Ravenswatch Melusine Build Guide
Melusine is a support ranged hero built around a stance swap: she alternates between singing (to deal damage) and moving (to reposition), which makes positioning her core skill.
The kit
- Attack — Wisp Attack: ranged wisp damage.
- Power — Splatter: a stronger ranged hit.
- Special — Torrent: a burst of water damage.
- Defense — Dive: drops into water and goes intangible briefly.
- Trait — Siren’s Call: swaps SING (attack, no move) and MOVE (reposition) stances.
Build direction
Because SING locks her in place, the build is about pre-positioning, then committing to the damage window. Good Melusine play picks a safe tile, sings through her rotation, then MOVEs out before enemies close. Her Dive is the panic button — intangible in water lets her reset a bad engagement.
She is one of the most consistent supports: strong survivability through the intangible Dive, ranged damage that does not require her to be in melee, and team value in co-op. The skill is less about a fixed combo and more about stance discipline — know when to stop singing and move.
Talents that improve her ranged damage and reduce the cost of repositioning are the priority; survivability upgrades let her stay in SING longer.
What to prioritize
- Positioning before every SING window.
- Ranged damage and crit on her wisps.
- Dive timing as the escape tool.