointed, and it was valueless at the time of his death. Now it's in the Gungeon!

Lamey Gun

Semiautomatic · N

Dmg 6 DPS 20.9 Clip 15 Ammo ∞

Infinite ammo. Does not reveal secret walls. This gun is still in the process of being forged! It barely functions in its current state, but could be a viable choice in a truly desperate situation. A small hourglass is embossed on the cylinder.

Laser Lotus

Semiautomatic · A

Dmg 16 DPS 50.3 Clip 10 Ammo 150

Pierce Weapon. Gifted to any who reach Level 5 in the Order of the True Gun.

Laser Rifle

Burst · C

Dmg 5 DPS 25.5 Clip 24 Ammo 500

A commonplace energy weapon.

Life Orb

Beam · A

Dmg 20/s DPS 20 Clip 600 Ammo 600

Drains will from foes. An item to be held by a Gungeoneer. Can be used to weaponize stolen will against the holder's enemies.

Light Gun

Semiautomatic · B

Dmg 7 <span style="color:grey;">(Light)</span><br>15 <span style="color:grey;">(Duck)</span> DPS 28.8 Clip 6 Ammo 150

After a clumsy child of the Gungeon accidentally dropped this toy into a pit, they were forced to amuse themselves with the Dart Gun.

Lil' Bomber

Charged · D

Dmg 15 (Impact) + 25 (Explosion)</br>40 (Total) DPS 24.0 31.2 (to bosses) Clip 3 Ammo 60

Charge to fire bombs.

Lower Case r

Burst · D

Dmg 2.<span style="text-decoration: overline">2</span> DPS 18.0 Clip 36 Ammo 900

The letter r looks like a gun. It is rare, but not unheard of, for abstract concepts to take gun form when discussed near the Gungeon.

Lt. Green's Rifle

Lt. Green's Rifle is a gun that was obtainable in Pre-Alpha versions of Enter the Gungeon. It was removed from the game before release. This gun was obtained by choosing Lt. Green to lead the Colorscant Squad, a group of NPCs also exclusive to pre-alpha versions.

Lt. Red's Shotgun

· N

Clip 6 Ammo 40

Lt. Red's Shotgun is a gun that was obtainable in Pre-Alpha versions of Enter the Gungeon. It was removed from the game before release. This gun was obtained by choosing Lt. Red to lead the Colorscant Squad, a group of NPCs also exclusive to pre-alpha versions. It fired a tight shotgun spread of six projectiles, with considerable range.

Luxin Cannon

Automatic · C

Dmg Light Beams: 4.5<br>24 (Crystal)<br>+ 5x5 (Small Crystals) DPS 43.8 (not counting small crystals) Clip 30 Ammo 600

Rapid fire with a big finale.

M1

Semiautomatic · C

Dmg 20 DPS 22.6 Clip 6 Ammo 100

The most famous rifle in history. This gun's usefulness and reliability have become legend. Though not native to the Gungeon, its arrival seemed to be expected by the Gundead.

M16

Burst · A

Dmg 5.5 <span style="color:grey;">(Bullets)</span><br>10 <span style="color:grey;">(Grenade Impact)</span><br>25 <span style="color:grey;">(Explosion)</span> DPS (Machine Gun) (Grenade Launcher) (Combined) Clip 30 <span style="color:grey;">(Machine Gun)</span><br>3 <span style="color:grey;">(Grenade Launcher)</span> Ammo 500

Alternates with grenades. The M16 is a classic military-issue machine gun that upon reload, switches projectiles to grenade launcher.

M16 Below

Automatic · A

Clip 24 Ammo 240

The M16 Below is a gun in Enter the Gungeon: House of the Gundead. It fires rapidly and freezes enemies, slowing them down.

M1911

Semiautomatic · C

Dmg 8 DPS 26.0 (Manual) 20.4 (Automatic) Clip 7 Ammo 200

The ancient design fires simple lead projectiles from a moderately-sized clip. In the right hands, this weapon is a force to be reckoned with.

MAC10

Burst · C

Dmg 3.5 DPS 34.7 Clip 30 Ammo 600

High rate of fire and relatively compact, making it a favorite among Gungeoneers and criminals alike.

Machine Fist

Automatic · A

Dmg Bullets: 4<br>Rocket: 20 (Impact)<br>+ 30 (Explosion) DPS Bullets: 45.1 Rocket: 50 Both: 46.0 Clip 50 (Gun)<br>1 (Rocket) Ammo 500

According to legend, two men were each fitted with one of these hands. One the left, and the other the right.

Machine Pistol

Automatic · D

Dmg 3.2 DPS 29.7 Clip 30 Ammo 600

The Machine Pistol is a small but powerful hand-held machine gun.

Magic Lamp

Semiautomatic · B

Dmg 8 (Shots)<br>115 (Genie) DPS 63.2 Clip 3 Ammo 100

Three times the charm.

