Every upgrade in Crab Champions with its rarity, type, description and scaling note. Filter by rarity or type, or search by name to plan a build that compounds.
146 upgrades · rarity · type · scaling.
Aerial Shot
Rare · Speed
Aerial Shot increases your shot damage while airborne
Scaling: Aerial Shot scales linearly, gaining 50% damage with each level
All You Can Eat
Epic · Skill
No ammo is used for a short time after eliminating an enemy
Scaling: No ammo is used for 2 seconds after eliminating an enemy Hyperbolic
Amber Resin
Epic · Health
Healing is more effective. Healing is increased by 40%
Anti Crit
Common · Critical
Damage increased but critical hit chance reduced
Scaling: Damage increased by 20% but critical hit chance reduced by 20% The damage increase buff scaling * Linear as a Multiplier The critical hit chance debuff scaling * Linear
Arc Shot
Epic · Luck
It gives your weapon a chance to fire 6 additional projectiles in a horizontal arc
Scaling: Hyperbolic {| class="mw-collapsible mw-collapsed wikitable" |+ Base stats per weapon | Auto Rifle | 12.5% chance to fire in an arc shot formation |- | Dual Shotguns | 20% chance to fire in an arc shot formation |- | Dual Pistols | 15% chance to fire in an arc shot formation |- | Auto Shotgun | 20% chance to fire in an arc shot formation |- | Sniper | 50% chance to fire in an arc shot formation |- | Flamethrower | 12.5% chance to fire in an arc shot formation |- | Seagle | 25% chance to fire in an arc shot formation |- | Marksman Rifle | (?)% chance to fire in an arc shot formation |- | Arcane Wand | 37.5% chance to fire in an arc shot formation |- | Cluster Launcher | 25% chance to fire in an arc shot formation |- | Blade Launcher | 15% chance to fire in an arc shot formation |- | Minigun | 7.5% chance to fire in an arc shot formation |- | Rocket Launcher | 50% chance to fire in an arc shot formation |- | Orb Launcher | 10% chance to fire in an arc shot formation |- | Crossbow | 30% chance to fire in an arc shot formation |- | Laser Cannons | 5% chance to fire in an arc shot formation |- |}
Arcane Blast
Epic · Elemental
When firing, Arcane Blast fires three AOE projectiles forward with each one dealing damage and applying arcane debuff stacks
Scaling: Hyperbolic scaling for chances and linear scaling for the damage Starts with 150 damage and applying 250 arcane debuff stacks {| class="mw-collapsible mw-collapsed wikitable" |+ Base stats per weapon |- | Auto Rifle | 5% chance to fire close range AOE blasts that deal 150 damage and apply 200 arcane debuff stacks along with your shots |- | Dual Shotguns | 8% chance to fire close range AOE blasts that deal 150 damage and apply 200 arcane debuff stacks along with your shots |- | Dual Pistols | 6% chance to fire close range AOE blasts that deal 150 damage and apply 200 arcane debuff stacks along with your shots |- | Auto Shotgun | 8% chance to fire close range AOE blasts that deal 150 damage and apply 200 arcane debuff stacks along with your shots |- | Burst Pistol | 5% chance to fire close range AOE blasts that deal 150 damage and apply 200 arcane debuff stacks along with your shots |- | Sniper | 20% chance to fire close range AOE blasts that deal 150 damage and apply 200 arcane debuff stacks along with your shots |- | Flamethrower | 5% chance to fire close range AOE blasts that deal 150 damage and apply 200 arcane debuff stacks along with your shots |- | Seagle | 10% chance to fire close range AOE blasts that deal 150 damage and apply 200 arcane debuff stacks along with your shots |- | Marksman Rifle | 10% chance to fire close range AOE blasts that deal 150 damage and apply 200 arcane debuff stacks along with your shots |- | Arcane Wand | 15% chance to fire close range AOE blasts that deal 150 damage and apply 200 arcane debuff stacks along with your shots |- | Cluster Launcher | 10% chance to fire close range AOE blasts that deal 150 damage and apply 200 arcane debuff stacks along with your shots |- | Blade Launcher | 6% chance to fire close range AOE blasts that deal 150 damage and apply 200 arcane debuff stacks along with your shots |- | Minigun | 3% chance to fire close range AOE blasts that deal 150 damage and apply 200 arcane debuff stacks along with your shots |- | Rocket Launcher | 20% chance to fire close range AOE blasts that deal 150 damage and apply 200 arcane debuff stacks along with your shots |- | Orb Launcher | 4% chance to fire close range AOE blasts that deal 150 damage and apply 200 arcane debuff stacks along with your shots |- | Crossbow | 12% chance to fire close range AOE blasts that deal 150 damage and apply 200 arcane debuff stacks along with your shots |- | Laser Cannons | 2% chance to fire close range AOE blasts that deal 150 damage and apply 200 arcane debuff stacks along with your shots |}
Assassin
Epic · Damage
Damage increased after every 10 one shot (losing all health within 0.25 seconds) eliminations
Scaling: Damage increased by 1% after every 10 one shot (losing all health within 0.25 seconds) eliminations Linearly as a Multiplier
Aura Shot
Epic · Damage
It surrounds your shots with a damaging aura, dealing damage over time until impact
Scaling: Aura Shot scales linearly, gaining 100 damage per second with each level
Autoloader
Common · Luck
Autoloader was a common tier luck perk. It grants a chance to automatically reload your magazine
Scaling: Starts with a (?)% chance to instantly reload your weapon Hyperbolic
Banana
Common · Health
It increases your max health multiplier by 20%. Shows the icon for "Banana" as seen within the inventory.
