Every enemy in SpellRogue with its type, biome and health. Filter by Normal, Elite or Boss, or by biome, to plan the fights ahead.
79 enemies · type · biome · health.
Abyss Walker
Normal · The Void
HP 57 - 63
Ancient Ribcage
Boss · Deadwoods
HP 45
Ancient Skull
Boss · Deadwoods
HP 80
Arkanax
Boss · The Void
HP 600
Barbed Grub
Normal · Scorched Desert
HP 26 - 30
Black Hydra Head
Boss · Scorched Desert
HP 66 - 74
Blue Hydra Head
Boss · Scorched Desert
HP 71 - 79
Burning Treant
Normal · Deadwoods Scorched Desert
HP 38 - 42
Carrion Abomination
Elite · Deadwoods
HP 65
Chaos Angel
Elite · The Void
HP 225
Corrupt Abbot
Elite · Deadwoods
HP 75
Corrupt Brute
Normal · Deadwoods
HP 11 - 13
Corrupt Defender
Normal · Deadwoods
HP 15 - 17
Corrupt Friar
Normal · Deadwoods
HP 10 - 12
Corrupt Ravager
Normal · Deadwoods
HP 17 - 19
Cosmic Spirit
Normal · The Void
HP 47 - 53
Crone of Birth
Elite · Scorched Desert
HP 40
Crone of Death
Elite · Scorched Desert
HP 50
Crone of Growth
Elite · Scorched Desert
HP 45
Dark Reflection
Elite · The Void
HP 13 - 15
Decay Faerie
Normal · Deadwoods
HP 11 - 13
Desert Golem
Normal · Scorched Desert
HP 57 - 63
Desert Spirit
Normal · Scorched Desert
HP 52 - 58
Devil Assassin
Elite · Scorched Desert
HP 125
Devil Spellcaster
Normal · Scorched Desert
HP 61 - 69
Divine Scarab
Boss · Scorched Desert
HP Initial: 190 After : 100
Djinn
Elite · Scorched Desert
HP 100
Door to Beyond
Normal · The Void
HP 140
Dread Treant
Normal · Deadwoods
HP 28 - 32
Dreamweaver
Elite · The Void
HP 190
Ebon Stone
Elite · The Void
HP 123 - 137
Faerie Guardian
Normal · Deadwoods
HP 30 - 34
Fierce Voidling
Normal · The Void
HP 47 - 53
Ghost Light
Normal · Deadwoods
HP 4 - 6
Golem
Normal · Deadwoods
HP 39 - 45
Greater Star Soul
Boss · The Shattered Realm
HP 160
Green Hydra Head
Boss · Scorched Desert
HP 61 - 69
Guardian Voidling
Normal · The Void
HP 23 - 27
Hand of Umbraxis Enemy
Boss · The Void
HP Starting Max: Left~ Health 30 Right~ Health 25
Heart of the Forest
Boss · Deadwoods
HP 100
Hydra Body
Boss · Scorched Desert
HP 1000
Imp Fanatic
Normal · Scorched Desert
HP 34 - 38
Imp Hatchling
Normal · Scorched Desert
HP 19 - 21
Imp Immolator
Normal · Scorched Desert
HP 17 - 19
Imp Raider
Normal · Scorched Desert
HP 26 - 30
Imp Warrior
Normal · Scorched Desert
HP 28 - 32
Instability Enemy
Elite · The Void
HP 23 - 27
Lesser Shambler
Normal · Deadwoods
HP 8 - 10
Lesser Star Soul
Boss · The Shattered Realm
HP 100
Living Embers
Normal · Deadwoods
HP 11 - 13
Magma Son
Boss · Deadwoods
HP 7 - 9
Magus
Normal · Scorched Desert
HP 85 - 95
Major Void Ooze
Normal · The Void
HP 120
Mana Devourer
Normal · The Void
HP 180
Minor Void Ooze
Normal · The Void
HP 20
Monstrosity
Normal · The Void
HP 62 - 68
Mother of Flames
Boss · Deadwoods
HP 90
Orb of Infinity
Elite · The Void
HP 250
Plated Grub
Normal · Scorched Desert
HP 16 - 18
Primordial Blaze
Elite · Deadwoods
HP 78
Pylon of Enfeeblement
Normal · The Void
HP 35
Pylon of Might
Normal · The Void
HP 35
Red Hydra Head
Boss · Scorched Desert
HP 66 - 74
Root of the Forest
Boss · Deadwoods
HP 20 - 24
Shadowfire Twin
Boss · Scorched Desert
HP 170
Shambler
Normal · Deadwoods
HP 30 - 34
Slavemaster
Normal · Scorched Desert
HP 52 - 58
Spine Fiend
Normal · Deadwoods Scorched Desert
HP 23 - 27
Spitting Grub
Normal · Scorched Desert
HP 22 - 26
Stifling Eye
Boss · The Shattered Realm
HP 100
Tesseract
Normal · The Void
HP 57 - 63
Toxic Ooze
Elite · Deadwoods
HP 5 - 7
Umbraxis
Boss · The Void
HP 650
Void Ooze
Normal · The Void
HP 40
Vorth'Korr the Progenitor
Boss · The Shattered Realm
HP 900
Warlock
Normal · Scorched Desert
HP 85 - 95
Watching Eye
Boss · The Shattered Realm
HP 100
Will-o'-Wisp
Normal · Deadwoods
HP 44 - 50
Wrath Voidling
Normal · The Void
HP 38 - 42
SpellRogue enemy questions players ask
Where do the enemy entries come from?
Enemy names, type, biome and health are pulled from the SpellRogue wiki bestiary pages via the MediaWiki API, not from memory.
What do the enemy types mean?
Normal enemies are the everyday threats; Elites hit harder; Bosses are the set-piece fights. Filter by type to see the threats by tier.
How should I use the health numbers?
Health tells you how long a fight lasts and whether to burst or kite. A high-HP elite with a dangerous pattern wants a different answer than a low-HP swarmling.