Magnum

Semiautomatic · B

Dmg 13 DPS 44.6 (Manual) 34.7 (Automatic) Clip 6 Ammo 140

This gun is unusually filthy for a handgun in the Gungeon. The Gundead spend much of their time polishing and greasing guns, though they conspicuously leave the Magnum alone.

Magnum Titan

Semiautomatic · N

Dmg 13 Clip 6 Ammo 140

or Big Gun is an unobtainable gun in Enter the Gungeon.

Mahoguny

Semiautomatic · C

Dmg 5 <span style="color:grey;">(Pinecone)</span><br> 10 <span style="color:grey;">(Explosion)</span><br> <span style="color:grey;">(Leaves)</span> DPS 56.3 (All Leaves Hit) 31.3 (No Leaves Hit) Clip 10 Ammo 350

This leafy blaster is made of Mahoguny, a strange wood which will only take root near the Gungeon.

Mailbox

Semiautomatic · D

Dmg 5 DPS 16. 6 Clip 10 Ammo 350

Contains junk mail and one untrustworthy package. It was a wise and hopeful Gungeoneer who observed that mailboxes share the same basic shape of guns. When they sought to change their past, they wondered whether any gun shaped object would operate as guns do, within the Gungeons walls.

Makarov

Semiautomatic · D

Dmg 5 DPS 16. 6 Clip 7 Ammo 350

The Makarov was brought to the Gungeon by a lost Cosmonaut. Some say that the brave, lost soul still wanders the Gungeon. This gun is no better or worse than any other gun.

Makeshift Cannon

Charged · S|sold = 54|class=SILLY}

Dmg 200x6 (1200) DPS (ignoring ammo) Clip 1 Ammo 1

A makeshift weapon filled with gunpowder and shrapnel. Immensely powerful, but it can only be fired once.

Marine Sidearm

Semiautomatic · N

Dmg 5 DPS 14.5 (15.6 with The Marine's starting Military Training) Clip 10 Ammo ∞

The Marine Sidearm was brought to the Gungeon by a low-ranking Primerdyne soldier.

Mass Shotgun

Semiautomatic · B

Dmg 30 <span style="color:grey;">(Ball)</span><br> <span style="color:grey;">(Split Shots)</span> DPS 25 (Ball 60 (Split) Clip 1 Ammo 200

A shotgun used by the highest ranking soldiers of the Hegemony. Designed for rapid deployment and easy storage, the Mass Shotgun fires a single large slug that bursts into smaller pellets.

Mega Douser

Beam · D

Dmg 15/s DPS 15.0 Clip 900 Ammo 900

A water gun might seem to be a poor weapon for Gungeoneering, and in most cases that is true. But a well-placed blast of water can douse a raging inferno; a soaked enemy can be electrified; a dazed foe can be pushed into the abyss. In the Gungeon, creativity is key to victory.

Megahand

Charged · B

Dmg 6 <span style="color:grey;">(Uncharged)</span><br>45 <span style="color:grey;">(Charged)</span> DPS ≤62.4 (Uncharged, depending on click speed) 43.2 (Charged) Clip 18 Ammo 200

The Megahand is a relic of the Ten Days' War against the robots. The most powerful robot masters would modify it for their own styles of combat. This one is basic, but it still works well.

Megaphone

Automatic

Clip 700 Ammo 700

This megaphone has been turned up to eleven, and has the power to annoy even the hardiest Gundead.

Microtransaction Gun

Semiautomatic · A

Dmg 2/8/15/20 DPS (Average) Clip Current amount of held Ammo Current amount of held

Everyone involved in the production of this gun thought it was a bad idea, but the higher-ups made them build it anyway. Later, management shut down that gun factory for making a gun no one liked.

Mimic Gun

Semiautomatic · N

Dmg 6 DPS 19.3 Clip 8 Ammo 900

Mimic Gun is a gun that appears in Enter the Gungeon. Uniquely among guns, the Mimic Gun is a hazard to be avoided. The Mimic Gun, despite being a gun, is still a hazardous Mimic.

Mine Cutter

Semiautomatic · B

Dmg Triple: 10<br>Single: 8 Clip 12 Ammo 250

This laser was designed to precisely cut rocks in the Gungeon's Black Powder Mining operations, but its powerful blasts are just as effective on Gundead.

Mjolnir

Charge to ride the lightning.

Molotov Launcher

Semiautomatic · C

Dmg 6 (Impact) DPS 2.4 Clip 1 Ammo 80

Launches Molotovs.

Moonlight Tiara

· N

Clip 500 Ammo 3000

Fires moonlight. Royal symbol of society that once inhabited Gunymede’s oldest moon, Sniperion. This tiara was gifted to an ancient queen by a mysterious bearded traveler from planet-side. Folk tales insinuate that the traveler sought the queen’s affection and was rebuffed.