Scaling: Banana scales linearly, gaining 20% max health multiplier with each added level.
Big Chests
Epic · Skill
Chests contain more loot choices
Scaling: Chests contain 1 more loot choices Linear
Big Grenade
Rare · Damage
It increases your grenade explosion size and damage, while decreasing grenade speed
Scaling: Linear for the buffs and hyperbolic for the debuffs Starts with a +50% increase in damage and size and -15% speed
Big Hearts
Common · Health
Big Hearts was a common tier health perk. It grants an increase in the max health gained from hearts
Big Mag
Rare · Skill
It increases the magazine size by a percentage
Scaling: Big Mag scales linearly, increasing magazine size by 33% with each level
Big Shot
Rare · Damage
It buffs the damage of your weapon while simultaneously making the projectiles bigger and slower
Scaling: Linear for the damage buff and size and hyperbolic for the slowing effect Starts with +50% damage and +50% larger shots which move 15% slower
Bigger Boom
Rare · Skill
It increases the "explosion radius" (size) of your abilities
Scaling: Bigger Boom scales linearly, gaining +33% "explosion radius" (size) with each mod level
Black Hole
Legendary · Skill
It creates a black hole, sucking in enemies and destroying their projectiles. Black Hole has a 20 second cooldown on this effect
Scaling: Black Hole scales linearly, gaining 50% radius with each level
Bomb Explosion
Legendary · Damage
It causes your ability to explode into clusters of bombs. Has a 6 second cooldown. Bomb Explosion is enhanceable
Scaling: Bomb Explosion scales linearly, gaining 75 damage per bomb with each level
Bonus Chests
Legendary · Skill
Get extra chests after every 200 eliminations
Scaling: Get 1 extra chests after every 200 eliminations Linear
Bonus Crystals
Epic · Economy
More crystals drop when eliminating enemies
Scaling: 75% more crystals drop when eliminating enemies Linear as a Multiplier
Bounty Hunter
Common · Luck
Large enemies have a small chance to drop loot when eliminated
Scaling: Starts at 5% Hyperbolic
Bulletproof
Common · Health
It grants a chance to block incoming damage from any source
Scaling: Hyperbolic Starts with a 6% chance to block incoming damage
Bullseye
Common · Health
Max health is increased after each one shot elimination
Care Package
Legendary · Skill
Get extra chests after clearing every 4th island
Scaling: Get 1 extra chests after clearing every 4th island Linear
Checklist
Epic · Damage
Damage increased after every 25 eliminations
Scaling: Damage increased by 1% after every 25 eliminations Linearly as a Multiplier
Collector
Epic · Damage
Damage increased for each perk level that you have
Scaling: Damage increased by 3% for each perk level that you have Linearly as a Multiplier
Combo Ring
Rare · Skill
It increases your max combo
Coral Amulet
Rare · Skill
It grants you additional loot choices for each chest you open
Crimson Haze
Epic · Damage
Enemies create short lived damaging zones when eliminated
Scaling: Damaging zones deal 100 damage over a 3 second period Linearly as a Multiplier
Critical Arrow
Common · Critical
Chance for critical hits to fire damaging arrows at enemies
Scaling: 12% chance for critical hits to fire arrows at enemies that deal 40 damage Hyperbolic
Critical Thinking
Common · Critical
Critical hits deal more damage but non critical hits deal less damage
Scaling: Critical hit damage multiplier increased by 25% but non critical hits deal 10% less damage Critical hit damage buff scaling * Linear as a Multiplier Non critical hit damage debuff scaling * Hyperbolic
Crystal Asteroids
Legendary · Luck
Chance for asteroids containing bonus loot to spawn on each island
Scaling: 25% chance for asteroids containing bonus loot to spawn on each island Linear scaling
Crystal Combo
Common · Economy
Enemies drop more crystals depending on your current combo
Scaling: Enemies drop 20% more crystals per combo level Linear as a Multiplier
Crystal Fertilizer
Common · Skill
More destructible crystals and health rocks spawn
Scaling: 20% more destructible crystals and health rocks spawn Linearly as a Multiplier
Cursed Lottery
Greed · Greed
Cursed Lottery was a greed tier greed perk.
