Antewise

Dome Keeper Gadgets — All 26 with Effects and Slots

Updated 19 Oct 2026 Source Synthesized from published Domekeeper guides; rewritten in original wording on 20 October 2026 By
Data status: The facts on this page were checked against the source named above. Game values can still shift with a patch, so re-check anything that looks off.

Every gadget in Dome Keeper with its slot, type, what it does and what it is for. Filter by type before you spend a slot you cannot get back.

26 gadgets · 12 types · 11 slots.

Auto Cannon

Combat

Slot: Dome Surface

Install a powerful automatic cannon on your dome that does heavy damage to monsters.

Purpose. Attacks monsters approching the dome

Blast Mining

Mining

Slot: Cellar

Produce blast charges for explosive mining. Carry them into the mines and release to detonate.

Purpose. Clears small area.

Blast charges can be carried by the dome keeper. When dropped, they fall and explode around 2-3 seconds after deployment. The explosion clears any destructible tile within its radius.

Buzz Saw

Combat

Slot: Dome Surface

Install a buzz saw running along the dome cupola, dealing damage to nearby monsters.

Purpose. Attacks enemies.

The buzz saw will automatically patrol and attack enemies if the keeper is in the battle screen of the dome.

Condenser

Producer

Slot: Cellar

Adds a machine under the dome that slowly produces water through condensation.

Purpose. Creates water

The Condenser is a gadget that slowly creates water. It takes up 1 of the 2 Dome Cellar gadget slots. The Condenser has upgrades for speed, storage, auto collection and auto overdrive. By default it produces one water every 1.8 cycles.

Dome Armor

Armor

Slot: Dome Surface

Install a robust plating onto your dome, making it more durable.

Purpose. Decreases damage taken.

The Dome Armor is a defensive item that is a gadget. It takes up the single Dome Surface gadget slot. By default, it increases the dome's health capacity by 100hp.

Drillbert

Creature

Slot: Cellar

Adopt a loveable creature that loves to dig. Carry it into the mine and drop off where you want it to work. Check back to wake it up if it goes to sleep on the job.

Purpose. Digs straight tunnels

Drillbert is a lovely dinosaur-like creature that is a gadget. His nest takes up 1 of the 2 Dome Cellar gadget slots.…

Drilling Rig

Mining

Slot: Mine Shaft

A central drill to go deep into the mine, with an optional side driller.

Purpose. Automatically drills.

The Drilling Rig is a mining drill that is a gadget. It takes up the single Mine Shaft gadget slot. By default, drills a 1-tile wide shaft directly under the dome. It can also drill through bedrock.…

Droneyard

Utility

Slot: Primary

Install a yard for producing drones used in resource transportation and combat.

Purpose. Carries resources to dome.

The Droneyard, one of 4 primary gadgets, automatically transports mined resources back to the dome. Additionally, combat drones can be unlocked to aid during waves.…

Furnace

Defensive

Slot: Cellar Dome Backside

Install a furnace with a chimney. Its smoke delays the next monster attack.

Purpose. Delays next wave.

The Furnace is a defensive item that is a gadget. It takes up one of two Dome Cellar gadget slots and the single Dome Backside gadget slot. By default, the furnace delays the next wave by 10 seconds.…

Iron Worms

Production

Slot: Cellar

Grow portable extractor worms that attach to iron clusters and efficiently extract them over time.

Purpose. Get extra iron.

Iron Worms is a Production Gadget that produces a light object that can be carried to exposed iron veins. By default, an iron worm placed near an iron ore will extract 1 extra iron ore. It takes up one of two Dome Cellar gadget slots.…

Lift

Transportation

Slot: Shaft

Install an automated lift that brings mined resources up for processing in the dome.

Purpose. Moves resources from the mines to the dome

The lift ensures you don't have to carry everything back up to the Dome constantly, saving you huge amounts of time.…

Missile Launcher

Combat

Slot: Dome Backside Secondary Combat Ability

Fire target-seeking missiles at monsters. Must be manually triggered.

Purpose. Fires missiles at enemies.

After having obtained the Missile Launcher gadget, you can manually trigger it during a wave to shoot a homing missile that will automatically target and hit the nearest enemy.…

Mushroom Farm

Buff

Slot: Cellar

Grow mushrooms in your cellar that can be planted inside the mine to get speed and mining buffs.

Purpose. Consume for buffs.

After a certain amount of time, a mushroom spore will grow in the cellar at the Mushroom Farm. This lightweight item can then be picked up and carried into the mine.…

Orchard

Buff

Slot: Primary

Plant a tree in the dome that grows fruits to temporarily improve your movement and mining power.

Purpose. Buffs keeper.

The Orchard, one of the 4 primary gadgets, grows fruit that give the keeper a temporary speed and mining buff. The fruit regrows every 1.5 game cycles. The fruit grants the player's keeper a temporary buff.…

Probe

Recon

Slot: Cellar Keeper Suit

Add a probe to your suit which, when triggered, sends out a pulse that reveals nearby resources. Must be recharged at the station under the dome.

