Antewise

Crab Champions Upgrades — All 146 Perks, Mods and Scaling

Updated 19 Oct 2026 Source Synthesized from published Crabchampions guides; rewritten in original wording on 20 October 2026 By
Data status: The facts on this page were checked against the source named above. Game values can still shift with a patch, so re-check anything that looks off.

Every upgrade in Crab Champions with its rarity, type, description and scaling note. Filter by rarity or type, or search by name to plan a build that compounds.

146 upgrades · rarity · type · scaling.

Rarity
Type

Aerial Shot

Rare · Speed

Aerial Shot increases your shot damage while airborne

Scaling: Aerial Shot scales linearly, gaining 50% damage with each level

All You Can Eat

Epic · Skill

No ammo is used for a short time after eliminating an enemy

Scaling: No ammo is used for 2 seconds after eliminating an enemy Hyperbolic

Amber Resin

Epic · Health

Healing is more effective. Healing is increased by 40%

Anti Crit

Common · Critical

Damage increased but critical hit chance reduced

Scaling: Damage increased by 20% but critical hit chance reduced by 20% The damage increase buff scaling * Linear as a Multiplier The critical hit chance debuff scaling * Linear

Arc Shot

Epic · Luck

It gives your weapon a chance to fire 6 additional projectiles in a horizontal arc

Scaling: Hyperbolic {| class="mw-collapsible mw-collapsed wikitable" |+ Base stats per weapon | Auto Rifle | 12.5% chance to fire in an arc shot formation |- | Dual Shotguns | 20% chance to fire in an arc shot formation |- | Dual Pistols | 15% chance to fire in an arc shot formation |- | Auto Shotgun | 20% chance to fire in an arc shot formation |- | Sniper | 50% chance to fire in an arc shot formation |- | Flamethrower | 12.5% chance to fire in an arc shot formation |- | Seagle | 25% chance to fire in an arc shot formation |- | Marksman Rifle | (?)% chance to fire in an arc shot formation |- | Arcane Wand | 37.5% chance to fire in an arc shot formation |- | Cluster Launcher | 25% chance to fire in an arc shot formation |- | Blade Launcher | 15% chance to fire in an arc shot formation |- | Minigun | 7.5% chance to fire in an arc shot formation |- | Rocket Launcher | 50% chance to fire in an arc shot formation |- | Orb Launcher | 10% chance to fire in an arc shot formation |- | Crossbow | 30% chance to fire in an arc shot formation |- | Laser Cannons | 5% chance to fire in an arc shot formation |- |}

Arcane Blast

Epic · Elemental

When firing, Arcane Blast fires three AOE projectiles forward with each one dealing damage and applying arcane debuff stacks

Scaling: Hyperbolic scaling for chances and linear scaling for the damage Starts with 150 damage and applying 250 arcane debuff stacks {| class="mw-collapsible mw-collapsed wikitable" |+ Base stats per weapon |- | Auto Rifle | 5% chance to fire close range AOE blasts that deal 150 damage and apply 200 arcane debuff stacks along with your shots |- | Dual Shotguns | 8% chance to fire close range AOE blasts that deal 150 damage and apply 200 arcane debuff stacks along with your shots |- | Dual Pistols | 6% chance to fire close range AOE blasts that deal 150 damage and apply 200 arcane debuff stacks along with your shots |- | Auto Shotgun | 8% chance to fire close range AOE blasts that deal 150 damage and apply 200 arcane debuff stacks along with your shots |- | Burst Pistol | 5% chance to fire close range AOE blasts that deal 150 damage and apply 200 arcane debuff stacks along with your shots |- | Sniper | 20% chance to fire close range AOE blasts that deal 150 damage and apply 200 arcane debuff stacks along with your shots |- | Flamethrower | 5% chance to fire close range AOE blasts that deal 150 damage and apply 200 arcane debuff stacks along with your shots |- | Seagle | 10% chance to fire close range AOE blasts that deal 150 damage and apply 200 arcane debuff stacks along with your shots |- | Marksman Rifle | 10% chance to fire close range AOE blasts that deal 150 damage and apply 200 arcane debuff stacks along with your shots |- | Arcane Wand | 15% chance to fire close range AOE blasts that deal 150 damage and apply 200 arcane debuff stacks along with your shots |- | Cluster Launcher | 10% chance to fire close range AOE blasts that deal 150 damage and apply 200 arcane debuff stacks along with your shots |- | Blade Launcher | 6% chance to fire close range AOE blasts that deal 150 damage and apply 200 arcane debuff stacks along with your shots |- | Minigun | 3% chance to fire close range AOE blasts that deal 150 damage and apply 200 arcane debuff stacks along with your shots |- | Rocket Launcher | 20% chance to fire close range AOE blasts that deal 150 damage and apply 200 arcane debuff stacks along with your shots |- | Orb Launcher | 4% chance to fire close range AOE blasts that deal 150 damage and apply 200 arcane debuff stacks along with your shots |- | Crossbow | 12% chance to fire close range AOE blasts that deal 150 damage and apply 200 arcane debuff stacks along with your shots |- | Laser Cannons | 2% chance to fire close range AOE blasts that deal 150 damage and apply 200 arcane debuff stacks along with your shots |}

