Ravenswatch Aladdin Build Guide
Aladdin starts weak and ends as one of the strongest all-rounders in Ravenswatch. His whole kit rewards an aggressive melee loop backed by a wish trait that buffs your whole team.
The kit
- Attack — Scimitars: fast multi-hit melee that ends in an AoE.
- Power — Ring Jinn: summons a Jinn that deals heavy damage, boosted in both damage and range when held.
- Special — Enchanted Blades: empowers your blades for a window of stronger hits.
- Defense — Somersault: a dodge roll that keeps you mobile.
- Trait — Jinniya of the Lamp: spend a charge to boost your Power, Special, or Defense.
Build direction
The trait is the engine. Because each charge lets you pump Power, Special, or Defense, the rule is use it often, not save it — early trait charges from a Power task or a +1 charge talent snowball the run. Community players rate the Ginn’s Wrath / Dive / Slide + Jump + Whirl combination as a strong core once you collect those skills.
Aladdin’s value is flexible: he can play crit or raw power, and either works as long as you commit instead of splitting. The Ring Jinn is his biggest damage spike, so talents and items that keep the Jinn active or extend its window pay off more than small flat bonuses.
In co-op he is one of the best supports because his buffs can be shared with the team, so lean into group utility when playing with others.
What to prioritize
- Trait-charge economy (early Power task or +1 charge).
- One damage theme — crit or raw — taken all the way.
- Skills that extend or amplify Ring Jinn.