Antewise

Crab Champions Best Upgrades

Updated 31 Oct 2026 Source crabchampions.wiki.gg upgrade pages, cached in src/data/ By
Data status: The facts on this page were checked against the source named above. Game values can still shift with a patch, so re-check anything that looks off.

The 146 upgrades, sorted by what matters

Every upgrade in the upgrade database carries three fields: type, rarity, and scaling. Rarity is the drop tier — a rough power band, not a verdict. The two fields that actually decide a pick are type (what it does) and scaling (how it grows).

The full set breaks down like this:

TypeCountWhat it does
Damage33Flat and scaling damage boosts
Health24Max HP, healing, survivability
Elemental24Arcane, fire and on-hit procs
Skill18Ability, ammo and utility perks
Luck15Chance-based procs and crit-style rolls
Economy11Crystals, gold and drops
Speed9Movement, dash and airborne bonuses
Critical6Crit chance and crit damage
Greed5Greed-mode-specific perks
Weapon Mod1Direct weapon modification
RarityCount
Common56
Epic46
Rare21
Legendary18
Greed5

The anti-intuitive part: Common is not weak

56 of the 146 upgrades are Common, and the instinct is to skip them for the shiny Epic. Don’t. Common includes Autoloader (chance to auto-reload) and Anti Crit (20% damage up at the cost of crit chance) — perks that feed a basic loop better than a Legendary tuned for a build you are not running. The database’s scaling note is the honest tell: read it before you pick.

Top picks by type

  • Damage — Aura Shot (+100 damage per second per level, linear) and Assassin (+1% damage per 10 one-shot kills, linear) compound if you are already killing fast. Eagle Eye, High Caliber and Full Metal Jacket are flat single-shot multipliers best on the Sniper or Marksman.
  • Elemental — Arcane Blast fires AOE blasts alongside your shots; on a high fire-rate gun this chains constantly. This is the highest-ceiling type for the Orb Launcher and Arcane Wand.
  • Luck — Arc Shot adds an arc of extra projectiles; Autoloader removes reload downtime. Both multiply a gun you are already holding down.
  • Speed — Aerial Shot grants +50% damage per level while airborne, which stacks with the Orb Launcher’s slide-and-shoot loop. Powerslide and Speed Demon keep you moving.
  • Critical — Sharpshooter and Critical Thinking double-dip on two-clawed guns (Laser Cannons, Dual Pistols) because both claws crit.
  • Health — Amber Resin (+40% healing), Banana (+20% max HP) and Big Hearts are the survivability floor; take them when a run is slipping, not when it is safe.
  • Skill — All You Can Eat (no ammo used for 2s after a kill) turns the Auto Rifle and Minigun into sustained DPS with zero downtime.

How to read scaling

Most scaling entries are Linear (a fixed percent multiplier per level) — predictable and safe. Some are Hyperbolic (big early, diminishing later) — strong in short runs, weaker the deeper you go. An upgrade that scales on every hit (Elemental, Luck procs) out-values a bigger one-shot bonus on a slow gun, because a 15/s Orb Launcher triggers it 15 times a second.

Frequently asked questions

Should I always take the highest-rarity upgrade?

No. Rarity is the drop tier, not the power. The most common upgrades (56 of 146 are Common) include workhorses like Autoloader, while some Legendaries only shine in a specific build. Pick by trigger, not by color.

What is the single best upgrade type?

There is no single best type, but Damage (33 upgrades) and Elemental (24) are the deepest pools. The upgrades that win runs are the ones whose scaling fires on something you already do every second — an on-hit Elemental proc beats a bigger one-shot bonus.

More Crab Champions guides

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.