Assassin

Epic · Damage

Damage increased after every 10 one shot (losing all health within 0.25 seconds) eliminations

Scaling: Damage increased by 1% after every 10 one shot (losing all health within 0.25 seconds) eliminations Linearly as a Multiplier

Aura Shot

Epic · Damage

It surrounds your shots with a damaging aura, dealing damage over time until impact

Scaling: Aura Shot scales linearly, gaining 100 damage per second with each level

Autoloader

Common · Luck

Autoloader was a common tier luck perk. It grants a chance to automatically reload your magazine

Scaling: Starts with a (?)% chance to instantly reload your weapon Hyperbolic

Banana

Common · Health

It increases your max health multiplier by 20%. Shows the icon for "Banana" as seen within the inventory.

Scaling: Banana scales linearly, gaining 20% max health multiplier with each added level.

Big Chests

Epic · Skill

Chests contain more loot choices

Scaling: Chests contain 1 more loot choices Linear

Big Grenade

Rare · Damage

It increases your grenade explosion size and damage, while decreasing grenade speed

Scaling: Linear for the buffs and hyperbolic for the debuffs Starts with a +50% increase in damage and size and -15% speed

Big Hearts

Common · Health

Big Hearts was a common tier health perk. It grants an increase in the max health gained from hearts

Big Mag

Rare · Skill

It increases the magazine size by a percentage

Scaling: Big Mag scales linearly, increasing magazine size by 33% with each level

Big Shot

Rare · Damage

It buffs the damage of your weapon while simultaneously making the projectiles bigger and slower

Scaling: Linear for the damage buff and size and hyperbolic for the slowing effect Starts with +50% damage and +50% larger shots which move 15% slower

Bigger Boom

Rare · Skill

It increases the "explosion radius" (size) of your abilities

Scaling: Bigger Boom scales linearly, gaining +33% "explosion radius" (size) with each mod level

Black Hole

Legendary · Skill

It creates a black hole, sucking in enemies and destroying their projectiles. Black Hole has a 20 second cooldown on this effect

Scaling: Black Hole scales linearly, gaining 50% radius with each level

Bomb Explosion

Legendary · Damage

It causes your ability to explode into clusters of bombs. Has a 6 second cooldown. Bomb Explosion is enhanceable

Scaling: Bomb Explosion scales linearly, gaining 75 damage per bomb with each level

Bonus Chests

Legendary · Skill

Get extra chests after every 200 eliminations

Scaling: Get 1 extra chests after every 200 eliminations Linear

Bonus Crystals

Epic · Economy

More crystals drop when eliminating enemies

Scaling: 75% more crystals drop when eliminating enemies Linear as a Multiplier

Bounty Hunter

Common · Luck

Large enemies have a small chance to drop loot when eliminated

Scaling: Starts at 5% Hyperbolic

Bulletproof

Common · Health

It grants a chance to block incoming damage from any source

Scaling: Hyperbolic Starts with a 6% chance to block incoming damage

Bullseye

Common · Health

Max health is increased after each one shot elimination

Care Package

Legendary · Skill

Get extra chests after clearing every 4th island

Scaling: Get 1 extra chests after clearing every 4th island Linear

Checklist

Epic · Damage

Damage increased after every 25 eliminations

Scaling: Damage increased by 1% after every 25 eliminations Linearly as a Multiplier

Collector

Epic · Damage

Damage increased for each perk level that you have

Scaling: Damage increased by 3% for each perk level that you have Linearly as a Multiplier

Combo Ring

Rare · Skill

It increases your max combo

Coral Amulet

Rare · Skill

It grants you additional loot choices for each chest you open

Crimson Haze

Epic · Damage

Enemies create short lived damaging zones when eliminated

Scaling: Damaging zones deal 100 damage over a 3 second period Linearly as a Multiplier

