Every gadget in Dome Keeper with its slot, type, what it does and what it is for. Filter by type before you spend a slot you cannot get back.
26 gadgets · 12 types · 11 slots.
Auto Cannon
CombatSlot: Dome Surface
Install a powerful automatic cannon on your dome that does heavy damage to monsters.
Blast Mining
MiningSlot: Cellar
Produce blast charges for explosive mining. Carry them into the mines and release to detonate.
Blast charges can be carried by the dome keeper. When dropped, they fall and explode around 2-3 seconds after deployment. The explosion clears any destructible tile within its radius.
Buzz Saw
CombatSlot: Dome Surface
Install a buzz saw running along the dome cupola, dealing damage to nearby monsters.
The buzz saw will automatically patrol and attack enemies if the keeper is in the battle screen of the dome.
Condenser
ProducerSlot: Cellar
Adds a machine under the dome that slowly produces water through condensation.
The Condenser is a gadget that slowly creates water. It takes up 1 of the 2 Dome Cellar gadget slots. The Condenser has upgrades for speed, storage, auto collection and auto overdrive. By default it produces one water every 1.8 cycles.
Dome Armor
ArmorSlot: Dome Surface
Install a robust plating onto your dome, making it more durable.
The Dome Armor is a defensive item that is a gadget. It takes up the single Dome Surface gadget slot. By default, it increases the dome's health capacity by 100hp.
Drillbert
CreatureSlot: Cellar
Adopt a loveable creature that loves to dig. Carry it into the mine and drop off where you want it to work. Check back to wake it up if it goes to sleep on the job.
Drillbert is a lovely dinosaur-like creature that is a gadget. His nest takes up 1 of the 2 Dome Cellar gadget slots.…
Drilling Rig
MiningSlot: Mine Shaft
A central drill to go deep into the mine, with an optional side driller.
The Drilling Rig is a mining drill that is a gadget. It takes up the single Mine Shaft gadget slot. By default, drills a 1-tile wide shaft directly under the dome. It can also drill through bedrock.…
Droneyard
UtilitySlot: Primary
Install a yard for producing drones used in resource transportation and combat.
The Droneyard, one of 4 primary gadgets, automatically transports mined resources back to the dome. Additionally, combat drones can be unlocked to aid during waves.…
Furnace
DefensiveSlot: Cellar Dome Backside
Install a furnace with a chimney. Its smoke delays the next monster attack.
The Furnace is a defensive item that is a gadget. It takes up one of two Dome Cellar gadget slots and the single Dome Backside gadget slot. By default, the furnace delays the next wave by 10 seconds.…
Iron Worms
ProductionSlot: Cellar
Grow portable extractor worms that attach to iron clusters and efficiently extract them over time.
Iron Worms is a Production Gadget that produces a light object that can be carried to exposed iron veins. By default, an iron worm placed near an iron ore will extract 1 extra iron ore. It takes up one of two Dome Cellar gadget slots.…
Lift
TransportationSlot: Shaft
Install an automated lift that brings mined resources up for processing in the dome.
The lift ensures you don't have to carry everything back up to the Dome constantly, saving you huge amounts of time.…
Missile Launcher
CombatSlot: Dome Backside Secondary Combat Ability
Fire target-seeking missiles at monsters. Must be manually triggered.
After having obtained the Missile Launcher gadget, you can manually trigger it during a wave to shoot a homing missile that will automatically target and hit the nearest enemy.…
Mushroom Farm
BuffSlot: Cellar
Grow mushrooms in your cellar that can be planted inside the mine to get speed and mining buffs.
After a certain amount of time, a mushroom spore will grow in the cellar at the Mushroom Farm. This lightweight item can then be picked up and carried into the mine.…
Orchard
BuffSlot: Primary
Plant a tree in the dome that grows fruits to temporarily improve your movement and mining power.
The Orchard, one of the 4 primary gadgets, grows fruit that give the keeper a temporary speed and mining buff. The fruit regrows every 1.5 game cycles. The fruit grants the player's keeper a temporary buff.…
Probe
ReconSlot: Cellar Keeper Suit
Add a probe to your suit which, when triggered, sends out a pulse that reveals nearby resources. Must be recharged at the station under the dome.
