The shape of a run
Ravenswatch plays out in Reverie, a world invaded by Nightmares. A run is three chapters and an epilogue. Each chapter ends at a Master Nightmare; the Epilogue ends at Baba Yaga.
Chapter 1 — Dark Hills
- Chapter-end boss: Tentacle Master Nightmare
- Optional bosses: Brigit, the White Lady · Mother Ghoul, Underground Terror
- Side quests:
- Straw / Wood / Stone House — gather the material for Cynric, Godric or Alaric Swyne’s house, then defend it from the Nightmares.
- Jack’s Quest — help Jack find the magic bean and defeat the Ogre so he can escape.
Chapter 2 — Storm Island
- Chapter-end boss: Faceless Master Nightmare
- Optional bosses: Karkinos, Scourge of the Reefs · Abu Al Jann, Father of all Jinns
- Side quests:
- Cyclop Quest — rescue Sinbad from Steropes, the Cyclop, before he is eaten.
- Roc Peak Quest — help Sinbad tame Simurgh, Herald of the Skies.
Chapter 3 — Avalon
- Chapter-end boss: Claws Master Nightmare
- Optional bosses: The Witch Coven (Mother / Crone / Young Witch) · Melion, the Cursed Knight
- Side quests:
- Quest of Crann an Oir — help Morgan defeat Arthur, the Fallen King, before he destroys the last Golden Tree.
- Mordred’s Quest — help Morgan defeat Mordred, the Usurper, before he claims Arthur’s crown.
Epilogue — The House of Nightmares
- Defeat the Nightmares to gain access to Baba Yaga’s house.
- The End: defeat Baba Yaga once and for all.
What stays constant every chapter
No matter the region, three things are guaranteed: a Side Quest in every chapter, an Altar of Heroes in every chapter (your upgrade point), and a Master Nightmare that closes the chapter. Plan your map route around those three.
For the bosses themselves, see the boss guide; for the enemies you meet along the way, the enemy guide.