Antewise

Dome Keeper Upgrades Guide — Spending What You Mine

Updated 31 Oct 2026 Source Dome Keeper wiki upgrade mechanics; for compounding paths (drill strength, lift speed, converter efficiency, orchard buff) By
Data status: The facts on this page were checked against the source named above. Game values can still shift with a patch, so re-check anything that looks off.

Compound first

The upgrades that pay off are the ones that make future days better. Mining speed and carry capacity do that directly — a faster drill and a bigger pack mean tomorrow’s dig yields more than today’s. Flat damage bumps feel good and matter less, because the wave scales anyway.

Within gadgets, the same rule applies. The Drilling Rig deepens your shaft, the Lift speeds the haul (and its Gravitational Lift supplement pulls everything up at once), the Resource Converter efficiency upgrades make iron self-sustaining, and the Orchard fruit buff grants +25 speed and +0.20 mining that regrows every 1.5 cycles. These are the compounding picks.

One strong line

Spreading upgrades across every tree feels safe and plays badly. Pick a line — usually economy first, then the defence your dome lacks — and push it. The gadgets guide explains which slots to fill so your gadgets and upgrades cover different gaps instead of doubling up.

Gadgets versus upgrades

Gadgets are immediate; upgrades compound. A run that buys only gadgets stalls once waves outscale the flat help, and a run that buys only upgrades gets overwhelmed before the compounding kicks in. The balance is the game.

Spend before the wave

Unspent resources do nothing at night. Bank nothing you could have converted into an upgrade or a gadget. The resources guide covers turning iron and water into a stable economy so you always have something to spend.

Frequently asked questions

What should I upgrade first?

Mining speed and carry capacity. Both compound, because they make every later day produce more ore than the day before.

Should I spread upgrades across every tree?

Early on, no. A run with three half-upgrades loses to a run with one strong line. Push a path, and let gadgets cover the gaps.

More Dome Keeper guides

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.