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Dome Keeper Waves Guide — Reading the Night

Updated 31 Oct 2026 Source Dome Keeper wiki wave-interval formula (base 60, progression term scaled by map progress, shortened ~10% per difficulty level); for delay gadgets By
Data status: The facts on this page were checked against the source named above. Game values can still shift with a patch, so re-check anything that looks off.

The night is the test

Every day in Dome Keeper is preparation for a night. Resources you did not carry home are upgrades you do not have when the wave lands. Plan the day backwards from the wave, not forwards from the dome.

How the gap between waves is set

The time between waves is a base value of 60, grown by a progression term that scales with how much of the map you have cleared, and then shortened by difficulty — each difficulty level cuts the interval by roughly 10%. So two things push nights closer together: clearing more of the map, and playing on higher difficulty. That is why a “safe” deep dig can suddenly bring the night early.

Escalation

Waves get bigger and mix threat types. A pure gun answer struggles once flyers and shielded enemies arrive together. Build a defence with at least one answer to each:

  • Gun damage — the dome weapon plus combat gadgets (Auto Cannon, Buzz Saw, Missile Launcher, Shockwave Hammer, Stun Laser).
  • Crowd control — Stun Laser slows approaching monsters; the Sword Dome’s shield pad blocks projectiles.
  • Delay — the Furnace delays the next wave by 10 seconds (and 6 more per iron fed) and the Repellent buys a shorter reprieve. Delay is underrated: it lets you finish a dig instead of abandoning it.

The defense guide breaks these axes down, and the gadgets guide shows the slot conflicts behind each pick.

Plan backwards

Work out what tonight needs, then mine exactly that. Targeted days beat greedy ones every time, because a wave you cannot survive makes the rest of the run irrelevant.

Frequently asked questions

How do waves escalate?

Waves grow in size and change composition over a run, mixing flyers, ground threats and shielded enemies in the same night. A defence that handled last night may not answer tonight.

How do I prepare for a wave?

Spend the day on the gap the last wave exposed, be back in the dome before it lands, and use a delay gadget (Furnace or Repellent) when a dig is running long.

More Dome Keeper guides

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.