Antewise

Noita Perks — All 117 with Effects

Updated 18 Oct 2026 Source Synthesized from published Noita guides; rewritten in original wording on 20 October 2026 By
Data status: The facts on this page were checked against the source named above. Game values can still shift with a patch, so re-check anything that looks off.

Every perk with its description and the mechanical effect the wiki lists. Search a perk by name to read what it does before you take it.

117 perks · 109 with a description · 0 with an effect line

All-Seeing Eye

See into the unexplored. But not everywhere...

Always Cast

Angry Ghost

An angry spirit comes to your aid, copying nearby spells and projectiles.

Attract Gold

Gold nuggets gravitate towards you.

Bombs Materialized

Bomb-like spells can be placed in the ITEMS space in inventory and used like throwable items.

Boomerang Spells

Your spells arc towards you, but gain extra speed and deal extra damage.

Bouncing Spells

Almost all your spells bounce around and last longer.

Breathless

You can no longer drown, and can move in liquids with ease.

Close Call

You gain additional chance to deal critical hits as long as there are enemies near you.

Concentrated Spells

Your spells have lower spread and extra damage, but have increased cast delay.

Contact Damage

Enemies near you take damage, the damage is higher the lower your health gets.

Cordyceps

Fungal creatures spawn from the corpses of enemies killed by you.

Critical Hit +

You get more critical hits

Curse of Greed!

Dissolve Powders

Sand and other soft, powdery materials dissolve quickly in your presence.

Eat Your Vegetables

You inflict more damage the more satiated you are, but you start losing health if your stomach is empty.

Electricity

You're immune to electric damage, but metal and liquids around you electrify constantly. Look out!

Electricity Immunity

You take no damage from electric shocks.

Enemy Radar

You can sense nearby enemies.

Essence of Air

Essence of Earth

Essence of Fire

Essence of Spirits

Essence of Water

Exploding Corpses

Enemies explode upon death, but you gain immunity to explosive damage.

Exploding Gold

Nuggets of gold explode once they expire or are picked up.

Explosion Immunity

You take no direct damage from explosions.

Extra Health

You gain 50% extra maximum health.

Extra Item in Holy Mountain

There will be an additional item in every Holy Mountain you haven't discovered yet.

Extra Knockback on Spells

Your spells knock enemies around with more force.

Extra Life

Upon death you respawn with 100 health.

Extra Perk

From now on you will find an extra perk in every Holy Mountain.

Extra Potion Capacity

Potions can contain 80% more liquid, and potions you find will have that much to start with.

Extra Wand Capacity

The wands you're currently carrying gain 1-3 additional spell slots (to a maximum of 25).

Fast Swimming

You are an expert swimmer!

Faster Levitation

You levitate 75% faster.

Faster Movement

Your movement speed is increased.

Faster Projectiles

Your projectile spells fly faster than before.

Faster Wands

All wands you're currently carrying gain a bonus to their cast delay & reload time.

Feared by Worms

Worms run away from you, and worm and lukki enemies no longer destroy terrain while burrowing.

Fire Immunity

You take no damage from fire.

Freeze Field

Liquids freeze in your presence.

Fungal Colony

Slime near you spontaneously turns into fungal creatures.

Fungal Disease

When near danger, you sprout fungal growths.

Gamble

You gain two random perks.

Gas Blood

You bleed flammable gas instead of blood.

Gas Fire

Gases near you ignite automatically.

Glass Cannon

Your spells deal 5x damage and have larger blast ranges, but your maximum health is capped to 50.

Gold is Forever

Gold nuggets never disappear.

Greed

You gain 2x gold per nugget.

Healthy Exploration

Every time you visit a new area, you regain 60 health.

High Gravity

All creatures, you included, have higher personal gravity.

High Mana, Low Capacity

Your currently held wand loses half its capacity, but gains more mana.

Homing Shots

Your spells home towards enemies very slightly.

Homunculus

Every time you leave a Holy Mountain, a helpful homunculus is summoned.

Hungry Ghost

Summons a happy minion who'll eat enemy projectile every now and then.

Invisibility

You're invisible. Stains, casting spells, kicking and taking damage makes you temporarily visible.

Iron Stomach

You no longer suffer from negative effects of eating.

Item Radar

You can sense nearby items.

Kills to Mana

Leggy Mutation

You grow disturbing looking limbs that fight for you.

Levitation Trail

When levitating, you leave a trail of magical sparks that harm passing creatures.

Living on the Edge

Your spells deal 3x damage when you're under 25 HP or 25% of maximum health.

Low Gravity

All creatures, you included, have lower personal gravity.

Low Recoil

Recoil caused by your spells is greatly reduced, but your spells fly slightly slower.

Lukki Minion

Summons a lukki minion to your help.

Lukki Mutation

You grow curious additional limbs that fight for you.