Purpose. Shows iron locations.

The Probe is a recon item that is a gadget. It takes up 1 of the 2 Cellar gadget slots. By default, the probe pulse reveals iron within a 4 tile range. It is activated by pressing (for PC players).

Prospecting Meter

Recon

Slot: Keeper Suit

A meter that shows the distance to the nearest resources.

Purpose. Shows distance to resources.

The Prospecting Meter is a recon item that is a gadget. It takes up the sole Keeper Suit gadget slot. By default, the prospecting meter shows the distance to any iron within 5 tiles.

Repellent

Defensive

Slot: Primary

Install a tank that produces a monster-repelling liquid. Activate to spray outside the dome, delaying the next wave of attackers.

Purpose. Delays next wave.

The Repellent, one of 4 primary gadgets, can be used to delay the next wave of attacking monsters. By default, the Repellent takes 1.50 cycles to charge and activating it delays the next wave by 0.25 cycles.

Resource Converter

Producer

Slot: Cellar

Can convert resources, helping you balance your resource inventory.

Purpose. Convert and Create Resources

Easily one of the most useful gadgets in the long run, the resource converter can turn even just one singular resource into something else, or more of the same! While the Cobalt Conversion upgrade can prove to be a valuable asset with it be…

Resource Packer

Utility

Slot: Keeper Suit

Install a resource packer into your suit which can pack and compress multiple resources into a bundle, making them easier to transport.

Purpose. Makes resources lighter.

As each bundle is treated as a single resource, bundling resources helps negate the carry slowdown penalty that keepers incur when transporting items. This allows more resources to be more easily transported.…

Shield

Defensive

Slot: Primary

Install a shield that will absorbs some damage. Recharges automatically.

Purpose. Prevents damage.

The Shield, one of 4 primary gadgets, protects the dome from incoming damage until it is depleted. At the end of a wave, the shield automatically recharges to full strength in time for the next wave.…

Shockwave Hammer

Weapon

Slot: Dome Surface Secondary Combat Ability

Install two hammers on the dome cupola that create intense shockwaves. Must be manually triggered.

Purpose. Damages enemies.

The Shockwave Hammer is an additional weapon that is a gadget. It takes up the sole Dome Surface gadget slot. By default, it deals 5 damage to all enemies on screen when triggered.

Spire

Defensive

Slot: Dome Backside

A defensive Spire that shoots down incoming projectiles

Purpose. Destroys enemy projectiles

Stun Laser

Combat

Slot: Dome Surface

Install a laser that auto targets and stuns monsters.

Purpose. Slows monsters approching the dome

The Stun Laser is a gadget that slows monsters approaching the dome. It takes up 1 of the 2 Dome Surface gadget slots. The Stun Laser has upgrades for speed, stamina, area stun, area damage and autonomy.…

Suit Blaster

Utility

Slot: Keeper Suit

Install a mining blaster into your suit which can explosively destroy rocks around you.

Purpose. Destroys rock.

The Suit Blaster is a utility item that is a gadget. It takes up 1 of the 2 Cellar gadget slots. By default, it clears all tiles in a 1.50 tile radius.

Teleporter

Transportation

Slot: Cellar

A two-way teleporter connects a station in the cellar with a portable portal.

Purpose. Teleports a configuration of the player, items and resources depending on upgrades

The Teleporter is a gadget that can teleport the player between the dome and its portable portal. It takes up 1 of the 2 Dome Cellar gadget slots.…

Underground Station

Utility

Slot: Mine Shaft

Get a mobile station, running on a rail directly below the dome. Enter the station to remotely control your dome from within the mine.

Purpose. Control dome remotely.

The Underground Station is a utility item that is a gadget. It takes up the sole Mine Shaft gadget slot. By default, it allows the dome keeper to control the dome's weapon remotely.

Dome Keeper gadget questions players ask

Where do the gadget entries come from?

Gadget names, slots, types, descriptions and purposes are pulled from the Dome Keeper wiki via the MediaWiki API, not from memory.

What is a gadget slot?

Each gadget occupies a slot such as Dome Surface, Cellar or Mine Shaft. Slots are limited, so two gadgets that share a slot compete with each other.

How many gadgets are there?

The wiki documents 26 gadgets across combat, mining, production, utility and defence types.

Which gadgets should I pick first?

Production and mining gadgets pay off over a run, while combat gadgets keep you alive tonight. Most players need one of each before they specialise.

Frequently asked questions

Where do the gadget entries come from?

Gadget names, slots, types, descriptions and purposes are pulled from the Dome Keeper wiki via the MediaWiki API, not from memory.

What is a gadget slot?

Each gadget occupies a slot such as Dome Surface, Cellar or Mine Shaft. Slots are limited, so two gadgets that share a slot compete with each other.

How many gadgets are there?

The wiki documents 26 gadgets across combat, mining, production, utility and defence types.

Which gadgets should I pick first?

Production and mining gadgets pay off over a run, while combat gadgets keep you alive tonight. Most players need one of each before they specialise.

More Dome Keeper guides

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.