Antewise

SpellRogue Spells — All 408, Class, Element and Upgrades

Updated 19 Oct 2026 Source Synthesized from published Spellrogue guides; rewritten in original wording on 20 October 2026 By
Data status: The facts on this page were checked against the source named above. Game values can still shift with a patch, so re-check anything that looks off.

Every spell in SpellRogue with its class, element, socket, rarity, charges, base effect and both upgrade branches. Filter by class, element or rarity to find what fits your build.

408 spells · class · element · socket · rarity · A/B upgrades.

Class
Element
Rarity

Ablution

Defense · Water · Common

Socket: Countdown

Charges: Charge Charge

Gain 8 Block. When Rolling Dice; Decrease Countdown Cost for next cast of this Spell by 1.

A: Increase base Block gained by 4.

B: Gain 2 Rain.

Absorb Potential

Utility · Air · Uncommon

Socket: Mana Socket

Charges: Charge

Gain 3 Electrified. Spend 1 Static; Return used Dice with -1 Value.

A: Increase Socket cost to 4-6.

B: Decrease Countdown Cost for next cast of Adjacent Spells by 4.

Accumulation

Defense · Water · Uncommon

Socket: Dual Mana Socket Countdown

Charges: Charge

Gain 2 Block. When Rolling Dice; +2 Block gained from this Spell this turn.

A: When Rolling Dice; +3 Block gained from this Spell instead.

B: Convert Socket to Countdown for cost of *12*.

Aeroburst

Attack · Air · Starter

Socket: Even Socket

Charges: Charge Charge

Deal X Damage. When Shifted; Increase Damage of next cast by 2.

Aeroguard

Defense · Air · Common

Socket: Mana Socket

Charges: Charge Charge Charge

Gain 2 Block. Shift Left. When Shifted; Increase base Block gained this turn by 2.

A: When Shifted; Increase base Block gained this turn by 4 instead.

B: End of turn; Shift Rightmost.

Aethercoil

Utility · Air · Common

Socket: Countdown

Charges: Charge Charge

Gain 1 Electrified Gain 2 Cascade.

A: Increase base Electrified gained by 1.

B: If cast when Aligned Left; Roll a Dice Enchanted with and Shift Rightmost.

Aetherstorm

Utility · Air · Rare

Socket: Countdown

Charges: Charge

Gain 1 Cyclone. Roll 1 Dice Enchanted with .

A: When Shifted; Decrease Countdown Cost for next cast of this Spell by 4.

B: Increase base rolled by 1.

Afterimage

Utility · Air · Common

Socket: Dual Twin Socket Upgrade: Mana Socket

Charges: Charge Charge

Roll 1 Dice Enchanted with .

A: Decrease Countdown Cost for next cast of adjacent Spells by 5.

B: Convert Socket to Single Mana Socket.

Aimed Attack

Attack · Air · Common

Socket: Even Socket

Charges: Charge Charge

Deal X Damage. Shift Left. If cast when Aligned Left; Repeat this Spell Spell's effects and Shift Leftmost.

A: Increase base Damage dealt by 3.

B: When Depleted; Gain 2 Cascade.

Air Wall

Defense · Air · Rare

Socket: Mana Socket

Charges: Charge

Gain 2 Block. Shift Left. When Shifted; Increase base Block gained by 1 for this Battle. End of Turn; Shift Right.

A: End of Turn; Shift Rightmost instead.

B: Reduce Socket cost to only take 6s. When Shifted; Increase base Block gained by 2 instead.

Akashic Aqua

Defense · Water · Rare

Socket: Even Twin Socket

Charges: Charge

Gain X+X. If Dice Valued at 2 are used; Gain 1 Reinforce. If Dice Valued at 4 are used; Roll 1 Dice Enchanted with .

A: Increase base Block gained by 5.

B: If Dice Valued at 6 are used; Gain 1 Fortify.

Alchemy

Utility · Void · Rare

Socket: Mana Socket Upgrade: Countdown

Charges: Unrestorable Unrestorable Upgrade: Unrestorable Unrestorable Unrestorable Unrestorable

Add a random Potion to inventory. Unrestorable. Note: Requires an empty slot.

A: Permanently increase number of Unrestorable Charges on this Spell by Unrestorable 2.

B: Convert Socket to Countdown.

Amalgamate

Defense · Void · Uncommon

Socket: Dual Mana Socket

Charges: Charge Charge

Merge used Dice. Gain 4 Block. If the total value of Merged Dice is 6 or less, the two spent Dice will become one, carrying the value of both. If the total value of Merged Dice is 7 or more, both dice will be retained, and their total value will be distributed randomly. If spending Enchanted Dice, the Enchantment will also Merge to all resulting Dice. If spending Dice with 2 different Enchantments, the resulting Enchantment will be selected randomly. (Exception: Lathspell, Echo, & Remnant)

A: Increase base Block gained by 4.

B: Also deal X+X Damage to a Random Enemy.

Anointed Impact

Attack · Earth · Common

Socket: Countdown

Charges: Charge Charge

Deal 6 Damage. Spend 1 Blessing: +6 to base Damage.

A: Increase base Damage dealt by 3.

B: Spend Blessing; also increase Charge Count of this Spell by Charge 1, for one turn.

Anti-Life

Attack · Void · Rare

Socket: Dual Mana Socket

Charges: Charge

Deal 6 Damage 2 times to All Enemies. Receive 1 Vexed.

A: Increase base number of hits by 1. Increase base Vexed received by 1.

B: No longer receive Vexed.

Aqua Fortis

Defense · Water · Starter

Socket: Mana Socket

Charges: Charge Charge

Gain X Block. When Depleted; Reroll a random unused Dice.

Arc

Attack · Air · Common

Socket: Countdown

Charges: Charge Charge Charge

Deal 6 Damage. Spend 1 Static; Deal 6 Damage to Random Other Enemy.

A: Increase base Damage dealt by 3.

B: Spend Static; Deal 6 Damage to Random Other Enemy 2 times instead.

Arctic Point

Attack · Water · Common

Socket: Odd Socket

Charges: Charge Charge Charge

Deal X +1 Damage. Reroll lowest valued unused Dice.

A: Increase base Damage dealt by 3.

B: When Depleted; Gain 1 Foresight.

Artery

Attack · Fire · Uncommon

Socket: Dual Mana Socket Upgrade: Mana Socket

Charges: Charge Charge

Deal X+X Damage 2 times. Health Lost Lose Health equal to 1.

A: Convert Socket to Single Mana Socket. Deal 2x X Damage instead.

B: When Depleted; Heal 2 Health.

Ashen Plating

Defense · Fire · Uncommon

Socket: Countdown

Charges: Charge Charge

Gain 9 Block. Reduce Countdown cost of this Spell by 1 for duration of this Battle.

A: Increase base Block gained by 3.

B: Reduce Countdown cost of this Spell by 2 instead.

Ashfall

Defense · Fire · Starter

Socket: Countdown

Charges: Charge Charge Charge

Gain 5 Block. If No Dice Spent to cast this Spell; Apply 1 Weak to All Enemies.

Aspect of Earth

Defense · Earth · Rare

Socket: Dual Mana Socket Upgrade: Countdown

Charges: Charge

Gain 4 Block. Gain 1 Blessing. On Spell Cast; Increase this Spell Spell's base Block by 2 for this turn.

A: Increase Block gained when Spells are cast by 2.

B: Convert Socket to Countdown.

Aumkar

Defense · Air · Rare

Socket: Mana Socket

Charges: Charge Upgrade: Charge Charge Charge

Gain 3x X Block. If a Dice Valued at 1 is used to cast; Gain 1 Foresight.

A: Spend 2 Static; Decrease Countdown Cost for next cast of ALL Spells by 4.

B: Permanently increase number of Charges on this Spell by Charge 2.

Auspex

Defense · Air · Rare

Socket: Countdown

Charges: Charge Charge

Gain 8 Block. Set ALL Dice to a value between 3-4. Increase Charge Count of Adjacent Spells by Charge 1, for one turn.

A: Convert to Set ALL Dice value between 5-6.

B: Convert to increase Charge Count of ALL other Spells instead.

Autumn Veil

Defense · Earth · Uncommon

Socket: Countdown

Charges: Charge Charge Charge Upgrade: Charge Charge

Gain 3 Block. When Depleted; Roll 1 Dice Enchanted with valued between 1-2.

A: Also gain 1 Thorns.

B: Increase base Block gained by 2. Permanently decrease number of Charges on this Spell by Charge 1.

Bastion

Defense · Earth · Rare

Socket: Mana Socket

Charges: Charge Charge Charge Upgrade: Charge (x5)

Gain 5 Block. When cast; Block will Increase By 1 for the duration of Battle.

A: Permanently increase number of Charges on this Spell by Charge 2.

B: Reduce base Block gained by 3. When cast; Block will Increase By 2 instead.

Bladed Wings

Attack · Air · Common

Socket: Countdown

Charges: Charge Charge

Deal 4 Damage. Damage will Increase By 4 per Depleted Spell this turn.

A: Damage will Increase By 7 per Depleted Spell instead.

B: Permanently reduce Socket Cost by Countdown 2.

Blaze

Attack · Fire · Starter

Socket: Countdown

Charges: Charge Charge

Deal 3 Damage. On Countdown Countdown Reduced from any source; Increase Damage dealt by 3 for next cast.

Blinding Brilliance

Attack · Fire · Common

Socket: Countdown

Charges: Charge Charge Charge

Deal 3 Damage. Apply 2 Weak.

A: When Depleted; Gain 2 Radiant.

B: Increase base Weak applied by 1.

Blizzard

Utility · Water · Uncommon

Socket: Countdown

Charges: Charge

Gain 1 Hailstorm. Gain 2 Rain.

A: Increase base Rain gained by 1.

B: Permanently increase number of Charges on this Spell by Charge 1.

Blood Vortex

Utility · Fire · Rare

Socket: Mana Socket Upgrade: Countdown

Charges: Charge

Roll 3 Dice. Health Lost Lose Health equal to 3.

A: Gain 1 Critical.

B: Convert Socket to Countdown. Reduce Health Lost Health Loss by 1.

Bloodward

Defense · Fire · Common

Socket: Mana Socket

Charges: Charge Charge Charge

Gain 5 Block. If a Wound Enchanted Dice is used to cast; Heal 2 Health.

A: Increase base Block gained by 3.

B: Roll a Dice Enchanted with valued between 1-3.

Bloom Bolt

Attack · Earth · Rare

Socket: Countdown

Charges: Charge Charge

Deal 4 Damage. When Rolling a 6; Increase base Damage by 2 for duration of Battle.

A: When Rolling a 6; Increase base Damage by 3 instead.

B: When Depleted; Roll a Dice.

Blossom

Utility · Earth · Uncommon

Socket: Countdown

Charges: Charge Charge

Increase Value of random Dice by 1 three times. When Depleted; Roll a Dice Enchanted with .

A: Increase Value of random Dice by 1 four times instead.

B: Decrease Countdown Cost for next cast of Adjacent Spells by 1.

Boil

Attack · Fire · Common

Socket: Even Socket

Charges: Charge Charge

Deal X Damage. If Target has Weak; Increase base Damage dealt by 6.

A: If Target has Weak; Increase base Damage dealt by 12 instead.

B: Deal 2x X Damage instead.

Bolt Hammer

Attack · Air · Common

Socket: Countdown

Charges: Charge Charge

Deal 12 Damage. Gain 2 Static.

A: Also apply 2 Conduit.

B: Increase base Damage by 4. Increase base Static by 2.

Bombard

Attack · Fire · Uncommon

Socket: Mana Socket

Charges: Charge Charge Charge Upgrade: Charge Charge

Deal X Damage to Rear Enemy 2 times.

A: Deal Damage 3 times instead. Permanently decrease number of Charges on this Spell by Charge 1.

B: Increase Socket cost to 1-6.

Boreal Cage

Defense · Air · Common

Socket: Mana Socket

Charges: Charge

Gain 5 Block Per Enemy.

A: Spend 5 Static; Gain 2 Power.

B: Increase Block gained Per Enemy by 2.

Boulder Toss

Attack · Earth · Common

Socket: Countdown

Charges: Charge Charge

Deal 12 Damage to Front Enemy and 6 Damage to Adjacent Enemies.

A: Increase Damage dealt by 4 for both Front and Adjacent targets.

B: When Depleted; Roll a Dice Enchanted with .

Bramble Growth

Utility · Earth · Common

Socket: Mana Socket

Charges: Charge Charge

Gain 3 Thorns. When Depleted; Gain 4 Block.

A: Increase Block gained when Depleted by 3.

B: Increase base Thorns gained by 1.

Breath of Thunder

Attack · Air · Uncommon

Socket: Countdown

Charges: Charge

Deal 10 Damage. On Static Gained; Increase base Damage dealt by 2 for this battle.

A: On Static Gained; Increase base Damage dealt by 3 instead.

B: Start of Battle; Roll a Dice Enchanted with .

Breeze Bind

Utility · Air · Common

Socket: Countdown

Charges: Charge Charge

Shift Right. Increase Charge Count of Adjacent Spells by Charge 1, for one turn.

A: Increase Charge Count of adjacent Spells by Charge 2 instead.

B: When Depleted; Roll a Dice Enchanted with .

Brimstone

Defense · Fire · Common

Socket: Mana Socket

Charges: Charge Charge Charge Charge Upgrade: Charge (5x)

Gain 1 Block Per Charge Left on this Spell.

A: Start of Battle; Increase Charge Count of this Spell by Charge 4, for one turn.

B: Permanently increase number of Charges on this Spell by Charge 1.

Brine Bubble

Defense · Water · Uncommon

Socket: Even Socket

Charges: Charge Charge

Gain 4 Block. If a Dice Valued at 6 is used; Reroll used Dice.

A: Increase base Block gained by 2.

B: Also deal 4 Damage to Front Enemy.

Bristle

Defense · Water · Starter

Socket: Countdown

Charges: Charge Charge

Gain 7 Block. Block will Decrease By 1 when cast for duration of Battle.

Bulwark

Defense · Earth · Starter

Socket: Odd Socket

Charges: Charge Charge Charge

Gain X Block.

Burn Scar

Utility · Fire · Rare

Socket: Even Socket Upgrade: Countdown

Charges: Charge Charge

Increase Charge Count by Charge 1 for one turn and apply 1 to another target Spell.

A: Increase Charge Count by Charge 2 and apply 2 instead.

B: Convert Socket to Countdown.

Burning Both Ends

Attack · Fire · Uncommon

Socket: Mana Socket

Charges: Charge Charge

Deal 3x X Damage to a Random Enemy. When Depleted; Health Lost Lose Health equal to 4.