Dagger Arc
Epic · Damage
It gives a chance to fire an arc of daggers in a horizontal spread with your shots. Dagger Arc is enhanceable
Scaling: The damage of Dagger Arc scales linearly with 75 damage per level per second, while the chances are hyperbolic {| class="mw-collapsible mw-collapsed wikitable" |+ Base stats per weapon |- | Auto Rifle | 5% chance to fire arcs of daggers that deal 75 damage per second along with your shots |- | Dual Shotguns | 8% chance to fire arcs of daggers that deal 75 damage per second along with your shots |- | Dual Pistols | 6% chance to fire arcs of daggers that deal 75 damage per second along with your shots |- | Auto Shotgun | 8% chance to fire arcs of daggers that deal 75 damage per second along with your shots |- | Burst Pistol | 5% chance to fire arcs of daggers that deal 75 damage per second along with your shots |- | Sniper | 20% chance to fire arcs of daggers that deal 75 damage per second along with your shots |- | Flamethrower | 5% chance to fire arcs of daggers that deal 75 damage per second along with your shots |- | Seagle | 10% chance to fire arcs of daggers that deal 75 damage per second along with your shots |- | Marksman Rifle | 10% chance to fire arcs of daggers that deal 75 damage per second along with your shots |- | Arcane Wand | 15% chance to fire arcs of daggers that deal 75 damage per second along with your shots |- | Cluster Launcher | 10% chance to fire arcs of daggers that deal 75 damage per second along with your shots |- | Blade Launcher | 6% chance to fire arcs of daggers that deal 75 damage per second along with your shots |- | Minigun | 3% chance to fire arcs of daggers that deal 75 damage per second along with your shots |- | Rocket Launcher | 20% chance to fire arcs of daggers that deal 75 damage per second along with your shots |- | Orb Launcher | 4% chance to fire arcs of daggers that deal 75 damage per second along with your shots |- | Crossbow | 12% chance to fire arcs of daggers that deal 75 damage per second along with your shots |- | Laser Cannons | 2% chance to fire arcs of daggers that deal 75 edamage per second along with your shots |}
Dagger Dash
Legendary · Speed
Dashing sends an arc of daggers in the direction that you are looking
Scaling: Each dagger deals 100 damage per second Linear as a Multiplier Note that the inventory card displays 60 dps, but in the game files it shows as 100 dps at least as of v2347
Damage Aura
Epic · Damage
Deal constant damage to nearby enemies
Scaling: Deal 20 damage per second to nearby enemies Linear
Damage Combo
Common · Damage
Damage increased depending on your current combo
Scaling: Damage increased by 15% per combo level Linearly as a Multiplier
Damage Grenade
Epic · Damage
It increases the damage your abilities do
Scaling: Damage Grenade scales linearly, gaining +150% damage with each mod level
Damage Shot
Epic · Damage
It increases the damage of shots
Scaling: Damage Shot scales linearly, gaining 150% damage per level
Danger Close
Common · Damage
Damage increased to nearby enemies
Scaling: Damage increased by 30% to nearby enemies Linear as a Multiplier
Dice Shot
Legendary · Luck
All chance based weapon mods are much more likely to trigger
Scaling: All chance based weapon mods are 100% more likely to trigger
Double Edged Sword
Greed · Greed
Double Edged Sword was a greed tier greed perk.
