Enemy types
| Type | Count | Role |
|---|---|---|
| Normal | 43 | Fill the waves; pressure through numbers |
| Elite | 15 | Tougher, higher-threat; priority targets |
| Boss | 21 | Set-piece fights (see the boss guide) |
Enemies by biome
| Biome | Enemies | Notes |
|---|---|---|
| Scorched Desert | 26 | Highest count; includes the Hydra heads and Hydra Body |
| The Void | 23 | Home to Arkanax and Umbraxis |
| Deadwoods | 23 | Forest-themed normals plus several bosses |
| The Shattered Realm | 5 | Smallest pool; the Star Souls and Vorth’Korr |
Reading an enemy entry
Each enemy in the data carries a type, a biome and a health range (e.g. Abyss Walker — Normal, The Void, 57–63 HP). Health tells you how much of your Attack spine a fight will consume; elites and bosses obviously demand more.
How to answer each type
- Normal waves: clear with your Countdown Attack spells; any die advances them. Ablution keeps you alive while you grind.
- Elites: treat as a priority target — focus them before the surrounding normals overwhelm your Defense.
- Bosses: switch to your damage spine and use Utility setup (Rupture stacks) for the long HP walls; remember the post-boss draft is always Rare.
Using the database
The full 79-entry list — with type, biome and health for each — lives in the enemy database. Use it to plan which biomes need more Defense versus more Attack before you draft.