SpellRogue Biomes Guide: All Four Acts
A SpellRogue run is a linear path of biomes, each a fixed number of tiles with a boss at the end. This guide covers the tile layout, what you find in each biome, combat rewards, and the spell draft rates that change by biome.
Act 1 — Deadwoods (9 tiles)
Contains Normal and Elite enemy tiles plus a Boss tile. You also find Events, Shops, Artifact Respites, Sanctuaries, and exactly one Shard tile — the 3rd tile of Deadwoods only, which grants 1 free Shard.
Act 2 — Scorched Desert (9 tiles)
Same enemy and respite structure as Deadwoods, but adds Ritual tiles (found only in Act 2 and Act 3).
Act 3 — The Void (9 tiles)
Same as Act 2: Normal / Elite / Boss tiles, Events, Shops, Rituals, Artifact Respites, Sanctuaries.
Act 4 — The Shattered Realm (8 tiles)
The seven tiles before the boss are forced specialized events (see the True Ending guide). The final tile is Vorth’Korr the Progenitor.
Combat rewards
- Normal battle: Spell Draft + Gold + a chance at a random Potion.
- Elite battle: Spell Draft + Gold + chance at a random Potion + a Shard.
- Boss battle: Health recovery + Gold + a Boss Artifact + a Spell Draft.
From the local enemy data, the living population splits as: Deadwoods 23 enemies, Scorched Desert 26, The Void 23, and The Shattered Realm 5.
Respites you meet
- Event: a series of proposals granting items or effects; found in every biome.
- Shop: 1 Common + 2 Uncommon + 1 Rare + 1 Void spell. Common 25 plus or minus 3, Uncommon 40 plus or minus 4, Rare 70 plus or minus 7 Gold; Void spells 31 / 50 / 85. Potions come 3 at a time (one per rarity): Common 15 plus or minus 2, Uncommon 25 plus or minus 3, Rare 50 plus or minus 5, and the Unique Void Essence 35 plus or minus 3 (Act 4 access). Artifact drafts: 3 per visit at 80 / 100 / 120 Gold. One Ritual at 100 Gold. Giant’s Pouch cuts all shop prices by 50%.
- Sanctuary: A Heal 21 Health · B Gain 5 Max Health · C take a Spell from a draft.
- Shard: the 3rd tile of Deadwoods only, 1 free Shard.
- Ritual: Act 2 and 3 only; draft 3, reroll for 15 Gold (if you already hold 2 you must disenchant one to take a new one).
- Artifact: every biome; draft 3, reroll for 15 Gold.
Spell draft rates by biome
The odds below apply to the Spell Draft you get after combat (not shops). Drafting a Common Spell raises the chance of a Rare in the next draft by 5%; that bonus resets when a Rare appears. Every Boss draft is all Rare. The Lodestone Lens Artifact adds one extra choice to drafts.
| Biome | Common | Uncommon | Rare |
|---|---|---|---|
| Deadwoods | 70% | 35% | -5% |
| Scorched Desert | 50% | 40% | 10% |
| The Void | 50% | 40% | 10% |