What Ravenswatch actually is
Ravenswatch is an action roguelike built for 1–4 players online co-op. You pick a hero, drop into the fairy-tale world of Reverie, and fight back the Nightmares across a node-based map. Each run is divided into three chapters and an epilogue:
- Chapter 1 — Dark Hills
- Chapter 2 — Storm Island
- Chapter 3 — Avalon
- Epilogue — The House of Nightmares, then Baba Yaga
Each chapter closes at a Master Nightmare arena (Tentacle in Ch1, Faceless in Ch2, Claws in Ch3). Defeating it opens the next chapter.
Pick one of the four starting heroes
Only four heroes are unlocked at the start, so they are your training wheels:
| Hero | Weapon | Why it is friendly for new players |
|---|---|---|
| The Snow Queen | Ice lances | Ranged; her kit applies Chilled (−40% move speed for 5s) and can shatter chilled enemies for 60 damage while briefly turning Intangible |
| The Pied Piper | Flute | Ranged; summons up to 20 rats that attack for 5 damage each, so you clear waves without standing in melee |
| Beowulf | Runic sword and shield | Sturdy melee; calls a Wyrm to empower his next Power, Special or Defense, and carries a shield |
| Scarlet | Daggers (werewolf claws at night) | Transforms into a werewolf at nightfall for a new ability set; rewarding but form-timing takes practice |
The other nine heroes unlock by clearing Chapter 1 with specific heroes — see the hero unlock guide.
How a chapter flows
Within a chapter you move between points of interest on the map. Most appear in three rarities — Green, Orange, Red — that scale their reward:
- Altar of Heroes — guaranteed in every chapter; your main upgrade point.
- Healing Fountain — restores health between fights.
- Chest / Locked Chest / Wishing Well / Astral Shrine — gear and consumables.
- Side Quest — guaranteed in every chapter (the three little-pig houses in Dark Hills, Sinbad’s rescues in Storm Island, the Crann an Oir and Mordred quests in Avalon).
- Optional Boss — a tougher fight that drops strong rewards.
- Master Nightmare — the chapter-end boss; approach the arena circle to start the final showdown.
A Side Quest is guaranteed in every chapter and an Altar of Heroes is guaranteed in every chapter, so you are never without a way to grow.
Survive the first fights
- Use the day/night cycle. Scarlet becomes a werewolf at night; several heroes gain bonuses at night (Carmilla gets +30% Crit Chance) or day (Carmilla restores 2 HP/s to nearby heroes). Time engagements around your hero’s phase.
- Let summons take the hits. Pied Piper’s rats and Geppetto’s Dummies draw enemy attention — stand behind them.
- Don’t skip optional bosses. They are the fastest route to high-rarity gear.
- Spend Dream Shards at the Altar. Aladdin can also conjure 15–25 Dream Shards with a wish, but for everyone else the Altar is the sink.