The four ability slots
Every hero in Ravenswatch is built from the same frame:
- Attack — your basic, usually spammable, damage button.
- Power — a stronger, often cooldown-gated ability.
- Special — a unique utility, gap-closer or burst.
- Defense — mobility, shield or escape tool.
On top of that, each hero has a trait (the signature mechanic) and a choice of two ultimates per run. The table below lists the four abilities and the real trait effect for all thirteen heroes.
All thirteen kits
| Hero | Attack | Power | Special | Defense | Trait (real effect) |
|---|---|---|---|---|---|
| Scarlet | Daggers / Claws at night | Swift Strike / Bite at night | Bomb / Leap at night | Cloak / Howl at night | Lycanthrope: at nightfall transform into a werewolf with a new ability set; at dawn return to human form |
| The Snow Queen | Ice Lances | Frost Blast | Ice Shards | Ice Skating | Ice Crown: some abilities apply Chilled (−40% move speed, 5s); active shatters all Chilled enemies for 60 damage and briefly turns Intangible |
| Aladdin | Scimitars | Ring Jinn | Enchanted Blades | Somersault | Jinniya of the Lamp: next ability becomes a wish — Power deals 250 damage all around, Special makes 15–25 Dream Shards + 1 consumable, Defense revives/fully heals nearby heroes with a permanent 30 Shield |
| Beowulf | Runic Sword | Shockwave | Whirlwind | Shield | Last Wyrm: call a Wyrm to empower the next Power, Special or Defense |
| Carmilla | Tearing | Blood Orb | Death Kiss | Bat Swarm | Dhampir: fuels abilities with Blood (or health); Winged Form drains 10 Blood/s for +30% Move Speed and Blood-free abilities; Day restores 2 HP/s to nearby heroes; Night grants +30% Crit Chance |
| Geppetto | Hammer | Uppercut | Cogsplosion | Defibrillation | Dummy: builds a Dummy that draws aggro and attacks for 40 damage; up to 3 at once |
| Juliet | Pistol Shot | Power Shot | Passionate Kiss | Strafe | Until death do us part: if Romeo dies, Juliet dies; spend 15% max HP to heal Romeo for 200% (overflow → Shield) |
| Kintarō | Claw Swipes / Axe mounted | Charge / Whirl and Pound | Leap / Double Leap | Roar / Roar and Shout | Animal Bond: mounted on Kuma heals Internal Damage over time; dismounted he takes 30% of Kuma’s damage as Internal Damage |
| Melusine | Wisp Attack | Splatter | Torrent | Dive | Siren’s Call: switch Sing/Move stance — Sing casts a controllable Wisp but immobilizes her; Move revokes the Wisp |
| Merlin | Magic Strikes | Nature Spells | Arcane Spells | Sacred Spells | Celestial Potency: conjures Potency runes consumed by the next Spell; active turns Intangible and grants max runes |
| The Pied Piper | Flute | Solo | Fortissimo | Acoustic Blast | Infestation: rats spawn up to 20 and follow him; activate to make them attack up to 3 times for 5 damage each, then die |
| Romeo | Rapier | Red Rose | Passionate Kiss | Deflect | Until death do us part: same bond as Juliet, mirrored |
| Sun Wukong | Ruyi Jingu Bang | Jindou Yun | Mantra | Empty Palm | Taiji: Yin stance gives +10% Life on Hit and +15 Shield (6s) to nearby heroes; Yang stance deals and takes +100% damage and grants Strength (4s) |
How to read the kit before you pick
- Want safe ranged clear? Snow Queen (Chilled + shatter), Pied Piper (rat swarm), or Aladdin (250 AoE on wish) keep enemies off you.
- Want a frontline? Beowulf’s Wyrm-empowered hits and shield, or Geppetto’s three Dummies that tank for the team.
- Want a duo fantasy? Romeo and Juliet’s shared bond makes them a two-hero package.
- Want a stance character? Sun Wukong (Yin/Yang) and Melusine (Sing/Move) reward players who swap modes on cue.
For matchups against specific enemies, pair this with the enemy guide and the hero picking guide.