Every weapon in Crab Champions with its full stat block. Filter is search-only here — the roster is small enough to scan by hand, but the stats are the real in-game numbers.
17 weapons · search by name.
Arcane Wand
A wand that fires exploding purple projectiles. Comes equipped with an Arcane Shot
- Damage per Projectile
- 20
- Shots per second
- 2
- Mag size
- 8
- Weapon is two clawed
- No
- Reload duration
- 1 second(s)
- Chance-based weapon mod chance multiplier
- 7.5
- Spread
- 0°
- Max Spread
- (?)°
- Spread when aiming
- 0°
- FOV when aiming
- 60°
- Vertical recoil
- 5
- Horizontal recoil
- 2.5
- Fire mode
- Automatic
- Projectile speed
- 12500
- Projectile duration
- 0.66
- Projectile size
- 25
- Projectile explosion radius
- 550
- Crosshair type
- Circle
Unlock: The Arcane Wand has to be unlocked. You have a chance of unlocking the Arcane Shot by spending 3 keys at the key totem
Auto Rifle
An automatic rifle with overall balanced stats. One of the two weapons unlocked from the beginning
- Damage per Projectile
- 5
- Shots per second
- 11
- Mag size
- 40
- Weapon is two clawed
- No
- Reload duration
- 1 second(s)
- Chance-based weapon mod chance multiplier
- 2.5
- Spread
- 0°
- Max Spread
- 6°
- Spread when aiming
- 0°
- FOV when aiming
- 60°
- Vertical recoil
- 3
- Horizontal recoil
- (?)
- Fire mode
- Automatic
- Projectile speed
- 200000
- Projectile duration
- 0.75
- Projectile size
- (?)
- Projectile explosion radius
- 10
- Crosshair type
- Cross
Unlock: The Auto Rifle is unlocked by default
Auto Shotgun
A fast firing shotgun. There is not much more to say than that
- Damage per Projectile
- 4
- Shots per second
- 4
- Mag size
- 16
- Weapon is two clawed
- No
- Reload duration
- 1.5 second(s)
- Chance-based weapon mod chance multiplier
- 4.0
- Spread
- 3°
- Max Spread
- 20°
- Spread when aiming
- 0.99°
- FOV when aiming
- 60°
- Vertical recoil
- 8
- Horizontal recoil
- (?)
- Fire mode
- Automatic
- Formation type
- Medium cluster
- Projectile speed
- 85000
- Projectile duration
- 0.1
- Projectile size
- 25
- Projectile explosion radius
- 10
- Crosshair type
- Circle
Unlock: The Auto Shotgun has to be unlocked. You have a chance of unlocking the Auto Shotgun by spending 3 keys at the key totem
Blade Launcher
A blade launcher that reminds of the crossbow from Half-Life 2. Fires spinning blades that pierce through enemies
- Damage per Projectile
- 5
- Shots per second
- 4
- Mag size
- 9
- Weapon is two clawed
- No
- Reload duration
- 1 second(s)
- Chance-based weapon mod chance multiplier
- 4.0
- Amount of enemies pierced by projectiles
- 3
- Spread
- 4°
- Max Spread
- 25°
- Spread when aiming
- 4°
- FOV when aiming
- 60°
- Vertical recoil
- 5
- Horizontal recoil
- 2.5
- Fire mode
- Automatic
- Projectile speed
- 15000
- Projectile duration
- 1
- Projectile size
- 25
- Projectile explosion radius
- 10
- Crosshair type
- HalfCross
Unlock: The Blade Launcher has to be unlocked. You have a chance of unlocking the Blade Launcher by spending 3 keys at the key totem
Burst Pistol
A pistol that fires in bursts. Currently the only weapon in the game with a firing mode other than 'Automatic'
- Damage per Projectile
- 5
- Shots per second
- 15
- Mag size
- 30
- Weapon is two clawed
- No
- Reload duration
- 1 second(s)
- Chance-based weapon mod chance multiplier
- 2.5
- Spread
- 0°
- Max Spread
- 4°
- Spread when aiming
- 0°
- FOV when aiming
- 60°
- Vertical recoil
- 3
- Horizontal recoil
- (?)
