Antewise

SpellRogue Rarity Guide — Common Through Unique

Updated 1 Nov 2026 Source spellrogue.wiki.gg Rarities page (definitions + per-biome draft rates) + site src/data/, verified 1 Nov 2026 By
Data status: The facts on this page were checked against the source named above. Game values can still shift with a patch, so re-check anything that looks off.

The rarity tiers

SpellRogue has six named rarities. From the wiki and the 408-spell data:

RarityIn dataWhere it comes from
Starter33Only in a Dice Slinger’s starting spell set (grey nameplate)
Signature15Only in a starting spell set (white circular gems)
Common103Drafts, events, shops (white diamond)
Uncommon126Drafts, events, shops (green diamond)
Rare104Drafts, events, shops (blue diamond)
Unique1Only via a specific sequence of steps (yellow nameplate)

Rarity is availability, not a verdict

The most important point: rarity tells you how a spell enters your run, not how strong it is. A Common Ablution (Gain 8 Block, lowers its own Countdown on every roll) is a staple defensive spell precisely because it is easy to draft. A Rare spell is not automatically better — it is just rarer to see.

Draft drop rates by biome

From the wiki, combat-reward spell drafts differ per biome:

  • Deadwoods: Common 70% · Uncommon 35% · Rare −5%
  • Scorched Desert: Common 50% · Uncommon 40% · Rare 10%
  • The Void: Common 50% · Uncommon 40% · Rare 10%

Two rules stack on top:

  • Drafting a Common raises the chance of seeing a Rare in the next draft by 5%; that bump resets once a Rare appears.
  • Boss drafts are always Rare — every choice after a boss is a Rare spell.
  • The Lodestone Lens artifact adds one extra choice to spell drafts.

Practical takeaway

Lean on Common and Uncommon spells to build your engine (they are reliable to find), treat Rare drafts — especially after bosses — as your upgrade moments, and don’t force a Unique unless you are deliberately chasing its step sequence.

Frequently asked questions

Does higher rarity mean a stronger spell?

Not directly. Rarity is mainly about where a spell comes from. Starter and Signature spells appear only in your starting set; Common/Uncommon/Rare show up in drafts; Unique comes from a specific sequence.

What are the draft drop rates?

Per the wiki: Deadwoods drafts are ~70% Common / 35% Uncommon / -5% Rare; Scorched Desert and The Void are ~50% Common / 40% Uncommon / 10% Rare. Drafting a Common raises the next Rare chance by 5% (reset when a Rare appears). Boss drafts are always Rare.

How do I get Unique spells?

Unique spells (only one in the data set, Soulstone) are found by following a specific order of steps — the wiki points to the True End page for how.

More SpellRogue guides

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.