Noita combat is movement with a wand attached. The player who strafes wins; the player who plants dies.
Strafe, do not plant
Standing to aim gets you flanked. Move sideways, fire between steps, and let a low cast delay keep pressure on while you reposition.
Kite packs
A pack catches a planted player. Pull them into a corridor where only one reaches you. Clear that one, step, repeat. The open room is the trap.
Use the terrain
Walls block projectiles and break line of sight. Back against a wall you trust, not one with a reaction behind it. The right wall turns a squad into a line.
Retreat on time
Retreat the moment you cannot name the exit, or your flasks are low and the threat is live. The run continues if you live. A greedy kill that costs the run is a loss.
The survival guide covers the escapes that work most often. Read it before a hard biome.
Position beats brute force
Noita combat is reaction and spacing. Circle enemies, use terrain as cover, and watch your own bouncing or exploding spells — they kill you as easily as the enemy. Kiting a fight from a safe angle clears more than face-tanking in a corner.