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Dome Keeper Beginner Guide — First Run Priorities

Updated 31 Oct 2026 Source run-loop mechanics from the Dome Keeper wiki By
Data status: The facts on this page were checked against the source named above. Game values can still shift with a patch, so re-check anything that looks off.

The loop

Every Dome Keeper run splits into two halves. By day you dig for resources and carry them back to the dome. By night you sit in the dome and shoot what comes. The tension is time: every second underground is a second you are not upgrading or reinforcing.

Pick a dome and a keeper before you start. The dome decides how you defend; the keeper decides how you mine. If you want the gentlest start, the Engineer mines with a simple single-tile drill and the Laser Dome is unlocked by default. The dome and keeper database lists all 8 with what each one brings.

What to do in the first minutes

  1. Dig a short shaft straight down, then branch toward visible resource clusters. Do not tunnel blindly — the map is mostly hidden until you reveal it.
  2. Carry resources home early. A half-full trip that lands before the wave beats a greedy haul that strands you underground.
  3. Spend before night. Unspent iron is not defence. Open the upgrade screen and buy mining speed or carry capacity first; both compound.
  4. Be in the dome when the wave hits. The single most common death is being one tile too far from home.

The two mistakes that end runs

Most runs die to one of these, not to a hard wave:

  • The greedy last dig. The vein looks good, the wave timer is close, and you take one more tile. Distance is the cost that kills you — not the monster.
  • No defensive answer. A dome weapon alone is thin. One combat gadget (Auto Cannon or Buzz Saw) and one delay gadget (Furnace) turn a scary night into a manageable one.

The gadget database holds all 26 gadgets with slot and type. Skim it before you spend a slot you cannot take back.

What to learn next

Read the mining guide for the distance trade, the gadgets guide for which slots to fill first, and the defense guide for how to survive the night.

Frequently asked questions

What is Dome Keeper?

A mining-and-defence roguelite. You dig under a dome for resources by day and fight off monster waves by night. Each run is a loop of dig, upgrade, survive.

What kills a first run?

Being caught underground when the wave lands. Your dome cannot hold itself, and the walk home is what ends runs — not the wave itself.

More Dome Keeper guides

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.