A: Deal 4x X Damage instead.

B: When Depleted; Health Lost Lose Health equal to 1 instead.

Carapace

Defense · Earth · Common

Socket: Even Socket Upgrade: Countdown

Charges: Charge Charge

Gain 6 Block. Receive 1 Sap.

A: Increase base Block gained by 3. Increase base Sap received by 1.

B: Convert Even Socket to Countdown.

Casting Effects

Other

Casting Effects: Alternative Casting

Other

Casting Effects: Alters Base Effects

Other

Casting Effects: Charge Effects

Other

Casting Effects: Countdown Effects

Other

Casting Effects: Dice Related

Other

Casting Effects: Enchantment Related

Other

Casting Effects: Health Related

Other

Casting Effects: Miscellaneous Effects

Other

Casting Effects: Regarding Enemies

Other

Casting Effects: Sequenced Casting

Other

Casting Effects: Spell Class Effects

Other

Casting Effects: Spell Position Effects

Other

Casting Effects: Through Other Effects

Other

Casting Effects: Turn Triggers

Other

Cauterize

Defense · Fire · Uncommon

Socket: Mana Socket

Charges: Charge

Gain 12 Block. Receive 1 Wounded.

A: Increase Socket cost to 3-6. If a Wound Enchanted Dice is used to cast; increase Charge Count of this Spell by Charge 1, for one turn.

B: If Dice Slinger has Health 50% Health or Less; Heal 4 Health.

Chakra

Defense · Air · Starter

Socket: Mana Socket

Charges: Charge Charge

Gain X Block. When Depleted; Gain 1 Cascade.

Channel Mana

Utility · Fire · Common

Socket: Mana Socket Upgrade: Countdown

Charges: Charge Charge Charge

Decrease Countdown Cost for next cast of another target Spell by 3. Gain 1 Radiant.

A: Decrease Countdown Cost by 5 instead.

B: Convert Socket to Countdown.

Chaos Bolts

Attack · Fire · Common

Socket: Countdown

Charges: Charge Charge Charge

Deal 2 Damage to Random Enemy 3 times.

A: Increase base Damage dealt by 2.

B: On Destroy Dice Destroyed; Decrease Countdown Cost for next cast of this Spell by 3.

Charcoal Backdraft

Attack · Fire · Uncommon

Socket: Mana Socket Upgrade: Countdown

Charges: Charge Charge

Deal 4 Damage & apply 2 Rupture to All Enemies.

A: Increase base Damage dealt and Rupture applied by 1.

B: Convert Socket to Countdown.

Charcoal Dagger

Attack · Fire · Common

Socket: Odd Socket

Charges: Charge Charge Charge Charge Upgrade: Charge (x5)

Deal X Damage. Apply 1 Rupture.

A: Increase base Damage dealt by 2. Permanently increase number of Charges on this Spell by Charge 1.

B: Increase base Rupture applied by 1.

Charges

Other

Chemical Reaction

Utility · Water · Uncommon

Socket: Mana Socket

Charges: Charge Charge

Remove X Poison. Apply 3 Weak for each Poison stack removed. Note: Can target the Dice Slinger.

A: Increase Weak applied per Poison removed by 1.

B: Increase Socket cost to 1-6.

Chill Core

Defense · Water · Uncommon

Socket: Countdown

Charges: Charge Charge

Gain 8 Block. When Depleted; Apply 3 Weak to All Enemies.

A: Increase Weak applied by 3.

B: Increase base Block gained by 4.

Chilling Touch

Attack · Water · Uncommon

Socket: Mana Socket

Charges: Charge Charge

Deal 2x X Damage. Apply 2 Weak.

A: Increase Socket cost to 1-5.

B: Increase Weak applied by 1.

Choke

Utility · Air · Common

Socket: Mana Socket

Charges: Charge Charge

Apply Suffocation for X turns. (Lose 5 Health each turn)

A: Increase Health lost through Suffocation each turn by 2.

B: Increase Socket cost to 1-4.

Cinder Swipe

Attack · Fire · Rare

Socket: Mana Socket

Charges: Charge Charge

Deal X Damage. If Target is Attacking; Reroll used Dice.

A: If a Wound Enchanted Dice is used to cast; Gain 2 Radiant.

B: Increase base Damage dealt by 3.

Classes

Other

Cloudlance

Attack · Air · Uncommon

Socket: Mana Socket

Charges: Charge Charge

Deal 3x X Damage.

A: When Depleted; Increase Charge Count of adjacent Spells by Charge 2.

B: If an Odd Valued Dice is used to cast; Gain X Block.

Cloudstep

Defense · Air · Common

Socket: Mana Socket

Charges: Charge Charge

Gain X Block. When Depleted; Roll a Dice Enchanted with .

A: Increase base Block gained by 3.

B: If cast when Aligned Left; Gain 2 Electrified and Shift Rightmost.

Cold Snap

Utility · Water · Uncommon

Socket: Countdown

Charges: Charge

Gain 6 Block. Roll an Enchanted Dice.

A: Gain 1 Concoction. Increase Block gained by 3.

B: Increase rolled by 1.

Combustion

Attack · Fire · Common

Socket: Countdown

Charges: Charge Charge Charge

Deal 16 Damage. Decrease Countdown Cost of this Spell by 2 for the duration of this Battle.

A: Increase base Damage dealt by 6.

B: Decrease Countdown Cost by 4 instead.

Conflagration

Attack · Fire · Rare

Socket: Mana Socket

Charges: Charge Charge

Deal 4 Damage 2 times. Decrease Countdown Cost for next cast of ALL Spells by 1.

A: Deal 4 Damage 3 times instead.

B: Decrease Countdown Cost by 3 instead.

Conjugate Static

Defense · Air · Uncommon

Socket: Countdown

Charges: Charge

Gain 2 Block per Static currently on Dice Slinger. Remove ALL Static.

A: Gain 3 Static per Block instead.

B: Gain 3 Static.

Consecrate

Utility · Earth · Common

Socket: Mana Socket

Charges: Charge Charge

Roll 1 Dice valued between 1-4. Gain 1 Blessing.

A: Increase Blessing gained by 2.

B: Convert value of rolled Dice to 5-6.

Convalesce

Utility · Fire · Common

Socket: Countdown

Charges: Unrestorable Unrestorable Unrestorable

Heal 5 Health. Unrestorable.

A: Also gain 5 Block.

B: Heal 7 Health instead.

Convoke

Attack · Void · Uncommon

Socket: Mana Socket

Charges: Charge

Deal 15 Damage to All Enemies. Apply 2 on this Spell.

A: Apply 1 on this Spell instead.

B: Increase base Damage dealt by 7.

Crashing Wave

Attack · Water · Common

Socket: Dual Mana Socket

Charges: Charge Upgrade: Charge Charge Charge

Deal X+X Damage to All Enemies.

A: Increase base Damage dealt by 3.

B: Permanently increase number of Charges on this Spell by Charge 2.

Crescendo

Attack · Fire · Rare

Socket: Countdown

Charges: Charge

Deal 32 Damage. Each Turn; Decrease Countdown Cost for next cast of this Spell by 2.

A: Also add 2 to base Damage Each Turn.

B: Decrease Countdown Cost by 5 instead.

Crimson Pulse

Attack · Fire · Starter

Socket: Mana Socket

Charges: Charge Charge Charge

Deal X Damage. On Health Lost Health Loss; Add 2 Damage this turn.

Crush

Attack · Water · Common

Socket: Countdown

Charges: Charge Charge

Deal 9 Damage. Apply 2 Weak.

A: Increase base Damage dealt by 4. Increase Weak applied by 1.

B: Permanently Reduce Socket cost of this Spell by 2.

Cryogenesis

Utility · Water · Signature

Socket: Mana Socket

Charges: Charge Charge Charge Upgrade: Charge Charge Charge Charge

If Odd Valued Dice is used to cast; Reroll used Dice. If Even Valued Dice is used to cast; Return used Dice Enchanted with .

A: If Even Valued Dice is used; also Increase its Value by 1.

B: Increase Socket cost to 1-6. Permanently increase number of Charges on this Spell by Charge 1.

Crystalize Azur

Utility · Water · Uncommon

Socket: Mana Socket

Hold Dice until next turn. Casts on start of next turn; -X Countdown to random other Spells 2 times. Effects that would target Dice in the Dice Tray will not affect Dice held within the Spell's Socket. If an Enchanted Dice is held, its effects will be applied.

A: Increase Socket cost to 1-6.

B: -X Countdown to random other Spells 3 times instead.

Cultivate Might

Defense · Earth · Uncommon

Socket: Mana Socket

Charges: Charge Charge

If Odd Valued Dice is used to cast; Gain X Block. If Even Valued Dice is used to cast; Gain 1 Power.

A: Increase base Block gained by 4.

B: Increase base Power gained by 1.

Dark Arts

Utility · Void · Uncommon

Socket: Countdown

Charges: Charge Charge

Apply 2 Rupture. When cast; Rupture will Increase By 3 for duration of this Battle.

A: When cast; Rupture will Increase By 5 instead.

B: Permanently reduce Socket cost of this Spell by 3.

Dark Cloud

Attack · Air · Rare

Socket: Odd Socket

Charges: Charge Charge Charge

Deal 2x X Damage. Shift Left. If cast when Aligned Left; Return used Dice with -1 Value and Shift Rightmost.

A: Deal 3x X Damage.

B: If cast when Aligned Left; also Return used Dice Enchanted with .

Dark Dreams

Utility · Void · Rare

Socket: Mana Socket

Charges: Charge Charge Charge Upgrade: Charge Charge Charge Charge

Return Dice with a random Enchantment.

A: Reroll Dice used to cast instead.

B: Increase Socket cost to 1-6. Permanently increase number of Charges on this Spell by Charge 1.

Dark Mirage

Utility · Air · Uncommon

Socket: Mana Socket

Charges: Charge Charge

Replicate used Dice into Adjacent Spells. When Depleted; Roll a Dice valued between 1-3.

A: When Depleted; Roll a Dice Enchanted with instead.

B: Increase Socket cost to 1-6.

Darkstar

Attack · Void · Rare

Socket: No Socket

Charges: Charge Charge Charge Charge Upgrade: Infinite

Autocast on Attack Spell cast; Deal 2 Damage to a Random Enemy.

A: Convert Autocast condition from Attack to Defense. Increase base Damage dealt by 3.

B: Convert number of Charges to Infinite.

Dawn Dome

Defense · Fire · Starter

Socket: Countdown

Charges: Charge Charge

Gain 5 Block.

Deluge

Attack · Water · Rare

Socket: Countdown Upgrade: Mana Socket

Charges: Charge Upgrade: Charge Charge

Deal 10 Damage to Front Enemy. When cast; Damage will Increase By 1 per Block currently on Dice Slinger.

A: Convert Socket to Single Mana Socket for cost of 6. Permanently increase number of Charges on this Spell by Charge 2.

B: Damage will Increase By 2 per Block instead.

Demean

Utility · Fire · Uncommon

Socket: Countdown

Charges: Charge Charge

Apply 7 Weak to Front Enemy. Receive 1 Wounded.

A: Increase base Weak applied by 3.

B: On Destroy Dice Destroyed; Decrease Countdown Cost for next cast of this Spell by 2 (Autocasts).

Depths of Power

Utility · Water · Rare

Socket: Dual Mana Socket Upgrade B: Mana Socket

Charges: Charge

Gain 3 Power. Apply 2 on this Spell.

A: Convert Socket to Single Mana Socket.

B: Remove effect.

Desolation

Attack · Earth · Rare

Socket: Even Twin Socket

Charges: Charge Upgrade: Charge Charge

Deal X+X Damage. If Dice Valued at 6 are used to cast; Return Dice.

A: Convert Targeting to affect All Enemies.

B: Apply 2 Dazed. Permanently increase number of Charges on this Spell by Charge 1.

Detonation

Attack · Fire · Rare

Socket: Dual Mana Socket Upgrade: Mana Socket

Charges: Charge

Destroy ALL Dice. Deal 5 Damage to Front Enemy; Hits once Per Dice destroyed.

A: Increase Damage dealt Per Dice destroyed by 3.

B: Convert Dual Mana Socket to Single Mana Socket.

Dice Available

Other

Diminishing Blade

Attack · Water · Uncommon

Socket: Countdown Upgrade: Mana Socket

Charges: Charge Charge

Deal 10 Damage 2 times. Damage will Decrease By 2 when cast for duration of Battle.

A: Decrease Damage by 1 instead.

B: Convert Socket to Single Mana Socket.

Dissonant Voice

Utility · Air · Common

Socket: Mana Socket

Charges: Charge

Apply 3 Discordant.

A: Increase base Discordant gained by 2.

B: Also apply 4 Weak.

Doppelgale

Utility · Air · Signature

Socket: Mana Socket

Charges: Charge Charge

Replicate used Dice into a random Spell. Roll a Dice valued between 1-3.

A: Roll 2 Dice instead.

B: Roll Dice with X value equal to used Dice instead.

Draw on the Heavens

Utility · Air · Uncommon

Socket: Countdown

Charges: Charge Charge

Gain 6 Static. When Shifted; Decrease Countdown Cost for next cast of this Spell by 2.

A: Roll a Dice Enchanted with .

B: When Shifted; Reduce Countdown by 5 instead.

Drench

Attack · Water · Common

Socket: Countdown

Charges: Charge Charge

Deal 10 Damage. If Last Spell Cast was Defense; Damage will Increase By 6.

A: If Last Spell Cast was Defense; Damage will Increase By 12 instead.

B: Permanently Reduce Socket cost of this Spell by 2.

Earth Bane

Attack · Earth · Common

Socket: Mana Socket

Charges: Charge Charge Charge Charge Upgrade: Charge (x6)

Deal X Damage. If a Dice Valued at 2 is used to cast; Gain 3 Block.

A: Increase base Damage dealt by 3.

B: Permanently increase number of Charges on this Spell by Charge 2.

Earth Spike

Attack · Earth · Starter

Socket: Even Socket

Charges: Charge Charge Charge

Deal X Damage to Front Enemy.

Earthquake

Attack · Earth · Common

Socket: Even Socket

Charges: Charge Charge

Deal X Damage to All Enemies. When Depleted; Gain 2 Blessing.

A: Increase base Damage dealt by 3.

B: Increase Value of a random Dice by 1.

Earthsong

Utility · Earth · Signature

Socket: Mana Socket

Charges: Charge Charge Upgrade: Charge Charge Charge

Increase Value of a random Dice by +X and Return used Dice with half its value removed (rounded up).