Double Tap
Legendary · Luck
It gives your shots a chance to deal damage twice
Scaling: Hyperbolic Starts with a (?)% chance to deal damage twice
Double Vision
Epic · Luck
It gives you a chance to receive an additional reward chest after clearing each island
Scaling: Hyperbolic Starts with a 15% chance to spawn an additional chest<!-- Reaches 100% chance at level 33-->
Driller
Common · Luck
When destroying Destructible Rocks, Driller gives the chance to spawn loot. Chance is shared with teammates that also have Driller. In a party each instance of a loot drop from driller, drops an upgrade for every player that has at least level 1 driller. This only applies while the island is active or at the shop. Players that do not have any driller will not receive a drop, but the entire party can trigger driller so long as 1 player has the perk.
Scaling: Hyperbolic Starts with a 5% chance When playing multiplayer regarding the chance to drop loot, the perk acts as if it was a single stack for the chance to drop loot. Players with driller all share the drop chance regardless of their driller level.
Eagle Eye
Common · Damage
Damage increased to distant enemies
Scaling: Damage increased by 30% to distant enemies Linearly as a Multiplier
Efficient Shot
Common · Luck
Chance for each shot to give you additional ammo
Scaling: Linear
Electric Enemies
Legendary · Elemental
Enemies shock all nearby enemies when eliminated
Scaling: Enemies apply 200 lightning stacks when eliminated Linear
Elemental Expert
Common · Elemental
Damage increased to enemies based on the number of unique debuffs (fire, poison, lightning etc.) applied to them
Scaling: Damage increased to enemies by 15% per unique debuff applied to them Linear as a multiplier
Elemental Specialist
Common · Elemental
Damage increased to enemies if they have exactly one debuff (fire, poison, lightning etc.) applied to them
Scaling: Damage increased to enemies by 50% if they have exactly one debuff applied to them Linear as a multiplier
Endurance
Common · Health
It heals you a set amount of health at the beginning of each island
Scaling: Endurance scales linearly, gaining 125 health healed with each level
Enhanced Turrets
Common · Damage
Turret damage increased
Scaling: Turret damage increased by 50% Linear as a Multiplier
Equalizer
Common · Damage
Damage increased if you currently have an even number of equipped perks
Scaling: Damage increased by 30% if you currently have an even number of equipped perks Linearly as a Multiplier
Exploding Enemies
Epic · Damage
Enemies explode when eliminated
Scaling: Enemy explosions deal 100 damage Linear
Explosive Armor
Common · Damage
Create large explosions when breaking enemy armor
Scaling: Armor explosions deal 60 damage Linear
Faulty Chests
Legendary · Luck
It gives you a chance for remaining loot options in chests to remain lootable
Scaling: Hyperbolic 15% chance for unchosen chest loot to not disappear
Finishing Move
Common · Economy
Finishing Move was a common tier economy perk. It increases crystals dropped by enemies you eliminate with critical hits
Scaling: Finishing Move scales linearly, gaining 100% more crystals with each level
Fire Aura
Epic · Elemental
Ignite and damage nearby enemies every few seconds
Scaling: Deal 50 damage and apply 50 fire stacks to nearby enemies 6 Second cooldown Linear
Fire Claws
Epic · Elemental
It makes your melee strikes apply 250 fire debuff stacks to every enemy hit
Scaling: Fire Claws scales linearly, gaining 250 fire debuff stacks with each level
Fire Shot
Rare · Elemental
Each shot fired gains a chance to burn enemies
Scaling: Hyperbolic Only the chances increase with each mod level but when triggered will always apply 30 fire debuff stacks to the enemy {| class="mw-collapsible mw-collapsed wikitable" |+ Base stats per weapon |- | Auto Rifle | 5% chance for shots to burn enemies |- | Dual Shotguns | 8% chance for shots to burn enemies |- | Dual Pistols | 6% chance for shots to burn enemies |- | Auto Shotgun | 8% chance for shots to burn enemies |- | Burst Pistol | 5% chance for shots to burn enemies |- | Sniper | 20% chance for shots to burn enemies |- | Flamethrower | 5% chance for shots to burn enemies |- | Seagle | 10% chance for shots to burn enemies |- | Marksman Rifle | 10% chance for shots to burn enemies |- | Arcane Wand | 15% chance for shots to burn enemies |- | Cluster Launcher | 10% chance for shots to burn enemies |- | Blade Launcher | 6% chance for shots to burn enemies |- | Minigun | 3% chance for shots to burn enemies |- | Rocket Launcher | 20% chance for shots to burn enemies |- | Orb Launcher | 4% chance for shots to burn enemies |- | Crossbow | 12% chance for shots to burn enemies |- | Laser Cannons | 2% chance for shots to burn enemies |}
Firestarter
Common · Elemental
Fire strength increased.