Critical Arrow

Common · Critical

Chance for critical hits to fire damaging arrows at enemies

Scaling: 12% chance for critical hits to fire arrows at enemies that deal 40 damage Hyperbolic

Critical Thinking

Common · Critical

Critical hits deal more damage but non critical hits deal less damage

Scaling: Critical hit damage multiplier increased by 25% but non critical hits deal 10% less damage Critical hit damage buff scaling * Linear as a Multiplier Non critical hit damage debuff scaling * Hyperbolic

Crystal Asteroids

Legendary · Luck

Chance for asteroids containing bonus loot to spawn on each island

Scaling: 25% chance for asteroids containing bonus loot to spawn on each island Linear scaling

Crystal Combo

Common · Economy

Enemies drop more crystals depending on your current combo

Scaling: Enemies drop 20% more crystals per combo level Linear as a Multiplier

Crystal Fertilizer

Common · Skill

More destructible crystals and health rocks spawn

Scaling: 20% more destructible crystals and health rocks spawn Linearly as a Multiplier

Cursed Lottery

Greed · Greed

Cursed Lottery was a greed tier greed perk.

Dagger Arc

Epic · Damage

It gives a chance to fire an arc of daggers in a horizontal spread with your shots. Dagger Arc is enhanceable

Scaling: The damage of Dagger Arc scales linearly with 75 damage per level per second, while the chances are hyperbolic {| class="mw-collapsible mw-collapsed wikitable" |+ Base stats per weapon |- | Auto Rifle | 5% chance to fire arcs of daggers that deal 75 damage per second along with your shots |- | Dual Shotguns | 8% chance to fire arcs of daggers that deal 75 damage per second along with your shots |- | Dual Pistols | 6% chance to fire arcs of daggers that deal 75 damage per second along with your shots |- | Auto Shotgun | 8% chance to fire arcs of daggers that deal 75 damage per second along with your shots |- | Burst Pistol | 5% chance to fire arcs of daggers that deal 75 damage per second along with your shots |- | Sniper | 20% chance to fire arcs of daggers that deal 75 damage per second along with your shots |- | Flamethrower | 5% chance to fire arcs of daggers that deal 75 damage per second along with your shots |- | Seagle | 10% chance to fire arcs of daggers that deal 75 damage per second along with your shots |- | Marksman Rifle | 10% chance to fire arcs of daggers that deal 75 damage per second along with your shots |- | Arcane Wand | 15% chance to fire arcs of daggers that deal 75 damage per second along with your shots |- | Cluster Launcher | 10% chance to fire arcs of daggers that deal 75 damage per second along with your shots |- | Blade Launcher | 6% chance to fire arcs of daggers that deal 75 damage per second along with your shots |- | Minigun | 3% chance to fire arcs of daggers that deal 75 damage per second along with your shots |- | Rocket Launcher | 20% chance to fire arcs of daggers that deal 75 damage per second along with your shots |- | Orb Launcher | 4% chance to fire arcs of daggers that deal 75 damage per second along with your shots |- | Crossbow | 12% chance to fire arcs of daggers that deal 75 damage per second along with your shots |- | Laser Cannons | 2% chance to fire arcs of daggers that deal 75 edamage per second along with your shots |}

Dagger Dash

Legendary · Speed

Dashing sends an arc of daggers in the direction that you are looking

Scaling: Each dagger deals 100 damage per second Linear as a Multiplier Note that the inventory card displays 60 dps, but in the game files it shows as 100 dps at least as of v2347

Damage Aura

Epic · Damage

Deal constant damage to nearby enemies

Scaling: Deal 20 damage per second to nearby enemies Linear

Damage Combo

Common · Damage

Damage increased depending on your current combo

Scaling: Damage increased by 15% per combo level Linearly as a Multiplier

Damage Grenade

Epic · Damage

It increases the damage your abilities do

Scaling: Damage Grenade scales linearly, gaining +150% damage with each mod level

Damage Shot

Epic · Damage

It increases the damage of shots

Scaling: Damage Shot scales linearly, gaining 150% damage per level

Danger Close

Common · Damage

Damage increased to nearby enemies

Scaling: Damage increased by 30% to nearby enemies Linear as a Multiplier

Dice Shot

Legendary · Luck

All chance based weapon mods are much more likely to trigger

Scaling: All chance based weapon mods are 100% more likely to trigger

Double Edged Sword

Greed · Greed

Double Edged Sword was a greed tier greed perk.

