Antewise

Crab Champions Weapons — All 17 Guns, Full Stats

Updated 19 Oct 2026 Source Synthesized from published Crabchampions guides; rewritten in original wording on 20 October 2026 By
Data status: The facts on this page were checked against the source named above. Game values can still shift with a patch, so re-check anything that looks off.

Every weapon in Crab Champions with its full stat block. Filter is search-only here — the roster is small enough to scan by hand, but the stats are the real in-game numbers.

17 weapons · search by name.

Arcane Wand

A wand that fires exploding purple projectiles. Comes equipped with an Arcane Shot

Damage per Projectile
20
Shots per second
2
Mag size
8
Weapon is two clawed
No
Reload duration
1 second(s)
Chance-based weapon mod chance multiplier
7.5
Spread
0°
Max Spread
(?)°
Spread when aiming
0°
FOV when aiming
60°
Vertical recoil
5
Horizontal recoil
2.5
Fire mode
Automatic
Projectile speed
12500
Projectile duration
0.66
Projectile size
25
Projectile explosion radius
550
Crosshair type
Circle

Unlock: The Arcane Wand has to be unlocked. You have a chance of unlocking the Arcane Shot by spending 3 keys at the key totem

Auto Rifle

An automatic rifle with overall balanced stats. One of the two weapons unlocked from the beginning

Damage per Projectile
5
Shots per second
11
Mag size
40
Weapon is two clawed
No
Reload duration
1 second(s)
Chance-based weapon mod chance multiplier
2.5
Spread
0°
Max Spread
6°
Spread when aiming
0°
FOV when aiming
60°
Vertical recoil
3
Horizontal recoil
(?)
Fire mode
Automatic
Projectile speed
200000
Projectile duration
0.75
Projectile size
(?)
Projectile explosion radius
10
Crosshair type
Cross

Unlock: The Auto Rifle is unlocked by default

Auto Shotgun

A fast firing shotgun. There is not much more to say than that

Damage per Projectile
4
Shots per second
4
Mag size
16
Weapon is two clawed
No
Reload duration
1.5 second(s)
Chance-based weapon mod chance multiplier
4.0
Spread
3°
Max Spread
20°
Spread when aiming
0.99°
FOV when aiming
60°
Vertical recoil
8
Horizontal recoil
(?)
Fire mode
Automatic
Formation type
Medium cluster
Projectile speed
85000
Projectile duration
0.1
Projectile size
25
Projectile explosion radius
10
Crosshair type
Circle

Unlock: The Auto Shotgun has to be unlocked. You have a chance of unlocking the Auto Shotgun by spending 3 keys at the key totem

Blade Launcher

A blade launcher that reminds of the crossbow from Half-Life 2. Fires spinning blades that pierce through enemies

Damage per Projectile
5
Shots per second
4
Mag size
9
Weapon is two clawed
No
Reload duration
1 second(s)
Chance-based weapon mod chance multiplier
4.0
Amount of enemies pierced by projectiles
3
Spread
4°
Max Spread
25°
Spread when aiming
4°
FOV when aiming
60°
Vertical recoil
5
Horizontal recoil
2.5
Fire mode
Automatic
Projectile speed
15000
Projectile duration
1
Projectile size
25
Projectile explosion radius
10
Crosshair type
HalfCross

Unlock: The Blade Launcher has to be unlocked. You have a chance of unlocking the Blade Launcher by spending 3 keys at the key totem

Burst Pistol

A pistol that fires in bursts. Currently the only weapon in the game with a firing mode other than 'Automatic'

Damage per Projectile
5
Shots per second
15
Mag size
30
Weapon is two clawed
No
Reload duration
1 second(s)
Chance-based weapon mod chance multiplier
2.5
Spread
0°
Max Spread
4°
Spread when aiming
0°
FOV when aiming
60°
Vertical recoil
3
Horizontal recoil
(?)
Fire mode
Burst
Shots per burst
5
Projectile speed
125000
Projectile duration
0.75
Projectile size
5
Projectile explosion radius
10
Crosshair type
HalfCross

Unlock: The Burst Pistol has to be unlocked. You have a chance of unlocking the Burst Pistol by spending 3 keys at the key totem

Cluster Launcher

The Cluster Launcher is a weapon that works like a shotgun-grenade launcher. Fires a cluster of explosive projectiles that explode after expiring

Damage per Projectile
8
Shots per second
3
Mag size
6
Weapon is two clawed
No
Reload duration
1 second(s)
Chance-based weapon mod chance multiplier
5.0
Spread
10°
Max Spread
25°
Spread when aiming
6°
FOV when aiming
60°
Vertical recoil
(?)
Horizontal recoil
(?)
Fire mode
Automatic
Formation type
Medium cluster with spacing 1
Projectile speed
10000
Projectile duration
1
Projectile explosion delay
1 second(s)
Projectile weight
0.3
Projectile size
(?)
Projectile explosion radius
500
Crosshair type
Circle