Scaling: Fire strength increased by 25% Linear as a Multiplier
Firework Shot
Epic · Damage
It adds a chance to fire fireworks along with your shots. Firework Shot is enhanceable
Scaling: Linear for the damage and hyperbolic for the chances
Flammable Armor
Epic · Elemental
Ignite nearby enemies when breaking enemy armor
Scaling: Armor explosions apply 30 fire stacks Linear
Flammable Enemies
Legendary · Elemental
Enemies ignite all nearby enemies when eliminated
Scaling: Enemies apply 75 fire stacks when eliminated Linear
Fortitude
Common · Health
It increases your maximum health after each island
Scaling: Fortitude scales linearly, gaining another 25 health per island with each level
Freezing Enemies
Legendary · Elemental
Enemies freeze all nearby enemies when eliminated
Scaling: Enemies apply 50 ice stacks when eliminated Linear
Full Metal Jacket
Rare · Damage
It increases your damage to armored enemies
Scaling: FMJ scales linearly, gaining 25% damage with each level
Gemstone
Epic · Damage
Damage increased after clearing each island
Scaling: Damage increased by 4% after clearing each island Linearly as a Multiplier
Glue Shot
Rare · Damage
It makes your shots stick to enemies and adds a short delay before they deal damage
Scaling: Glue Shot scales linearly, gaining 66% damage with each level
Gold Coating
Epic · Economy
Gain crystals when healing (doesn't work in shops)
Scaling: Gain 100% of healing as crystals (doesn't work in shops) Linear as a Multiplier
Grave Dodger
Epic · Health
Grave Dodger was an epic tier health perk. It made you invulnerable at 1 health for a duration. This effect could only trigger once per island
Scaling: Hyperbolic
Grenadier
Epic · Skill
It increases the number of time you can use your Ability
Scaling: Grenadier scales linearly, gaining 1 extra use of your Ability with each mod level
Grim Reaper
Epic · Health
It heals you when eliminating an enemy.
Scaling: Grim Reaper scales linearly
Grip Tape
Rare · Skill
It decreases the weapon's spread and recoil. This also afflicts additional projectiles added through other weapon mods such as Arc Shot
Scaling: (?)
Hard Target
Common · Health
It reduces damage taken from all sources
Scaling: Scaling is linear Starts with a 8% damage reduction
Health Is Power
Epic · Health
Damage increased by 1% for every 25 health you have (up to a cap of 2500 health)
Healthy Combo
Common · Health
Healthy Combo was a common tier health perk. It heals when increasing your combo
High Caliber
Rare · Damage
High Caliber is a rare tier damage weapon mod. High Caliber increases each shot's damage, but reduces clip size. This reduction has a minimum clip size of 1
Scaling: Scales linear for the damage buff and hyperbolic for the debuff Starts with +66% damage and -25% clip size reduction
High Voltage
Common · Elemental
Lightning strength increased.
Scaling: Lightning strength increased by 25% Linear as a Multiplier
Hoarder
Greed · Greed
Hoarder is a greed perk. It gives you a chance to receive an additional reward chest after clearing each island but you can't drop anything from your inventory
Scaling: Hyperbolic Starts with a 15% chance to spawn an additional chest
Hoarder's backpack
Greed · Greed
Hoarder's Backpack is a greed relic that lets you take all upgrades from a chest but gets rid of the ability to drop upgrades or scrap them.
Hot Shot
Common · Critical
Increased critical hit chance but incoming damage is also increased
Scaling: Critical hit chance increased by 12% but incoming damage increased by 20% Critical hit chance buff scaling * Linear Incoming damage debuff scaling * Linear
Hot Steam
Common · Elemental
Enemies take a burst of fire damage when ignited
Scaling: Enemies take a burst of 300 fire damage when ignited Linear
Ice Aura
Epic · Elemental
Freeze and damage nearby enemies every few seconds
Scaling: Deal 50 damage and apply 50 ice stacks to nearby enemies 8 Second cooldown Linear
Ice Cold
Common · Elemental
Ice strength increased.