Double Tap

Legendary · Luck

It gives your shots a chance to deal damage twice

Scaling: Hyperbolic Starts with a (?)% chance to deal damage twice

Double Vision

Epic · Luck

It gives you a chance to receive an additional reward chest after clearing each island

Scaling: Hyperbolic Starts with a 15% chance to spawn an additional chest<!-- Reaches 100% chance at level 33-->

Driller

Common · Luck

When destroying Destructible Rocks, Driller gives the chance to spawn loot. Chance is shared with teammates that also have Driller. In a party each instance of a loot drop from driller, drops an upgrade for every player that has at least level 1 driller. This only applies while the island is active or at the shop. Players that do not have any driller will not receive a drop, but the entire party can trigger driller so long as 1 player has the perk.

Scaling: Hyperbolic Starts with a 5% chance When playing multiplayer regarding the chance to drop loot, the perk acts as if it was a single stack for the chance to drop loot. Players with driller all share the drop chance regardless of their driller level.

Eagle Eye

Common · Damage

Damage increased to distant enemies

Scaling: Damage increased by 30% to distant enemies Linearly as a Multiplier

Efficient Shot

Common · Luck

Chance for each shot to give you additional ammo

Scaling: Linear

Electric Enemies

Legendary · Elemental

Enemies shock all nearby enemies when eliminated

Scaling: Enemies apply 200 lightning stacks when eliminated Linear

Elemental Expert

Common · Elemental

Damage increased to enemies based on the number of unique debuffs (fire, poison, lightning etc.) applied to them

Scaling: Damage increased to enemies by 15% per unique debuff applied to them Linear as a multiplier

Elemental Specialist

Common · Elemental

Damage increased to enemies if they have exactly one debuff (fire, poison, lightning etc.) applied to them

Scaling: Damage increased to enemies by 50% if they have exactly one debuff applied to them Linear as a multiplier

Endurance

Common · Health

It heals you a set amount of health at the beginning of each island

Scaling: Endurance scales linearly, gaining 125 health healed with each level

Enhanced Turrets

Common · Damage

Turret damage increased

Scaling: Turret damage increased by 50% Linear as a Multiplier

Equalizer

Common · Damage

Damage increased if you currently have an even number of equipped perks

Scaling: Damage increased by 30% if you currently have an even number of equipped perks Linearly as a Multiplier

Exploding Enemies

Epic · Damage

Enemies explode when eliminated

Scaling: Enemy explosions deal 100 damage Linear

Explosive Armor

Common · Damage

Create large explosions when breaking enemy armor

Scaling: Armor explosions deal 60 damage Linear

Faulty Chests

Legendary · Luck

It gives you a chance for remaining loot options in chests to remain lootable

Scaling: Hyperbolic 15% chance for unchosen chest loot to not disappear

Finishing Move

Common · Economy

Finishing Move was a common tier economy perk. It increases crystals dropped by enemies you eliminate with critical hits

Scaling: Finishing Move scales linearly, gaining 100% more crystals with each level

Fire Aura

Epic · Elemental

Ignite and damage nearby enemies every few seconds

Scaling: Deal 50 damage and apply 50 fire stacks to nearby enemies 6 Second cooldown Linear

Fire Claws

Epic · Elemental

It makes your melee strikes apply 250 fire debuff stacks to every enemy hit

Scaling: Fire Claws scales linearly, gaining 250 fire debuff stacks with each level

Fire Shot

Rare · Elemental

Each shot fired gains a chance to burn enemies

Scaling: Hyperbolic Only the chances increase with each mod level but when triggered will always apply 30 fire debuff stacks to the enemy {| class="mw-collapsible mw-collapsed wikitable" |+ Base stats per weapon |- | Auto Rifle | 5% chance for shots to burn enemies |- | Dual Shotguns | 8% chance for shots to burn enemies |- | Dual Pistols | 6% chance for shots to burn enemies |- | Auto Shotgun | 8% chance for shots to burn enemies |- | Burst Pistol | 5% chance for shots to burn enemies |- | Sniper | 20% chance for shots to burn enemies |- | Flamethrower | 5% chance for shots to burn enemies |- | Seagle | 10% chance for shots to burn enemies |- | Marksman Rifle | 10% chance for shots to burn enemies |- | Arcane Wand | 15% chance for shots to burn enemies |- | Cluster Launcher | 10% chance for shots to burn enemies |- | Blade Launcher | 6% chance for shots to burn enemies |- | Minigun | 3% chance for shots to burn enemies |- | Rocket Launcher | 20% chance for shots to burn enemies |- | Orb Launcher | 4% chance for shots to burn enemies |- | Crossbow | 12% chance for shots to burn enemies |- | Laser Cannons | 2% chance for shots to burn enemies |}

Firestarter

Common · Elemental

Fire strength increased.