Unlock: The Cluster Launcher has to be unlocked. You have a chance of unlocking the Cluster Launcher by spending 3 keys at the key totem

Crossbow

An automatic crossbow which fires 7 bolts in a wide arc

Damage per Projectile
12
Shots per second
2.5
Mag size
12
Weapon is two clawed
No
Reload duration
0.66 second(s)
Chance-based weapon mod chance multiplier
6.0
Spread
0.5°
Spread when aiming
0.05°
FOV when aiming
60°
Vertical recoil
0 (?)
Horizontal recoil
0 (?)
Fire mode
Automatic
Formation type
Large arc with spacing 0.5
Projectile speed
30000
Projectile duration
1
Projectile size
50
Projectile explosion radius
25
Crosshair type
Cross

Unlock: The Crossbow has to be unlocked. You have a chance of unlocking the Crossbow by spending 3 keys at the key totem

Dual Pistols

Two dual wielded pistols with suppressors on them that make you into the perfect Hitman crab!

Damage per Projectile
5
Shots per second
6
Mag size
24
Weapon is two clawed
Yes
Reload duration
0.75 second(s)
Chance-based weapon mod chance multiplier
3.0
Spread
1°
Max Spread
(?)°
Vertical recoil
4
Horizontal recoil
1
Fire mode
Automatic
Projectile speed
75000
Projectile duration
0.75
Projectile size
5
Projectile explosion radius
20
Crosshair type
HalfCross

Unlock: The Dual Pistols have to be unlocked. You have a chance of unlocking the Dual Pistols by spending 3 keys at the key totem

Dual Shotguns

Two dual wielded shotguns with a low fire rate but strong close range damage. One of the two weapons unlocked from the beginning

Damage per Projectile
6
Shots per second
1.2
Mag size
6
Weapon is two clawed
Yes
Reload duration
1 second(s)
Chance-based weapon mod chance multiplier
4.0
Spread
5°
Max Spread
15°
Vertical recoil
10
Horizontal recoil
2
Fire mode
Automatic
Formation type
Medium cluster
Projectile speed
40000
Projectile duration
0.15
Projectile size
5
Projectile explosion radius
10
Crosshair type
Circle

Unlock: The Dual Shotguns are unlocked by default

Flamethrower

A flamethrower with the lowest base damage per projectile in the game but comes equipped with a level 2 Fire Shot. Each shot of the Flamethrower leaves a small burning area on the ground that apply fire debuff stacks to enemies

Damage per Projectile
1
Shots per second
12
Mag size
45
Weapon is two clawed
No
Reload duration
1 second(s)
Chance-based weapon mod chance multiplier
2.5
Spread
10°
Max Spread
(?)°
Spread when aiming
10°
FOV when aiming
60°
Vertical recoil
5
Horizontal recoil
2.5
Fire mode
Automatic
Amount of enemies pierced by projectiles
99
Projectile speed
15000
Projectile duration
0.5
Projectile size
16
Projectile explosion radius
(?)
Projectile weight
0.5
Crosshair type
Circle

Unlock: The Flamethrower has to be unlocked. You have a chance of unlocking the Flamethrower by spending 3 keys at the key totem

Laser Cannons

Two dual wielded fast firing low damage laser cannons

Damage per Projectile
2
Shots per second
16
Mag size
50
Weapon is two clawed
Yes
Reload duration
1 second(s)
Chance-based weapon mod chance multiplier
1.0
Spread
0°
Vertical recoil
?
Horizontal recoil
?
Fire mode
Automatic
Projectile speed
100000
Projectile duration
0.33
Projectile size
25
Projectile explosion radius
50
Crosshair type
Circle

Unlock: The Laser Cannons have to be unlocked. You have a chance of unlocking the Laser Cannons by spending 3 keys at the key totem

Marksman Rifle

A fast firing Marksman Rifle that shots three projectiles per shot. One of the only two weapons with a scope and the the newest weapon in the game as of V2003

Damage per Projectile
15
Shots per second
3.5
Mag size
16
Weapon is two clawed
No
Reload duration
1.5/1.75 (?) second(s)
Chance-based weapon mod chance multiplier
5.0
Spread
(?)°
Max Spread
(?)°
Spread when aiming
(?)°
FOV when aiming
75°
Vertical recoil
(?)
Horizontal recoil
(?)
Fire mode
Automatic
Formation type
Triple Shot
Projectile speed
(?)
Projectile duration
(?)
Projectile size
(?)
Projectile explosion radius
(?)
Crosshair type
Cross

Unlock: The Marksman Rifle has to be unlocked. You have a chance of unlocking the Marksman Rifle by spending 3 keys at the key totem

