Antewise

Dome Keeper Mining Guide — Digging for Value

Updated 31 Oct 2026 Source : Drillbert, Drilling Rig, Blast Mining, Suit Blaster, Lift, Teleporter, Resource Packer, Droneyard By
Data status: The facts on this page were checked against the source named above. Game values can still shift with a patch, so re-check anything that looks off.

Depth pays, distance costs

Deeper tiles hold better resources, and every tile adds distance to the trip home. Dome Keeper is a game about that trade, not about digging as far as you can. The best miners are not the ones who go deepest — they are the ones who get home in time.

How each keeper mines

Your keeper decides your baseline tool:

  • Engineer — single-tile drill, one hit every 0.35s; tile health varies by biome and rock hardness.
  • Assessor — bouncing orbs plus slower compress-mining; more reach than a single tile.
  • Infiltrator (DLC) — explosive kunai, one block each, unlimited range, slow fire, strong on dense rock.
  • Beastmaster (DLC) — two tentacles slamming claws; speed builds up while mining, fades when stopped.

Gadgets that change mining

The gadget database lists these by slot and type:

  • Drillbert (Cellar, Creature) — an auto-digging creature that bores straight tunnels; 200 drilling hits by default (upgradable to 300), power 0.80 (upgradable to 8), and only stops at an indestructible wall. Great for a straight shaft.
  • Drilling Rig (Mine Shaft) — a central drill that goes straight down under the dome and can drill through bedrock; side drillers reduce their cooldown to zero.
  • Blast Mining (Cellar) — carries blast charges that clear a small area when dropped.
  • Suit Blaster (Cellar) — clears all tiles in a 1.5-tile radius around you.
  • Lift (Shaft) — hauls resources up automatically; the Gravitational Lift supplement replaces orbs with a beam that pulls everything up at once.
  • Teleporter (Cellar) — a two-way link between a cellar station and a portable portal, collapsing the trip home to an instant.
  • Resource Packer (Keeper Suit) — bundles resources so they count as one item, negating carry slowdown.
  • Droneyard (Primary) — auto-transports mined resources back to the dome.

Build the route home first

Before you chase a vein, make the way back fast. A Lift or a Teleporter turns a dangerous walk into a short one; Drillbert and the Drilling Rig build the shaft that the Lift rides. A mining gadget early usually beats two later, because it compounds every day after.

Frequently asked questions

What should I mine first?

Mine what your next upgrade needs. Mining everything is slower than mining the one resource you are about to spend — see the resources guide for the plan.

How deep should I go?

As deep as your route home allows. Depth pays more per tile, but the walk back is the cost that ends runs.

More Dome Keeper guides

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.