Antewise

Dome Keeper Gadgets Guide — Which Gadgets Earn a Slot

Updated 31 Oct 2026 Source slot counts derived from the data By
Data status: The facts on this page were checked against the source named above. Game values can still shift with a patch, so re-check anything that looks off.

Slots are the real cost

Every Dome Keeper gadget occupies a slot, and slots are scarce. Two gadgets that share a slot are a choice, not a stack — installing one blocks the other. The gadget database filters by slot so you can see the conflicts before you commit.

Here is where the 26 gadgets actually compete:

SlotGadgets fighting for itSpaces
Dome SurfaceAuto Cannon, Buzz Saw, Stun Laser, Dome Armor1
Dome Surface (Secondary Combat)Shockwave Hammer1
Dome BacksideFurnace, Spire1
Dome Backside (Secondary Combat)Missile Launcher1
CellarBlast Mining, Condenser, Drillbert, Iron Worms, Probe, Resource Converter, Suit Blaster, Teleporter2
Keeper SuitProspecting Meter, Resource Packer1
Mine ShaftDrilling Rig, Underground Station1
PrimaryDroneyard, Orchard, Repellent, Shield4 (all fit)
ShaftLift1

The tightest bottlenecks are Dome Surface (4 into 1), Cellar (8 into 2), Mine Shaft and Keeper Suit (2 into 1). The Primary slot is generous — you can run all four of Droneyard, Orchard, Repellent and Shield together.

What this means for building a set

Because the Dome Surface slot forces a single pick among four strong options, your dome’s built-in weapon usually decides it:

  • Need anti-air / splash? Auto Cannon (heavy damage to approaching monsters).
  • Need a slow field? Stun Laser (slows monsters, can delete ticks without damage upgrades).
  • Need a melee sweep? Buzz Saw (patrols the cupola, hits nearby enemies).
  • Need to survive hits? Dome Armor (+100 HP by default).

The Cellar slot is where your economy lives: Condenser (water), Resource Converter (iron↔water), Iron Worms (extra iron), Blast Mining / Suit Blaster (clear rock), Drillbert (auto-dig straight), Teleporter (instant travel), Probe (recon). You get two of these — pick the two your run cannot live without.

Types, not names

Think in types. A balanced run wants a mining answer (Drilling Rig or Drillbert), a production answer (Condenser + Converter), and a combat answer (a Dome Surface pick plus a delay gadget). Three of one type and none of another is how runs stall.

When to specialise

Early runs want breadth — one answer per axis. Later runs, once you know what the waves do, can commit: a Converter-led iron engine, or a Drillbert + Lift mining line. The upgrades guide covers compounding the picks you make here.

Frequently asked questions

How many gadgets are there?

The wiki documents 26 gadgets across combat, mining, production, utility, defence, buff, recon, transportation, creature and weapon types.

Can I install every gadget?

No. Each gadget takes a slot and slots are limited. The Dome Surface slot alone is contested by four gadgets (Auto Cannon, Buzz Saw, Stun Laser, Dome Armor) for a single space.

More Dome Keeper guides

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.