Antewise

Dome Keeper Exploration Guide — Reading the Underground

Updated 31 Oct 2026 Source : Probe reveals iron within 4 tiles, Prospecting Meter shows distance to iron within 5 tiles, Underground Station and Droneyard aid navigation By
Data status: The facts on this page were checked against the source named above. Game values can still shift with a patch, so re-check anything that looks off.

The map is hidden on purpose

Most of the underground is black until you dig into it or reveal it. Digging blind is the single biggest waste of a day: you burn time on empty rock and arrive at the wave with a half-empty pack. The fix is not skill — it is recon.

Recon gadgets do the looking for you

Two gadgets exist purely to find resources:

  • Probe (Cellar Keeper Suit slot) — sends a pulse that reveals iron within a 4-tile range.
  • Prospecting Meter (sole Keeper Suit slot) — shows the distance to the nearest iron within 5 tiles.

Pair either with the Underground Station (Mine Shaft slot) to control the dome remotely from deep in the mine, or the Droneyard (Primary slot) to auto-haul what you find. A recon gadget plus a hauler turns “I hope there is iron here” into “I know exactly where it is.”

Dig with intent

A tunnel that leads to a revealed cluster beats three that wander. Once recon shows a vein, commit: dig to it, fill up, and go home. Random exploration feels busy and produces little.

The mining guide covers the distance trade in detail, and the resources guide covers mining to a shopping list rather than by instinct.

Know when to stop

The hardest skill in Dome Keeper is going home. Leave time for the walk even when the next vein looks good — the wave does not care how much ore you almost had. If your route home is long, the gadgets guide explains the Lift and Teleporter, which collapse that distance.

Frequently asked questions

How do I know where to dig?

Recon gadgets reveal resources for you. The Probe pulses to reveal iron within a 4-tile range; the Prospecting Meter shows the distance to the nearest iron within 5 tiles. Dig toward what they show.

When should I stop digging?

When the walk home threatens the wave. The last trip of the day should always be short — distance, not depth, is what kills runs.

More Dome Keeper guides

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.