A: Decrease Socket cost to 1-3. Increase Value of 2 random Dice instead.

B: Permanently increase number of Charges on this Spell by Charge 2.

Echoing Wind

Utility · Air · Uncommon

Socket: Mana Socket

Charges: Charge Upgrade: Charge Charge

If Odd Valued Dice is used to cast; Gain X Static. If Even Valued Dice is used to cast; Gain 2 Cascade.

A: Increase Cascade gained by 1.

B: Permanently increase number of Charges on this Spell by Charge 1.

Edge of Sanity

Attack · Void · Uncommon

Socket: Countdown

Charges: Charge

Deal 30 Damage. Instantly End Turn.

A: Increase base Damage dealt by 10.

B: Also apply 5 Weak.

Electric Buffer

Defense · Air · Common

Socket: Odd Socket

Charges: Charge Charge Charge

Gain X Block. If a Dice Valued at 1 is used to cast; Gain 2 Static.

A: Increase base Block gained by 3.

B: If a Dice Valued at 1 is used to cast; Gain 4 Static instead.

Electrolyze

Utility · Air · Signature

Socket: Mana Socket

Charges: Charge Charge Upgrade: Charge Charge Charge Charge

Return Dice used to cast and Tilt. Spend 1 Static; Increase Value of highest valued Dice by 2.

A: Spend no Static instead.

B: Permanently increase number of Charges on this Spell by Charge 2.

Emanate

Attack · Earth · Rare

Socket: Countdown

Charges: Charge

Deplete target Spell; Deal 5 Damage to Front Enemy; hits once per Charge removed.

A: Increase Damage dealt per Charge removed by 2.

B: Permanently Reduce Socket cost of this Spell by 2.

Emberstorm

Utility · Fire · Uncommon

Socket: Mana Socket Upgrade: Countdown

Charges: Charge Charge

Roll 3 Dice valued between 1-3. Destroy a random Dice.

A: Roll 4 Dice instead.

B: Convert Socket to Countdown.

Embrace

Defense · Water · Starter

Socket: Mana Socket

Charges: Charge Charge

If Odd Valued Dice is used to cast; Gain 3 Fury. If Even Valued Dice is used to cast; Gain X Block.

Encase Azur

Defense · Water · Common

Socket: Mana Socket Upgrade A: Dual Mana Socket

Hold Dice until next turn. Casts on turn end; Gain X Block. Effects that would target Dice in the Dice Tray will not affect Dice held within the Spell's Socket(s). If an Enchanted Dice is held, its effects will be applied.

A: Convert Mana Socket to Dual Mana Socket.

B: Also gain X Fury.

Engulf

Attack · Water · Common

Socket: Countdown

Charges: Charge Charge

Gain 4 Block. Deal 10 Damage.

A: Increase base Block gained by 3.

B: Gain 1 Rain.

Eruption

Attack · Fire · Rare

Socket: Countdown

Charges: Charge Charge

Deal 30 Damage. Apply 2 on ALL non-Attack Spells.

A: Increase base Damage dealt by 10.

B: Permanently Reduce Socket Cost of this Spell by 3.

Ether Echo

Utility · Void · Uncommon

Socket: Countdown

Charges: Charge Charge Upgrade: Charge

Roll 2 Dice Enchanted with .

A: Permanently reduce Socket Cost of this Spell by 3.

B: Roll 3 instead. Permanently decrease number of Charges on this Spell by Charge 1.

Ethereal

Defense · Void · Rare

Socket: Countdown

Charges: Charge

Gain 1 Dodge. Receive 1 Silenced.

A: Increase base Dodge gained & base Silenced received by 1.

B: Permanently reduce Socket Cost of this Spell by 3.

Evasion

Defense · Air · Rare

Socket: Mana Socket

Charges: Unrestorable Unrestorable Unrestorable Upgrade A: Unrestorable (x5) Upgrade B: Charge

Gain 1 Dodge. Unrestorable.

A: Permanently increase number of Unrestorable Charges on this Spell by Unrestorable 2.

B: Convert this Spell Spell's Charges from Unrestorable to Restorable. Lose 3 Health.

Eviscerate

Attack · Fire · Common

Socket: Mana Socket Upgrade: Countdown

Charges: Charge Charge Charge Upgrade: Charge Charge Charge Charge

Deal 2 Damage. Damage will Increase By 6 if Health Lost Health Lost this turn.

A: Increase base Damage dealt by 2. Damage will Increase By 8 if Health Lost Health Lost instead.

B: Convert Socket to Countdown. Permanently increase number of Charges on this Spell by Charge 1.

Extract

Attack · Fire · Uncommon

Socket: Countdown

Charges: Charge Charge

Deal 14 Damage. If Damage would be Lethal; Heal 4 Health.

A: Increase base Damage dealt by 4.

B: Increase Health recovered if Lethal by 3.

Eye of the Storm

Defense · Water · Rare

Socket: Dual Twin Socket

Charges: Charge

If Dice Valued at 1 are used; Gain 1 Hailstorm. If Dice Valued at 2 are used; Gain 2 Concoction. If Dice Valued at 3 are used; Gain 3 Rain.

A: If 1s are used; Gain 2 Hailstorm instead.

B: If 3s are used; Gain 5 Rain instead.

Falling Fire

Attack · Fire · Common

Socket: Countdown

Charges: Charge Charge

Deal 15 Damage to Target Enemy and 5 Damage to Adjacent Enemies. On Destroy Dice Destroyed; Decrease Countdown Cost for next cast of this Spell by 2.

A: Increase Damage dealt to Target Enemy and Adjacent Enemies by 5.

B: Permanently Reduce Socket Cost of this Spell by 3.

Fathom

Attack · Water · Uncommon

Socket: Mana Socket

Charges: Charge Charge

Deal 4 Damage. If Target has Poison; Reroll used Dice.

A: If Target has Poison; Rerolled Dice is Enchanted with .

B: Increase base Damage dealt by 6.

Feather Lash

Attack · Air · Uncommon

Socket: Countdown

Charges: Charge Charge Charge

Deal 3 Damage. Roll a Dice valued between 1-3. Cast on this Spell Spell's Last Charge; Repeat effects.

A: Roll a Dice Enchanted with instead.

B: Increase base Damage dealt by 5.

Ferromagnetize

Utility · Air · Uncommon

Socket: Countdown

Charges: Charge Charge

Apply 4 Conduit to All Enemies.

A: Permanently Reduce Socket Cost of this Spell by 4.

B: Also gain 2 Ionized.

Fickle Barrier

Defense · Fire · Common

Socket: Countdown

Charges: Charge Charge Charge Charge

Gain 4 Block. On Destroy Dice Destroyed; Decrease Countdown Cost for next cast of this Spell by 2.

A: If Dice Slinger has Health 50% Health or Less; Heal 2 Health.

B: On Destroy Dice Destroyed; Decrease Countdown Cost by 4 instead.

Fireball

Attack · Fire · Uncommon

Socket: Countdown

Charges: Charge Upgrade: Charge Charge Charge

Deal 6 Damage to All Enemies. On Countdown Countdown Reduced from any source; Increase Damage of next cast by 2.

A: On Countdown Countdown Reduced from any source; Increase Damage of next cast by 3 instead.

B: Permanently Reduce Socket Cost of this Spell by 3. Permanently increase number of Charges on this Spell by Charge 2.

Firelight

Defense · Fire · Starter

Socket: Countdown

Charges: Charge Charge

Gain 3 Block. On Countdown Countdown Reduced from any source; Increase Block of next cast by 1.

Fissure

Attack · Earth · Uncommon

Socket: Countdown

Charges: Charge

Deal 20 Damage. Deplete ALL non-Attack Spells.

A: Increase base Damage dealt by 7.

B: Permanently Reduce Socket Cost of this Spell by 3.

Fixation

Attack · Earth · Common

Socket: Countdown

Charges: Charge

Deal 12 Damage. Apply 2 Marked.

A: Increase base Damage dealt by 5.

B: When Blessing Gained; Decrease Countdown Cost of next cast by 3.

Flame Hunger

Utility · Fire · Signature

Socket: Countdown

Charges: Charge Charge Charge

Roll 2 Dice valued between 1-3.

A: Roll 3 Dice instead. Apply 1 on this Spell.

B: On Destroy Dice Destroyed; Decrease Countdown Cost for next cast of this Spell by 2 (Autocasts).

Flame Storm

Attack · Fire · Rare

Socket: Countdown

Charges: Charge

Deal 6 Damage to Random Enemies 5 times.

A: On Health Lost Health Loss; Decrease Countdown Cost for next cast of this Spell by 2.

B: On Destroy Dice Destroyed; Decrease Countdown Cost for next cast of this Spell by 3.

Flame Surge

Defense · Fire · Rare

Socket: Dual Twin Socket

Charges: Charge Charge

Gain 5 Block. If Dice Valued at 1 are used to cast; Gain 4 Banefire. If Dice Valued at 2 are used to cast; Gain 1 Critical.

A: If Dice Valued at 1 are used to cast; Increase Banefire gained by 2.

B: If Dice Valued at 2 are used to cast; Increase Critical gained by 1.

Fleeting Might

Utility · Earth · Common

Socket: Mana Socket

Charges: Charge Charge Charge

Gain X Power. Gain X Drain.

A: Increase Socket cost to 1-6.

B: Increase base Power & Drain gained by 1.

Flourish

Utility · Earth · Common

Socket: Countdown

Charges: Charge

Roll 2 Dice valued between 5-6. Increase Charge Count of random other Spell by Charge 1, for one turn.

A: Increase Charge Count of random other Spell by Charge 2 instead.

B: Random unused Dice is Enchanted with .

Fluctuate

Utility · Water · Signature

Socket: Mana Socket

Charges: Charge Charge Charge

Reroll used Dice.

A: If a Dice Valued at 4 is used; Apply 2 Poison to Random Enemy.

B: Used Dice is Rerolled to an Even value.

Flurry

Attack · Air · Rare

Socket: Countdown

Charges: Charge

Deal 3 Damage to Random Enemy; hit once per Static currently on Dice Slinger. Remove ALL Static.

A: Permanently Reduce Socket Cost of this Spell by 6.

B: Increase base Damage dealt by 4.

Focus Blast

Attack · Air · Common

Socket: Mana Socket

Charges: Charge Charge

Deal X +1 Damage. If a Dice Valued at 1 used to cast; Apply 1 Conduit.

A: Increase base Damage dealt by 4.

B: When Shifted; increase Charge Count of this Spell by Charge 1, for one turn.

Focused Heat

Utility · Fire · Uncommon

Socket: Mana Socket Upgrade: Countdown

Charges: Charge Charge Charge Charge Upgrade: Charge (x6)

Apply 1 Weak Per Charge Left on this Spell.

A: Convert Socket to Countdown.

B: Permanently increase number of Charges on this Spell by Charge 2. Destroy a random Dice.

Focused Toxin

Attack · Water · Rare

Socket: Countdown

Charges: Charge

Apply 10 Poison. Transfer Poison from All Enemies to Target Enemy.

A: Increase base Poison applied by 3.

B: Permanently Reduce Socket cost of this Spell by 4.

Forbearance

Attack · Water · Common

Socket: Countdown

Charges: Charge Charge

Deal 10 Damage. When Rolling Dice; Decrease Countdown Cost for next cast of this Spell by 1.

A: Increase base Damage dealt by 7.

B: When Rolling Dice; Decrease Countdown Cost for next cast of this Spell by 2 instead.

Force of Nature

Attack · Earth · Common

Socket: Mana Socket

Charges: Charge Charge Charge

Deal 4 Damage. If Last Spell Cast was Utility; Gain 3 Block.

A: Increase base Damage dealt by 4.

B: If Last Spell Cast was Utility; Gain 6 Block instead.

Fortitude

Defense · Earth · Uncommon

Socket: Countdown

Charges: Charge Charge Charge Upgrade: Charge Charge

Gain 6 Block. When Depleted; Gain 1 Barrier.

A: Increase base Block gained by 2. Permanently decrease number of Charges on this Spell by Charge 1.

B: Reduce base Block gained by 1. When Depleted; Gain 2 Barrier instead.

Foundation

Defense · Earth · Starter

Socket: Mana Socket

Charges: Charge Charge Charge

Gain X Block. Gain 1 Power. Receive 1 Drain.

Fragmentize

Utility · Fire · Uncommon

Socket: Mana Socket

Charges: Charge Upgrade: Charge Charge

Dice used to cast is Split in three.

A: If a Dice Valued at 6 is used to cast; Gain 1 Power.

B: Permanently increase number of Charges on this Spell by Charge 1.

Frost Core

Utility · Water · Rare

Socket: Dual Twin Socket

Charges: Charge Upgrade: Charge Charge

If Dice Valued at 3 are used; Roll 2 Dice Enchanted with . If Dice Valued at 4 are used; Gain 12 Fury.

A: Increase Socket to 3-5. If a Dice Valued at 5 is used; Double stacks of Fury.

B: Permanently increase number of Charges on this Spell by Charge 1.

Frost Ray

Attack · Water · Uncommon

Socket: Mana Socket

Charges: Charge Charge

Deal X Damage to Random Enemy. Reroll used Dice.

A: When Depleted; Gain 1 Concoction.

B: Rerolled Dice is Enchanted with .

Frostmantle

Defense · Water · Rare

Socket: Countdown

Charges: Charge Charge

Gain 8 Block. When Depleted; Gain 1 Gravechill.

A: Increase base Block gained by 4.

B: Gain 1 Rain.

Frozen Shield

Defense · Water · Common

Socket: Countdown

Charges: Charge Charge

Gain 7 Block. Apply 3 Rupture to Front Enemy.

A: Increase base Rupture applied by 3.

B: When Depleted; Roll a Dice Enchanted with .

Fulgur

Attack · Air · Common

Socket: Odd Socket

Charges: Charge Charge Charge

Deal X Damage. Set a random Dice to X.

A: Spend 2 Static; Apply 3 Conduit.

B: Set random Dice to X +2.

Furnace

Utility · Fire · Rare

Socket: Countdown

Charges: Charge

Decrease Countdown Cost for next cast of ALL other Spells Per Dice used to cast.

A: Decrease Countdown Cost Per Dice used by 3 instead.

B: Roll 2 Dice valued between 1-3.

Gaia's Wrath

Attack · Earth · Uncommon

Socket: Mana Socket Upgrade B: Countdown

Charges: Charge Charge

Deal 2 Damage. Gain 1 Power.

A: Increase base Damage dealt by 5.

