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Dome Keeper splits every run in two: dig for resources by day, hold the dome at night. Most runs end from one greedy last dig, not from a hard wave. Read the beginner and mining guides first, then the gadget database.
All Dome Keeper guides
Your first run: dig, mine, get home before night, and hold the dome when the waves come.
Gadgets Gadgets guideHow all 26 gadgets work, what the slots really cost you, and how to build a set instead of a pile.
Build Dome and Keeper guideHow the 4 domes and 4 keepers differ, and how to pick a start that matches how you play.
Keepers Keeper guideThe four keepers — Engineer, Assessor, Beastmaster and Infiltrator — and how each changes your dive, defence and dome pairing.
Mining Mining guideHow mining works, where the value sits, and how to dig without losing the run to a long walk home.
Defence Defense guideHow defence works, what the dome can take, and how to spend the day so the night is survivable.
Defence Waves guideHow monster waves escalate, and how to plan a day around the night ahead.
Progression Upgrades guideHow upgrades work, what to buy first, and how to avoid spreading a run too thin.
Economy Resources guideHow iron, cobalt and water work, what each buys, and how to plan a dig around what you need.
Progression Upgrade tree guideHow the upgrade paths fit together, what gates what, and how to read a tree before committing.
World Exploration guideReading the underground, what the map is telling you, and how to decide when to stop digging.
Mastery Difficulty guideHow difficulty ramps, how to read when a run is out of reach, and how to come back prepared.
Multiplayer Co-op and Versus guideHow Dome Keeper co-op and versus work after the April 2026 update: player counts, win conditions and sabotage.
Edges Tips and tricksLow-effort habits that compound: short trips home, targeted digging, and letting the databases plan.
Prestige Prestige guideScore is cobalt multiplier times base prestige. The 4 variants, how to unlock them, and what each one punishes.
Prestige Achievements guideAll 49 achievements with the exact number behind each one, and the 3 that are genuinely hard.
Cosmetic Pets guideAll 13 pets and where each comes from — and why none of them changes a run.
Keepers Characters guideAll 4 keepers, 2 free and 2 paid: how each mines, moves and carries, plus the 22 cosmetic suits.
Modes Guild AssignmentsAll 25 assignments, the badge rule, and the exact conditions behind 200 iron and Showdown.
Mechanics Mechanics guideHow to heal, how 8-player multiplayer and server codes work, the 4 difficulties and the 3 upgrade paths.
Gadgets Gadget slots guide26 gadgets across 11 exclusive slots. Which suit gadget to take and what each assignment actually needs.
Mechanics The seed and the Mineral TreePlant the seed on a resource tile, wait 6 cycles, and each rooted tile grows one branch. Full regrowth timings and the 3x3 rule.
Reference tables
Every gadget, dome and keeper in Dome Keeper, filterable tables. The gadget table shows slot, type, purpose and effect. The dome table shows what each of the four domes and four keepers brings to a run.
Data notes
The tables above are built from the game wiki's own pages. Where a figure matters, we mark it and check it before publishing it as fact. Pages with incomplete source data are marked rather than filled with guesses.
Found something wrong? Tell us. Corrections are the fastest way this hub improves.