Moonscraper

Beam · C

Dmg 26/s DPS 26.0 Clip 700 Ammo 700

This powerful laser was designed to carve moon rock at high speed during terraforming projects.

Mourning Star

Beam · S

Dmg Impact: 50 DPS ~110 Clip 800 Ammo 800

Fires a tracking beam which, when held on an enemy target, calls down an orbital strike. Persists while the trigger is held. Can be guided.

Mr. Accretion Jr.

Semiautomatic · B

DPS 21.9 (Average) Clip 20 Ammo 100

Fires replicas of planets from a fictional solar system. Collect all eight! Due to a trick in perspective, these two-dimensional planets appear spherical. Though much smaller than the source material, the planets created by this device will pack quite a punch.

Mutation

Beam · B

Dmg 45/s DPS 45 Clip 500 Ammo 500

A horrific consequence of radiation exposure.

Nail Gun

Semiautomatic · D

Dmg 3 DPS 25.1 Clip 500 Ammo 500

This ancient tool is theorized to have been used in bizarre pagan rituals involving spiders and flame.

Old Goldie

Semiautomatic · A

Dmg 59.5 DPS 88.1 Clip 4 Ammo 150

A masterwork shotgun.

Origuni

Semiautomatic · C|sold = 21|class=PISTOL}

Dmg 7.5 Clip 8 Ammo 300

This gun, incredibly enough, has been folded entirely out of paper.

Particulator

Semiautomatic · S

Dmg Large: 30<br> Small: 7x10 DPS 41.666 Clip 1 Ammo 60

An initial burst of exotic particles triggers additional homing blasts.

Patriot

Automatic · S

Dmg 7 Clip 100 Ammo 500

A powerful machine gun that once belonged to a forgotten hero. This gun's mechanism is overly complicated, but it proves extremely effective in the field. Beloved by many, despite its flaws.

Pea Shooter

Semiautomatic · D / N

Dmg 4 DPS 10. 6 Clip 6 / 10 Ammo 1000 / 140

Traditionally given to Gungeoneers when they first arrive at the Gungeon. It is incredibly weak.

Phoenix

Semiautomatic · D

Dmg 4 DPS 16.8 Clip 12 Ammo 350

The muzzle flare from this fiery handgun can ignite enemies. Return enemies to dust. Famously wielded by Two-Shot Erias on her final Gungeon attempt.

Pitchfork

· C

A favorite of Fallen Bullet Kin, who learned everything about being devils from television.

Plague Pistol

Semiautomatic · D

Dmg 4 DPS 16.8 Clip 12 Ammo 200

Fires poisonous rounds.

Plunger

Beam · C

DPS 7 Clip 500 Ammo 500

Fires a stream of toxic goop. Ammo can be reused.

Polaris

Semiautomatic · B

Dmg 5 <span style="color:grey;">(Level 1)</span><br>5x2 <span style="color:grey;">(Level 2)</span><br>25 <span style="color:grey;">(Level 3)</span> DPS 17.9 (Level 1) 35.8 (Level 2) 89.6 (Level 3) Clip 12 Ammo 450

A mysterious gun that grows in strength on each kill. Substantial power is lost any time its wielder is damaged. Stories are told of a rebellious android that once used this gun in a conflict deep underground. The handle is marked with two small tick marks.

Portaler

Semiautomatic · S

Clip 12 Ammo 350

While not intended for combat, crafty Gungeoneers have been known to use the portals it creates to end gunfights from relative safety.

Potato Gun

Semiautomatic · D

Clip 8 Ammo 100

The Potato Gun is a gun in Enter the Gungeon: House of the Gundead.

Poxcannon

Semiautomatic · C

Dmg 15 Clip 6 Ammo 250

This souped-up T-Shirt Cannon fires tainted apparel.

Prize Pistol

Semiautomatic · N

Dmg None DPS None Clip 4 Ammo 1

Used for Winchester's games. Does no damage.

Proton Backpack

Beam · B

Dmg 50/s <span style="color:grey;">(Electric Beam)</span><br>1.5/s <span style="color:grey;">(Red Beam)</span> DPS 51.5 Clip ∞ Ammo 500

Deals extra damage to ghosts and spectres. Originally brought to the Gungeon by a team of investigators who suspected that something strange was going on.

Prototype Railgun

Charged · A

Dmg 150 Clip 1 Ammo 40

Launches a dense metal slug at incredible speeds. A secret military prototype, built at great cost by the Hegemony of Man. A single shot can punch a hole in anything up to a Destroyer-class starship.

Pulse Cannon

Semiautomatic · C

DPS 41.7 Clip 8 Ammo 120

Fires several pulses of decoherent energy. An early, less controlled version of modern energy weaponry.

Pulse Cannon (Enter the Gungeon: House of the Gundead)

Burst · A

Clip 60 Ammo 250

The Pulse Cannon is a gun in Enter the Gungeon: House of the Gundead. It fires in quick, four-shot bursts.