B: Convert Socket to Countdown.

Galvanic Fling

Attack · Air · Uncommon

Socket: Countdown

Charges: Charge Charge

Deal 1 Damage. Apply Conduit. Spend 1 Static; Repeat this Spell Spell's effects.

A: Spend 2 Static instead; Repeat effects twice.

B: Increase base Damage by 9.

Gather

Utility · Air · Common

Socket: Countdown

Charges: Charge Charge

Gain 3 Static. Set random Dice between 3-4.

A: When Shifted; Decrease Countdown Cost for next cast of this Spell by 2 (Autocasts).

B: Increase base Static gained by 1.

Gathering Flames

Utility · Fire · Common

Socket: Dual Twin Socket Upgrade: Countdown

Charges: Charge Charge

Roll 1 Dice. When Depleted; Gain 1 Critical.

A: Convert Socket to Countdown.

B: Also gain 1 Power when Depleted.

Gaze from Beyond

Attack · Void · Rare

Socket: Countdown

Charges: Charge

Deal 60 Damage. Apply on 2 random other Spells.

A: Increase base Damage dealt by 20.

B: Apply on 1 random other Spell instead.

Glacial Sphere

Attack · Water · Common

Socket: Countdown

Charges: Charge Charge Charge

Deal 4 Damage. Apply 2 Rupture.

A: Increase base Rupture applied by 2.

B: Permanently Reduce Socket cost of this Spell by 3.

Glaciate

Defense · Water · Common

Socket: Mana Socket

Charges: Charge Charge

Gain X Block. Gain X Delayed Block.

A: Increase Socket cost to 1-6.

B: Multiply Delayed Block gained by 2x X.

Gleaming Exterior

Defense · Earth · Common

Socket: Mana Socket

Charges: Charge Charge

Gain 6 Block. Gain 2 Blessing.

A: Increase Socket cost to 4-6.

B: When Depleted; Roll a Dice.

Gleaming Force

Attack · Earth · Uncommon

Socket: Countdown

Charges: Charge Charge Charge Upgrade: Charge Charge

Deal 4 Damage. Gain 1 Blessing.

A: When Depleted; Roll 1 Dice Enchanted with .

B: Increase Blessing gained by 1. Permanently decrease number of Charges on this Spell by Charge 1.

Gleaming Mana

Utility · Earth · Uncommon

Socket: Mana Socket

Charges: Charge

Return used Dice Enchanted with .

A: Instead, Reroll used Dice to a value between 4-6.

B: If a Dice Valued at 6 is used to cast; Gain 2 Blessing.

Glimpse of the Void

Utility · Void · Rare

Socket: Countdown

Charges: Charge

Gain 1 Potency. Apply to a random other Spell.

A: Permanently Reduce Socket Cost of this Spell by 3.

B: Increase base Potency gained by 1. Increase base applied by 2.

Glint Glaive

Attack · Earth · Rare

Socket: Countdown

Charges: Charge

Deal 18 Damage. On Blessing Gained; Increase base Damage by 2 for duration of battle.

A: Increase Damage added when Blessing Gained by 2.

B: Permanently Reduce Socket Cost of this Spell by 4.

Glowing Visage

Defense · Fire · Uncommon

Socket: Countdown

Charges: Charge

Gain 6 Block. On Countdown Countdown Reduced from any source; Increase Block of next cast by 2.

A: Reduce base Block by 2. On Countdown Countdown Reduced from any source; Increase Block of next cast by 3 instead.

B: Roll 1 Dice valued between 1-3.

Graft Mana

Utility · Earth · Uncommon

Socket: Mana Socket

Charges: Charge Charge Upgrade: Charge Charge Charge

If Dice used to cast is not Enchanted with ; Return Dice Enchanted with . If a Sapling Enchanted Dice is used to cast; Return Dice with +3 Value.

A: Permanently increase number of Charges on this Spell by Charge 1.

B: Increase Socket cost to 1-4.

Granite Guard

Utility · Earth · Rare

Socket: Mana Socket

Charges: Unrestorable Unrestorable Unrestorable

Gain 5x X Block. Unrestorable.

A: Increase Socket cost to 1-6.

B: If a Dice Valued at 1 is used to cast; increase Charge Count of this Spell by Unrestorable 1.

Grasp Flow

Defense · Water · Common

Socket: Even Socket

Charges: Charge Charge Upgrade: Charge Charge Charge

Gain 2 Block. Roll 1 Odd valued Dice.

A: Increase base Block gained by 2.

B: Roll 1 Even valued Dice instead. Permanently increase number of Charges on this Spell by Charge 1.

Grim Rite

Utility · Void · Rare

Socket: Countdown

Charges: Charge Upgrade: Charge Charge

Apply 2 on a random other Spell. Gain 2 Power and 1 Fortify.

A: Reduce applied by 1.

B: Permanently increase number of Charges on this Spell by Charge 1. Increase base Power gained by 1.

Growing Blade

Attack · Earth · Uncommon

Socket: Mana Socket Upgrade: Countdown

Charges: Charge Charge

Deal 5 Damage. If Damage would be Lethal; Increase base Damage by 1 for entire run.

A: Increase base Damage dealt by 4.

B: Convert Socket to Countdown.

Guarding Gale

Defense · Air · Uncommon

Socket: Mana Socket

Charges: Charge Charge

Gain Block. If a Dice Valued at 1 is used to cast; Gain 1 Cascade.

A: Multiply base Block gained by x2.

B: Spend 1 Static; Roll 1 Dice.

Guiding Zephyr

Defense · Air · Common

Socket: Countdown

Charges: Charge Charge

Gain 8 Block. Decrease Countdown Cost for next cast of Adjacent Spells by 2.

A: When Depleted; Gain 5 Static.

B: Decrease Countdown Cost by 4 instead.

Gush

Attack · Water · Starter

Socket: Mana Socket

Charges: Charge Charge Charge

Deal 4 Damage. If Dice Slinger has Block; Increase Damage by 2.

Gust

Utility · Air · Signature

Socket: Mana Socket

Charges: Charge Charge Charge Charge

Roll a Dice valued between 3-6. If Even Valued Dice used to cast; Shift Right. If Odd Valued Dice used to cast; Shift Left.

A: Each turn; Random Dice is Enchanted with .

B: End of Turn; Shift Leftmost.

Harmony

Utility · Air · Signature

Socket: Mana Socket

Charges: Charge Charge Upgrade: Charge Charge Charge

Set lowest valued Dice to X. Roll a Dice valued between 3-4.

A: Set lowest valued Dice to X +1 instead.

B: Permanently increase number of Charges on this Spell by Charge 1.

Haze

Defense · Air · Common

Socket: Countdown

Charges: Charge Charge Charge

Apply 1 Weak. Gain 3 Block.

A: When Depleted; Apply 2 Conduit to Front Enemy.

B: Increase base Block by 1. Increase base Weak by 1.

Heatstroke

Defense · Fire · Rare

Socket: Mana Socket

Charges: Charge Upgrade: Charge Charge

Apply 1 Weak, then Double stacks of Weak on target.

A: Increase base Weak applied by 2.

B: Permanently increase number of Charges on this Spell by Charge 1.

Heatwave

Utility · Fire · Uncommon

Socket: Mana Socket

Charges: Charge Charge

Apply 4 Weak to All Enemies. When Depleted; Roll 2 Dice valued from 1-3.

A: Increase base Weak applied by 2.

B: When Depleted; Roll 3 Dice instead.

Hemophage

Defense · Fire · Rare

Socket: Countdown

Charges: Unrestorable Upgrade: Unrestorable Unrestorable

Gain 4 Block. Gain 1 Lifesteal. Unrestorable.

A: Increase base Block gained by 16.

B: Permanently increase number of Unrestorable Charges on this Spell by Unrestorable 1.

Hemorrhage

Utility · Fire · Common

Socket: Mana Socket

Charges: Charge Charge

Apply X Rupture. Decrease Countdown Cost for next cast of random other Spell by 1.

A: Decrease Countdown Cost for next cast of random other Spell by 4 instead.

B: Increase base Rupture applied by 2.

Hotspot

Attack · Fire · Starter

Socket: Countdown

Charges: Charge Charge Charge Charge

Deal 2 Damage Per Charge Left on this Spell.

Hurl Monolith

Attack · Earth · Uncommon

Socket: Countdown

Charges: Charge Charge

Deal 20 Damage. Apply 2 Dazed.

A: When Rolling a 6; Decrease Countdown Cost for next cast of this Spell by 2.

B: Gain 3 Blessing.

Hurt

Attack · Fire · Common

Socket: Mana Socket Upgrade: Countdown

Charges: Charge Charge Charge

Deal 12 Damage. Receive 1 Wounded.

A: Increase base Damage dealt by 5.

B: Convert Socket to Countdown.

Hydroclasp

Defense · Water · Common

Socket: Odd Socket

Charges: Charge Charge Upgrade: Charge Charge Charge

Gain X +1 Block. Reroll lowest valued unused Dice.

A: When Depleted; Roll a Dice.

B: Permanently increase number of Charges on this Spell by Charge 1. Increase base Block gained by 2.

Ice Blast

Attack · Water · Uncommon

Socket: Dual Mana Socket

Charges: Charge Charge Charge

Deal 9 Damage. If Sum of Values for Dice used to cast equals 7; Roll a Dice.

A: Increase base Damage dealt by 4.

B: If Sum of Values equals 7; Roll a Dice Enchanted with instead.

Ice Spear

Attack · Water · Starter

Socket: Mana Socket

Charges: Charge Charge Charge

Deal X Damage.

Ice Ward

Defense · Water · Uncommon

Socket: Countdown

Charges: Charge Charge Charge

Gain 4 Block. When Depleted; Roll 2 Dice.

A: Increase base Block gained by 2.

B: When Depleted; Roll 3 Dice instead.

Icebound

Attack · Water · Rare

Socket: Mana Socket

Charges: Charge Upgrade: Charge Charge

Deal 2x X Damage to All Enemies. Flip used Dice.

A: Increase base Damage dealt by 5.

B: Permanently increase number of Charges on this Spell by Charge 1.

Icicle Blade

Attack · Water · Rare

Socket: Countdown

Charges: Charge Charge Charge Upgrade: Charge (x6)

Deal 2 Damage. When cast; Damage will Increase By 2 for duration of this Battle.

A: When cast; Damage will Increase By 3 instead.

B: Permanently increase number of Charges on this Spell by Charge 3.

Impale

Attack · Water · Starter

Socket: Countdown

Charges: Charge Charge Charge

Deal 4 Damage. If Dice Slinger has Block; Increase Damage by 2.

Impure Offering

Utility · Earth · Uncommon

Socket: Countdown

Charges: Charge Charge Upgrade: Charge Charge Charge

Gain 4 Blessing. When Depleted; Receive 1 Vexed.

A: Permanently increase number of Charges on this Spell by Charge 1.

B: Increase base Blessing gained by 2.

Incandescence

Utility · Fire · Rare

Socket: Countdown

Charges: Charge

Gain 3 Radiant. Gain 1 Power. On Destroy Dice Destroyed; Decrease Countdown Cost for next cast of this Spell by 2.

A: Increase base Radiant gained by 1.

B: Increase base Power gained by 1.

Incendiary Spell

Utility · Fire · Uncommon

Socket: Countdown

Charges: Charge Charge

Apply Incendiary; Deal 30 Damage in 3 turns.

A: Damage is dealt in 2 turns instead.

B: Deal 45 Damage instead.

Incinerate

Attack · Fire · Common

Socket: Countdown

Charges: Charge Charge

Deal 16 Damage. Destroy lowest valued Dice. When Depleted; Roll 3 Dice valued between 1-3.

A: Increase base Damage dealt by 6.

B: When Depleted; Roll 4 Dice valued between 1-3 instead.

Incision

Attack · Water · Rare

Socket: Mana Socket Upgrade: Countdown

Charges: Charge Charge Upgrade: Charge Charge Charge Charge

Deal 2 Damage. Apply 8 Rupture.

A: Increase base Rupture applied by 4.

B: Convert Socket to Countdown.

Indomitable Form

Defense · Water · Rare

Socket: Countdown

Charges: Unrestorable Unrestorable Unrestorable Upgrade: Unrestorable (x6)

Gain 12 Block. Unrestorable.

A: Increase base Block gained by 8.

B: Permanently increase number of Unrestorable Charges on this Spell by Unrestorable 3.

Inexplicable

Utility · Void · Rare

Socket: Mana Socket Upgrade: Countdown

Charges: Charge

Apply 2 Dazed and 2 Marked to All Enemies. Destroy a random unused Dice.

A: Increase base Dazed & Marked applied by 1.

B: Convert Socket to Countdown.

Inferno

Attack · Fire · Common

Socket: Mana Socket

Charges: Charge Charge Charge Upgrade: Charge Charge

Deal X Damage. When Depleted; Gain 3 Banefire.

A: Increase base Damage dealt by 2. Permanently reduce number of Charges on this Spell by Charge 1.

B: When Depleted; Gain 6 Banefire instead.

Infuse Potency

Utility · Earth · Rare

Socket: Dual Mana Socket

Charges: Charge

Gain 1 Potency. Roll 2 Dice.

A: Increase Dual Mana Socket cost to 5-6.

B: Roll 3 Dice instead.

Infuse Scales

Defense · Earth · Uncommon

Socket: Mana Socket

Charges: Charge Charge

Gain X -1 Block. Return used Dice with -3 Value.

A: Used Dice is Returned with -1 instead.

B: On Blessing Gained; increase Charge Count of this Spell by Charge 1, for one turn.

Infused Shield

Defense · Fire · Common

Socket: Mana Socket

Charges: Charge Charge

Gain 3 Block. If a Dice Valued at 3 is used to cast; Roll 1 Dice valued between 1-2.

A: Increase base Block gained by 2.

B: If a Dice Valued at 3 is used to cast; Roll 1 Dice valued between 1-6 instead.

Inner Rage

Utility · Fire · Common

Socket: Countdown

Charges: Charge Charge

Gain 1 Critical.

A: When Depleted; Roll 2 Dice.

B: When Health Lost Health Lost; Decrease Countdown Cost for next cast of this Spell by 2.

Inner Storm

Attack · Water · Common

Socket: Mana Socket

Charges: Charge Charge Upgrade: Charge Charge Charge

Deal X Damage to Random Enemy 2 times.

A: Deal X Damage 3 times instead.

B: Also gain X Block. Permanently increase number of Charges on this Spell by Charge 1.

