What the Account Medal is
Your Account Medal is the average rank of your weapons, abilities and melees. It is not a win counter and it is not a score — it is a display number shown next to your name in the player list, which is why it is the first thing other players see.
The mechanic underneath is simple but easy to misread:
- Every weapon carries its own rank.
- Every ability carries its own rank.
- Every melee carries its own rank.
- Your account rank is the average of those ranks.
There are 28 medals feeding that average, and a brand new account starts with all of them at Bronze.
How a single medal goes up
A medal rises when you play at a challenge rank higher than the current rank of that specific item. That is the whole rule, and it has one consequence people miss constantly:
Playing the challenge rank you always play does not raise anything.
If a weapon is sitting at Silver, clearing another run at Silver leaves it at Silver. You have to select a challenge rank above it and win with that weapon for the medal to move. This is why accounts with hundreds of hours can still show a mediocre Account Medal — they have been playing wide at one difficulty instead of pushing items up.
How the average is calculated
The wiki is honest that the exact formula is not officially documented, then offers a weighted-sum method that reproduces the known behaviour:
- Assign each rank a weight — Bronze 1, Silver 2, Gold 3, and so on up the ladder (Sapphire, Emerald, Ruby, Diamond).
- Multiply each weight by how many medals you hold at that rank.
- Divide the weighted sum by the total number of medals (28).
The wiki’s own worked example makes the scale concrete: starting from an all-Bronze account, you would need 14 Silvers, or 7 Golds, or 5 Sapphires, or 4 Emeralds, or 3 Rubies, or 3 Diamonds to move the average by the same amount. Read that list backwards and the strategy falls out — high ranks are worth far more per medal than volume of low ones, and Diamond medals are worth roughly five Bronze.
The efficient route
Because the average is weighted, two players with the same playtime end up far apart depending on how they spend it.
Do this:
- Choose a small set — one weapon, one ability, one melee you actually enjoy — and take each one up a challenge rank.
- Push the highest tier you can clear at all, even if the run is ugly. A Diamond medal drags the average up much harder than five Silvers.
- Re-check the player list after each session; the medal is the fastest feedback you get on whether the push worked.
Avoid this:
- Farming your comfort rank for wins. Wins feed different achievements (see the achievements guide), not the medal.
- Spreading thin across all 28 items at the same rank. 28 Bronze-to-Silver bumps is a smaller move than one Diamond.
- Assuming a high Account Medal means skill in your current run. It is a historical average, not a live rating.
What the medal does not affect
Nothing in a run reads your Account Medal — not enemy scaling, not drop rates, not shop prices. It is a profile stat plus a matchmaking-side signal in the player list. If you are choosing what to practise, pick based on the weapon tier list and the build guide, then use the medal as the record of that practice rather than as a target in itself.
Related guides
- Weapon tier list — which weapons are worth pushing to a high medal first.
- Build guide — the mod and perk combinations that make a high challenge rank survivable.
- Achievements guide — the 69 achievements, including the minigame scores.
- Anvils guide — where enhancement choices come from mid-run.