The Probe is a recon item that is a gadget. It takes up 1 of the 2 Cellar gadget slots. By default, the probe pulse reveals iron within a 4 tile range. It is activated by pressing (for PC players).
Prospecting Meter
ReconSlot: Keeper Suit
A meter that shows the distance to the nearest resources.
The Prospecting Meter is a recon item that is a gadget. It takes up the sole Keeper Suit gadget slot. By default, the prospecting meter shows the distance to any iron within 5 tiles.
Repellent
DefensiveSlot: Primary
Install a tank that produces a monster-repelling liquid. Activate to spray outside the dome, delaying the next wave of attackers.
The Repellent, one of 4 primary gadgets, can be used to delay the next wave of attacking monsters. By default, the Repellent takes 1.50 cycles to charge and activating it delays the next wave by 0.25 cycles.
Resource Converter
ProducerSlot: Cellar
Can convert resources, helping you balance your resource inventory.
Easily one of the most useful gadgets in the long run, the resource converter can turn even just one singular resource into something else, or more of the same! While the Cobalt Conversion upgrade can prove to be a valuable asset with it be…
Resource Packer
UtilitySlot: Keeper Suit
Install a resource packer into your suit which can pack and compress multiple resources into a bundle, making them easier to transport.
As each bundle is treated as a single resource, bundling resources helps negate the carry slowdown penalty that keepers incur when transporting items. This allows more resources to be more easily transported.…
Shield
DefensiveSlot: Primary
Install a shield that will absorbs some damage. Recharges automatically.
The Shield, one of 4 primary gadgets, protects the dome from incoming damage until it is depleted. At the end of a wave, the shield automatically recharges to full strength in time for the next wave.…
Shockwave Hammer
WeaponSlot: Dome Surface Secondary Combat Ability
Install two hammers on the dome cupola that create intense shockwaves. Must be manually triggered.
The Shockwave Hammer is an additional weapon that is a gadget. It takes up the sole Dome Surface gadget slot. By default, it deals 5 damage to all enemies on screen when triggered.
Spire
DefensiveSlot: Dome Backside
A defensive Spire that shoots down incoming projectiles
Stun Laser
CombatSlot: Dome Surface
Install a laser that auto targets and stuns monsters.
The Stun Laser is a gadget that slows monsters approaching the dome. It takes up 1 of the 2 Dome Surface gadget slots. The Stun Laser has upgrades for speed, stamina, area stun, area damage and autonomy.…
Suit Blaster
UtilitySlot: Keeper Suit
Install a mining blaster into your suit which can explosively destroy rocks around you.
The Suit Blaster is a utility item that is a gadget. It takes up 1 of the 2 Cellar gadget slots. By default, it clears all tiles in a 1.50 tile radius.
Teleporter
TransportationSlot: Cellar
A two-way teleporter connects a station in the cellar with a portable portal.
The Teleporter is a gadget that can teleport the player between the dome and its portable portal. It takes up 1 of the 2 Dome Cellar gadget slots.…
Underground Station
UtilitySlot: Mine Shaft
Get a mobile station, running on a rail directly below the dome. Enter the station to remotely control your dome from within the mine.
The Underground Station is a utility item that is a gadget. It takes up the sole Mine Shaft gadget slot. By default, it allows the dome keeper to control the dome's weapon remotely.
Dome Keeper gadget questions players ask
Where do the gadget entries come from?
Gadget names, slots, types, descriptions and purposes are pulled from the Dome Keeper wiki via the MediaWiki API, not from memory.
What is a gadget slot?
Each gadget occupies a slot such as Dome Surface, Cellar or Mine Shaft. Slots are limited, so two gadgets that share a slot compete with each other.
How many gadgets are there?
The wiki documents 26 gadgets across combat, mining, production, utility and defence types.
Which gadgets should I pick first?
Production and mining gadgets pay off over a run, while combat gadgets keep you alive tonight. Most players need one of each before they specialise.