Pulse Rifle

Automatic · A

Clip 32 Ammo 320

The Pulse Rifle is a gun in Enter the Gungeon: House of the Gundead.

Quad Laser

Semiautomatic · C

Dmg 80 DPS 53.3 Clip 1 Ammo 50

This strange artifact fires an extremely powerful blast of Moon energy. While incredibly slow, it cannot be halted.

Rad Gun

· B

Dmg 4 (at 0 reloads) DPS 24.6 (at 0 reloads) Clip 12 Ammo 250

Active reload provides stacking benefits for bad enough dudes (and chicks).

Raiden Coil

Beam · A

DPS 17.5 Clip 500 Ammo 500

Damages all enemies on screen, no matter what.

Railgun

Charged · S

Dmg 50 DPS 27.0 (1 hit) 243.2 (maximum hits) Clip 1 Ammo 40

Launches a dense metal slug at incredible speeds. Ricochets will loosely track enemies.

Rattler

Semiautomatic · B

Dmg <span style="color:grey;">(Bullets)</span><br>3 <span style="color:grey;">(Laser)</span> DPS 35.6 Clip 8 Ammo 200

The Rattler was one of Emmitt Calx's worst, and last, ideas. This is a Winchester shotgun with an extremely venomous snake wrapped around it, adding a poisonous blast to each volley. Requires extreme dexterity to reload.

RC Rocket

Semiautomatic · A

Dmg 100 (Impact) DPS 86.7 Clip 1 Ammo 50

Fires wire-guided missiles, controlled by aiming.

Really Special Lute

Automatic · C

DPS 82.5 (if all bullets hit) Clip 75 Ammo 300

Energizes companionable listeners.

Regular Shotgun

Semiautomatic · D

A regular shotgun. There's nothing special about it!

Robot's Left Hand

Automatic · A

Dmg 5 Clip 60 Ammo 600

The left hand of an assault robot that fled to the Gungeon.

Robot's Right Hand

Semiautomatic · N

Dmg 5 DPS 20.0 Clip 20 Ammo ∞

The right hand of an assault robot that fled to the Gungeon. When weilded by the Robot, combines with Junk to increase all damage output.

Rogue Special

Semiautomatic · N

Dmg 5 DPS 13.6 Clip 8 Ammo ∞

The Rogue Special, given to the Pilot by his partner. It's never let him down.

RPG

Semiautomatic · B

Dmg 20 <span style="color:grey;">(Impact)</span><br>35 <span style="color:grey;">(Explosion)</span> DPS 18.3 Clip 1 Ammo 40

Fires rocket propelled grenades that accelerate over a short distance.

RUBE-ADYNE MK.II

Semiautomatic · A

Dmg 8 DPS 63.8 Clip 15 Ammo 300

After mostly confirming the functionality of bounce physics, work was done to improve the design. Smaller, lighter, and in an attractive shade of purple, the RUBE-ADYNE MK. II delivers on the promise of the original prototype.

RUBE-ADYNE Prototype

Semiautomatic · B

Dmg 7 DPS 35 Clip 6 Ammo 200

A prototype ricochet blaster. This blaster was created to test the limits of projectile impact and ricochet physics.

Rubenstein's Monster

Automatic · N

Dmg 8 DPS 102.2 Clip 100 Ammo 900

An extremely powerful ricochet rifle. Cobbled together from the compatible parts of the RUBE-ADYNE and its prototype, this makeshift gun provides maximum lethality in one convenient package.

Rusty Sidearm

Semiautomatic · N

Dmg 6 DPS 16.4 (Manual) 14.7 (Automatic) Clip 6 Ammo ∞

The Rusty Sidearm was brought to the Gungeon by the Hunter.

SAA

Semiautomatic · B

Dmg 8 DPS 43.6 Clip 6 Ammo 200

Fires ricochet rounds.

Sawed-Off

Semiautomatic · D

Dmg 4x4 (16) DPS 25.9 Clip 6 Ammo 150

A shotgun modified for easy concealment. The shorter barrel widens the spread, but up-close, it's just as deadly as its full-barreled cousin.

Science Cannon

Beam · B

Dmg 26/s DPS 26 Clip 500 Ammo 500

This immense beam cannon was developed as part of a bid to win the Hegemony's military contracts. The steady stream of intense science energy it fires is a true testament to what physics and engineering can accomplish.

Screecher

Automatic · C

Dmg 1.5 DPS 30.0 Clip 1000 Ammo 1000

An overcharged anti-loitering and mob dispersal device. Forces enemies to forget their purpose and conviction.

Ser Manuel's Revolver

Automatic

Dmg 0.5 Clip 6 Ammo 120

This revolver was brought to the Gungeon by a fearless adventurer whose true quest is still unknown.

Serious Cannon

Charged · A

Dmg 50 (initial)<br>25 (on extra hits) DPS (single hit) Clip 1 Ammo 30

A cannon of serious power! This launches cannonballs that cannot be stopped by anything but a solid wall.

