Melee as a panic button
When crabs close inside your gun range, melee is the answer. It is not a primary weapon — it is the thing that saves you when the circle breaks down. The instinct to melee a distant crab is a mistake; your gun does that job from range.
Abilities are burst, not DPS
Your ability is a burst tool for the moment you are boxed in or need to escape a bullet field. Save it for that, not for clearing chip damage. The beginner guide flags wasting the ability as one of the three habits that end runs — and it is the easiest to fall into when you panic.
Pair the ability with the gun’s gap
Pick an ability that covers what your weapon cannot. A short-range gun (Dual Shotguns, Auto Shotgun) wants an escape or movement ability; a slow Sniper wants something that buys the reload window. The weapon database shows each gun’s range and fire rate — the ability should answer the column that is weak.
Related guides
- Beginner Guide — the habits that keep a run alive.
- Weapon Database — range and fire rate by gun.
- Co-op Guide — covering angles with the squad.
- Build Guide — turn panic tools into a loadout.