Inscribe

Utility · Void · Uncommon

Socket: Countdown

Charges: Charge Charge Charge

Decrease Countdown Cost of another target Spell by 2 for the duration of this Battle. (Cannot reduce below *1*)

A: Decrease Countdown Cost by 3 instead.

B: Permanently Reduce Socket Cost of this Spell by 3.

Instinct

Utility · Earth · Uncommon

Socket: Mana Socket Upgrade: Countdown

Charges: Charge

Apply 1 Marked. Apply 1 Dazed.

A: Increase base Marked gained by 1.

B: Convert Socket to Countdown.

Intervention

Defense · Earth · Uncommon

Socket: Countdown

Charges: Charge Charge

Gain 3 Block. Add +3 Value to random Dice. Spend 2 Blessing; Gain 1 Power.

A: Reduce Blessing Spent by 1.

B: Increase base Block gained by 3.

Inundate

Attack · Water · Uncommon

Socket: Countdown

Charges: Charge Charge Upgrade: Charge

Deal 12 Damage. Gain 1 Foresight.

A: Increase base Damage by 8.

B: Increase Foresight gained by 1. Permanently decrease number of Charges on this Spell by Charge 1.

Invoke Mana

Utility · Void · Rare

Socket: Dual Mana Socket

Charges: Charge Upgrade: Charge Charge Charge

Roll 3 Dice.

A: Roll 4 Dice instead.

B: Permanently increase number of Charges on this Spell by Charge 2.

Ironguard

Defense · Fire · Common

Socket: Mana Socket

Charges: Charge Charge Charge Upgrade: Charge Charge

If a Dice Valued between 1 to 5 is used to cast; Gain X +1 Block. If a Dice Valued at 6 is used to cast; Gain 1 Power.

A: Increase Block gained by 2.

B: Increase Power gained by 1. Permanently reduce number of Charges on this Spell by Charge 1.

Javelin

Attack · Earth · Common

Socket: Mana Socket

Charges: Charge Charge Charge

Deal 10 Damage.

A: Increase base Damage dealt by 5.

B: Apply 1 Marked.

Jolt

Attack · Air · Uncommon

Socket: Mana Socket

Charges: Charge Charge Upgrade: Charge

Deal X Damage & apply 2 Conduit to Random Enemy.

A: Apply X Conduit instead. Permanently decrease number of Charges on this Spell by Charge 1.

B: Spend 1 Static; Repeat this Spell Spell's effects.

Kairotic Moment

Utility · Fire · Rare

Socket: Countdown

Charges: Unrestorable Unrestorable Unrestorable Upgrade: Unrestorable (x5)

Apply 7 Weak to All Enemies. Unrestorable.

A: Increase base Weak applied by 3.

B: Permanently increase number of Unrestorable Charges on this Spell by Unrestorable 2.

Karma Burst

Attack · Air · Starter

Socket: Mana Socket

Charges: Charge Charge Charge

Deal 2x X Damage.

Killshot

Attack · Earth · Common

Socket: Countdown

Charges: Charge Charge Charge

Deal 4 Damage. If Target Below 50% Health; Increase Damage dealt by 6.

A: If Target Below 50% Health; Increase Damage dealt by 10 instead.

B: Permanently Reduce Socket Cost of this Spell by 2.

Kindle

Utility · Fire · Common

Socket: Countdown

Charges: Charge Charge

Roll 1 Dice valued between 3-4.

A: Also gain 1 Banefire.

B: On Destroy Dice Destroyed; Increase Charge Count of this Spell by Charge 1, for one turn.

Leech

Attack · Fire · Uncommon

Socket: Mana Socket Upgrade: Countdown

Charges: Charge Charge

Deal 6 Damage. On Health Lost Health Loss; +2 base Damage for this Battle.

A: On Health Lost Health Loss; +3 base Damage instead.

B: Convert Socket to Countdown.

Liquify

Utility · Water · Rare

Socket: Mana Socket Upgrade: Countdown

Charges: Charge Charge

If Target Enemy has 35 Health or less; kill instantly.

A: Kill Instantly if Target Enemy has 50 Health or less instead.

B: Convert Socket to Countdown for cost of *2*.

Luminance

Utility · Fire · Uncommon

Socket: Countdown

Charges: Charge Upgrade: Charge Charge

Gain 1 Foresight. If 3 or more Dice Spent to cast; Gain 3 Radiant.

A: If 3 or more Dice Spent to cast; Gain 4 Radiant instead.

B: Permanently increase number of Charges on this Spell by Charge 1.

Magma Skin

Defense · Fire · Common

Socket: Countdown

Charges: Charge Charge

Gain 7 Block. Gain 5 Pyrohide.

A: Increase base Block gained by 3.

B: Increase base Pyrohide gained by 4.

Magnetic Fields

Defense · Air · Uncommon

Socket: Odd Socket

Charges: Charge Charge Charge

Gain X Block. Shift Left. When Depleted; Gain 3 Ionized.

A: If cast when Aligned Left; Roll an Enchanted Dice and Shift Leftmost.

B: When Depleted; also gain 2 Cascade.

Magnetize

Utility · Air · Common

Socket: Mana Socket Upgrade: Countdown

Charges: Charge Charge

Apply 2 Conduit. When Depleted; Gain 3 Static.

A: When Depleted; Gain 8 Static instead.

B: Convert Socket to Countdown.

Magnificent Glow

Utility · Fire · Uncommon

Socket: Countdown

Charges: Charge Upgrade: Charge Charge Charge

Decrease Countdown Cost for next cast of random other Spells 5 times.

A: Decrease Countdown Cost 7 times instead.

B: Permanently increase number of Charges on this Spell by Charge 2.

Malice Coil

Attack · Water · Rare

Socket: Countdown

Charges: Charge Charge

Deal 6 Damage. On Affliction Affliction Applied; +4 Damage to this Spell Spell's next cast.

A: Permanently Reduce Socket cost of this Spell by 4.

B: On Affliction Affliction Applied; +6 Damage instead.

Mana Dice

Other

Mana Inversion

Utility · Water · Starter

Socket: Mana Socket

Charges: Charge Charge

Flip a Dice upside down. If an enchanted die is flipped, its enchantment will remain intact upon returning to the Dice Tray (Exception: Lathspell, Remnant, Echo).

A: Gain 1 Rain.

B: If a Dice Valued at 6 is used; Gain 5 Fury.

Mana Purification

Utility · Fire · Signature

Socket: Mana Socket

Charges: Charge Charge Charge Upgrade: Charge Charge Charge Charge

Decrease Countdown Cost for next cast of random other Spell by X. Roll 1 Dice valued between 1-3.

A: Convert random other Spell to Rightmost Spell.

B: Permanently increase number of Charges on this Spell by Charge 1.

Mana Splinter

Utility · Fire · Signature

Socket: Mana Socket

Charges: Charge Charge Charge

Split used Dice in two.

A: If a Dice Valued at 2 is used to cast; Roll Dice valued between 1-3 and Enchanted with .

B: If a Dice Valued at 1 is used to cast; Apply 2 Rupture to Random Enemy.

Mana Symmetry

Utility · Void · Rare

Socket: Mana Socket

Charges: Charge Upgrade: Charge Charge

Duplicate used Dice. If an Enchanted Dice is Duplicated, all resulting dice will carry the Enchantment. (Exception: Lathspell, Echo, & Remnant)

A: Increase Socket cost to 1-6.

B: Permanently increase number of Charges on this Spell by Charge 1.

Mantra

Utility · Air · Rare

Socket: Mana Socket

Charges: Charge

If a Dice Valued at 4 is used to cast; Gain 2 Cascade. If a Dice Valued at 5 is used to cast; Increase Charge Count of adjacent Spells by Charge 2 for this turn.

A: Increase Cascade gained by 1. Increase Restorable Charges added by 1.

B: Increase Socket cost to 4-6. If a Dice Valued at 6 is used to cast; Roll an .

Maul

Attack · Earth · Rare

Socket: Countdown

Charges: Charge Charge

Deal 4 Damage. Gain Block equal to unblocked Damage dealt. Note: If Dice Slinger has Sap, Block gained will be reduced by 1 for each stack of Sap.

A: Increase base Damage dealt by 5.

B: Permanently Reduce Socket Cost of this Spell by 3.

Mend Magic

Utility · Earth · Uncommon

Socket: Mana Socket

Charges: Charge

Increase Charge Count of another target Spell by Charge 2, for one turn. Note: If this effect would cause a Spell's charges to go above its base maximum; surplus charges will be removed upon ending your turn.

A: Also Decrease Countdown Cost for next cast of targeted Spell by 4.

B: Increase Charge Count of another target Spell by Charge 3 instead.

Mental Reservoir

Utility · Water · Common

Socket: Countdown

Charges: Charge

Roll 4 Dice.

A: Increase Dice Dice Rolled by 1.

B: On Hailstorm Gained; Decrease Countdown Cost for next cast of this Spell by 4.

Meteor

Attack · Fire · Uncommon

Socket: Countdown

Charges: Charge

Deal 32 Damage. On Countdown Countdown Reduced from any source; Reduce Damage dealt by 2 for next cast.

A: Increase base Damage dealt by 10.

B: Permanently Reduce Socket Cost of this Spell by 4.

Metta

Defense · Air · Uncommon

Socket: Mana Socket

Charges: Charge Charge

Gain 6 Block. First Cast of this Spell; Heal 6 Health.

A: Increase Block gained and Health recovered by 2.

B: First Cast; also Roll a Dice Enchanted with .

Morphosis

Utility · Earth · Rare

Socket: Countdown

Charges: Charge

Deplete other target Spell; Gain 2 Power per Charge removed.

A: Increase Power gained per Charge removed by 1.

B: Permanently Reduce Socket Cost of this Spell by 3.

Mulch

Utility · Earth · Signature

Socket: Mana Socket

Charges: Charge Charge Charge

Increase Value of lowest Dice by 2. Return used Dice with -1 Value.

A: Increase Value of lowest Dice by 3 instead.

B: If a Dice Valued at 4 is used to cast; Gain 1 Thorns.

Multi Jet

Attack · Water · Uncommon

Socket: Odd Socket

Charges: Charge Charge

Deal X Damage to both Front Enemy and Rear Enemy. Solo enemies will be hit twice.

A: When Depleted; Reroll ALL unused Dice.

B: Multiply Damage dealt by x2.

Mutilation

Utility · Fire · Rare

Socket: Countdown

Charges: Charge Charge Upgrade: Charge Charge Charge Charge

Roll 3 Dice Enchanted wtih .

A: Roll 4 instead.

B: Permanently increase number of Charges on this Spell by Charge 2.

Myrrenyth Flux

Utility · Air · Rare

Socket: Mana Socket

Charges: Charge Charge

Shift Left. If cast when Aligned Left; Gain X Power and Shift Leftmost.

A: Shift Left effect moves slots equal to 2x X.

B: Increase Socket cost to 1-4.

Natural Hardiness

Defense · Earth · Rare

Socket: Countdown

Charges: Charge Charge

Gain 6 Block. Start of Battle; Gain 1 Fortify.

A: Reduce base Block gained by 5. Increase Fortify gained by 1.

B: Increase base Block by 4.

Nimbus Strike

Attack · Air · Uncommon

Socket: Dual Odd Even Socket

Charges: Charge

Apply 3 Discordant. Deal X+X Damage.

A: Increase base Discordant gained by 2.

B: Spend 2 Static; Repeat this Spell Spell's effects.

Nourish Flames

Utility · Fire · Uncommon

Socket: Countdown

Charges: Charge Upgrade: Charge Charge

Increase Countdown Cost for next cast of another targer Spells by 3. Roll 3 Dice valued between 1-3.

A: Roll 4 Dice instead.

B: Permanently increase number of Charges on this Spell by Charge 1.

Noxious Display

Utility · Water · Uncommon

Socket: Even Twin Socket

Charges: Charge

Roll 4 Dice. Receive 3 Poison.

A: Increase Dice Dice Rolled by 1 and Poison received by 1.

B: Reduce base Poison received by 1.

Nurture

Utility · Earth · Uncommon

Socket: Mana Socket

Charges: Charge Charge

Return used Dice with +2 Value.

A: Permanently increase number of Charges on this Spell by Charge 2.

B: Increase Socket cost to 1-5.

Oaken Self

Defense · Earth · Uncommon

Socket: Dual Twin Socket

Charges: Charge Charge

Gain X+X Block. If Dice Valued at 1 are used to cast; Roll a Dice valued between 5-6. When Deplete; Gain 1 Blessing.

A: If Dice Valued at 1 are used to cast; Roll 2 Dice instead.

B: When Deplete; Gain 5 Blessing instead.

Omniscience

Utility · Void · Uncommon

Socket: Mana Socket

Charges: Charge Charge Upgrade: Charge Charge Charge Charge

Reroll used Dice. Gain 1 Foresight. Receive 1 Vexed.

A: Permanently increase number of Charges on this Spell by Charge 2.

B: Increase Socket cost to 3-6.

Onslaught

Attack · Earth · Uncommon

Socket: Mana Socket

Charges: Charge Charge Upgrade: Charge Charge Charge Charge

Deal X Damage. If Target has Marked; Return used Dice with -1 Value.

A: Instead, Increase Value of Returned Dice by +1.

B: Permanently increase number of Charges on this Spell by Charge 2.

Onyx Lance

Attack · Void · Rare

Socket: Mana Socket Upgrade:Dual Mana Socket

Charges: Charge Charge Upgrade: Charge Charge Charge

Deal 14 Damage. Lowest valued Dice is Enchanted with .

A: Increase base Damage dealt by 6. Permanently increase number of Charges on this Spell by Charge 1.

B: Convert Socket to Dual Mana Socket. Also gain 14 Fury.

Overchill

Defense · Water · Common

Socket: Mana Socket

Charges: Charge Charge Charge Upgrade: Charge Charge

Gain X Block. When Depleted; Gain 1 Power.

A: Increase base Block gained by 1. Permanently decrease number of Charges on this Spell by Charge 2.

B: If a Dice Valued at 1 is used; Decrease Countdown Cost for next cast of a random other Spell by 2.

Overclock

Defense · Air · Rare

Socket: Countdown

Charges: Charge Charge

Apply 2 Conduit. Gain 12 Block. On Static Gained; Decrease Countdown Cost for next cast of this Spell by 3.

A: Increase base Conduit gained by 3.

B: On Static Gained; Decrease Countdown Cost by 5 instead.

Pelagis

Utility · Water · Common

Socket: Countdown

Charges: Charge Charge

Gain 1 Reinforce. Gain 3 Fury.

A: Increase base Fury gained by 5.

B: When Depleted; Gain 1 Foresight.