Scaling: Ice strength increased by 25% Linear as a Multiplier
Ice Dash
Legendary · Elemental
Dashing freezes and knocks back nearby enemies
Scaling: Apply 100 ice stacks to nearby enemies when dashing Linear
Juiced
Epic · Speed
It increases damage, fire rate and reload speed
Scaling: Juiced scales linearly, gaining 15% damage, fire rate and reload speed with each level
Level Up
Legendary · Skill
Random mods and perks are upgraded to the next level after clearing every 3rd island
Scaling: 1 random mods and perks are upgraded to the next level after clearing every 3rd island Linear
Lightning Aura
Epic · Elemental
Shock and damage nearby enemies every few seconds
Scaling: Deal 50 damage and apply 50 lightning stacks to nearby enemies 6 Second cooldown Linear
Lightning Dash
Legendary · Elemental
Dashing shocks and knocks back nearby enemies
Scaling: Apply 200 lightning stacks to nearby enemies when dashing Linear
Mag Shot
Rare · Damage
Damage increased by 2% for each bullet remaining in the magazine up to a certain amount
Scaling: Linear Starts with a maximum of 100 bullets and gains another 100 per level Only the maximum amount of bullets scale up but the +2% damage is fixed
Magnify
Common · Skill
Area of effect increased (affects all damage sources and is multiplicative with other increases to damage radius)
Scaling: Area of effect increased by 20% (affects all damage sources and is multiplicative with other increases to damage radius) Linearly as a Multiplier
Mango
Common · Health
It increases your base max health by 250.
Scaling: Mango scales linearly, Adding 250 to your base max health with each level
Money Is Power
Epic · Economy
Damage increased by 1% for every 250 crystals you have
Scaling: Damage increased by 1% for every 250 crystals you have (up to a cap of 25000 crystals) Linear
Money Shot
Rare · Economy
It lets you gain crystals each time you hit an enemy with your weapon
Scaling: Money Shot scales linearly, gaining 4 crystals gained per shot with each mod level
Nourishing Salvage
Common · Health
Nourishing Salvage was a common tier health perk. It gives healing when scrapping loot
Orbiting Scythes
Epic · Damage
Gain short lived orbiting scythes after eliminating enemies
Scaling: Each scythe deals 100 damage per second Linearly as a Multiplier
Orbiting Shot
Rare · Damage
It causes fired bullets to orbit in a circle around the player instead of firing straight out
Scaling: Linear scaling. Gains +66% damage per level
Paycheck
Common · Economy
Gain crystals after clearing each island
Scaling: Gain 20% of the price of a common pickup (currently ### crystals) after clearing each island Linear as a Multiplier
Performance Bonus
Epic · Luck
It grants a chance to get an extra chest when flawlessly clearing an island
Scaling: 30% chance to get an extra chest when flawlessly clearing an island Linear
Personal Space
Common · Health
Max health is increased after close range eliminations
Piercing Shot
Epic · Speed
Shots pierce through enemies
Scaling: Piercing Shot scales linearly, gaining 1 pierce per level
Playing With Power
Greed · Greed
Playing With Power was a greed tier Greed perk. Damage is increased by 300% but you can deal damage to yourself.
Poison Aura
Epic · Elemental
Poison and damage nearby enemies every few seconds
Scaling: Deal 50 damage and apply 50 poison stacks to nearby enemies 5 second cooldown Linear
Poisonous Armor
Common · Elemental
Poison nearby enemies when breaking enemy armor
Scaling: Armor explosions apply 40 poison stacks Linear
Poisonous Enemies
Legendary · Elemental
Enemies poison all nearby enemies when eliminated
Scaling: Enemies apply 25 poison stacks when eliminated Linear
Potent Magic
Common · Elemental
Arcane strength increased.
Scaling: Arcane strength increased by 25% Linearly as a Multiplier
Power Armor
Common · Damage
Damage increased for each equipped armor plate
Scaling: Damage increased by 15% for each equipped armor plate Linear as a Multiplier
Power Punch
Common · Critical
Increased critical hit damage
Scaling: Critical hit damage increased by 40% Linear as a Multiplier
Powerslide
Legendary · Speed
Sliding shoots out fiery sparks that damage and ignite nearby enemies.