Shades's Revolver

Semiautomatic · C

Dmg 15 DPS 30 Clip 6 Ammo 150

The cooler bullet brother's handgun. The barrel has 17 notches carved along its length, and somewhat incongruously, a picture of a smiling Bullet Kin. Anyone who uses this handgun would look pretty cool.

Shell

Semiautomatic · B

Dmg Shotguns: 3x8 (24)<br>Bullets: 2x4 (8) DPS 73.8 Clip 6 Ammo 150

This strange gun, shaped like a shotgun shell, fires bullets that are shaped like shotguns.

Shellegun

Semiautomatic · B

Dmg 8 <span style="color:grey;">(Pistol)</span><br>5 <span style="color:grey;">(Beam)</span> DPS 33.1 (Pistol, manual) 24. 0 (Pistol, automatic) 13. 3 (Beam) 18.4 (both modes) Clip 12 <span style="color:grey;">(Pistol)</span><br>20 <span style="color:grey;">(Beam)</span> Ammo 300

The pinnacle of Nuign's investigations into necromantic guns. Forged from a dying Shelleton, this gun reconstitutes itself when reloaded.

Shock Rifle

Semiautomatic · B

Dmg 8 DPS 27.9 Clip 15 Ammo 250

The Shock Rifle uses a modified battery and coil to propel electricity.

Shotbow

Semiautomatic · B

Dmg 6x6 (36) DPS 30.9 Clip 3 Ammo 80

The shotbow fires crossbow bolts in a shotgun burst.

Shotgrub

Semiautomatic · C

Dmg 5x5 (25) DPS 46.5 Clip 8 Ammo 250

The infant Shotgrub is typically wielded by an adult Shotgrub, a guardian of Bullet Hell.

Shotgun Full of Hate

Semiautomatic · A

Dmg <span style="color:grey;">(Regular & Poison)</span><br>5 <span style="color:grey;">(Skull)</span><br>3 <span style="color:grey;">(Nail)</span><br>32 <span style="color:grey;">(Total)</span> DPS 54.5 Clip 8 Ammo 150

A merciless shotgun variant, packed with skulls, nails, and poison. After Hespera fell, her shotgun grew dark and corrupted by rage.

Shotgun Full of Love

Semiautomatic · A

DPS 51.1 Clip 8 Ammo 120

Deals damage and potentially charms enemies.

Silencer

Semiautomatic · C

Dmg 10 DPS 14.0 Clip 8 Ammo 200

Can stun enemies at close range. Alben Smallbore was known for enchanting mundane objects to make them more gun-like This pillow, which once decorated his guest chambers, is a perfect example of his unique strain of madness.

Siren

Semiautomatic · C

DPS 32.0 Clip 6 Ammo 200

Prevents goop effects.

Skull Spitter

Semiautomatic · C

Dmg 10 DPS 27.0 Clip 10 Ammo 150

Even in death, bullets fly. This gun was crafted by Nuign the Cursed, from the skeleton of a Gundead that had become a Spectre.

Sling

Charged · D

Dmg 25 DPS 25.0 62.5 (to bosses) Clip 1 Ammo 80

Sometimes the old ways are the best ways. Deals more damage to powerful foes.

Slinger

Semiautomatic · N

Dmg 5.5 (Bullet)<br>4 (Gun) DPS 22.4 (Manual) 15.2 (Automatic) Clip 7 Ammo ∞

Infinite ammo. Does not reveal secret walls. Brought to the Gungeon by a legendary gunplay expert.

Smiley's Revolver

Semiautomatic · B

Dmg 9 DPS 43.2 (Manual) 27 (Automatic) Clip 6 Ammo 250

The younger bullet brother's handgun. It is unhelpfully labelled with an 'S'. Shopkeepers found Smiley's good nature disarming, often giving him the advantage when negotiating prices.

Snakemaker

Semiautomatic · A

Dmg 12 DPS 34.8 Clip 10 Ammo 200

Chance to transmogrify enemies.

Sniper Rifle

Semiautomatic · C

Dmg 26 Clip 10 Ammo 80

Low rate of fire, piercing.

Snowballer

Automatic · D

Dmg 3.5 Clip 20 Ammo 400

This weapon was constructed the single time the Gungeon experienced a snow day. New Gundead simply appeared with these cannons strapped to their bodies and pelted everything in sight with powdery projectiles. There were also many chipped teeth.

Spread Gun

Automatic · S

Clip 32 Ammo 250

The Spread Gun is a gun in Enter the Gungeon: House of the Gundead. It fires a shotgun blast of 5 projectiles. Unlike other shotguns, the bullets of the Spread Gun form a neat (usually lateral) line.

