Antewise

SpellRogue Spell Classes — Attack, Defense, Utility

Updated 1 Nov 2026 Source spellrogue.wiki.gg Classes page (Attack/Defense/Utility definitions) + site src/data/, verified 1 Nov 2026 By
Data status: The facts on this page were checked against the source named above. Game values can still shift with a patch, so re-check anything that looks off.

The three core classes

The wiki defines three classes by the effect they provide, shown by a symbol under each spell’s graphic:

  • Attack — offensive abilities that deal Damage, reducing enemy Health.
  • Defense — abilities that provide Block against incoming Damage.
  • Utility — Status Effects and other supportive effects that strengthen your abilities or weaken the enemy’s intents.

A fourth group, Other (27 spells), holds spells that don’t map cleanly onto those three roles.

How the 408 spells split

ClassCountRole
Attack144Damage dealers
Utility129Control and support
Defense108Block and survivability
Other27Misc / hybrid

Reading a class in context

  • Attack is your win condition but has no staying power on its own. Blaze (Attack/Fire/Starter) deals 3 Damage and grows as its Countdown is reduced; Blinding Brilliance (Attack/Fire/Common) deals 3 Damage and applies 2 Weak.
  • Defense keeps you alive between attacks. Ablution (Defense/Water/Common) gains 8 Block and lowers its own Countdown cost every time you roll.
  • Utility sets up the rest. Dark Arts (Utility/Void/Uncommon) applies 2 Rupture and grows it by 3 for the battle.

Building with classes

A reliable loadout usually pairs Defense (so you don’t die) with Attack (so you win), and slots Utility for control or ramp. Because Attack is the largest pool, you can usually find an on-theme Attack spell for any element or socket you are building around.

For element and socket synergy on top of class, see the spell elements guide and the socket guide.

Frequently asked questions

What are the SpellRogue spell classes?

Attack deals Damage to enemies, Defense provides Block against incoming Damage, and Utility grants Status Effects and supportive effects that weaken enemies or boost your abilities. A fourth bucket, Other, covers spells that don't fit the three.

Which class has the most spells?

Attack leads with 144 spells, then Utility with 129, Defense with 108, and Other with 27, out of 408 total.

Should my loadout be one class?

A balanced set usually mixes Defense (to survive) with Attack (to close), and uses Utility for control. Pure-Attack sets are fragile; pure-Defense sets stall.

More SpellRogue guides

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.