Ravenswatch Beowulf Build Guide
Beowulf is the default melee brute: a large sword that hits slowly but hits hard, backed by a Wyrm companion that turns him into a damage engine once it is active.
The kit
- Attack — Runic Sword: slow, heavy melee swing.
- Power — Shockwave: a burst that punishes groups.
- Special — Whirlwind: spin attack that clears around him.
- Defense — Shield: a guard that lets him trade safely.
- Trait — Last Wyrm: boosts his Power, Special and Defense while active.
Build direction
Beowulf’s identity is melee uptime. The Last Wyrm trait is what makes him scale — the more consistently the Wyrm is pumping his core skills, the more his slow swings stop mattering because each one lands harder. So the build is less about a specific item list and more about staying in the fight: talents and upgrades that improve his Power and Special, plus anything that keeps him alive long enough to keep swinging.
His Whirlwind and Shockwave reward grouping enemies, so positioning to catch packs is how he farms value. The Shield lets him facetank when a dodge is not available, which suits a hero who wants to be inside the enemy line rather than kiting.
He is a safe, beginner-friendly pick precisely because the Wyrm does the scaling work — you do not need a fragile combo to come online.
What to prioritize
- Power and Special upgrades that the Wyrm amplifies.
- Survivability so melee uptime stays high.
- Grouping tools (Whirlwind / Shockwave) for pack value.