Start here
Noita kills you with the world, not with the enemies. Read the beginner guide first, then the wand building guide. A wand that chains two spells without locking up is the difference between a run that reaches the first boss and one that ends in a puddle.
All Noita guides
The first runs in order, why your first death is about HP and not skill, and the habits that keep a fresh run alive.
Building Wand building guideHow a wand actually fires, why cast delay and recharge beat raw damage, and the two-spell wand that survives the early game.
Building Spell mechanics guideMana, cast delay, recharge time and projectile modifiers. The four numbers that decide whether a spell is usable in a wand.
Perks Perk tier listWhich perks pull their weight, which are traps, and how to read a purple perk before you grab it.
World Enemy guideHow enemies actually hurt you, the melee and projectile threats to respect, and what to do when a squad spawns.
World Biome guideWhat each biome asks of you, the order the world tends to open, and where the safe farming sits.
Survival Survival guideWhy you die in Noita, how to read a bad situation early, and the escapes that work more often than they should.
Builds Best builds guideThe builds that clear the first boss, what a late-game wand looks like, and how to read a Noita tier list honestly.
Combat Combat guidePositioning, kiting and when to retreat. The fights you can win by out-manoeuvring instead of out-damaging.
Economy Farming guideHow to bank gold and healing, the chest and wand trick that compounds, and when farming is a waste of a run.
Secrets Secrets guideThe alternate paths, the holy mountains, and the tricks the game hides in plain sight without telling you.
Co-op Co-op guideHow multiplayer changes threat and loot, what to bring to a friend, and the mistakes that get a co-op run wiped.
Improvement Common mistakesThe errors that end Noita runs early, plus the two checks that fix most of them.
How to How to healNoita barely has health potions — Healing Bolt, Circle of Vigour, Hiisi Healers and perks are the real healing.
Bosses All 15 bossesEvery boss with its HP, damage multipliers and drops — and why Kolmisilmä goes from 1,211 HP to 257,938 at 12 orbs.
How to How to remove perksThe Nullifying Altar in the Sandcave strips your perks for three basin materials — plus the 8 quirks it hides.
How to How to eatEating is the S key, but there is no hunger. Satiation only adds debuffs and detonates you at 200%.
How to How to get the crownBuild a Sun at the Moon and a Dark Sun at the Dark Moon: 6-explosion ignition, 100 kills and 8 elemental stones.
Searchable databases
Two tables you can filter and search. The spell database is the one to open when you are planning a wand; the perk database is the one to open when a purple perk drops.
Data notes
Spell rows come from the wiki's spell pages: each carries the spell's name, type, mana drain, cast delay, shop price and spell tier, plus the keyword tags the wiki attaches. Descriptions are the wiki's own one-line summaries.
Perk rows come from the wiki's perk list, with the description and effect parsed from each perk page. Found something wrong? Tell us. Corrections are the fastest way this hub improves.