The swarm is the enemy
Crab Champions fills the arena with crabs that walk straight at you. Most are harmless in small numbers; the threat is the mass closing from every side at once. One crab is a non-event. Twenty arriving from three directions is the fight.
Reading the hunt
Crabs path directly toward you, and some jump when they get close. The moment you stop, they surround. Keep moving in a wide circle and they never land a clean hit — the beginner guide makes this the first habit to learn, because it is the one that saves runs.
Tough variants
Beyond basic crabs, tougher enemies layer more damage or special attacks. Treat them as a test of the kiting you practised on the trash: don’t let them pin you against a wall, and use melee and ability panic tools only when the circle breaks. The weapon database helps you pick coverage that answers their pressure — a Rocket or Cluster Launcher for screen clears, a Sniper for single tough targets.
Related guides
- Ability Guide — panic tools for when the swarm closes.
- Beginner Guide — the movement habit that keeps you alive.
- Weapon Database — guns for swarm vs single-target.
- Biome Guide — read an island before the crabs pour in.