Minigun

A minigun with low damage but a high firerate. Comes with Escalating Shot which makes the Minigun fire faster the longer you shoot

Damage per Projectile
2
Shots per second
25
Mag size
200
Weapon is two clawed
No
Reload duration
2 second(s)
Chance-based weapon mod chance multiplier
1.5
Spread
0.1°
Max Spread
5°
Spread when aiming
0.08000000000000002°
FOV when aiming
60°
Vertical recoil
5
Horizontal recoil
1.5
Fire mode
Automatic
Projectile speed
50000
Projectile duration
0.5
Projectile size
5
Projectile explosion radius
10
Crosshair type
Circle

Unlock: The Minigun has to be unlocked. You have a chance of unlocking the Minigun by spending 3 keys at the key totem

Orb Launcher

A sort of rifle with high spread that fires orbs at the enemies

Damage per Projectile
8
Shots per second
15
Mag size
36
Weapon is two clawed
No
Reload duration
1 second(s)
Chance-based weapon mod chance multiplier
2.0
Spread
1°
Max Spread
5°
Spread when aiming
1°
FOV when aiming
60°
Vertical recoil
5
Horizontal recoil
2.5
Fire mode
Automatic
Projectile speed
16000
Projectile duration
1.5
Projectile size
25 (?)
Projectile explosion radius
33
Crosshair type
Circle

Unlock: The Orb Launcher has to be unlocked. You have a chance of unlocking the Orb Launcher by spending 3 keys at the key totem

Rocket Launcher

A slow firing rocket launcher with high AOE damage

Damage per Projectile
35
Shots per second
0.75
Mag size
5
Weapon is two clawed
No
Reload duration
1.5 second(s)
Chance-based weapon mod chance multiplier
10.0
Spread
0°
Spread when aiming
0°
FOV when aiming
60°
Vertical recoil
4
Horizontal recoil
(?)
Fire mode
Automatic
Projectile speed
20000
Projectile duration
(?)
Projectile size
33
Projectile explosion radius
1250
Crosshair type
Circle

Unlock: The Rocket Launcher has to be unlocked. You have a chance of unlocking the Rocket Launcher by spending 3 keys at the key totem

Seagle

A pistol with high damage per bullet, the name Seagle referencing the real-world counterpart, the Desert Eagle (Deagle)

Damage per Projectile
25
Shots per second
4
Mag size
12
Weapon is two clawed
No
Reload duration
1.5 second(s)
Chance-based weapon mod chance multiplier
5.0
Spread
0.25°
Max Spread
4°
Spread when aiming
0.0025°
FOV when aiming
60°
Vertical recoil
12
Horizontal recoil
(?)
Fire mode
Automatic
Projectile speed
85000
Projectile duration
0.75
Projectile size
(?)
Projectile explosion radius
50
Crosshair type
Cross

Unlock: The Seagle has to be unlocked. You have a chance of unlocking the Seagle by spending 3 keys at the key totem

Sniper

A classical sniper rifle with very high damage per shot. Currently (V2003) the weapon with the highest base damage in the game

Damage per Projectile
100
Shots per second
1.1
Mag size
6
Weapon is two clawed
No
Reload duration
1.5 second(s)
Chance-based weapon mod chance multiplier
10.0
Spread
0.25°
Max Spread
4°
Spread when aiming
0.0025
FOV when aiming
75°
Vertical recoil
10
Horizontal recoil
(?)
Fire mode
Automatic
Amount of enemies pierced by projectiles
3
Projectile speed
100000
Projectile duration
0.75
Projectile size
(?)
Projectile explosion radius
50
Crosshair type
Cross

Unlock: The Sniper has to be unlocked. You have a chance of unlocking the Sniper by spending 3 keys at the key totem

Crab Champions weapon questions players ask

Where do the weapon stats come from?

Weapon names and stat blocks are pulled from the Crab Champions wiki weapon pages via the MediaWiki API, not from memory. Each block is the in-game stat table.

Which stats matter most for picking a gun?

Damage per projectile, shots per second and mag size set your raw output; fire mode and reload decide your rhythm. Projectile speed and spread shape how the gun feels in a swarm.

How many weapons are there?

The wiki tracks 17 weapons. This table lists all of them with their full stat blocks so you can compare before you commit in a run.

Frequently asked questions

Where do the weapon stats come from?

Weapon names and stat blocks are pulled from the Crab Champions wiki weapon pages via the MediaWiki API, not from memory. Each block is the in-game stat table.

Which stats matter most for picking a gun?

Damage per projectile, shots per second and mag size set your raw output; fire mode and reload decide your rhythm. Projectile speed and spread shape how the gun feels in a swarm.

How many weapons are there?

The wiki tracks 17 weapons. This table lists all of them with their full stat blocks so you can compare before you commit in a run.

More Crab Champions guides

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.