- Fire mode
- Burst
- Shots per burst
- 5
- Projectile speed
- 125000
- Projectile duration
- 0.75
- Projectile size
- 5
- Projectile explosion radius
- 10
- Crosshair type
- HalfCross
Unlock: The Burst Pistol has to be unlocked. You have a chance of unlocking the Burst Pistol by spending 3 keys at the key totem
Cluster Launcher
The Cluster Launcher is a weapon that works like a shotgun-grenade launcher. Fires a cluster of explosive projectiles that explode after expiring
- Damage per Projectile
- 8
- Shots per second
- 3
- Mag size
- 6
- Weapon is two clawed
- No
- Reload duration
- 1 second(s)
- Chance-based weapon mod chance multiplier
- 5.0
- Spread
- 10°
- Max Spread
- 25°
- Spread when aiming
- 6°
- FOV when aiming
- 60°
- Vertical recoil
- (?)
- Horizontal recoil
- (?)
- Fire mode
- Automatic
- Formation type
- Medium cluster with spacing 1
- Projectile speed
- 10000
- Projectile duration
- 1
- Projectile explosion delay
- 1 second(s)
- Projectile weight
- 0.3
- Projectile size
- (?)
- Projectile explosion radius
- 500
- Crosshair type
- Circle
Unlock: The Cluster Launcher has to be unlocked. You have a chance of unlocking the Cluster Launcher by spending 3 keys at the key totem
Crossbow
An automatic crossbow which fires 7 bolts in a wide arc
- Damage per Projectile
- 12
- Shots per second
- 2.5
- Mag size
- 12
- Weapon is two clawed
- No
- Reload duration
- 0.66 second(s)
- Chance-based weapon mod chance multiplier
- 6.0
- Spread
- 0.5°
- Spread when aiming
- 0.05°
- FOV when aiming
- 60°
- Vertical recoil
- 0 (?)
- Horizontal recoil
- 0 (?)
- Fire mode
- Automatic
- Formation type
- Large arc with spacing 0.5
- Projectile speed
- 30000
- Projectile duration
- 1
- Projectile size
- 50
- Projectile explosion radius
- 25
- Crosshair type
- Cross
Unlock: The Crossbow has to be unlocked. You have a chance of unlocking the Crossbow by spending 3 keys at the key totem
Dual Pistols
Two dual wielded pistols with suppressors on them that make you into the perfect Hitman crab!
- Damage per Projectile
- 5
- Shots per second
- 6
- Mag size
- 24
- Weapon is two clawed
- Yes
- Reload duration
- 0.75 second(s)
- Chance-based weapon mod chance multiplier
- 3.0
- Spread
- 1°
- Max Spread
- (?)°
- Vertical recoil
- 4
- Horizontal recoil
- 1
- Fire mode
- Automatic
- Projectile speed
- 75000
- Projectile duration
- 0.75
- Projectile size
- 5
- Projectile explosion radius
- 20
- Crosshair type
- HalfCross
Unlock: The Dual Pistols have to be unlocked. You have a chance of unlocking the Dual Pistols by spending 3 keys at the key totem
Dual Shotguns
Two dual wielded shotguns with a low fire rate but strong close range damage. One of the two weapons unlocked from the beginning
- Damage per Projectile
- 6
- Shots per second
- 1.2
- Mag size
- 6
- Weapon is two clawed
- Yes
- Reload duration
- 1 second(s)
- Chance-based weapon mod chance multiplier
- 4.0
- Spread
- 5°
- Max Spread
- 15°
- Vertical recoil
- 10
- Horizontal recoil
- 2
- Fire mode
- Automatic
- Formation type
- Medium cluster
- Projectile speed
- 40000
- Projectile duration
- 0.15
- Projectile size
- 5
- Projectile explosion radius
- 10
- Crosshair type
- Circle
Unlock: The Dual Shotguns are unlocked by default
Flamethrower
A flamethrower with the lowest base damage per projectile in the game but comes equipped with a level 2 Fire Shot. Each shot of the Flamethrower leaves a small burning area on the ground that apply fire debuff stacks to enemies
- Damage per Projectile
- 1
- Shots per second
- 12
- Mag size
- 45
- Weapon is two clawed
- No
- Reload duration
- 1 second(s)
- Chance-based weapon mod chance multiplier
- 2.5
- Spread
- 10°
- Max Spread
- (?)°
- Spread when aiming
- 10°
- FOV when aiming
- 60°
- Vertical recoil
- 5
- Horizontal recoil
- 2.5
- Fire mode
- Automatic
- Amount of enemies pierced by projectiles
- 99
- Projectile speed
- 15000
- Projectile duration
- 0.5
- Projectile size
- 16
- Projectile explosion radius
- (?)
