Every perk with its description and the mechanical effect the wiki lists. Search a perk by name to read what it does before you take it.
117 perks · 109 with a description · 0 with an effect line
All-Seeing Eye
See into the unexplored. But not everywhere...
Always Cast
Angry Ghost
An angry spirit comes to your aid, copying nearby spells and projectiles.
Attract Gold
Gold nuggets gravitate towards you.
Bombs Materialized
Bomb-like spells can be placed in the ITEMS space in inventory and used like throwable items.
Boomerang Spells
Your spells arc towards you, but gain extra speed and deal extra damage.
Bouncing Spells
Almost all your spells bounce around and last longer.
Breathless
You can no longer drown, and can move in liquids with ease.
Close Call
You gain additional chance to deal critical hits as long as there are enemies near you.
Concentrated Spells
Your spells have lower spread and extra damage, but have increased cast delay.
Contact Damage
Enemies near you take damage, the damage is higher the lower your health gets.
Cordyceps
Fungal creatures spawn from the corpses of enemies killed by you.
Critical Hit +
You get more critical hits
Curse of Greed!
Dissolve Powders
Sand and other soft, powdery materials dissolve quickly in your presence.
Eat Your Vegetables
You inflict more damage the more satiated you are, but you start losing health if your stomach is empty.
Electricity
You're immune to electric damage, but metal and liquids around you electrify constantly. Look out!
Electricity Immunity
You take no damage from electric shocks.
Enemy Radar
You can sense nearby enemies.
Essence of Air
Essence of Earth
Essence of Fire
Essence of Spirits
Essence of Water
Exploding Corpses
Enemies explode upon death, but you gain immunity to explosive damage.
Exploding Gold
Nuggets of gold explode once they expire or are picked up.
Explosion Immunity
You take no direct damage from explosions.
Extra Health
You gain 50% extra maximum health.
Extra Item in Holy Mountain
There will be an additional item in every Holy Mountain you haven't discovered yet.
Extra Knockback on Spells
Your spells knock enemies around with more force.
Extra Life
Upon death you respawn with 100 health.
Extra Perk
From now on you will find an extra perk in every Holy Mountain.
Extra Potion Capacity
Potions can contain 80% more liquid, and potions you find will have that much to start with.
Extra Wand Capacity
The wands you're currently carrying gain 1-3 additional spell slots (to a maximum of 25).
Fast Swimming
You are an expert swimmer!
Faster Levitation
You levitate 75% faster.
Faster Movement
Your movement speed is increased.
Faster Projectiles
Your projectile spells fly faster than before.
Faster Wands
All wands you're currently carrying gain a bonus to their cast delay & reload time.
Feared by Worms
Worms run away from you, and worm and lukki enemies no longer destroy terrain while burrowing.
Fire Immunity
You take no damage from fire.
Freeze Field
Liquids freeze in your presence.
Fungal Colony
Slime near you spontaneously turns into fungal creatures.
Fungal Disease
When near danger, you sprout fungal growths.
Gamble
You gain two random perks.
Gas Blood
You bleed flammable gas instead of blood.
Gas Fire
Gases near you ignite automatically.
Glass Cannon
Your spells deal 5x damage and have larger blast ranges, but your maximum health is capped to 50.
Gold is Forever
Gold nuggets never disappear.
Greed
You gain 2x gold per nugget.
Healthy Exploration
Every time you visit a new area, you regain 60 health.
High Gravity
All creatures, you included, have higher personal gravity.
High Mana, Low Capacity
Your currently held wand loses half its capacity, but gains more mana.
Homing Shots
Your spells home towards enemies very slightly.
Homunculus
Every time you leave a Holy Mountain, a helpful homunculus is summoned.
Hungry Ghost
Summons a happy minion who'll eat enemy projectile every now and then.
Invisibility
You're invisible. Stains, casting spells, kicking and taking damage makes you temporarily visible.
Iron Stomach
You no longer suffer from negative effects of eating.
Item Radar
You can sense nearby items.
Kills to Mana
Leggy Mutation
You grow disturbing looking limbs that fight for you.
Levitation Trail
When levitating, you leave a trail of magical sparks that harm passing creatures.
Living on the Edge
Your spells deal 3x damage when you're under 25 HP or 25% of maximum health.
Low Gravity
All creatures, you included, have lower personal gravity.
Low Recoil
Recoil caused by your spells is greatly reduced, but your spells fly slightly slower.