Staff of Firepower

Semiautomatic · A

Dmg Gun: 7<br>Staff: 12 DPS Gun: 24 Staff: 54.3 Both: 42.3 Clip Gun: 6<br>Staff: 12 Ammo 200

Reload to transform.

Starpew

Charged · A

Dmg 7 DPS 35 (1 Droplet) <!-- Clip 100 Ammo 100

Charge sequentially for more shots! A Watering can used by the Bullet Kin, who lack even a fundamental understanding of agriculture.

Sticky Crossbow

Semiautomatic · C

Dmg 5 <span style="color:grey;">(Arrow)</span><br>15 <span style="color:grey;">(Explosion)</span> DPS 30.0 (Including Explosions) Clip 6 Ammo 100

Darts explode on reload. A favorite of the adventurer Frifle, who appreciates traditional weaponry but isn't opposed to a few combustible upgrades.

Stinger

Semiautomatic · B

Dmg 10 <span style="color:grey;">(Impact)</span><br>15 <span style="color:grey;">(Explosion)</span><br>3 <span style="color:grey;">(Bees)</span> DPS 27.5 Clip 1 Ammo 50

Originally used to swat down bothersome aircraft, the Stinger has become a favorite of the aim deficient Gungeoneer.

Stone Dome

Automatic · B

Dmg 4.5 DPS 26.5 Clip 750 Ammo 750

Spits bullets, fear. Chiseled from a large slab of the rare element Cranium, this terrifying stony visage is a totem of an angry god.

Strafe Gun

Automatic · S

Dmg 1 <span style="color:grey;">(Impact)</span><br>8 <span style="color:grey;">(Explosion)</span> DPS 46.5 Clip 20 Ammo 400

Fires explosive nails that detonate when the trigger is released, or after a brief period of time. This particular model is from the 1996 Gun of the year re-release edition.

Sunlight Javelin

Charged · B

Dmg 45 DPS 30 Clip 100 Ammo 150

Makes enemies grossly incandescent. This javelin was born from the chemistry of two heroes who conquered the Gungeon together.

Super Meat Gun

Semiautomatic · A

Dmg 6 DPS 45.0 (assuming blades do not rebound to hit enemies multiple times) Clip 12 Ammo 300

Made of meat. Holding this gun allows its wielder to move just a little bit faster.

Super Space Turtle (Gun)

Semiautomatic · N

Dmg 3 DPS 12 Clip 350 Ammo 350

This miniscule weapon was wielded by the famous Super Space Turtle, a hero from beyond the stars. It is difficult for a normal human hand to wield, but can still function as a normal gun.

T-Shirt Cannon

Semiautomatic · D

Dmg 8 DPS 18.1 Clip 6 Ammo 250

Fires T-Shirts. Gungeon Merch was a shortlived startup enterprise founded by a few misguided Gundead. After shooting their fourth consecutive customer, they turned their sights away from business.

Tangler

Semiautomatic · C

DPS 43.6 Clip 4 Ammo 150

Rectangles enemies. The Tangler shotgun fires particles from a dimension where matter exists only in rectilinear form.

Teapot

Semiautomatic · C

Dmg 8.5 <span style="color:grey;">(Regular)</span><br>15 <span style="color:grey;">(Final Shot)</span> DPS 14.7 (Ignoring Fire Aura) Clip 12 Ammo 250

Ignites nearby enemies while reloading. Reloading this teapot heats up the contained water's H2O monocules.

Tear Jerker

Semiautomatic · C

Dmg 7 DPS 26.0 Clip 20 Ammo 350

Fires tears.

Template:Gun infobox test

Tetrominator

Semiautomatic · B

Dmg 4<br>6 (explosions)<br>8 (line piece) Clip 13 Ammo 301

The Tetrominator shoots every possible configuration of four bullets.

The Emperor

Burst · A|reload = 1.25s|damage = 17|firerate = 0.15|dps = 37.5 (not counting linking electricity)|shotspeed = 20|range = 50|force = 10|spread = 7°|sold = 41|class=FULLAUTO}

Clip 30 Ammo 300

Fires linked projectiles.

The Exotic

Semiautomatic · A

Dmg 25 <span style="color:grey;">(Rocket)</span><br>15 <span style="color:grey;">(Explosion)</span><br> <span style="color:grey;">(Small Rocket)</span><br> <span style="color:grey;">(Small Explosion)</span><br> 89 <span style="color:grey;">(Total)</span> DPS 44.5 Clip 1 Ammo 50

Fires homing rockets that erupt into short-range swarms. Comes with a helpful pal. Though this gun was built unimaginably far away, it seems it was destined to eventually find its way to the Gungeon.

The Fat Line

Automatic · B

Dmg 4 DPS 38.4 Clip 100 Ammo 500

Fires projectiles from the target position towards the gun.

The Judge

Semiautomatic · B

Dmg 7.5 DPS 32.5 (Average) Clip 9 Ammo 400

Pass judgement on your enemies.