Scaling: Sliding constantly deals 10 damage and applies 10 fire stacks to nearby enemies
Random Shot
Rare · Elemental
It is unlocked by default. Random Shot applies a stack of a random Debuff to enemies hit by your shots. At the moment it's the only source of Slowness, Weakness and Confusion
Scaling: Linear for the debuff stacks and hyperbolic for the chances Gains 100 debuff stacks per level
Rare Treasure
Legendary · Luck
Enemies have a small chance to drop loot when eliminated
Scaling: Enemies have a 1% chance to drop loot when eliminated Hyperbolic scaling
Recoil Shot
Rare · Damage
Increases weapon damage but also increases recoil
Scaling: Recoil Shot scales linearly, gaining 50% damage as well as 100% recoil per level
Regenerator
Common · Health
It heals for a limited time at the beginning of each island
Rigged Totems
Common · Luck
Rigged Totems was a common tier luck perk. Chance based totems are more likely to roll in your favor
Ring Of Dividends
Rare · Economy
It gives you additional crystals after completing each island in the amount of a percentage of your current crystals
Scaling: Scaling is hyperbolic Starts with a 5% crystal gain
Ring Of Parrying
Rare · Health
that heals you every time you parry
Ring Of Reinforcement
Epic · Health
Gain 2 extra armor plates each time you gain armor
Scavenger
Common · Health
Enemies have a chance to drop health pickups when eliminated
Second Wind
Common · Health
Second Wind was a common tier health perk. It grants an increase in damage below 25% of your max health
Sharp Shot
Rare · Weapon Mod
Sharp Shot is a rare tier Weapon Mod. It increases weapon damage by a flat amount
Scaling: The scaling is linear, gaining 4 damage with each mod level
Sharpshooter
Common · Critical
Increased critical hit chance
Scaling: Critical hit chance increased by 6% Linear
Shockwave
Epic · Skill
Taking damage sends out a shockwave that damages all visible enemies
Scaling: Taking damage sends out a shockwave that deals 150 damage to all visible enemies Linear
Silver Lining
Epic · Damage
Damage increased each time you take damage greater than 5% of your max health
Scaling: Damage increased by 2% each time you take damage greater than 5% of your max health Linearly as a Multiplier
Slugger
Common · Skill
Explosive enemies deal more damage in a greater radius to nearby enemies when eliminated
Scaling: Explosive enemy explosion damage and radius increased by 100% Linearly as a Multiplier
Snatcher
Common · Economy
Enemies eliminated at close range drop more crystals
Scaling: Enemies eliminated at close range drop 75% more crystals Linear as a Multiplier
Special Delivery
Common · Economy
Shops contain more goods for sale
Scaling: Shops contain 1 more goods for sale Linear
Speed Demon
Common · Speed
Movement speed increased.
Scaling: Linear as a Multiplier Movement speed increased by 20%
Speed Is Power
Epic · Speed
Damage increased for every bonus movement speed % you have
Scaling: Damage increased by 1% for every bonus movement speed % you have Linear
Stamina
Common · Speed
Gain more dashes.
Scaling: Gain 1 more dashes Linear
Steady Shot
Rare · Damage
It makes a weapon do more damage when aiming and less damage when hip firing
Scaling: Linear for the damage buff and hyperbolic for the debuff Starts with +50% damage when aiming and -25% damage when hipfiring
Streamer Loot
Common · Luck
It improves the chances for higher rarity loot to appear in chests
Sturdy Totems
Epic · Skill
Totems (other than XL Totems) have more guaranteed uses before they explode
Scaling: Totems have 1 more guaranteed uses before they explode Linear
Supercharged
Epic · Speed
It increases the fire rate of a weapon
Scaling: Supercharged scales linearly, gaining 25% fire rate increase with each level
Survivor
Epic · Health
Block chance increased and incoming damage reduced by 8%
Tasty Orange
Epic · Damage
Damage increased for each enemy eliminated on an island (resets after each island)
Scaling: Damage increased by 1% for each enemy eliminated on an island Linearly as a Multiplier
Thorn Shot
Epic · Damage
It gives your weapon a chance to fire homing thorns along with your shots that stick to your enemies and deal damage over time. Thorn Shot is enhanceable
