How to rank a spell (since no DPS chart exists)
With 408 spells and no official ladder, judge each by three real, observable properties:
- Socket reliability — Countdown (166 spells) accepts any die, so it is the easiest to keep online; Mana/Even/Odd/Twin need specific dice.
- On-roll value — does the spell do something the moment you roll, even before it casts? Ablution lowers its own Countdown on every roll.
- Class role fit — does it fill a gap your set has (survivability, damage, control)?
S tier — slot into almost anything
| Spell | Class / Element / Rarity | Why S |
|---|---|---|
| Ablution | Defense / Water / Common | 8 Block; When Rolling Dice, decrease its Countdown by 1 — self-accelerating on any roll |
| Blaze | Attack / Fire / Starter | 3 Damage that grows as any Countdown is reduced; Starter so always available |
| Dark Arts | Utility / Void / Uncommon | Applies 2 Rupture and grows it +3 for the battle — a combo engine |
These three also share the Countdown socket, which is why they form the classic beginner spine.
A tier — strong in the right loadout
| Spell | Class / Element / Rarity | Why A |
|---|---|---|
| Blinding Brilliance | Attack / Fire / Common | 3 Damage + 2 Weak; cheap, Common, Countdown |
| Accumulation | Defense / Water / Uncommon | 2 Block that grows +2 this turn per roll |
| Artery | Attack / Fire / Uncommon | Deals X+X Damage twice; pairs with HP-loss or lifesteal builds |
| Akashic Aqua | Defense / Water / Rare | Even Twin; gains X+X and rewards specific dice values |
B tier — situational but valuable
Spells here are strong only when their socket or element matches your spine — a Mana/Twin spell whose dice you can’t consistently provide, or a rare element (Void, 26 spells) you aren’t building around. They are not weak; they are build-locked.
How to use this
Pick S-tier spells as your flexible core, then fill the rest from your chosen class / element / socket spine (see the build guide and spell classes guide). The spell database lets you filter all 408 by any of these axes.