The Kiln

Semiautomatic · C

Dmg Pots: 8<br>Crystals: 4 DPS 16.0 (without crystals) Clip 8 Ammo 200

Gungeoneers tend to have little regard for the decorative pottery found throughout the Gungeon. To help quickly replace the broken decorations, custodians commissioned this pot producing pistol. This earliest version fired the pots with too much velocity, and was therefore discarded.

The Membrane

Semiautomatic · C

Dmg Before split: 4x6 (24)<br>After split: 3x12 (36) DPS 38.9 (excluding split bullets) Clip 6 Ammo 120

Fires a splitting burst of mucus.

The Predator

Semiautomatic · B

Dmg 25 DPS 29.4 Clip 8 Ammo 150

Locks on. Tracks enemy heat signatures. This shoulder-mounted plasma cannon was used by an alien hunter. Generally, the Gundead do not bleed, but this gun can still make short work of them.

The Scrambler

Semiautomatic · C

Dmg 6 <span style="color:grey;">(Egg)</span><br> <span style="color:grey;">(Seekers)</span> DPS 42.5 Clip 1 Ammo 120

The Scrambler fires unhatched bullet eggs, each close to hatching. Upon impact, a swarm of newborn bullets is released, hungry for their first meal!

Thompson Sub-Machinegun

Automatic · C

Dmg 5 DPS 40.8 Clip 30 Ammo 350

A favorite of organized criminals and Hollow Points, this gun has accumulated nicknames over its hundreds of years of use. Known affectionately as the "Tommy Gun," the "Trench Broom", the "Chicago Typewriter", and the "Teetotaller's Thursday."

Thunderclap

Semiautomatic · A

Dmg 8 DPS 38.7 Clip 15 Ammo 300

One of the first energy weapons created in the Gungeon. When lightning struck an old gunsmith's gun-rack, he decided to sand it down into a gun. The result is crude, as far as energy weapons go, but effective.

Trank Gun

Semiautomatic · C

Dmg 6.5 DPS 47.6 Clip 12 Ammo 200

This pistol is often modified to use tranquilizer rounds. This one has not been.

Trashcannon

Semiautomatic · C

Dmg 20 DPS 16. 6 (not counting split projectiles) Clip 1 Ammo 50

An improvised gun that fires trash, sending poison in all directions. A threat to anyone in the room, including the wielder.

Trick Gun

Semiautomatic · C

Dmg 7 (pistol)<br>2x8 (16) (shotgun) DPS 24.7 (pistol) 13.8 (shotgun) 16.5 (both) Clip 6 Ammo 200

Alternates between handgun and shotgun forms.

Trident

Semiautomatic · A

Dmg 8 DPS 46.5 Clip 10 Ammo 300

This trident is immaculately crafted, and powerful runes etched into its length allow it to channel mighty bullet magics. Sometimes when the Gungeon shifts, entire regions are submerged.

Triple Crossbow

Semiautomatic · C

Dmg Slow Bolts: 7<br>Triple Bolts: 7x3 (21) DPS 19.1 (slow) 57.3 (triple) 38.2 (both) Clip 3 Ammo 100

The triple crossbow represents the pinnacle of multiple bolt technology.

Triple Gun

Semiautomatic · B

Transforms between three forms based on current ammo. Though it appears at first to be a gun like any other, this gun is in actuality a very rare plant.

Turbo-Gun

Automatic · C

DPS 24-80 Clip 6 Ammo 180

While reloading, any further attempts to reload increase a damage multiplier. Years ago, savvy Gungeoneers built devices to automatically pull the trigger faster than a human hand. For some reason, they have fallen out of favor.

Turtine Gun

Automatic · N

Dmg 35 DPS 297.2 Clip 30 Ammo 600

Immaculately balanced, rapid fire. Will ignite foes.

Unfinished Gun

Semiautomatic · D

Dmg 6 DPS 20.9 Clip 15 Ammo 350

This gun is still in the process of being forged! It barely functions in its current state, but could be a viable choice in a truly desperate situation. A small hourglass is embossed on the cylinder.

Unicorn Horn

Beam · A

Dmg 30/s DPS 30 Clip 500 Ammo 500

This magic horn is proof that at least one unicorn existed, and now is either dead or hornless.

Untitled Gun

Automatic · B

Clip 20 Ammo 140

A piece of sonic weaponry crafted in the form of some strange monstrosity.

VertebraeK-47

Automatic · B

Dmg 4 DPS 27.3 (Not Counting Chains) Clip 30 Ammo 250

An abomination. This dark weapon was assembled from a fallen adventurer's spinal column and an AK-47 frame. When Nuign was first exiled from his homeland, he was heartbroken. In his pain, he turned to the Gungeon.

Void Core Assault Rifle

· B

Clip 30 Ammo 300

Before the Void Core was disbanded by the Hegemony of Man, they were renowned throughout the sector for their feats on and off the battlefield. Following their dissolution, the famed Void Core captain known as the Thunderbolt made his way to the Gungeon.

