Rewards are where a run is decided. Knowing the order in which to take them turns a close run into a comfortable one.
What you are offered
Fights, events, shops and rest points. Each offers a different kind of value, and skipping is always allowed.
Spending order
Artifacts first when they fit, then upgrades, then new cards. New cards come last because they add variance.
When to rest
Rest when your deck cannot survive the next fight without it. Upgrading at full health is usually a mistake.
Where to check the data
- Deck building guide for skipping rewards.
- Card database for upgrades.