Party size and scaling
Ravenswatch is built for 1–4 players online co-op. The run — three chapters plus the epilogue — is the same shape regardless of size, but enemy pressure scales with the table, so a four-player party can afford more aggressive splits.
Role split that works
There is no class system, but parties settle into three jobs:
- Aggro anchor — Geppetto (up to three 40-damage Dummies) or Pied Piper (up to 20 rats). They pull enemy attention so the back line survives.
- Ranged clearer — Snow Queen (Chilled + 60-damage shatter), Pied Piper (rat swarm), or Aladdin (250-damage Power wish).
- Team buffer — Sun Wukong’s Yin stance grants +15 Shield (6s) and +10% Life on Hit to nearby heroes; Yang grants Strength. Romeo and Juliet’s shared bond keeps both alive.
Revive and recovery tools
- Aladdin’s Defense wish revives or fully heals nearby heroes and grants a permanent 30 Shield — the only built-in team revive in the roster.
- Healing Fountains on the map restore health between fights; route through them after a tough node.
- Juliet and Romeo heal each other for 200% of 15% max HP spent (overflow → Shield), so the pair self-sustains.
Co-op habits that prevent wipes
- Don’t all-in on melee. With no aggro tool, two front-liners get focused and the party collapses.
- Call the Altar. An Altar of Heroes is guaranteed each chapter — co-ordinate who spends Dream Shards there.
- Use the bond. If you run Romeo and Juliet, keep them near each other so the heal can fire.
- Share the night. Scarlet’s werewolf form and Carmilla’s Night crit (+30%) are stronger after dark; time pushes to align.
For kit details behind these roles, see the hero abilities guide and the build synergy guide.