Scaling: Fire strength increased by 25% Linear as a Multiplier

Firework Shot

Epic · Damage

It adds a chance to fire fireworks along with your shots. Firework Shot is enhanceable

Scaling: Linear for the damage and hyperbolic for the chances

Flammable Armor

Epic · Elemental

Ignite nearby enemies when breaking enemy armor

Scaling: Armor explosions apply 30 fire stacks Linear

Flammable Enemies

Legendary · Elemental

Enemies ignite all nearby enemies when eliminated

Scaling: Enemies apply 75 fire stacks when eliminated Linear

Fortitude

Common · Health

It increases your maximum health after each island

Scaling: Fortitude scales linearly, gaining another 25 health per island with each level

Freezing Enemies

Legendary · Elemental

Enemies freeze all nearby enemies when eliminated

Scaling: Enemies apply 50 ice stacks when eliminated Linear

Full Metal Jacket

Rare · Damage

It increases your damage to armored enemies

Scaling: FMJ scales linearly, gaining 25% damage with each level

Gemstone

Epic · Damage

Damage increased after clearing each island

Scaling: Damage increased by 4% after clearing each island Linearly as a Multiplier

Glue Shot

Rare · Damage

It makes your shots stick to enemies and adds a short delay before they deal damage

Scaling: Glue Shot scales linearly, gaining 66% damage with each level

Gold Coating

Epic · Economy

Gain crystals when healing (doesn't work in shops)

Scaling: Gain 100% of healing as crystals (doesn't work in shops) Linear as a Multiplier

Grave Dodger

Epic · Health

Grave Dodger was an epic tier health perk. It made you invulnerable at 1 health for a duration. This effect could only trigger once per island

Scaling: Hyperbolic

Grenadier

Epic · Skill

It increases the number of time you can use your Ability

Scaling: Grenadier scales linearly, gaining 1 extra use of your Ability with each mod level

Grim Reaper

Epic · Health

It heals you when eliminating an enemy.

Scaling: Grim Reaper scales linearly

Grip Tape

Rare · Skill

It decreases the weapon's spread and recoil. This also afflicts additional projectiles added through other weapon mods such as Arc Shot

Scaling: (?)

Hard Target

Common · Health

It reduces damage taken from all sources

Scaling: Scaling is linear Starts with a 8% damage reduction

Health Is Power

Epic · Health

Damage increased by 1% for every 25 health you have (up to a cap of 2500 health)

Healthy Combo

Common · Health

Healthy Combo was a common tier health perk. It heals when increasing your combo

High Caliber

Rare · Damage

High Caliber is a rare tier damage weapon mod. High Caliber increases each shot's damage, but reduces clip size. This reduction has a minimum clip size of 1

Scaling: Scales linear for the damage buff and hyperbolic for the debuff Starts with +66% damage and -25% clip size reduction

High Voltage

Common · Elemental

Lightning strength increased.

Scaling: Lightning strength increased by 25% Linear as a Multiplier

Hoarder

Greed · Greed

Hoarder is a greed perk. It gives you a chance to receive an additional reward chest after clearing each island but you can't drop anything from your inventory

Scaling: Hyperbolic Starts with a 15% chance to spawn an additional chest

Hoarder's backpack

Greed · Greed

Hoarder's Backpack is a greed relic that lets you take all upgrades from a chest but gets rid of the ability to drop upgrades or scrap them.

Hot Shot

Common · Critical

Increased critical hit chance but incoming damage is also increased

Scaling: Critical hit chance increased by 12% but incoming damage increased by 20% Critical hit chance buff scaling * Linear Incoming damage debuff scaling * Linear

Hot Steam

Common · Elemental

Enemies take a burst of fire damage when ignited

Scaling: Enemies take a burst of 300 fire damage when ignited Linear

Ice Aura

Epic · Elemental

Freeze and damage nearby enemies every few seconds

Scaling: Deal 50 damage and apply 50 ice stacks to nearby enemies 8 Second cooldown Linear

Ice Cold

Common · Elemental

Ice strength increased.

