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SpellRogue is a dice-driven roguelite. Most runs end for one of three reasons: holding every die, a loadout whose sockets your dice never hit, or an overlap build that shares no trigger. Read the beginner guide first, then the socket and dice guides.
All SpellRogue guides
What to do in the first minutes, how dice and sockets drive a run, and the habits that keep your loadout online.
Tier list Best spells tier listHow to read all 408 spells: what makes one worth a slot, and how to match class and element to how you play.
Spells Spell classes guideAttack, Defense and Utility — what each class answers in a run and how to cover all three.
Spells Spell elements guideWater, Air, Fire, Earth and Void — how elements interact and why mixing opens combos.
Spells Upgrade branches guideHow A and B upgrade branches reshape a spell, and how to pick the branch that fits your build.
Spells Socket guideWhat your dice power: how sockets decide which rolls can cast, and how to keep every socket online.
Spells Rarity guideCommon through Unique — what rarity means, and why it is availability rather than a power verdict.
Core loop Dice guideRolling, spending and holding: how the dice economy works and when a roll is worth keeping.
Build Build guideHow to assemble a loadout that shares a trigger, so one roll and one strategy power several spells.
Enemies Enemy guideAll 79 enemies and how they threaten: reading an HP wall and answering each type before it lands.
Bosses Boss guideThe set-piece fights: how bosses punish a dry loadout and how to outlast them.
Combos Combo guideChaining spells across elements: applying an effect with one and consuming it with another.
Mistakes Common mistakesWhat ends runs early: holding every die, overlap builds, and ignoring the socket.
Edges Tips and tricksLow-effort habits that compound: keeping sockets online, reading enemy HP, using the databases as memory.
Endgame True ending & Act 4How to reach The Shattered Realm: four Ancient Shards, True Sight, the Void Key, and Vorth'Korr.
World Biomes guideThe four acts and what each holds: tile layout, combat rewards, shops, and per-biome spell draft rates.
Reference tables
Every spell and enemy in SpellRogue, filterable tables. The spell table shows class, element, socket, rarity and both upgrade branches. The enemy table shows type, biome and health.
Data notes
The tables above are built from the game wiki's own spell infoboxes and bestiary pages. Where a figure matters, we mark it and check it before publishing it as fact.
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