38 regular, 11 hidden
The wiki’s achievement page opens with a hedge — “there are 36 (or 38?) regular achievements” — but its own table lists 38 rows, and the hidden section lists 11. That is 49 total, and it is the number to trust because it is the one the list itself supports.
The useful way to read the list is not alphabetical. It is by what the achievement actually demands of you: a purchase, a grind, or a skill check.
The ones that are just milestones
These unlock by progressing normally. If you keep playing with different domes and keepers, they arrive on their own.
| Achievement | Requirement |
|---|---|
| Gifts from the past | Retrieve a relic |
| Bite sized / The regular / The deep end | Complete relic hunt on a small / medium sized / large map |
| Land of the orbs / behemoth / stalks / the Spores | Unlock the orb / behemoth / stalk / mushroom world |
| Stick them with the pointy end | Unlock the sword dome |
| A keeper of status | Unlock the prestige mode |
| Master of Gravity | Unlock the Assessor |
| Veteran Keeper | Win 10 runs |
The ones that measure one run
Each of these has an exact number attached, so there is no ambiguity about whether you are close.
| Achievement | Requirement |
|---|---|
| Hoarder | Hoard 8 cobalt |
| Waterworld | Produce 10 water with the condenser in one run |
| My good mule | Have the lift transport 200 resources in one run |
| We’re gonna need a bigger lift | Have 80 resources hanging in the lift |
| Shopping Bag Conundrum | Carry 20 resources back to the dome in one go as the Engineer |
| The third eye | Detect 15 resources with the probe in one cycle |
| Earth shattering | Use 15 blast charges in one run |
| Transmogrification | Perform 10 conversions in one run |
| Doping | Feed 10 treats to Drillbert in one run |
| Ready for Battle | Have 150 or more shield hp ready |
| Half Marathon | Travel half the length of a Marathon in one run |
| Quick Finish | Retrieve the relic within 20 minutes |
| Rich in Fiber | Consume a fruit that buffs you for at least 0.6 cycles |
| Take your time | Delay a wave by more than 0.5 cycles |
Two of these are quietly the most instructive. My good mule (200 resources by lift in one run) forces you to build around the lift rather than around your drill, and Transmogrification (10 conversions in one run) only works if you know the conversion tree — which is the same knowledge the resource guide is about.
The Prestige three
Prestige has its own small cluster, and they stack in difficulty:
- Bringing home the big bucks — gain 200 prestige in one wave.
- Compounding interest — reach a prestige multiplier of 10 in regular prestige mode.
- My name shall be known — win a prestige run with 1000 points or more.
The first two follow from playing the mode properly. The third is the real gate, and it is where the prestige guide matters: the multiplier times base prestige model means the 1000-point threshold is reached by feeding both sides of the equation, not by surviving longer.
Battle ability completion
Four achievements are “unlock every battle ability” of a specific dome or gadget: Shield Completed, Canopy / Orchard completed (the wiki lists both an “orchard” ability set and an “Orchard completed” row), Not so hasty for the repellent, and the two Assessor entries below. These are purchase-driven — they cost resources across several runs, not skill in one.
The Assessor has three of its own, and all three are mechanical: Full Clip (6 spheres ready to fire), Great-Great-Grandspheres (split a sphere into the 5th generation), Hat Trick (explode 3 spheres with one activation). If you have not played the Assessor yet, that trio is a decent reason to start — see the keeper guide.
The 11 hidden achievements
| Achievement | Hidden requirement |
|---|---|
| Precisely when I meant to | Get in the dome just when the fight starts |
| Find a Friend | Hatch the mysterious egg |
| My Savior | Find a cobalt while storing none and the dome is under 10% health |
| Deep and Greedy | Reach depth 100 |
| Bulky Goods | Shoot a bundle of at least 25 resources as the Assessor |
| Learning Opportunity | Lose 10 runs |
| The Need for Speed | Reach a speed of 200 with the Engineer |
| Perfect Placement | Have a sphere fly for 17 seconds or longer |
| Thorough | Mine every block |
| Close Call | Survive a battle with 1% health left |
| Solitaire Pong | Reflect a sphere 40 times in a row |
Three of these are the hardest things in the list. Thorough (mine every block) is a full-map commitment — every single block, not 99%. Solitaire Pong (40 consecutive reflections) is a patience test that only the Assessor’s spheres make practical. Perfect Placement (a 17-second flight) requires understanding how sphere physics interacts with the map, not just aiming.
And one is free: Learning Opportunity rewards losing 10 runs, which means the fastest route to it is playing badly on purpose rather than well.
Related guides
- Prestige guide — the multiplier maths behind the three prestige achievements.
- Keeper Guide — the Assessor’s sphere kit, which three achievements are built around.
- Resource Guide — conversions, which Transmogrification and My good mule depend on.
- Pets guide — the cosmetic side, and the one thing that changes no achievement at all.