Scaling: Ice strength increased by 25% Linear as a Multiplier

Ice Dash

Legendary · Elemental

Dashing freezes and knocks back nearby enemies

Scaling: Apply 100 ice stacks to nearby enemies when dashing Linear

Juiced

Epic · Speed

It increases damage, fire rate and reload speed

Scaling: Juiced scales linearly, gaining 15% damage, fire rate and reload speed with each level

Level Up

Legendary · Skill

Random mods and perks are upgraded to the next level after clearing every 3rd island

Scaling: 1 random mods and perks are upgraded to the next level after clearing every 3rd island Linear

Lightning Aura

Epic · Elemental

Shock and damage nearby enemies every few seconds

Scaling: Deal 50 damage and apply 50 lightning stacks to nearby enemies 6 Second cooldown Linear

Lightning Dash

Legendary · Elemental

Dashing shocks and knocks back nearby enemies

Scaling: Apply 200 lightning stacks to nearby enemies when dashing Linear

Mag Shot

Rare · Damage

Damage increased by 2% for each bullet remaining in the magazine up to a certain amount

Scaling: Linear Starts with a maximum of 100 bullets and gains another 100 per level Only the maximum amount of bullets scale up but the +2% damage is fixed

Magnify

Common · Skill

Area of effect increased (affects all damage sources and is multiplicative with other increases to damage radius)

Scaling: Area of effect increased by 20% (affects all damage sources and is multiplicative with other increases to damage radius) Linearly as a Multiplier

Mango

Common · Health

It increases your base max health by 250.

Scaling: Mango scales linearly, Adding 250 to your base max health with each level

Money Is Power

Epic · Economy

Damage increased by 1% for every 250 crystals you have

Scaling: Damage increased by 1% for every 250 crystals you have (up to a cap of 25000 crystals) Linear

Money Shot

Rare · Economy

It lets you gain crystals each time you hit an enemy with your weapon

Scaling: Money Shot scales linearly, gaining 4 crystals gained per shot with each mod level

Nourishing Salvage

Common · Health

Nourishing Salvage was a common tier health perk. It gives healing when scrapping loot

Orbiting Scythes

Epic · Damage

Gain short lived orbiting scythes after eliminating enemies

Scaling: Each scythe deals 100 damage per second Linearly as a Multiplier

Orbiting Shot

Rare · Damage

It causes fired bullets to orbit in a circle around the player instead of firing straight out

Scaling: Linear scaling. Gains +66% damage per level

Paycheck

Common · Economy

Gain crystals after clearing each island

Scaling: Gain 20% of the price of a common pickup (currently ### crystals) after clearing each island Linear as a Multiplier

Performance Bonus

Epic · Luck

It grants a chance to get an extra chest when flawlessly clearing an island

Scaling: 30% chance to get an extra chest when flawlessly clearing an island Linear

Personal Space

Common · Health

Max health is increased after close range eliminations

Piercing Shot

Epic · Speed

Shots pierce through enemies

Scaling: Piercing Shot scales linearly, gaining 1 pierce per level

Playing With Power

Greed · Greed

Playing With Power was a greed tier Greed perk. Damage is increased by 300% but you can deal damage to yourself.

Poison Aura

Epic · Elemental

Poison and damage nearby enemies every few seconds

Scaling: Deal 50 damage and apply 50 poison stacks to nearby enemies 5 second cooldown Linear

Poisonous Armor

Common · Elemental

Poison nearby enemies when breaking enemy armor

Scaling: Armor explosions apply 40 poison stacks Linear

Poisonous Enemies

Legendary · Elemental

Enemies poison all nearby enemies when eliminated

Scaling: Enemies apply 25 poison stacks when eliminated Linear

Potent Magic

Common · Elemental

Arcane strength increased.

Scaling: Arcane strength increased by 25% Linearly as a Multiplier

Power Armor

Common · Damage

Damage increased for each equipped armor plate

Scaling: Damage increased by 15% for each equipped armor plate Linear as a Multiplier

Power Punch

Common · Critical

Increased critical hit damage

Scaling: Critical hit damage increased by 40% Linear as a Multiplier

Powerslide

Legendary · Speed

Sliding shoots out fiery sparks that damage and ignite nearby enemies.