Scaling: Linear scaling for the damage and hyperbolic scaling for the chances {| class="mw-collapsible mw-collapsed wikitable" |+ Base stats per weapon |- | Auto Rifle | 7.5% chance to fire homing thorns that deal 75 damage per second along with your shots |- | Dual Shotguns | 12% chance to fire homing thorns that deal 75 damage per second along with your shots |- | Dual Pistols | 9% chance to fire homing thorns that deal 75 damage per second along with your shots |- | Auto Shotgun | 12% chance to fire homing thorns that deal 75 damage per second along with your shots |- | Burst Pistol | 7.5% chance to fire homing thorns that deal 75 damage per second along with your shots |- | Sniper | 30% chance to fire homing thorns that deal 75 damage per second along with your shots |- | Flamethrower | 7.5% chance to fire homing thorns that deal 75 damage per second along with your shots |- | Seagle | 15% chance to fire homing thorns that deal 75 damage per second along with your shots |- | Marksman Rifle | 15% chance to fire homing thorns that deal 75 damage per second along with your shots |- | Arcane Wand | 22.5% chance to fire homing thorns that deal 75 damage per second along with your shots |- | Cluster Launcher | 15% chance to fire homing thorns that deal 75 damage per second along with your shots |- | Blade Launcher | 9% chance to fire homing thorns that deal 75 damage per second along with your shots |- | Minigun | 4.5% chance to fire homing thorns that deal 75 damage per second along with your shots |- | Rocket Launcher | 30% chance to fire homing thorns that deal 75 damage per second along with your shots |- | Orb Launcher | 6% chance to fire homing thorns that deal 75 damage per second along with your shots |- | Crossbow | 18% chance to fire homing thorns that deal 75 damage per second along with your shots |- | Laser Cannons | 2.5% chance to fire homing thorns that deal 75 damage per second along with your shots |}
Tony's Black Card
Common · Economy
Tony's Black Card is a Common tier economy perk. Shop prices are discounted
Scaling: Shop prices are discounted by 8% Hyperbolic
Totem Enthusiast
Epic · Skill
More totems spawn
Scaling: 1 more totems spawn any time a natural totem spawn happens Linear
Toxic
Common · Elemental
Max poison stacks increased
Scaling: Max poison stacks increased by 40% Linearly as a Multiplier
Triple Shot
Epic · Luck
It gives your weapon a chance to fire 2 additional projectiles in a closely packed triple shot formation
Scaling: Hyperbolic {| class="mw-collapsible mw-collapsed wikitable" |+ Base stats per weapon |- | Auto Rifle | 17.5% chance to fire in a triple shot formation |- | Dual Shotguns | 28% chance to fire in a triple shot formation |- | Dual Pistols | 21% chance to fire in a triple shot formation |- | Auto Shotgun | 28% chance to fire in a triple shot formation |- | Burst Pistol | 17.5% chance to fire in a triple shot formation |- | Sniper | 70% chance to fire in a triple shot formation |- | Flamethrower | 17.5% chance to fire in a triple shot formation |- | Seagle | 35% chance to fire in a triple shot formation |- | Marksman Rifle | 35% chance to fire in a triple shot formation |- | Arcane Wand | 52.5% chance to fire in a triple shot formation |- | Cluster Launcher | 35% chance to fire in a triple shot formation |- | Blade Launcher | 21% chance to fire in a triple shot formation |- | Minigun | 10.5% chance to fire in a triple shot formation |- | Rocket Launcher | 70% chance to fire in a triple shot formation |- | Orb Launcher | 14% chance to fire in a triple shot formation |- | Crossbow | 42% chance to fire in a triple shot formation |- | Laser Cannons | 7% chance to fire in a triple shot formation |}
Valued Customer
Common · Health
Max health increased when making purchases at shops
Vampire
Common · Health
It gives healing when eliminating with melee. Previously this was a perk.
Vitality
Common · Health
It increases your damage while above 75% health
Scaling: Scaling is linear, gaining +25% damage per level
Crab Champions upgrade questions players ask
Where do the upgrade entries come from?
Upgrade names, rarities, types and descriptions are pulled from the Crab Champions wiki upgrade pages via the MediaWiki API. The scaling line is the wiki's own scaling note.
What is the difference between an upgrade, a perk and a weapon mod?
Perks are skill upgrades; weapon mods attach to your gun. The wiki files both under Upgrades, so this table is the full set — filter by type to separate them.
How should I read rarity and scaling?
Rarity (Common through Legendary, plus Greed) is the drop tier. Scaling tells you how the effect grows each level. Pair a high-scaling upgrade with a build that triggers it often.