Weapons by hero
Each hero’s weapon is fixed; the strategy is in how you build around it.
| Hero | Weapon | Range |
|---|---|---|
| Aladdin | Scimitars | Melee |
| Beowulf | Runic sword and shield | Melee |
| Carmilla | Claws | Melee |
| Geppetto | Hammer | Melee |
| Juliet | Pistol | Ranged |
| Kintarō | Claw Swipes / Axe (mounted) | Melee |
| Melusine | Will-o’-wisps | Ranged |
| Merlin | Staff | Ranged |
| The Pied Piper | Flute | Ranged |
| Romeo | Rapier | Melee |
| Scarlet | Daggers (Claws at night) | Melee |
| The Snow Queen | Ice lances | Ranged |
| Sun Wukong | Ruyi Jingu Bang (staff) | Melee |
Melee vs ranged loadout logic
- Melee (Beowulf, Geppetto, Scarlet, Sun Wukong, Kintarō, Carmilla, Romeo, Aladdin): you need to be in the fight, so pair with an aggro tool (Dummies or rats) and value mobility/defense upgrades. Beowulf’s shield and Sun Wukong’s Yang (+100% damage taken) reward careful engagement.
- Ranged (Snow Queen, Pied Piper, Juliet, Melusine, Merlin): you win by staying at distance. Prioritise upgrades that extend your control or sustain — Snow Queen’s Chilled uptime, Pied Piper’s rat count, Melusine’s Wisp damage.
Building the loadout at the Altar
The Altar of Heroes is your upgrade point and is guaranteed in every chapter. Spend Dream Shards there on upgrades that follow your trait:
- Snow Queen / Pied Piper / Aladdin — lean into AoE and control; their kits already slow or summon.
- Geppetto / Beowulf — lean into durability and aggro; they are the party’s wall.
- Sun Wukong — either deepen his Yin party buffs or his Yang damage spike, depending on group need.
- Carmilla — time upgrades around her Night phase for the +30% Crit Chance payoff.
There is no universal “best” relic set; the right pick is the one that amplifies the trait in the hero abilities guide. For full per-hero kits, use the hero database.