Scaling: Sliding constantly deals 10 damage and applies 10 fire stacks to nearby enemies

Random Shot

Rare · Elemental

It is unlocked by default. Random Shot applies a stack of a random Debuff to enemies hit by your shots. At the moment it's the only source of Slowness, Weakness and Confusion

Scaling: Linear for the debuff stacks and hyperbolic for the chances Gains 100 debuff stacks per level

Rare Treasure

Legendary · Luck

Enemies have a small chance to drop loot when eliminated

Scaling: Enemies have a 1% chance to drop loot when eliminated Hyperbolic scaling

Recoil Shot

Rare · Damage

Increases weapon damage but also increases recoil

Scaling: Recoil Shot scales linearly, gaining 50% damage as well as 100% recoil per level

Regenerator

Common · Health

It heals for a limited time at the beginning of each island

Rigged Totems

Common · Luck

Rigged Totems was a common tier luck perk. Chance based totems are more likely to roll in your favor

Ring Of Dividends

Rare · Economy

It gives you additional crystals after completing each island in the amount of a percentage of your current crystals

Scaling: Scaling is hyperbolic Starts with a 5% crystal gain

Ring Of Parrying

Rare · Health

that heals you every time you parry

Ring Of Reinforcement

Epic · Health

Gain 2 extra armor plates each time you gain armor

Scavenger

Common · Health

Enemies have a chance to drop health pickups when eliminated

Second Wind

Common · Health

Second Wind was a common tier health perk. It grants an increase in damage below 25% of your max health

Sharp Shot

Rare · Weapon Mod

Sharp Shot is a rare tier Weapon Mod. It increases weapon damage by a flat amount

Scaling: The scaling is linear, gaining 4 damage with each mod level

Sharpshooter

Common · Critical

Increased critical hit chance

Scaling: Critical hit chance increased by 6% Linear

Shockwave

Epic · Skill

Taking damage sends out a shockwave that damages all visible enemies

Scaling: Taking damage sends out a shockwave that deals 150 damage to all visible enemies Linear

Silver Lining

Epic · Damage

Damage increased each time you take damage greater than 5% of your max health

Scaling: Damage increased by 2% each time you take damage greater than 5% of your max health Linearly as a Multiplier

Slugger

Common · Skill

Explosive enemies deal more damage in a greater radius to nearby enemies when eliminated

Scaling: Explosive enemy explosion damage and radius increased by 100% Linearly as a Multiplier

Snatcher

Common · Economy

Enemies eliminated at close range drop more crystals

Scaling: Enemies eliminated at close range drop 75% more crystals Linear as a Multiplier

Special Delivery

Common · Economy

Shops contain more goods for sale

Scaling: Shops contain 1 more goods for sale Linear

Speed Demon

Common · Speed

Movement speed increased.

Scaling: Linear as a Multiplier Movement speed increased by 20%

Speed Is Power

Epic · Speed

Damage increased for every bonus movement speed % you have

Scaling: Damage increased by 1% for every bonus movement speed % you have Linear

Stamina

Common · Speed

Gain more dashes.

Scaling: Gain 1 more dashes Linear

Steady Shot

Rare · Damage

It makes a weapon do more damage when aiming and less damage when hip firing

Scaling: Linear for the damage buff and hyperbolic for the debuff Starts with +50% damage when aiming and -25% damage when hipfiring

Streamer Loot

Common · Luck

It improves the chances for higher rarity loot to appear in chests

Sturdy Totems

Epic · Skill

Totems (other than XL Totems) have more guaranteed uses before they explode

Scaling: Totems have 1 more guaranteed uses before they explode Linear

Supercharged

Epic · Speed

It increases the fire rate of a weapon

Scaling: Supercharged scales linearly, gaining 25% fire rate increase with each level

Survivor

Epic · Health

Block chance increased and incoming damage reduced by 8%

Tasty Orange

Epic · Damage

Damage increased for each enemy eliminated on an island (resets after each island)

Scaling: Damage increased by 1% for each enemy eliminated on an island Linearly as a Multiplier

Thorn Shot

Epic · Damage

It gives your weapon a chance to fire homing thorns along with your shots that stick to your enemies and deal damage over time. Thorn Shot is enhanceable