Void Core Cannon

Burst · B

Dmg 10 (Impact)<br>10 (Explosion) DPS 34.8 Clip 4 Ammo 120

Traditionally used by the Void Core for ship-to-ship combat, the VCC weapon fires an accelerating ball of plasma that delivers a devestating [sic] punch.

Void Core Rocket Launcher

N/A

Void Marshal

Semiautomatic · B

Dmg 9 DPS 51.9 Clip 15 Ammo 250

Compact, but highly accurate, the Void Marshal is a favorite of smugglers and rogues across the galaxy.

Void Shotgun

Semiautomatic · B / A

Dmg 5x6 (30) DPS 50 Clip 4 / 6 Ammo 120 / 48

The favored weapon of the Void Core's frontline soldiers.

Vorpal Gun

Semiautomatic · B

Dmg Regular Hit: 5<br>Critical Hit: 100 Clip 6 Ammo 250

Occasionally deals massive damage.

Vulcan Cannon

Automatic · S

Dmg 5 DPS 100 Clip 900 Ammo 900

Favored by the huge predatory bird that nests in the Gungeon, it is a weapon to be feared.

Winchester

Semiautomatic · C

Dmg 4x6 (24) DPS 36.9 Clip 8 Ammo 100

This modified shotgun has been refitted for one-handed use. The Winchester shotgun packs the same punch as a regular shotgun, but chambers more efficiently.

Winchester Rifle

Semiautomatic · D

Dmg 15 DPS 19.7 Clip 12 Ammo 130

The Winchester Rifle was used to famous effect by Frifle during his first adventures with the Grey Mauser. It might be a bit dated, but still packs quite the punch.

Wind Up Gun

Semiautomatic

Clip 20 Ammo 600

Decreases in damage output as the clip empties.

Windgunner

Automatic · N

Dmg 45 Clip 300 Ammo ∞

Transforms into a powerful weapon under mysterious circumstances.

Witch Pistol

Semiautomatic · C

Dmg 6 DPS 18.5 Clip 6 Ammo 350

Chance to transmogrify.

Wood Beam

Beam · B

DPS 10 (No Swing) Clip 100 Ammo 900

A wooden beam, often used in construction. Not technically a gun, but you could probably smack some Bullet Kin around with it.

Wristbow

Semiautomatic

Dmg 14 Clip 1 Ammo 150

A rudimentary wooden hand crossbow. Used commonly by Skullets in the Hollow.

Yari Launcher

Automatic · S

Dmg 8 <span style="color:grey;">(Impact)</span><br>8 <span style="color:grey;">(Explosion)</span> Clip 20 Ammo 140

Chain-fires homing rockets. A legendary weapon manufactured by Zilla Industries. This one was created bespoke for a powerful warrior, whose name has been lost to shadow.

Zilla Shotgun

Charged · A

Dmg Uncharged: 4x8 (32)<br>Charged: 6x7 (42) DPS 42.7 (uncharged) Clip 4 Ammo 240

A four-barreled shotgun that can be fired all at once. Zilla Industries is famous for crafting bespoke weapons for highly talented gunslingers. This shotgun was created with only one concept in mind: maximum destructive potential.

Zorgun

Automatic · A

Dmg 5.5 DPS 55.6 (Grenade Launcher/Bullet Bore) 61.3 (RPG) Clip 30 Ammo 300

The Zorgun is a mass-produced all-purpose machine gun. Its eggshell design allows it to be stored easily in intergalactic cruise ship compartments.

亵渎

Semiautomatic · B

Dmg 14 Ammo ∞

背叛者!}

Enter the Gungeon gun questions players ask

Where do the gun stats come from?

Gun names, types, quality, clip size, damage and DPS are pulled from the Enter the Gungeon wiki gun infoboxes via the MediaWiki API, not from memory.

What does quality mean on a gun?

Quality is the in-game tier (D through S, plus special tags). It is a rough power band, not a hard rule — a low-quality gun that fits your build can out-perform a high-quality mismatch.

How should I pick a gun?

Match the gun type to how you play. Semiautomatic and automatic guns reward different timing; beam and charged guns play differently again. Damage and DPS tell you the ceiling; type tells you the feel.

Frequently asked questions

Where do the gun stats come from?

Gun names, types, quality, clip size, damage and DPS are pulled from the Enter the Gungeon wiki gun infoboxes via the MediaWiki API, not from memory.

What does quality mean on a gun?

Quality is the in-game tier (D through S, plus special tags). It is a rough power band, not a hard rule — a low-quality gun that fits your build can out-perform a high-quality mismatch.

How should I pick a gun?

Match the gun type to how you play. Semiautomatic and automatic guns reward different timing; beam and charged guns play differently again. Damage and DPS tell you the ceiling; type tells you the feel.

More Enter the Gungeon guides

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.