- Projectile weight
- 0.5
- Crosshair type
- Circle
Unlock: The Flamethrower has to be unlocked. You have a chance of unlocking the Flamethrower by spending 3 keys at the key totem
Laser Cannons
Two dual wielded fast firing low damage laser cannons
- Damage per Projectile
- 2
- Shots per second
- 16
- Mag size
- 50
- Weapon is two clawed
- Yes
- Reload duration
- 1 second(s)
- Chance-based weapon mod chance multiplier
- 1.0
- Spread
- 0°
- Vertical recoil
- ?
- Horizontal recoil
- ?
- Fire mode
- Automatic
- Projectile speed
- 100000
- Projectile duration
- 0.33
- Projectile size
- 25
- Projectile explosion radius
- 50
- Crosshair type
- Circle
Unlock: The Laser Cannons have to be unlocked. You have a chance of unlocking the Laser Cannons by spending 3 keys at the key totem
Marksman Rifle
A fast firing Marksman Rifle that shots three projectiles per shot. One of the only two weapons with a scope and the the newest weapon in the game as of V2003
- Damage per Projectile
- 15
- Shots per second
- 3.5
- Mag size
- 16
- Weapon is two clawed
- No
- Reload duration
- 1.5/1.75 (?) second(s)
- Chance-based weapon mod chance multiplier
- 5.0
- Spread
- (?)°
- Max Spread
- (?)°
- Spread when aiming
- (?)°
- FOV when aiming
- 75°
- Vertical recoil
- (?)
- Horizontal recoil
- (?)
- Fire mode
- Automatic
- Formation type
- Triple Shot
- Projectile speed
- (?)
- Projectile duration
- (?)
- Projectile size
- (?)
- Projectile explosion radius
- (?)
- Crosshair type
- Cross
Unlock: The Marksman Rifle has to be unlocked. You have a chance of unlocking the Marksman Rifle by spending 3 keys at the key totem
Minigun
A minigun with low damage but a high firerate. Comes with Escalating Shot which makes the Minigun fire faster the longer you shoot
- Damage per Projectile
- 2
- Shots per second
- 25
- Mag size
- 200
- Weapon is two clawed
- No
- Reload duration
- 2 second(s)
- Chance-based weapon mod chance multiplier
- 1.5
- Spread
- 0.1°
- Max Spread
- 5°
- Spread when aiming
- 0.08000000000000002°
- FOV when aiming
- 60°
- Vertical recoil
- 5
- Horizontal recoil
- 1.5
- Fire mode
- Automatic
- Projectile speed
- 50000
- Projectile duration
- 0.5
- Projectile size
- 5
- Projectile explosion radius
- 10
- Crosshair type
- Circle
Unlock: The Minigun has to be unlocked. You have a chance of unlocking the Minigun by spending 3 keys at the key totem
Orb Launcher
A sort of rifle with high spread that fires orbs at the enemies
- Damage per Projectile
- 8
- Shots per second
- 15
- Mag size
- 36
- Weapon is two clawed
- No
- Reload duration
- 1 second(s)
- Chance-based weapon mod chance multiplier
- 2.0
- Spread
- 1°
- Max Spread
- 5°
- Spread when aiming
- 1°
- FOV when aiming
- 60°
- Vertical recoil
- 5
- Horizontal recoil
- 2.5
- Fire mode
- Automatic
- Projectile speed
- 16000
- Projectile duration
- 1.5
- Projectile size
- 25 (?)