Permafrost

Attack · Water · Starter

Socket: Even Socket

Charges: Charge Charge Charge

Deal X Damage. If a Dice Valued at 2 is used; Gain 2 Block.

Phlogiston

Utility · Fire · Common

Socket: Mana Socket

Charges: Charge Charge

Gain X Banefire. Gain 1 Radiant.

A: Increase base Banefire gained by 1.

B: When Depleted; Roll 1 Dice Enchanted with .

Phoenix Blast

Attack · Fire · Uncommon

Socket: Mana Socket

Charges: Charge Charge

Deal 5 Damage. If Target has Weak; Roll a Dice.

A: Increase base Damage dealt by 5.

B: When Depleted; Decrease Countdown Cost for next cast of a random Spell by 4.

Phoenix Ward

Defense · Fire · Rare

Socket: Dual Twin Socket

Charges: Charge Upgrade: Charge Charge

Gain 6 Block. Gain 2 Radiant. On Destroy Dice Destroyed; Increase base Block gained by 1 for remainder of combat.

A: Increase base Block gained by 4. Permanently increase number of Charges on this Spell by Charge 1.

B: Increase base Radiant gained by 2.

Pierce

Attack · Air · Common

Socket: Mana Socket

Charges: Charge Charge Charge

Deal 2x X Damage. When Depleted; Roll 1 Dice valued between 3-4.

A: When Depleted; Roll 2 Dice instead.

B: Multiply Damage dealt by 3x instead.

Plunge

Defense · Water · Common

Socket: Countdown

Charges: Charge Charge

Gain 4 Block. If Dice Slinger has Block; Increase base Block gained by 3.

A: If Dice Slinger has Block; Increase base Block gained by 6 instead.

B: When Depleted; Gain 1 Foresight.

Poison Barrier

Defense · Water · Uncommon

Socket: Countdown

Charges: Charge Charge

Gain 4 Block. Gain 1 Toxic Skin.

A: Increase base Block gained by 3.

B: Increase base Toxic Skin gained by 1.

Poison Detonation

Attack · Water · Rare

Socket: Mana Socket Upgrade: Countdown

Charges: Charge Charge

Remove all Poison on Target. Deal 5 Damage for each Poison removed.

A: Convert Socket to Countdown.

B: Increase Damage dealt per Poison removed by 2.

Poison Fling

Attack · Water · Common

Socket: Even Socket

Charges: Charge Charge Charge

Deal X Damage. Apply 1 Poison.

A: Increase base Poison applied by 1.

B: If a Dice Valued at 4 is used; Roll an Odd valued Dice.

Poisonous Bile

Utility · Water · Common

Socket: Countdown

Charges: Charge Charge

Apply 3 Poison.

A: Increase base Poison applied by 1.

B: On Spell with Class Attack Attack Cast; Decrease Countdown Cost for next cast of this Spell by 1.

Polar Nexus

Utility · Water · Uncommon

Socket: Dual Mana Socket Upgrade: Mana Socket

Charges: Charge

Gain 3 Fury. When Rolling Dice; add +3 to base Fury gained.

A: Convert Socket to Single Mana Socket

B: When Rolling Dice; add +6 to base Fury gained instead.

Power Nexus

Defense · Void · Rare

Socket: Mana Socket

Charges: Charge Upgrade: Charge Charge

Gain 1 Block per stack of Power currently on Dice Slinger. Gain 1 Power.

A: Increase Block gained per Power by 1.

B: Permanently increase number of Charges on this Spell by Charge 1.

Pox Flare

Attack · Earth · Rare

Socket: Mana Socket

Charges: Charge Charge Charge

Deal 2x X Damage. Apply 1 Pox.

A: Increase base Pox applied by 1.

B: Spend 2 Blessing; Repeat this Spell Spell's effects.

Preemptive Strike

Attack · Earth · Uncommon

Socket: Countdown

Charges: Charge Charge

Deal 11 Damage. If Target is Attacking: Apply 1 Marked.

A: Permanently Reduce Socket Cost of this Spell by 2.

B: Increase base Damage by 5.

Prescience

Utility · Water · Common

Socket: Mana Socket

Charges: Charge Upgrade: Charge Charge

Gain 2 Foresight.

A: Gain 1 Power.

B: Permanently increase number of Charges on this Spell by Charge 1.

Prickling Air

Attack · Air · Rare

Socket: Mana Socket

Charges: Charge Charge

Apply 2 Conduit. Deal 1 Damage.

A: Deal an additional instance of 1 Damage.

B: Increase base Conduit applied by 2.

Primal Craze

Utility · Earth · Rare

Socket: Countdown

Charges: Charge Charge

Gain 1 Power and 1 Drain per stack of Block. Remove all Block.

A: Permanently Reduce Socket Cost of this Spell by 5.

B: Block is not removed.

Proliferate

Utility · Earth · Rare

Socket: Countdown

Charges: Charge Charge

Gain 1 stack of Grow.

A: Increase Value of Random Dice by 4 two times.

B: On 6 rolled; Decrease Countdown Cost for next cast of this Spell by 3.

Prowl

Defense · Earth · Uncommon

Socket: Mana Socket

Charges: Charge Charge

Gain 8 Block. Decrease Value of all unused Dice by 1.

A: Increase base Block gained by 4.

B: Gain 1 Power.

Pulverize

Attack · Earth · Uncommon

Socket: Mana Socket

Charges: Charge Charge Charge

Deal 4 Damage to Front Enemy. Return used Dice with -3 Value.

A: Return used Dice with -2 instead.

B: When Depleted; Gain 2 Blessing.

Pyre

Defense · Fire · Uncommon

Socket: Countdown

Charges: Charge Charge

Gain 7 Block. If 4 or more Dice Spent to cast; Gain 1 Critical.

A: Increase base Block gained by 3.

B: Increase Critical gained by 1.

Rainfall

Utility · Water · Common

Socket: Countdown

Charges: Charge Charge

Roll 1 Dice. Gain 3 Rain.

A: Increase base Rain gained by 2.

B: Gain 1 Concoction.

Rampage

Attack · Earth · Starter

Socket: Countdown

Charges: Charge Charge Charge

Deal 4 Damage. When Depleted; Deal 4 Damage to Front Enemy.

Rampart

Defense · Earth · Common

Socket: Countdown

Charges: Charge Charge

Gain 5 Block. When Rolling a 6; Decrease Countdown Cost for next cast of this Spell by 1.

A: Also Decrease Countdown Cost for next cast of a random Spell by 2.

B: When Rolling a 6; Decrease Countdown Cost by 3 instead.

Rarities

Other

Reality Ripple

Utility · Water · Uncommon

Socket: Mana Socket Upgrade: Countdown

Charges: Charge Charge

Reroll ALL unused Dice.

A: Flip ALL unused Dice instead.

B: Convert Socket to Countdown.

Reclamation

Defense · Fire · Rare

Socket: Countdown

Charges: Charge

Gain 8 Block. On Health Lost Health Loss; Increase base Block by 2 for this Battle.

A: Increase Block added on Health Lost Health Loss by 2.

B: Permanently reduce Socket Cost of this Spell by 3.

Reforge

Utility · Fire · Rare

Socket: Mana Socket Upgrade: Countdown

Charges: Charge

Roll 1 Dice. On Destroy Dice Destroyed; Increase Dice Dice Rolled for next cast by 1.

A: Roll 2 Dice instead.

B: Convert Socket to Countdown.

Regrowth

Utility · Earth · Signature

Socket: Mana Socket

Charges: Charge Charge Charge

Return used Dice with +1 Value.

A: If a Dice Valued at 1 is used to cast; Return used Dice Enchanted with .

B: When Depleted; Increase Charge Count of a random other Spell by Charge 1, for one turn.

Relay

Defense · Air · Uncommon

Socket: Mana Socket

Charges: Charge

Gain 2x X Block. Decrease Countdown Cost for next cast of a random other Spell by 2.

A: Decrease Countdown Cost by X instead.

B: Multiply Block gained by 3x instead.

Relief

Utility · Earth · Rare

Socket: Countdown

Charges: Charge

Gain 6 Blessing. Roll 1 Dice.

A: Reduce Blessing gained by 3. Change effect to Roll 1 Dice per Blessing currently on Dice Slinger.

B: Increase base Blessing gained by 4.

Replenish

Defense · Water · Uncommon

Socket: Mana Socket

Charges: Charge Charge

Gain X Block. Reroll used Dice.

A: Increase Socket cost to 1-4.

B: On Foresight Gained: Increase Charge Count of this Spell by Charge 2, for one turn.

Revitalize

Utility · Earth · Rare

Socket: Countdown

Charges: Charge Upgrade: Charge Charge

Increase Value of all unused Dice by 1. Gain 1 Blessing.

A: Decrease Countdown Cost for next cast of ALL Spells by 1.

B: Permanently increase number of Charges on this Spell by Charge 1.

Rewrite Reality

Defense · Void · Uncommon

Socket: Mana Socket

Charges: Charge Charge Upgrade: Charge Charge Charge

Gain X Block. Roll a Dice Enchanted with .

A: Increase Socket cost to 1-4.

B: Permanently increase number of Charges on this Spell by Charge 1.

Rime Hail

Attack · Water · Rare

Socket: Mana Socket Upgrade B: Countdown

Charges: Charge Charge

Deal 1 Damage 3 times. Start of Battle; Gain 3 Fury.

A: Start of Battle; Gain 13 Fury instead.

B: Convert Socket to Countdown.

Riptide

Attack · Water · Uncommon

Socket: Countdown

Charges: Charge

Deal 4 Damage. Gain 2 Rain. When Rolling Dice; Increase base Damage dealt by 2 this turn.

A: When Rolling Dice; Increase base Damage dealt by 3 this turn, instead.

B: Increase base Rain gained by 2.

Rising Torrent

Attack · Water · Uncommon

Socket: Countdown

Charges: Charge Charge Charge Charge

Deal 4 Damage. When cast; Damage will Increase By 4 for this turn.

A: When cast; Damage will Increase By 5 instead.

B: Reroll a random unused Dice.

Roaring Embers

Attack · Fire · Common

Socket: Countdown

Charges: Charge Upgrade: Charge Charge Charge

Deal 3 Damage. On Countdown Countdown Reduced from any source; Increase base Damage by 4 for next cast.

A: Deal 1 Damage and Increase Damage by 6 on Countdown Countdown Reduced instead.

B: Permanently increase number of Charges on this Spell by Charge 2. Increase base Damage dealt by 4.

Rockslide

Attack · Earth · Uncommon

Socket: Even Socket

Charges: Charge Charge Charge Upgrade: Charge Charge

Deal X Damage. Decrease Countdown Cost for next cast of a random Spell by 1. When Depleted; Roll a Dice valued between 5-6.

A: Increase base Damage by 2. Permanently decrease number of Charges on this Spell by Charge 1.

B: Decrease Countdown Cost for next cast of a random Spell by 3 instead.

Roil

Utility · Water · Common

Socket: Countdown

Charges: Charge Charge

Gain 4 Fury Per Enemy. When Block is Gained; Decrease Countdown Cost for next cast of this Spell by 1.

A: When Block is Gained; Decrease Countdown Cost by 3 instead.

B: Increase base Fury gained Per Enemy by 2.

Runes

Other

Sacred Shimmer

Attack · Earth · Uncommon

Socket: Countdown

Charges: Charge

Deal 6 Damage. Roll 1 Dice.

A: Increase base Damage dealt by 6.

B: When Rolling a 6; increase Charge Count of this Spell by Charge 1, for one turn.

Sacrifice

Utility · Fire · Uncommon

Socket: Mana Socket

Charges: Charge Charge Upgrade: Charge Charge Charge Charge

Decrease Countdown Cost of ALL Spells by -X. Destroy a random Dice.

A: Increase Socket cost to 1-5.

B: Permanently increase number of Charges on this Spell by Charge 2.

Sanctify Shell

Defense · Earth · Uncommon

Socket: Countdown

Charges: Charge Charge

Gain 8 Block. Gain 1 Blessing. Enchant a random Dice with .

A: Increase base Block gained by 2. Increase base Blessing gained by 1.

B: Increase number of Enchantments applied by 2.

Sap Lifeforce

Attack · Fire · Rare

Socket: Countdown

Charges: Unrestorable Unrestorable

Deal 5 Damage. Heal Health equal to unblocked Damage dealt. Unrestorable.

A: Permanently Increase Socket cost to *12*. Convert Target Enemy to All Enemies.

B: Increase base Damage dealt by 5.

Savagery

Attack · Earth · Uncommon

Socket: Dual Odd Socket

Charges: Charge Upgrade: Charge Charge

Deal X+X Damage 2 times.

A: Increase base number of Hits by 1.

B: Apply 2 Dazed. Permanently increase number of Charges on this Spell by Charge 1.

Scorched Assault

Attack · Fire · Uncommon

Socket: BEven Socket

Charges: Charge Charge Charge

Deal X Damage to All Enemies. Destroy 1 random Dice.

A: Multiply Damage dealt by 2x. Destroy 2 random Dice instead.

B: Roll a Dice valued between 1-3.

Sea Ward

Defense · Water · Uncommon

Socket: Mana Socket

Charges: Charge Charge Upgrade: Charge Charge Charge

Gain X Block. Gain X Fury.

A: Multiply Block gain by 2x.

B: Permanently increase number of Charges on this Spell by Charge 1. When Depleted; Gain 2 Rain.

Searing Heat

Utility · Fire · Common

Socket: Countdown

Charges: Charge Charge

Apply 2 Weak. On Countdown Countdown Reduced from any source; Increase Weak applied by 1 for next cast.

A: On Destroy Dice Destroyed; Decrease Countdown Cost for next cast of this Spell by 2.

B: Instead, apply 1 Weak and on Countdown Countdown Reduced from any source; Increase Weak applied by 2 for next cast.

Seismic

Attack · Earth · Uncommon

Socket: Countdown

Charges: Charge Charge Charge

Deal 6 Damage to Random Enemy. On Blessing Gained; Decrease Countdown Cost for next cast of this Spell by 2.

A: Decrease Countdown Cost on Thorns Gained instead. Increase base Damage by 4.

B: On Blessing Gained; Decrease Countdown Cost for next cast of this Spell by 4 instead.

Shards

Other

Sharp Spark

Attack · Fire · Uncommon

Socket: Countdown Upgrade: Mana Socket

Charges: Charge Charge Charge

Deal 3 Damage. Apply 3 Rupture.

A: On Radiant Gained; Decrease Countdown Cost for next cast of this Spell by 1.