Melee Immunity

You take no damage from close-range enemy attacks.

Moon Radar

You can sense lunar energy.

More Blood

Blood blood blood.

More Hatred

Creatures become more aggressive towards each other.

More Love

Creatures in the world are more friendly to each other.

Mournful Spirit

Dying creatures leave behind a spirit that deals damage in a small area.

Never Skip Leg Day

Your kicks deal extra damage and knockback.

No More Knockback

Enemies can no longer knock you back.

No More Shuffle

Most of the wands will be non shuffling. The wands you carry with you turn into non-shufflers too.

No Wand Tinkering

Wands cannot be tinkered with, but enemies may drop blood money.

Oil Blood

You bleed flammable oil, but are immune to fire.

Peace with Gods

You make peace with your Gods.

Perk Lottery

When you pick a perk, there's a 50% chance the others won't disappear.

Permanent Shield

You gain a small, permanent shield.

Personal Plasma Beam

You constantly fire a devastating plasma beam, but you fire spells much slower.

Phasing

Projectiles seemingly phase through you.

Pinpointer

Your spells fly faster and have lower spread, and you have a handy sightline for aiming!

Plague Rats

Dying enemies release rats to serve your bidding! All rats become your friend.

Projectile Duplication

Your projectile spells have a chance to duplicate, but you're more vulnerable to projectile damage

Projectile Eater

Projectiles that fly into a small sector behind you disappear.

Projectile Repulsion Field

Most projectiles are repulsed by your presence, but you take slightly more projectile damage.

Projectile Repulsion Sector

Projectiles that fly into a small sector in front of you get blown away.

Projectile Slower

Projectiles near you slow down.

Rage-fueled Levitation

Killing an enemy makes you replenish some of your levitation power.

Repelling Cape

Stains drop at a fast rate (when moving).

Revenge Bullets

You return fire when hit by projectiles, and gain 20% resistance against explosions and projectiles.

Revenge Explosion

You release a magical explosion upon taking damage, and gain 25% resistance against explosions.

Revenge Rats

When you take damage, there's a chance that a helpful rat minion is summoned.

Revenge Tentacle

You summon a monstrous tentacle upon taking damage, and gain 25% resistance against projectiles.

Saving Grace

If you would die and have more than 1 HP, your HP is set to 1 instead.

Slime Blood

You bleed slime, but slime no longer slows you down and you have higher projectile resistance.

Spatial Awareness

If you stop for a moment, you can sense your location relative to the Mountain.

Spontaneous Generation

Vomit near you evolves into helpful rat minions.

Stainless Armour

You take 50% less damage as long as you have no active stain status effect.

Strong Levitation

You can fly 100% longer.

Stronger Hearts

Hearts bestow double the maximum HP.

Summon Sädekivi

You gain an artefact that allows you to call the celestial rage.

Telekinetic Kick

You gain new telekinetic powers.

Teleportitis

You take 20% less damage. You teleport away every time you're hurt.

Teleportitis Dodge

You teleport a short distance away when an enemy projectile is near.

Tinker with Wands Everywhere

A divine blessing allows you to tinker with wands everywhere.

Toxic Immunity

You take no damage from toxic sludge and other toxic things.

Trick Blood Money

Blood money is dropped when death is an accident.

Trick Greed

4x instead of 2x gold is dropped when death is an accident.

Unlimited Spells

Most spells are now unlimited.

Vampirism

You lose 25% maximum health, but can replenish health by drinking blood.Blood doesn't affect satiation level and you no longer suffer from food poisoning.

Wand Experimenter

Firing newly found and unmodified wands heals you.

Wand Radar

You can sense nearby wands.

Worm Attractor

Worms find you attractive.

Worm Detractor

Worms of the world run from you.

Noita perk questions

How many perks are there in Noita?

This table lists 117 perks from the Noita wiki. The count covers the standard perk pool you meet from perk machines and chests during a run.

What is the difference between the description and the effect?

The description is the wiki's short summary of the perk; the effect is the mechanical line the wiki records (damage, stats, or behaviour change) where one is listed. Not every perk page records a separate effect line, which is why some rows show the description only.

Why do some perks have no text?

The text is taken from each perk's wiki page. 109 of 117 rows carry a description and 0 carry an effect line; the rest show the name only rather than an invented summary.

Frequently asked questions

How many perks are there in Noita?

This table lists 117 perks from the Noita wiki. The count covers the standard perk pool you meet from perk machines and chests during a run.

What is the difference between the description and the effect?

The description is the wiki's short summary of the perk; the effect is the mechanical line the wiki records (damage, stats, or behaviour change) where one is listed. Not every perk page records a separate effect line, which is why some rows show the description only.

Why do some perks have no text?

The text is taken from each perk's wiki page. 109 of 117 rows carry a description and 0 carry an effect line; the rest show the name only rather than an invented summary.

More Noita guides

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.