Lukki Minion
Summons a lukki minion to your help.
Lukki Mutation
You grow curious additional limbs that fight for you.
Melee Immunity
You take no damage from close-range enemy attacks.
Moon Radar
You can sense lunar energy.
More Blood
Blood blood blood.
More Hatred
Creatures become more aggressive towards each other.
More Love
Creatures in the world are more friendly to each other.
Mournful Spirit
Dying creatures leave behind a spirit that deals damage in a small area.
Never Skip Leg Day
Your kicks deal extra damage and knockback.
No More Knockback
Enemies can no longer knock you back.
No More Shuffle
Most of the wands will be non shuffling. The wands you carry with you turn into non-shufflers too.
No Wand Tinkering
Wands cannot be tinkered with, but enemies may drop blood money.
Oil Blood
You bleed flammable oil, but are immune to fire.
Peace with Gods
You make peace with your Gods.
Perk Lottery
When you pick a perk, there's a 50% chance the others won't disappear.
Permanent Shield
You gain a small, permanent shield.
Personal Plasma Beam
You constantly fire a devastating plasma beam, but you fire spells much slower.
Phasing
Projectiles seemingly phase through you.
Pinpointer
Your spells fly faster and have lower spread, and you have a handy sightline for aiming!
Plague Rats
Dying enemies release rats to serve your bidding! All rats become your friend.
Projectile Duplication
Your projectile spells have a chance to duplicate, but you're more vulnerable to projectile damage
Projectile Eater
Projectiles that fly into a small sector behind you disappear.
Projectile Repulsion Field
Most projectiles are repulsed by your presence, but you take slightly more projectile damage.
Projectile Repulsion Sector
Projectiles that fly into a small sector in front of you get blown away.
Projectile Slower
Projectiles near you slow down.
Rage-fueled Levitation
Killing an enemy makes you replenish some of your levitation power.
Repelling Cape
Stains drop at a fast rate (when moving).
Revenge Bullets
You return fire when hit by projectiles, and gain 20% resistance against explosions and projectiles.
Revenge Explosion
You release a magical explosion upon taking damage, and gain 25% resistance against explosions.
Revenge Rats
When you take damage, there's a chance that a helpful rat minion is summoned.
Revenge Tentacle
You summon a monstrous tentacle upon taking damage, and gain 25% resistance against projectiles.
Saving Grace
If you would die and have more than 1 HP, your HP is set to 1 instead.
Slime Blood
You bleed slime, but slime no longer slows you down and you have higher projectile resistance.
Spatial Awareness
If you stop for a moment, you can sense your location relative to the Mountain.
Spontaneous Generation
Vomit near you evolves into helpful rat minions.
Stainless Armour
You take 50% less damage as long as you have no active stain status effect.
Strong Levitation
You can fly 100% longer.
Stronger Hearts
Hearts bestow double the maximum HP.
Summon Sädekivi
You gain an artefact that allows you to call the celestial rage.
Telekinetic Kick
You gain new telekinetic powers.
Teleportitis
You take 20% less damage. You teleport away every time you're hurt.
Teleportitis Dodge
You teleport a short distance away when an enemy projectile is near.
Tinker with Wands Everywhere
A divine blessing allows you to tinker with wands everywhere.
Toxic Immunity
You take no damage from toxic sludge and other toxic things.
Trick Blood Money
Blood money is dropped when death is an accident.
Trick Greed
4x instead of 2x gold is dropped when death is an accident.
Unlimited Spells
Most spells are now unlimited.
Vampirism
You lose 25% maximum health, but can replenish health by drinking blood.Blood doesn't affect satiation level and you no longer suffer from food poisoning.
Wand Experimenter
Firing newly found and unmodified wands heals you.
Wand Radar
You can sense nearby wands.
Worm Attractor
Worms find you attractive.
Worm Detractor
Worms of the world run from you.
Noita perk questions
How many perks are there in Noita?
This table lists 117 perks from the Noita wiki. The count covers the standard perk pool you meet from perk machines and chests during a run.
What is the difference between the description and the effect?
The description is the wiki's short summary of the perk; the effect is the mechanical line the wiki records (damage, stats, or behaviour change) where one is listed. Not every perk page records a separate effect line, which is why some rows show the description only.
Why do some perks have no text?
The text is taken from each perk's wiki page. 109 of 117 rows carry a description and 0 carry an effect line; the rest show the name only rather than an invented summary.