B: Convert Socket to Mana Socket for cost of 3. Increase base Rupture applied by 2.

Shatter

Attack · Earth · Common

Socket: Odd Socket

Charges: Charge Charge Upgrade: Charge

Deal 2x X Damage to Front Enemy.

A: Deal 3x X Damage instead. Permanently decrease number of Charges on this Spell by Charge 1.

B: When Depleted; Roll a Dice valued between 5-6.

Shelter

Defense · Water · Starter

Socket: Countdown

Charges: Charge Charge

Gain 5 Block. When Depleted; Gain 2 Blessing.

Shifting Shape

Defense · Water · Starter

Socket: Countdown

Charges: Charge Charge Charge

Gain 4 Block. Gain 1 Delayed Block.

Shifting Winds

Defense · Air · Uncommon

Socket: Mana Socket

Charges: Charge Charge Upgrade: Charge Charge Charge Charge

If Odd Valued Dice used to cast; Shift Left. If Even Valued Dice used to cast; Shift Right. When Shifted; Gain 3 Block.

A: When Shifted; Gain 4 Block instead.

B: Permanently increase number of Charges on this Spell by Charge 2.

Shock

Attack · Air · Uncommon

Socket: Mana Socket

Charges: Charge Charge

Deal X Damage. If Target is Attacking; Decrease Countdown Cost for next cast of Adjacent Spells by X.

A: Gain 2 Static.

B: Increase Socket cost to 3-6.

Silver Lining

Defense · Air · Rare

Socket: Even Socket

Charges: Charge Charge Charge

Gain X Block. Shift Left. If cast when Aligned Left; Return Dice used to cast with -1 Value and Shift Rightmost.

A: Gain 2x X Block instead.

B: If cast when Aligned Left; also Return Dice Enchanted with .

Sizzle

Attack · Fire · Starter

Socket: Countdown

Charges: Charge Charge Charge Charge

Deal 3 Damage. Damage will Increase By 4 on this Spell Spell's First Cast each turn.

Skyborn Sigil

Defense · Air · Starter

Socket: Mana Socket

Charges: Charge Charge Charge Charge

Gain 3 Block.

Skybreak

Attack · Air · Rare

Socket: Mana Socket

Charges: Charge

Deal X Damage X times. Receive 1 Silenced.

A: Increase Socket cost to 1-5.

B: Remove Silenced received.

Skyflare

Defense · Air · Uncommon

Socket: Countdown

Charges: Charge Charge

Gain 6 Block. Adjacent Spells gain +2 Damage this turn.

A: Increase base Block gained by 3.

B: Spend 2 Static; Adjacent Spells gain an additional +4 Damage this turn.

Sleet Sky

Utility · Water · Common

Socket: Dual Twin Socket Upgrade: Countdown

Charges: Charge

Gain 1 Hailstorm.

A: Roll 1 Even valued Dice.

B: Convert Socket to Countdown.

Sockets

Other

Solarity

Utility · Fire · Signature

Socket: Mana Socket

Charges: Charge Charge

Return used Dice with -1 Value. Roll 1 Dice valued between 1-3.

A: If Odd Valued Dice is used to cast; Gain 1 Radiant.

B: If a Dice Valued at 5 is used to cast; Apply 4 Weak to Front Enemy.

Solid Electricity

Defense · Air · Rare

Socket: Countdown

Charges: Charge Charge Upgrade: Charge Charge Charge

Gain 6 Block. Roll 1 Dice Enchanted with Per Charge Left on this Spell.

A: When Shifted; Decrease Countdown Cost for this Spell Spell's next cast by 3.

B: Reduce base Block gained by 3. Permanently increase number of Charges on this Spell by Charge 1.

Solidify

Defense · Earth · Rare

Socket: Countdown

Charges: Charge

Gain 9 Block. Gain 2 Power.

A: Increase base Block gained by 2. Increase base Power gained by 1.

B: Spend 2 Blessing; Gain 1 Fortify.

Soulstone

Utility · Void · Unique

Socket: Countdown

Charges: Unrestorable

Apply 1 Soul Feed. This Spell is primarily used for Act 4 access.

Sow Power

Utility · Earth · Common

Socket: Countdown

Charges: Charge Charge

Gain 1 stack of Power.

A: When Depleted; Gain 1 Power.

B: On Blessing Gained; Autocast this Spell.

Sparkshield

Defense · Air · Starter

Socket: Even Socket

Charges: Charge Charge

Gain 4 Block. Gain 1 Static.

Spell Debuffs

Other

Spells

Other

Spirit Arrows

Attack · Earth · Rare

Socket: Mana Socket

Charges: Charge Upgrade: Charge Charge

Deal 1 Damage to Random Enemies X times.

A: Increase Socket cost to 1-5.

B: Permanently increase number of Charges on this Spell by Charge 1.

Spirit of the Forest

Utility · Earth · Rare

Socket: Dual Twin Socket

Charges: Charge

If Dice Valued at 5 are used to cast; Gain 4 Power. If Dice Valued at 6 are used to cast; Increase Charge Count of ALL other Spells by Charge 2, for one turn.

A: If Dice Valued at 5 are used to cast; Gain 6 Power instead.

B: If Dice Valued at 6 are used to cast; Add 3 Restorable Charges instead.

Spirit Step

Attack · Air · Common

Socket: Even Socket

Charges: Charge Charge

Reroll used Dice and Enchant with . Spend 1 Static; increase Charge Count of this Spell by Charge 1, for one turn.

A: Spend 1 Static; Add 2 Charges instead.

B: If a Dice Valued at 6 is used to cast; Roll a Dice.

Spring to Action

Defense · Earth · Common

Socket: Mana Socket

Charges: Charge Charge Charge

Gain X Block. Start of Battle; Gain 1 Power.

A: Gain 2x X Block instead.

B: Start of Battle; Gain 2 Power instead.

Stalk

Utility · Earth · Uncommon

Socket: Countdown

Charges: Charge

Apply 2 Marked to All Enemies.

A: Start of Battle; Cast this Spell automatically without Dice cost.

B: Also apply 2 Weak to All Enemies.

Stellar Ward

Defense · Void · Rare

Socket: Dual Mana Socket

Charges: Charge

Gain 12 Block. Increase Charge Count to random Spells by 1 four times, for one turn.

A: Increase Charge Count to random Spells by 1 six times instead.

B: Increase base Block gained by 8.

Sting

Attack · Earth · Starter

Socket: Mana Socket

Charges: Charge Charge

Deal X Damage. Return Dice with -4 Value.

Stone Meld

Other · Earth · Rare

Socket: Countdown

Charges: Charge Upgrade: Charge Charge

Double amount of Block currently on Dice Slinger. Must have existing stack(s) of Block for effect to occur.

A: Permanently Reduce Socket Cost of this Spell by 3.

B: Permanently increase number of Charges on this Spell by Charge 1.

Strange Presence

Defense · Void · Uncommon

Socket: Mana Socket

Charges: Charge Charge Charge Upgrade: Charge Charge

Gain 4 Block. Roll 1 Dice Enchanted with .

A: Roll 2 instead. Permanently decrease number of Charges on this Spell by Charge 1.

B: Increase base Block gained by 4.

Styx

Utility · Void · Uncommon

Socket: Mana Socket

Charges: Charge Charge Upgrade: Charge Charge Charge Charge

Return used Dice Enchanted with . End of Turn; Reroll ALL .

A: Also Return Dice with +1 Value.

B: Permanently increase number of Charges on this Spell by Charge 2.

Submerge

Defense · Water · Uncommon

Socket: Mana Socket

Charges: Charge Charge Upgrade: Charge

Gain 4 Block. Gain 1 Reinforce.

A: Increase base Block gained by 6. Permanently decrease number of Charges on this Spell by Charge 1.

B: Increase base Reinforce gained by 1.

Sunshield

Defense · Fire · Uncommon

Socket: Odd Socket

Charges: Charge Charge Upgrade: Charge Charge Charge

Gain X +1 Block. When Depleted; Gain 2 Radiant.

A: When Depleted; Gain 3 Radiant instead.

B: Permanently increase number of Charges on this Spell by Charge 1. Increase base Block gained by 2.

Superheat

Attack · Fire · Uncommon

Socket: Countdown

Charges: Charge Upgrade: Charge Charge

Deal 3 Damage. Damage will Increase By 3 per stack of Weak on Target.

A: Increase Damage by 4 per stack of Weak instead.

B: Permanently reduce Socket Cost of this Spell by 2 & increase number of Charges by Charge 1.

Surf

Defense · Water · Starter

Socket: Countdown

Charges: Charge Charge

Gain 3 Block. If Last Spell Cast was Utility; Block will Increase By 3 for next cast.

Suspension

Defense · Fire · Common

Socket: Countdown

Charges: Charge Charge

Apply 3 Weak to Target Enemy. Gain 5 Block.

A: When Depleted; Decrease Countdown Cost for next cast of random other Spell by 3.

B: Increase base Weak applied by 1. Increase base Block gained by 1.

Targeting

Other

Temper

Defense · Fire · Common

Socket: Countdown

Charges: Charge Charge

Gain 5 Block. Destroy random Dice.

A: Increase base Block gained by 3.

B: When Depleted; Gain 3 Banefire.

Tempest Lash

Attack · Air · Rare

Socket: Even Socket

Charges: Charge Upgrade: Charge Charge Charge

Deal X Damage 3 times. Receive 2 Rupture.

A: Permanently increase number of Charges on this Spell by Charge 2.

B: Also gain X Static.

Tendrils

Attack · Void · Uncommon

Socket: Countdown

Charges: Charge Charge

Deal 15 Damage. If Damage would be Lethal; Add 15 Gold to inventory.

A: Increase base Damage dealt by 7.

B: If Damage would be Lethal; Add 25 Gold instead.

Terraform

Defense · Earth · Common

Socket: Mana Socket

Charges: Charge Charge Charge Charge

Gain 4 Block. If a Dice Valued at 6 is used to cast; Add +2 Value to a random unused Dice.

A: Increase base Block gained by 2.

B: If a Dice Valued at 6 is used to cast; Add +3 Value instead.

Tether Azur

Attack · Water · Uncommon

Socket: Dual Mana Socket

Hold Dice until next turn. Casts on turn end; Deal X+X to All Enemies. Effects that would target Dice in the Dice Tray will not affect Dice held within the Spell's Socket. If an Enchanted Dice is held, its effects will be applied.

A: Increase Damage dealt by 5.

B: Increase Socket costs to 1-6.

The Beast Within

Utility · Earth · Signature

Socket: Countdown

Charges: Charge Charge Upgrade: Charge Charge Charge

Roll a Dice valued between 5-6.

A: Permanently increase number of Charges on this Spell by Charge 1.

B: Also deal 2 Damage to Front Enemy.

Thornlash

Attack · Earth · Uncommon

Socket: Mana Socket

Charges: Charge Charge

Deal 2x X Damage. Gain 1 Thorns.

A: Deal 4x X Damage instead.

B: Increase base Thorns gained by 1.

Thunderbird's Gift

Utility · Air · Rare

Socket: Mana Socket

Charges: Charge

Tilt ALL Dice. Increase Charge Count of Adjacent Spells by Charge 1 for this turn. Spend 4 Static; Gain 1 Grow.

A: Increase Restorable Charges given to Adjacent Spells by 1.

B: Spend only 1 Static to gain 1 Grow instead.

Thundercrash

Attack · Air · Common

Socket: Countdown

Charges: Charge Charge

Deal 12 Damage. Apply 3 Weak to All Other Enemies.

A: Also apply 2 Conduit to All Other Enemies.

B: On Static Gained; Decrease Countdown Cost for next cast of this Spell by 2.

Thunderfist

Attack · Air · Uncommon

Socket: Countdown

Charges: Charge

Deal Damage equal to 3x Static stacks currently on Dice Slinger.

A: Multiply Damage by 5x Static instead.

B: Convert Targeting to All Enemies.

Tidal Hauberk

Defense · Water · Rare

Socket: Dual Mana Socket

Charges: Charge Upgrade: Charge Charge

Gain 1 Block. Gain 1 Fortify.

A: Increase base Block gained by 5.

B: Permanently increase number of Charges on this Spell by Charge 1.

Tornomancy

Utility · Air · Uncommon

Socket: Countdown

Charges: Charge

Gain 5 Tornado. Spend 5 Static; Repeat this Spell Spell's effects.

A: Increase base Tornado gained by 2.

B: Spend 2 Static instead.

Totem

Utility · Earth · Common

Socket: Countdown

Charges: Charge Charge

Gain 8 Block. Decrease Countdown Cost for next cast of a random Spell by 2.

A: Decrease Countdown Cost for next cast of a random Spell by 5.

B: When Depleted; Gain 3 Blessing.

Toxic Knowledge

Utility · Water · Rare

Socket: Mana Socket

Charges: Charge

Reroll used Dice. If a Dice Valued at 4 is used; Gain 1 Foresight. If a Dice Valued at 5 is used; Gain 2 Toxic Skin. If a Dice Valued at 6 is used; Increase Charge Count of this Spell by Charge 1, for one turn.

A: If a Dice Valued at 5 is used; Gain 3 Toxic Skin instetad.

B: If a Dice Valued at 6 is used; Add 2 Charges instead.

Toxic Mist

Utility · Water · Rare

Socket: Dual Mana Socket Upgrade: Countdown

Charges: Charge

Apply 3 Poison and 2 Weak to Random Enemy 3 times.

A: Also apply 3 Rupture.

B: Convert Socket to Countdown.

Tracking

Defense · Earth · Uncommon

Socket: Mana Socket

Charges: Charge Charge

Gain 4 Block. Apply 1 Marked to a Random Enemy.

A: Also gain 4 Delayed Block.

B: Increase base Marked applied by 1.

Transfigure

Defense · Earth · Common

Socket: Countdown

Charges: Charge

Deplete target other Spell; Gain 3 Block per Charge removed.

A: Increase Block gained per Charge removed by 1.

B: Permanently Reduce Socket Cost of this Spell by 3.

Trataka

Utility · Air · Rare

Socket: Dual Mana Socket

Charges: Charge

Gain 3 Cascade. First Cast of this Spell each combat; Gain 1 Foresight.

A: Increase base Cascade gained by 1.

B: Increase Foresight gained by 2.

Trickle

Utility · Water · Uncommon

Socket: Countdown

Charges: Charge

Apply 2 Poison Attack Per Attack Spell cast this turn.

A: Apply Defense Per Defense Spell cast instead.

B: Apply Utility Per Utility Spell cast instead.

