At a glance: the crown is not a boss drop or an achievement pop. It unlocks when you create a Sun at the Moon in The Work (Sky) and a Dark Sun at the Dark Moon in The Work (Hell) — two full builds of an object that needs 6 simultaneous explosions, 100 creature kills, and 4 elemental stones each. Once earned, it is permanent across every later run and nothing in the game removes it.
This is the longest chain in Noita and the wiki splits it across four pages, so most players never finish it. Here is the whole thing in order, with the exact rules that make each step fail silently.
What you actually need to gather
Before any of the building starts:
| Item | Where it comes from | How many |
|---|---|---|
| Paha Silmä (Evil Eye) | One is guaranteed to spawn each run, and also appears in chests | 1 |
| Sun Seed (Auringonsiemen) | Dropped by Unohdettu, the ghost boss in the Forgotten Cave | 2 — one per Sun |
| Kiuaskivi, Ukkoskivi, Tannerkivi, Vuoksikivi | Elemental stones found around the world | 4 per Sun — 8 total |
| Kakkakikkare | Found in the world | 1, for the Dark Sun only |
The stone count is where plans die. A full set is consumed per Sun, so earning the crown costs eight stones, not four. Nothing in the game tells you this until you have already spent the first set.
Sun Seeds are the other bottleneck. Unohdettu also spawns in Parallel Worlds, so if you lose a seed you can farm the fight again — which matters, because the next step is an explosion that tends to throw it away.
Step 1: turn the seed into a Sun Stone
Drop the Sun Seed at the top of the Pyramid. It violently explodes and evolves into a Sun Stone.
The explosion has a habit of launching the stone off the Pyramid and into the shifting sands of the Desert, where it is effectively lost. The fix is to fill the top of the Pyramid with a liquid that will not evaporate — Blood is the standard choice — so the stone lands in something instead of a dune.
Two properties to know while carrying it: the Sun Stone inflicts proximity Curse damage until you pick it up, and it is far easier to move now than at any later stage. If you want the Sun somewhere specific, move the stone before you ignite it.
Step 2: the six-explosion rule
This is the step everyone gets wrong, and the game gives no feedback when you fail.
Explosions near the Sun Stone transform it into a Sun Egg. The conditions are precise:
- Explosions must land within a radius of roughly 130 pixels.
- More than five must be “live” at once. Each qualifying explosion leaves behind an entity that exists for 50 frames — about 0.83 seconds.
- Therefore all the blasts must happen inside roughly 0.8 seconds, and the first one’s residue must still be alive when the sixth fires.
- Line of sight does not matter. You can put a wall between the stone and the explosion as long as it is close enough.
Two ways to satisfy it:
- One cast of Sea of Lava, Giga Nuke, or Summon Sädekivi. Sädekivi is the risky one — the beam can destroy the Sun Stone outright if it is directly on top, and there is a 50% chance the stone simply does not register it in time. Aim it above or to the side.
- Six casts of anything in this list, fired as close to simultaneously as your wand allows: Bomb, Holy Bomb, Giga Holy Bomb, Meteor, Nuke, Dormant Crystal, Thunder Charge, Destruction, Explosion of Thunder.
The transformation destroys nearby materials and liquids, which means whatever protective blood bath you set up is gone. It also gives the new Sun Egg significant initial velocity, and eggs dissolve over time — so collect it and move on immediately.
Step 3: feed it 100 creatures
The Sun Egg needs 100 kills to stabilise into a Star Child. This is the step where “just throw eggs at it” fails.
Summon Egg works, but the eggs have to hatch into creatures and those creatures have to die from the Sun, not from you or the fall. The egg only marks enemies at intervals of 20 frames, so anything that dies faster than that may never be counted. And Noita caps how many creatures can exist at once, so dumping 100 eggs in one go will not work — you have to keep throwing until the count completes.
Once it becomes a Star Child it stops dissolving, which is the one piece of good news: you can build the Star Child first and go collect the elemental stones afterwards, with no time pressure.
Step 4: add the stones and finish the Sun
Throw the four elemental stones into the Star Child. Each one infuses it with an element and the fourth completes the transformation into a Sun. The order does not matter, and you can add them one at a time or all at once by jumping in while holding them — which is exactly as dangerous as it sounds.
For a Dark Sun, you also need the Kakkakikkare, and the ordering rule is absolute: it must go in before the last of the four stones. Add it afterwards and you have simply thrown it into a finished Sun to be burned up.
Step 5: build both Suns in the right places
A Sun is only a crown component if it is built in the right location.
- The Sun goes at the Moon, in The Work (Sky) — high above the world.
- The Dark Sun goes at the Dark Moon, in The Work (Hell) — deep below it.
The Moon Radar perk is the practical way to find them. If you are creating a Sun inside the Moon, dig a tunnel into its top down about halfway to the centre first.
Getting close enough to feed it stones is the survival problem. Suns deal heavy damage to anything nearby, and the commonly cited threshold for sundiving without dying is around 15 stacks of Stainless Armour, paired with Repelling Cape and Gas Blood so you stay free of stains. Building that many stacks realistically means breaking the perk reroll machines, which is its own expedition across six or seven Parallel Worlds.
What you get, and what you keep
The reward is cosmetic and permanent. The crown appears on Minä in every subsequent run, alongside the Amulet you get for the Peaceful Ending and the red gem for a true 34–36 orb run.
Nothing removes it. Destroying the Suns, moving them off their Moons, dying, or starting a new run — none of it touches the crown once the two Suns have been created.
There is a real cost, though, and it is easy to miss: you can only do one Moon-altering thing per Moon, per run. If you have already consumed a Moon for an achievement, that Moon is spent and cannot be used for the Sun in the same run. Plan the Moon achievements in earlier runs.
The honest difficulty assessment
This is not a guide you follow on a normal run. The prerequisites alone — unlimited Extremely Dense Rock digging, long-distance travel wands, a reliable healing source and a large perk stack — describe a run that has already beaten the game.
If you are still deciding whether the crown is worth it, the boss guide explains what Unohdettu costs you and what else it drops, and the secrets guide covers the rest of the endgame content the same run unlocks. The biome guide matters more than usual here, because the quest drags you through the Sky and Hell layers that normal play skips entirely.
A note on version drift
The Sun Quest has been patched before, and the ignition rule in particular is sensitive to frame timing. Every figure here — the 130-pixel radius, the six-entity rule, the 50-frame lifetime, the 100 kills, the 20-frame marking interval, the stone counts and the Kakkakikkare ordering — was read from the Official Noita Wiki in October 2026. Re-check the Sun Quest guide before committing a long run to it.