Antewise

Crab Champions Anvils — All 26 Enhancements and How to Pick

Updated 31 Oct 2026 Source Crab Champions wiki Anvils and Enhancements pages (3 anvil choices, 8-enhancement cap per mod, 26 enhancements with effects and spawn weights, Blacksmith Amulet and Blacksmith Ring), read 31 October 2026 By
Data status: The facts on this page were checked against the source named above. Game values can still shift with a patch, so re-check anything that looks off.

An anvil island is a choice, not a gift

At the end of an island you pick a reward. Picking the anvil portal means three anvils spawn, and you apply one enhancement to an Enhanceable weapon mod or ability mod. That is the entire transaction — one pick, one mod.

Two rules shape every decision after that:

  • An enhancement only goes onto a mod tagged Enhanceable.
  • Each mod can only be enhanced 8 times. Those eight slots are finite, and a common enhancement in slot 6 competes with a legendary in slot 8.

That cap is why anvil choices are not “take the best card”. They are a budget.

Enhancement rarity and how often each shows up

Spawn weights from the wiki:

RarityWeightWhat it usually gives
Common1.0+50% damage with a movement or element twist
Epic0.5+100% damage, extra projectile, radius, targeting
Legendary0.25extra projectiles, homing, spawn-on-expire
Greednot published+250% damage that can also hurt you

Notice the shape: commons are four times as likely as legendaries. A run that only ever sees commons is not unlucky; it is the expected distribution. Plan the eight slots accordingly rather than assuming a legendary will show up to rescue the build.

All 26 enhancements

Common (16)

EnhancementEffect
Accelerating+50% damage, starts slow and ramps up
Arcanifyingapplies 50 arcane stacks on damage
Bouncing+3 bounces, +100% damage after each bounce
Chipping+50% damage, dealt over time
Electrifyingapplies 50 lightning stacks on damage
Flamingapplies 50 fire stacks on damage
Freezingapplies 50 ice stacks on damage
Growing+50% size and damage, −20% speed
Orbiting+50% damage, projectile orbits the spawn point
Persisting+75% projectile lifetime
Returning+50% damage, flies back to spawn after a delay
Snaking+50% damage, snakelike path
Spiraling+50% damage, spiral path
Sticky+50% damage, sticks to enemies
Toxifyingapplies 50 poison stacks on damage
Zigging+50% damage, zig-zag path

Epic (5)

EnhancementEffect
Booming+200% damage radius
Damaging+100% damage
Doublingfires an extra projectile
Targetingcopies of the projectile target nearby enemies on impact
Splittingsplits into 2 smaller projectiles in the air

Legendary (5)

EnhancementEffect
Expandingspawns a circle of projectiles when expiring
Hominghomes to nearby enemies
Scatteringscatters into 2 smaller projectiles on impact
Splittingsplits into 2 smaller projectiles in the air
Triplingfires an extra 2 projectiles

Greed (1)

EnhancementEffect
Endangering+250% damage, but it can also hurt you

The count works out to 26 unique: 16 + 5 + 5 + 1, with Splitting appearing in both the epic and legendary sections of the wiki, which is why a raw section count reads 27.

The two relics that change an anvil

  • Blacksmith Amulet — the number of anvil choices rises from 3 to 5. Strictly more information per anvil island, which matters most when you are hunting one specific legendary.
  • Blacksmith Ring — you get to choose 2 enhancements on anvil islands. This is the stronger of the two for a finished build: it doubles the value of every anvil island instead of just widening the menu.

If you are offered both, the Ring is usually the pick. Two compelled picks beat two extra options when the option pool is as flat as 16 commons to 5 legendaries.

Totems: the other enhancement route

Anvils are not the only source. An enhancement totem can spawn at the shop island, near Tony’s health garden, and does the same job. That makes the shop island worth a walk-around even when you have already decided what to buy — the totem is a free enhancement that has nothing to do with the anvil portal you passed up.

Practical anvil rules

  1. Open the good mod’s slots early. Enhancement is per mod, so a mod you keep all run should get its eight slots filled before you spread picks across three weapons.
  2. Take Doubling or Tripling over any common. Extra projectiles change the damage maths; +50% damage on a projectile that misses does not.
  3. Do not take Endangering in a melee build. +250% damage that can hurt you is a real cost, and it is not worth it on a weapon whose projectiles spawn at your feet.
  4. In co-op, everyone carries an enhanceable mod. Otherwise the anvil reward converts to a Random Chest for the players who do not.

Frequently asked questions

What do anvils do in Crab Champions?

An anvil applies one Enhancement to an Enhanceable weapon or grenade mod. On an anvil island you pick the anvil portal as the island reward, then three anvils spawn and you choose one enhancement from them.

How many times can you enhance a mod?

Eight. Each individual mod can only be enhanced 8 times, so the enhancement you take is a commitment — filling those eight slots with commons stops you fitting a legendary later.

How many enhancements are there?

26 unique: 16 common, 5 epic, 5 legendary and 1 greed. The wiki lists 'Splitting' under both epic and legendary, which is why the raw section count reads 27.

What if I have no enhanceable mod in multiplayer?

You get a Random Chest instead of an anvil. In co-op, players with no enhanceable mod are skipped by the anvil reward, so it is worth everyone carrying at least one enhanceable mod before an anvil island.

More Crab Champions guides

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.