- Projectile explosion radius
- 33
- Crosshair type
- Circle
Unlock: The Orb Launcher has to be unlocked. You have a chance of unlocking the Orb Launcher by spending 3 keys at the key totem
Rocket Launcher
A slow firing rocket launcher with high AOE damage
- Damage per Projectile
- 35
- Shots per second
- 0.75
- Mag size
- 5
- Weapon is two clawed
- No
- Reload duration
- 1.5 second(s)
- Chance-based weapon mod chance multiplier
- 10.0
- Spread
- 0°
- Spread when aiming
- 0°
- FOV when aiming
- 60°
- Vertical recoil
- 4
- Horizontal recoil
- (?)
- Fire mode
- Automatic
- Projectile speed
- 20000
- Projectile duration
- (?)
- Projectile size
- 33
- Projectile explosion radius
- 1250
- Crosshair type
- Circle
Unlock: The Rocket Launcher has to be unlocked. You have a chance of unlocking the Rocket Launcher by spending 3 keys at the key totem
Seagle
A pistol with high damage per bullet, the name Seagle referencing the real-world counterpart, the Desert Eagle (Deagle)
- Damage per Projectile
- 25
- Shots per second
- 4
- Mag size
- 12
- Weapon is two clawed
- No
- Reload duration
- 1.5 second(s)
- Chance-based weapon mod chance multiplier
- 5.0
- Spread
- 0.25°
- Max Spread
- 4°
- Spread when aiming
- 0.0025°
- FOV when aiming
- 60°
- Vertical recoil
- 12
- Horizontal recoil
- (?)
- Fire mode
- Automatic
- Projectile speed
- 85000
- Projectile duration
- 0.75
- Projectile size
- (?)
- Projectile explosion radius
- 50
- Crosshair type
- Cross
Unlock: The Seagle has to be unlocked. You have a chance of unlocking the Seagle by spending 3 keys at the key totem
Sniper
A classical sniper rifle with very high damage per shot. Currently (V2003) the weapon with the highest base damage in the game
- Damage per Projectile
- 100
- Shots per second
- 1.1
- Mag size
- 6
- Weapon is two clawed
- No
- Reload duration
- 1.5 second(s)
- Chance-based weapon mod chance multiplier
- 10.0
- Spread
- 0.25°
- Max Spread
- 4°
- Spread when aiming
- 0.0025
- FOV when aiming
- 75°
- Vertical recoil
- 10
- Horizontal recoil
- (?)
- Fire mode
- Automatic
- Amount of enemies pierced by projectiles
- 3
- Projectile speed
- 100000
- Projectile duration
- 0.75
- Projectile size
- (?)
- Projectile explosion radius
- 50
- Crosshair type
- Cross
Unlock: The Sniper has to be unlocked. You have a chance of unlocking the Sniper by spending 3 keys at the key totem
Crab Champions weapon questions players ask
Where do the weapon stats come from?
Weapon names and stat blocks are pulled from the Crab Champions wiki weapon pages via the MediaWiki API, not from memory. Each block is the in-game stat table.
Which stats matter most for picking a gun?
Damage per projectile, shots per second and mag size set your raw output; fire mode and reload decide your rhythm. Projectile speed and spread shape how the gun feels in a swarm.
How many weapons are there?
The wiki tracks 17 weapons. This table lists all of them with their full stat blocks so you can compare before you commit in a run.