Scaling: Linear scaling for the damage and hyperbolic scaling for the chances {| class="mw-collapsible mw-collapsed wikitable" |+ Base stats per weapon |- | Auto Rifle | 7.5% chance to fire homing thorns that deal 75 damage per second along with your shots |- | Dual Shotguns | 12% chance to fire homing thorns that deal 75 damage per second along with your shots |- | Dual Pistols | 9% chance to fire homing thorns that deal 75 damage per second along with your shots |- | Auto Shotgun | 12% chance to fire homing thorns that deal 75 damage per second along with your shots |- | Burst Pistol | 7.5% chance to fire homing thorns that deal 75 damage per second along with your shots |- | Sniper | 30% chance to fire homing thorns that deal 75 damage per second along with your shots |- | Flamethrower | 7.5% chance to fire homing thorns that deal 75 damage per second along with your shots |- | Seagle | 15% chance to fire homing thorns that deal 75 damage per second along with your shots |- | Marksman Rifle | 15% chance to fire homing thorns that deal 75 damage per second along with your shots |- | Arcane Wand | 22.5% chance to fire homing thorns that deal 75 damage per second along with your shots |- | Cluster Launcher | 15% chance to fire homing thorns that deal 75 damage per second along with your shots |- | Blade Launcher | 9% chance to fire homing thorns that deal 75 damage per second along with your shots |- | Minigun | 4.5% chance to fire homing thorns that deal 75 damage per second along with your shots |- | Rocket Launcher | 30% chance to fire homing thorns that deal 75 damage per second along with your shots |- | Orb Launcher | 6% chance to fire homing thorns that deal 75 damage per second along with your shots |- | Crossbow | 18% chance to fire homing thorns that deal 75 damage per second along with your shots |- | Laser Cannons | 2.5% chance to fire homing thorns that deal 75 damage per second along with your shots |}

Tony's Black Card

Common · Economy

Tony's Black Card is a Common tier economy perk. Shop prices are discounted

Scaling: Shop prices are discounted by 8% Hyperbolic

Totem Enthusiast

Epic · Skill

More totems spawn

Scaling: 1 more totems spawn any time a natural totem spawn happens Linear

Toxic

Common · Elemental

Max poison stacks increased

Scaling: Max poison stacks increased by 40% Linearly as a Multiplier

Triple Shot

Epic · Luck

It gives your weapon a chance to fire 2 additional projectiles in a closely packed triple shot formation

Scaling: Hyperbolic {| class="mw-collapsible mw-collapsed wikitable" |+ Base stats per weapon |- | Auto Rifle | 17.5% chance to fire in a triple shot formation |- | Dual Shotguns | 28% chance to fire in a triple shot formation |- | Dual Pistols | 21% chance to fire in a triple shot formation |- | Auto Shotgun | 28% chance to fire in a triple shot formation |- | Burst Pistol | 17.5% chance to fire in a triple shot formation |- | Sniper | 70% chance to fire in a triple shot formation |- | Flamethrower | 17.5% chance to fire in a triple shot formation |- | Seagle | 35% chance to fire in a triple shot formation |- | Marksman Rifle | 35% chance to fire in a triple shot formation |- | Arcane Wand | 52.5% chance to fire in a triple shot formation |- | Cluster Launcher | 35% chance to fire in a triple shot formation |- | Blade Launcher | 21% chance to fire in a triple shot formation |- | Minigun | 10.5% chance to fire in a triple shot formation |- | Rocket Launcher | 70% chance to fire in a triple shot formation |- | Orb Launcher | 14% chance to fire in a triple shot formation |- | Crossbow | 42% chance to fire in a triple shot formation |- | Laser Cannons | 7% chance to fire in a triple shot formation |}

Valued Customer

Common · Health

Max health increased when making purchases at shops

Vampire

Common · Health

It gives healing when eliminating with melee. Previously this was a perk.

Vitality

Common · Health

It increases your damage while above 75% health

Scaling: Scaling is linear, gaining +25% damage per level

Crab Champions upgrade questions players ask

Where do the upgrade entries come from?

Upgrade names, rarities, types and descriptions are pulled from the Crab Champions wiki upgrade pages via the MediaWiki API. The scaling line is the wiki's own scaling note.

What is the difference between an upgrade, a perk and a weapon mod?

Perks are skill upgrades; weapon mods attach to your gun. The wiki files both under Upgrades, so this table is the full set — filter by type to separate them.

How should I read rarity and scaling?

Rarity (Common through Legendary, plus Greed) is the drop tier. Scaling tells you how the effect grows each level. Pair a high-scaling upgrade with a build that triggers it often.

Frequently asked questions

Where do the upgrade entries come from?

Upgrade names, rarities, types and descriptions are pulled from the Crab Champions wiki upgrade pages via the MediaWiki API. The scaling line is the wiki's own scaling note.

What is the difference between an upgrade, a perk and a weapon mod?

Perks are skill upgrades; weapon mods attach to your gun. The wiki files both under Upgrades, so this table is the full set — filter by type to separate them.

How should I read rarity and scaling?

Rarity (Common through Legendary, plus Greed) is the drop tier. Scaling tells you how the effect grows each level. Pair a high-scaling upgrade with a build that triggers it often.

More Crab Champions guides

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.