Twin-Shield

Defense · Air · Common

Socket: Countdown

Charges: Charge Charge

Gain 4 Block. Spend 1 Static; Gain an additional 3 Block.

A: When Depleted; Roll a Dice Enchanted with .

B: Spend 1 Static; Gain an 6 Block instead.

Twinleaf

Attack · Earth · Starter

Socket: Countdown

Charges: Charge Charge Charge

Deal 2 Damage 2 times.

Twisted Geyser

Attack · Water · Common

Socket: Odd Socket

Charges: Charge Charge Charge

Deal 2x X Damage to Random Enemy.

A: Deal 3x X Damage instead.

B: If a Dice Valued at 1 is used; Apply 3 Poison.

Twisting Edge

Attack · Air · Common

Socket: Countdown

Charges: Charge Charge Upgrade: Charge Charge Charge Charge

Deal 3 Damage. Random unused Dice is Enchanted with . When Shifted; +2 base Damage dealt for this turn.

A: When Shifted; +4 to base Damage instead.

B: Permanently increase number of Charges on this Spell by Charge 2.

Ultimate Power

Utility · Earth · Rare

Socket: Dual Mana Socket Upgrade: Countdown

Charges: Unrestorable Unrestorable Upgrade: Charge

Double stacks of Power currently on Dice Slinger. Unrestorable. Must have existing stack(s) of Power for effect to occur.

A: Convert Socket to Countdown.

B: Convert Charges from Unrestorable to Restorable. Permanently decrease number of Charges on this Spell by Charge 1.

Undertow

Attack · Water · Rare

Socket: Countdown

Charges: Charge

Deal 4 Damage to Random Enemy. When Block is Gained; +1 base Damage dealt for this Battle.

A: Permanently Increase Socket cost to *12*. When Block is Gained; +2 Damage instead.

B: Convert Random Enemy to Target Enemy.

Updraft

Utility · Air · Uncommon

Socket: Mana Socket

Charges: Charge Charge Upgrade: Charge (x5)

Tilt ALL Dice. If Odd Valued Dice used to cast; Target Spell gets Shift Left. If Even Valued Dice used to cast; Target Spell gets Shift Right.

A: Permanently increase number of Charges on this Spell by Charge 3.

B: If Odd Valued Dice used to cast; Target gets Shift Leftmost instead. If Even Valued Dice used to cast; Target gets Shift Rightmost instead.

Veil of Nimbus

Defense · Air · Uncommon

Socket: Countdown

Charges: Charge Charge

Gain 4 Block. Apply 1 Discordant to All Attacking Enemies.

A: Increase base Discordant applied by 1.

B: When Depleted; Increase Charge Count of adjacent Spells by Charge 1 for this turn.

Veneration

Utility · Earth · Rare

Socket: Countdown

Charges: Unrestorable Unrestorable Upgrade: Unrestorable Unrestorable Unrestorable

Cast ALL other Spells. Unrestorable.

A: Also increase Charge Count of ALL other Spells by Charge 1, for one turn.

B: Permanently increase number of Unrestorable Charges on this Spell by Unrestorable 1.

Ventus

Defense · Air · Uncommon

Socket: Mana Socket

Charges: Charge Charge

Gain 4 Block. If Last Spell Cast was Attack; Roll a Dice.

A: If Last Spell Cast was Attack; Roll a Dice Enchanted with instead.

B: Gain X Block instead.

Vexing Skies

Utility · Air · Rare

Socket: Mana Socket

Charges: Charge

Roll 3 Dice Enchanted with .

A: When Shifted; Increase Charge Count of this Spell by Charge 1, for one turn.

B: Spend 3 Static; Remove from ALL Enchanted Dice.

Vile Liturgy

Utility · Water · Uncommon

Socket: Mana Socket

Charges: Charge Charge

Gain 4 Power. Receive 2 Poison.

A: When Depleted; Roll 2 Dice.

B: Increase base Power gained by 1.

Vindictive Strike

Attack · Fire · Common

Socket: Countdown

Charges: Charge Charge Charge

Deal 16 Damage to Front Enemy. On Health Lost Health Loss; Decrease Countdown Cost for next cast of this Spell by 2.

A: Increase base Damage dealt by 6.

B: On Health Lost Health Loss; Decrease Countdown Cost for next cast of this Spell by 4 instead.

Vine Grip

Attack · Earth · Common

Socket: Countdown

Charges: Charge Charge

Deal 6 Damage. Apply 1 Dazed.

A: Increase base Damage dealt by 2. Increase base Dazed applied by 1.

B: Random unused Dice is Enchanted with .

Vitae

Defense · Fire · Starter

Socket: Countdown

Charges: Charge Charge Charge

Gain 5 Block. Receive 1 Wounded.

Volcanic Power

Utility · Fire · Rare

Socket: Countdown

Charges: Charge Upgrade: Charge Charge

Gain 1 Power. Health Lost Lose Health equal to 2. On Countdown Countdown Reduced from any source; Increase base Power gained by 1 for next cast.

A: Health Lost Lose Health equal to 4 instead. Increase Power gained on Countdown Countdown Reduced by 1.

B: Permanently Increase Socket cost to *6*. Permanently increase number of Charges on this Spell by Charge 1.

Volt Surge

Attack · Air · Rare

Socket: Countdown

Charges: Charge Charge

Shift Left. If cast when Aligned Left; Shift Rightmost. When Shifted; Deal 5 Damage to Front Enemy.

A: Permanently Reduce Socket Cost for this Spell by 4.

B: When Shifted; Deal 8 Damage instead.

Voltaic Binding

Utility · Air · Uncommon

Socket: Mana Socket

Charges: Charge Charge Charge

Apply X stacks of Conduit to a Random Enemy.

A: Decrease Countdown Cost for next cast of Adjacent Spells by X.

B: Increase Socket cost to 1-3.

Wailing Winds

Utility · Air · Rare

Socket: Countdown

Charges: Charge

Apply 6 Weak and 2 Rupture to All Enemies. Receive 1 Silenced.

A: Spend 3 Static; Repeat this Spell Spell's effects.

B: Increase base Rupture applied by 2.

Wash Away

Utility · Water · Uncommon

Socket: Countdown

Charges: Charge Charge

Roll 1 Dice. Gain 1 Surge.

A: Also Gain 2 Block.

B: Increase base Surge gained by 1.

Water Lotus

Utility · Water · Uncommon

Socket: Mana Socket Upgrade: Odd Socket

Charges: Charge Upgrade: Charge Charge

Roll 2 Odd valued Dice.

A: Roll 2 Even valued Dice instead. Permanently increase number of Charges on this Spell by Charge 1.

B: Convert Socket to Odd Socket.

Water Vortex

Utility · Water · Rare

Socket: Mana Socket

Charges: Charge Charge Upgrade: Charge Charge Charge Charge

If a Dice Valued at 5 is used; Flip ALL Dice. If a Dice Valued at 6 is used; Gain 3 Rain.

A: Increase Rain gained by 2.

B: Permanently increase number of Charges on this Spell by Charge 2.

Wavekeeper

Defense · Water · Rare

Socket: Countdown

Charges: Charge Upgrade: Charge Charge

Reroll ALL Dice. Gain Block equal to total of ALL unused Dice.

A: Also Roll 1 Dice.

B: Permanently increase number of Charges on this Spell by Charge 1.

Waveshift

Utility · Water · Signature

Socket: Mana Socket

Charges: Charge Charge Charge

If Odd Valued Dice is used to cast; Reroll Dice into higher Value. If Even Valued Dice is used to cast; Reroll Dice into lower Value.

A: If Even Valued Dice is used to cast; also gain 5 Fury.

B: Reduce Socket cost to 1-5. Always Reroll to a Higher Value.

Whirlpool

Utility · Water · Uncommon

Socket: Mana Socket

Charges: Charge Charge

Gain 1 Concoction. Reroll used Dice into a lower Value.

A: Increase Socket cost for 2-6.

B: When Depleted; Roll a Dice.

Whispering Embers

Defense · Fire · Rare

Socket: Mana Socket

Charges: Charge Charge Upgrade: Charge Charge Charge Charge Morphed Form: Charge Charge

Apply X Rupture. Gain 4 Block. When Depleted; Morph Spell.

A: Permanently increase number of Charges on this Spell by Charge 2.

B: Increase base Block gained by 3.

Whispering Gale

Defense · Air · Rare

Socket: Dual Mana Socket Morph: Countdown

Charges: Charge Charge Morph: Charge

Gain 7 Block. When Depleted; Morph Spell.

A: Spend 4 Static; Gain 1 Dodge.

B: Increase base Block gained by 4.

Whispering Sea

Utility · Water · Rare

Socket: Mana Socket

Charges: Charge Charge Upgrade: Charge Charge Charge Charge Morph: Charge Charge

If Odd Valued Dice is used to cast; Apply X Poison. If Even Valued Dice is used; Apply X Rupture. If Target is Attacking; Morph Spell.

A: Increase Socket cost to 1-6.

B: Permanently increase number of Charges on this Spell by Charge 2.

Whispering Sheep

Defense · Earth · Rare

Socket: Countdown

Charges: Charge Charge Charge Upgrade: Charge (x5) Morphed Form: Charge

Gain 2 Block Per Charge Left on this Spell. When Depleted; Morph Spell.

A: Permanently Reduce Socket Cost of this Spell by 3.

B: Permanently increase number of Charges on this Spell by Charge 2.

Wild Strikes

Attack · Earth · Common

Socket: Countdown

Charges: Charge Charge

Deal 5 Damage to Random Enemies 3 times.

A: Hits 4 times instead.

B: When Rolling a 6; Decrease Countdown Cost for next cast of this Spell by 2.

Wildblaze Orb

Attack · Fire · Rare

Socket: Countdown

Charges: Charge Upgrade: Charge Charge

Deal 3 Damage to a Random Enemy 1 time. On Countdown Countdown Reduced from any source; Increase hits applied on next cast by 1.

A: Increase base Damage dealt by 5.

B: Permanently Increase Socket cost to *7*. Permanently increase number of Charges on this Spell by Charge 1.

Wildfire Explosion

Attack · Fire · Uncommon

Socket: Countdown

Charges: Charge Charge

Deal 7 Damage and apply 3 Weak to a Random Enemy. On Destroy; Decrease Countdown Cost for next cast of this Spell by 2.

A: On Destroy Dice Destroyed; Decrease Countdown Cost of this Spell by 5 instead.

B: Increase base Damage dealt by 2. Increase base Weak applied by 1.

Wind Shear

Attack · Air · Common

Socket: Mana Socket

Charges: Charge Charge

If Odd Valued Dice used to cast; Deal 2x Damage to Front Enemy. If Even Valued Dice used to cast; Deal 2x Damage to Rear Enemy.

A: Multiply Damages dealt by 3x instead.

B: When Depleted; Increase Charge Count of adjacent Spells by Charge 1, for one turn.

Wind Ward

Defense · Air · Starter

Socket: Countdown

Charges: Charge Charge

Gain 5 Block. When Shifted; Decrease Countdown Cost for next cast of this Spell by 2.

Windcrest

Utility · Air · Common

Socket: Countdown

Charges: Charge Upgrade: Charge Charge

Roll a Dice Enchanted with .

A: Convert Socket to Mana Socket. Roll 2 instead.

B: Permanently increase number of Charges on this Spell by Charge 1.

Wings of Thunder

Attack · Air · Rare

Socket: Mana Socket

Charges: Charge

Deal 2x Damage to All Enemies. If cast when Aligned Left; Gain 2 Electrified.

A: Multiply Damage by 3x instead. If cast when Aligned Left; Gain 3 Electrified instead.

B: If cast when Aligned Left; Roll a Dice Enchanted with instead of gaining Electrified.

Winter's Bite

Attack · Water · Common

Socket: Countdown

Charges: Charge Charge Charge Upgrade: Charge Charge

Deal 4 Damage. When Depleted; Roll 1 Even valued Dice.

A: Increase base Damage dealt by 2. Permanently decrease number of Charges on this Spell by Charge 1.

B: When Depleted; Roll 2 Even valued Dice instead.

Witchwind

Attack · Air · Starter

Socket: Mana Socket

Charges: Charge Charge Charge

Deal X +1 Damage. When Depleted; Apply on this Spell.

Zap

Attack · Air · Starter

Socket: Odd Socket

Charges: Charge Charge Charge

Deal X Damage. Spend 1 Static; Increase Damage dealt this cast by 5.

Zeal of the Sun

Defense · Fire · Uncommon

Socket: BCountdown

Charges: Charge

Destroy ALL Dice. Gain 4 Block Per Dice Destroyed.

A: Gain 6 Block Per Dice Destroyed instead.

B: Gain 3 Radiant.

Zephyr's Touch

Utility · Air · Rare

Socket: Dual Twin Socket

Charges: Charge

If Dice Valued at 2 are used to cast; Increase Value of ALL Odd Dice by 2 two times. If Dice Valued at 3 are used to cast; Roll 3 Dice Enchanted with .

A: If Dice Valued at 2 are used to cast; Increase Value of ALL Odd Dice by 3 instead.

B: Increase Socket Costs to 2-4. If a Dice Valued at 4 is used to cast; Gain 1 Potency.

Zephyrian Wrath

Attack · Air · Uncommon

Socket: Countdown

Charges: Charge

Deal 5 Damage. Shift Left. When Shifted; Increase Damage dealt by 1.

A: When Shifted; Increase Damage dealy by 2 instead.

B: End of Turn; Shift Rightmost.

SpellRogue spell questions players ask

Where do the spell entries come from?

Spell names, class, element, socket, rarity, base effects and upgrade branches are pulled from the SpellRogue wiki spell pages via the MediaWiki API, not from memory.

What do class and element mean on a spell?

Class is the spell family (Attack, Defense, Utility) that shapes how it fits a build. Element (Water, Air, Fire, Earth, Void) drives interactions and combos with other spells.

How do the A and B upgrade branches work?

Each spell has two upgrade branches, A and B. They change the spell in different directions, so the branch you take shapes the build more than the spell itself.

Frequently asked questions

Where do the spell entries come from?

Spell names, class, element, socket, rarity, base effects and upgrade branches are pulled from the SpellRogue wiki spell pages via the MediaWiki API, not from memory.

What do class and element mean on a spell?

Class is the spell family (Attack, Defense, Utility) that shapes how it fits a build. Element (Water, Air, Fire, Earth, Void) drives interactions and combos with other spells.

How do the A and B upgrade branches work?

Each spell has two upgrade branches, A and B. They change the spell in different directions, so the branch you take shapes the build more than the spell itself.

More SpellRogue guides

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.