More guns, more lanes
In co-op the swarm is split across the squad. Use that: spread out so crabs chase different targets, and cover each other’s reload windows. A Sniper and an Orb Launcher together cover both long-range poke and close-range clear — the weapon database helps the squad pick complementary guns instead of four of the same.
Co-op versus Versus
Crab Champions supports both co-operative runs and a versus mode where players fight each other. The habits differ: co-op is about covering angles and reviving; versus is about denying the other player’s kite path and punishing their reload. In both, movement beats standing — the same rule that saves you solo saves the squad.
Revive discipline
When a teammate drops, the squad should not all rush in. One covers, one revives. A clumped rescue turns a one-man problem into a team wipe. Communicate who is baiting and who is grabbing.
Coverage by player
One player can favour range (Sniper, Marksman) while another favours a panic melee (Dual Shotguns, Auto Shotgun). Pair that with the build guide so each loadout answers a different angle of the swarm.
Related guides
- Build Guide — combine a weapon, mods and upgrades into one trigger.
- Weapon Builds — best upgrade types for all 17 guns.
- Beginner Guide — the habits that keep a run alive.
- Ability Guide — when to spend panic tools.